原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。使用 Google 登录即可撰写评价。原型 · 每 30 分钟更新
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KitWright Unity MCP

作者:kitwright版本 1.0.2i★ 38i–
注册名称io.github.kitwright/unity-mcp

安装方法

What it does

Unity Editor MCP server: execute_code, screenshots, input simulation, play mode automation.

  • Connects –
  • Account or key No key needed
  • Category 开发者工具

安装

选择你使用的 AI 应用,然后复制设置。

通过 3/3 项检查 · 在你的电脑上运行

第一步:你用哪个 AI?

选择你用的应用,步骤会显示在下方。

Claude 暂时无法连接 KitWright Unity MCP

开发者尚未在 MCP 注册表中填写安装方式

ChatGPT 暂时无法连接 KitWright Unity MCP

开发者尚未在 MCP 注册表中填写安装方式

你可以改用这些方式

B · 开发者工具 类中能连接 ChatGPT 的其他服务器

从同类中使用较多的里挑选,仅限用地址即可连接、无需密钥的

Claude Code 暂时无法连接 KitWright Unity MCP

开发者尚未在 MCP 注册表中填写安装方式

Cursor 暂时无法连接 KitWright Unity MCP

开发者尚未在 MCP 注册表中填写安装方式

VS Code 暂时无法连接 KitWright Unity MCP

开发者尚未在 MCP 注册表中填写安装方式

其他支持 MCP 的应用(如 Windsurf、Zed、Gemini CLI)添加方式各不相同,请在应用列表中查看

查看所有支持 MCP 的应用 →

JSON 设置在下方“开发者专用”中

卡住了?问问正在用 KitWright Unity MCP 的人💬 讨论 →

一览

每周下载量i
不在 npm/PyPI 上
连接方式
–
最新版本i
1.0.2
发布到注册中心i
2026年11月1日
代码最后更新i
2026年11月13日
作者
kitwright
注册状态
活跃

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月15日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 kitwright 验证,该账户拥有此仓库

  • ✓ 通过

    仍在维护

    代码最后更新于前天

  • ✓ 通过

    有许可证

    使用 MIT

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

我们检查什么 → · JSON

作者:申请重新检查或报告信息错误

讨论

提问、分享技巧或报告无法使用。按“有帮助”数量排序。

还没有帖子,欢迎第一个提问或分享。

此处内容由用户撰写,不代表 PopNx 团队。

登录后发帖

用户评价

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与“开发者工具”中的其他服务器比较i

  • 星标数多于此分类中其他 5920 个服务器的 95%
  • 发布到注册中心的时间比此分类中其他 5920 个服务器的 64% 更新
  • 基础检查结果等于或优于此分类中其他 5920 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

KitWright Unity MCP 安全吗?

它在 3 项适用的基础检查中通过了 3 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于前天,最新版本(1.0.2)于14天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。

有什么可以替代它?

同一分类中有:GitDiagram, Appllama, Cloudflare MCP, Omnara, Repowise

功能相近的其他选择

同一分类、其他作者、命令已通过检查。官方的排在前面,再按星标排序。

如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

GitDiagram

Architecture diagrams, explanations and Mermaid source for public GitHub repositories.

作者:ahmedkhaleel2004广泛使用★ 1.9万2个月前更新

在云端运行✓ 服务方 · gitdiagram.comPopNx 团队已实际试用

Appllama

Study screens, flows and paywalls from top-earning iOS apps, then build from what wins.

作者:Appllama广泛使用★ 51743个月前更新

在云端运行✓ 服务方 · appllama.io

Cloudflare MCP

Cloudflare MCP servers

作者:cloudflare广泛使用★ 446614个月前更新

在云端运行✓ 服务方 · mcp.cloudflare.comPopNx 团队已实际试用

Omnara

Deploy durable AI agents with Omnara, an open-source managed-agent platform.

作者:omnara-ai广泛使用★ 34002个月前更新

在云端运行✓ 服务方 · omnara.com

Repowise

Codebase intelligence for AI coding agents: graph, git history, docs, decisions, code health.

作者:repowise-dev广泛使用↓ 6506/周★ 8145 整个仓库的星标前天更新

电脑或云端✓ 服务方 · repowise.dev
  • GitDiagram — 在云端运行,无需安装 · 不需要密钥
  • Appllama — 在云端运行,无需安装 · 不需要密钥
  • Cloudflare MCP — 在云端运行,无需安装 · 不需要密钥 · 在 Claude 的目录中
  • Omnara — 在云端运行,无需安装 · 不需要密钥
  • Repowise — 云端或安装在电脑上都可以 · 不需要密钥

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

KitWright MCP for Unity

The Most Advanced MCP Server for Unity Editor

中文 | English

💖 If you find this project useful, please consider giving it a Star. It helps more Unity developers discover it and supports ongoing development.


KitWright MCP for Unity is an MIT-licensed Unity Editor MCP server that lets AI assistants like Claude Code, Cursor, LM Studio, Windsurf, Codex, and VS Code Copilot operate directly inside your running Unity project.

Describe your game in one sentence — your AI assistant builds it in Unity through KitWright MCP for Unity's built-in tools for scene creation, script generation, runtime validation, input simulation, performance analysis, and editor automation.

*"Build a snake game with a 10x10 grid, food spawning, score UI, and game-over screen"*

Your AI assistant handles it through KitWright MCP for Unity: creates the scene, generates all scripts, sets up the UI, and configures the game logic — all from a single prompt.

Demo — AI searches project prefabs and builds a city scene through MCP tools. Watch HD MP4 .

Quick Start

If you just want to get connected fast, do these three things:

  • Install the Unity package from the Git URL
  • Open Window > KitWright > MCP Window and start the server from the Server tab
  • Use the built-in one-click client configuration
1. Install via UPM (Git URL)

In Unity, go to Window → Package Manager → + → Add package from git URL:

https://github.com/kitwright/unity-mcp.git#upm

💡 Before you clone or install, a quick ⭐ on GitHub would be greatly appreciated.

Optional: Install via OpenUPM

If you want Unity Package Manager to show registry-backed package version history and allow version selection, install from OpenUPM instead of Git.

Using the OpenUPM CLI:

openupm add com.kitwright.unity.mcp

Or add the scoped registry manually in Packages/manifest.json:

{

"scopedRegistries": [ { "name": "OpenUPM", "url": "https://package.openupm.com", "scopes": [ "com.kitwright" ] } ], "dependencies": { "com.kitwright.unity.mcp": "1.0.2" } }

If you installed from a Git URL before, remove the Git dependency first, then install from OpenUPM. Git-installed packages only show the resolved Git version in Unity and do not get the registry-backed Version History list.

Optional: Install from the Unity Asset Store

Importing the Asset Store package shows a This Unity Package has Package Manager dependencies dialog. Choose Install/Upgrade — the package needs com.unity.nuget.newtonsoft-json, and skipping the prompt leaves the project without it, which stops every KitWright script from compiling.

If you already chose Skip, the package offers to install the dependency for you on the next domain reload; you can also add it yourself from Window → Package Manager → + → Add package by name:

com.unity.nuget.newtonsoft-json
2. Start the MCP Server

Menu: Window → KitWright → MCP Window, then start the server from the Server tab.

The server starts on http://127.0.0.1:8765/ by default.

Broker Mode is the default transport. It runs a tiny local broker with Unity's bundled Mono, keeps the same 127.0.0.1 port for MCP clients, requires no client config change, and holds the connection across Unity script recompiles and Play Mode domain reloads. If the broker cannot start, the server falls back to direct in-process HTTP automatically; you can also turn broker mode off in the Server tab to use direct HTTP always.

The window has five tabs: Server, Settings, Skills, Tool Exposure, and Integrations.

Open the Tool Exposure tab if you want to edit the exact tools exposed by core or full.

Open the Settings tab if you need to adjust execute_code safety defaults or plugin debug logging.

3. Configure Your AI Client

Use the built-in One-Click MCP Configuration in the Server tab first.

Select your target client, click Configure, and the package writes the recommended MCP config entry for you.

For Claude Code, Cursor, and Codex, click Configure + Skills to also install the default project MCP workflow skill.

If you want project-specific AI guidance for the current Unity project, open the Skills tab to choose supported platforms and install the default unity-mcp-workflow skill.

If you prefer to edit config files manually, use the examples below as fallback references:

Claude Code / Claude Desktop

{

"mcpServers": { "kitwright": { "type": "http", "url": "http://127.0.0.1:8765/" } } }

Cursor

{

"mcpServers": { "kitwright": { "url": "http://127.0.0.1:8765/" } } }

LM Studio

LM Studio is not one of the one-click targets — its mcp.json location varies by version and platform. Open Program > Install > Edit mcp.json in LM Studio and paste the entry below.

{

"mcpServers": { "kitwright": { "url": "http://127.0.0.1:8765/" } } }

VS Code

{

"servers": { "kitwright": { "type": "http", "url": "http://127.0.0.1:8765/" } } }

Trae

{

"mcpServers": { "kitwright": { "url": "http://127.0.0.1:8765/" } } }

Kiro

{

"mcpServers": { "kitwright": { "type": "http", "url": "http://127.0.0.1:8765/" } } }

Codex

[mcp_servers.kitwright]

url = "http://127.0.0.1:8765/"

Windsurf

Use the same JSON structure as Cursor unless your local Windsurf version requires a different MCP config format.

4. Verify the Connection

Open your AI client and try a few safe requests first:

  • "Call get_scene_info and tell me what scene is open."
  • "Read unity://project/context and summarize the current editor state."
  • "Use execute_code to return the active scene name."

If those work, the MCP server, resources, and primary execution tool are connected correctly.

5. Start Building

Open your AI client and try: *"Create a 3D platformer level with 5 floating platforms"*

Before You Start

  • This package is Editor-only. It does not add runtime components to your built game.
  • The MCP server starts on http://127.0.0.1:8765/ by default.
  • Local MCP server settings are stored in UserSettings/KitWrightMcpSettings.json.
  • The package defaults to the core MCP tool profile to reduce tool-list noise for AI clients. core exposes a compact set of high-signal tools centered on execute_code, play mode control, input simulation, screenshots, performance inspection, logs, compilation checks, structured object location and component editing, editor selection / prefab-stage state, live C# API reflection, Unity documentation lookup, and execute_menu_item as a low-friction fallback. Switch to full in the Server tab if you want every tool exposed. A profile only shortens the tool list for the client; it is not an access control, since any client can switch it with set_tool_profile and execute_code is in every profile. Restrict a tool through your client's tool-approval prompt.
  • execute_code safety checks and the stricter filesystem guard are enabled by default from the Settings tab. The guard blocks obvious destructive snippets, broad System.IO writes, raw file streams, and absolute/user/system/traversal paths. It catches accidents, not intent: safety_checks is a tool argument, so any client that can call execute_code can pass safety_checks=false and skip both the source blocklist and the compiled-assembly guard. It is neither a sandbox nor a security boundary — see SECURITY.md.
  • Plugin debug logging is off by default and can also be enabled from the Settings tab. Warnings and errors are always written to the Unity Console.
  • All exposed MCP tools run directly. There is no extra approval toggle.
  • The window checks for updates in the background and shows an Update button in its header when a newer release exists — it can refresh Git installs in place or download and import the latest unitypackage automatically.

Why This Project

  • `execute_code` First — Optimized around one in-memory C# execution tool for rich editor/runtime orchestration. See execute_code: In-Memory C# Execution below for details.
  • Default Safety Checks — execute_code now has persistent default-on safety toggles, including a stricter filesystem guard for clients that do not expose per-call arguments clearly
  • Play Mode Automation — Enter play mode, simulate keyboard/mouse input, capture screenshots, inspect logs, and validate behavior from the same MCP session
  • Project Context Built In — Exposes live resources for project state, active scene, selection, compilation, console output, and MCP interaction history
  • Focused by Default, Full When Needed — core exposes a compact high-signal toolset; full exposes every tool
  • Single Unity Package — No extra approval UI, no external daemon to click through, and no Python requirement for the Unity-side plugin itself
  • Extensible — Add custom tools with attribute-based discovery, or connect Unity to external MCP services when needed

Highlights

  • Built-in Tools — Scene editing, assets, scripts, play mode control, screenshots and screenshot diffing, performance analysis, prompts, resources, structured object location, SerializedObject-based component and project-settings editing, animator authoring, compound uGUI controls, editor-state inspection, menu-item fallback, and editor automation across 57 modules. Full list: TOOLS.md
  • Structured Returns + `instanceId` Chaining — Tools return {success, message, data} JSON with stable instanceId fields so agents can chain by_id calls reliably instead of re-resolving by name
  • `IKitWrightCommand` for `execute_code` — New snippet template with auto-Undo (ctx.RegisterObjectCreation / ctx.RegisterObjectModification / ctx.DestroyObject), structured logs (ctx.Log/LogWarning/LogError), and a tracked changelog returned to the agent
  • Resources & Prompts — Live project context, scene/selection/error resources, resource templates, and reusable workflow prompts
  • Input Simulation + Screenshots — Drive play mode with keyboard/mouse simulation and verify results with game/scene captures
  • Built-in Updating — The MCP Window surfaces new releases and either re-pulls the Git package or auto-imports the latest unitypackage
  • Integrations Tab — Detects Hot Reload, Memory Profiler, Addressables, Input System, Timeline, URP, and Test Fram

只显示了开头部分;其余内容请在仓库中阅读