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PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

Frapea

作者:frapea.com版本 0.2.0i★ –i在云端运行
注册名称com.frapea/editor

安装方法

What it does

A video editor in your browser that your AI drives: cuts, captions, multicam, motion titles, export.

  • Connects 在云端运行
  • Account or key No key needed
  • Category 设计、图片与音频

安装

选择你使用的 AI 应用,然后复制设置。

通过 2/3 项检查 · 你的提问会经过开发者的服务器(app.frapea.com)

第一步:你用哪个 AI?

选择你用的应用,步骤会显示在下方。

可连接 Claude · 约 2 分钟

不需要密钥,不用安装程序 · 在 claude.ai 或桌面应用设置一次,即可在聊天中使用 · 免费账户可添加 1 个 · Team/Enterprise 方案由所有者(Owner)添加

  1. 打开 Claude 的 Connectors 页面

    CustomizeConnectors

    CustomizeConnectors1+ Add2https://…3Add4
  2. 点击“+ Add” → “Add custom connector”,填写这 2 项

    把这里的内容复制到 Claude 中同名的输入框,然后点击 Continue

    Name · 名称Frapea
    Remote MCP server URL · 地址https://app.frapea.com/mcp

    Authentication 保持 Claude 检测到的设置,然后点击 Add

  3. 在聊天中开启

    +ConnectorsFrapea

  4. 试一试

    用 Frapea 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Claude 说正在使用 Frapea,或回答中出现 Frapea 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同

仅企业版 ChatGPT 可连接

适用于网页版 ChatGPT Business、Enterprise 或 Edu,需由工作区管理员或所有者添加 · 使用 Free、Plus 或 Pro:你的 ChatGPT 方案暂时无法自行连接 MCP

  1. 在网页版 ChatGPT 打开添加 MCP 的页面

    Plugins+Add custom MCP server

    ChatGPTPlugins1+2https://…3Create4
  2. 填写名称和地址

    输入名称,在 Connection 下粘贴地址,勾选风险提示,然后点击 Create as a plugin

    Name · 名称Frapea
    Connection · 地址https://app.frapea.com/mcp
  3. 在聊天中选择 Frapea

    开启新聊天,输入前先从插件列表中选择 Frapea

  4. 试一试

    用 Frapea 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 ChatGPT 说正在使用 Frapea,或回答中出现 Frapea 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 OpenAI 帮助页面核实 · 你的界面可能因版本略有不同

可连接 Claude Code · 约 2 分钟

不需要密钥,不用安装程序

  1. 打开终端

    Mac:按 Command+空格,输入 Terminal · Windows:打开 PowerShell

  2. 粘贴这条命令并按 Enter

    claude mcp add --transport http --scope user editor https://app.frapea.com/mcp
  3. 在 Claude Code 中输入 /mcp

    应能看到 Frapea 在列表中并显示已连接

  4. 试一试

    用 Frapea 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Claude Code 说正在使用 Frapea,或回答中出现 Frapea 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同

可连接 Cursor · 约 2 分钟

不需要密钥,不用安装程序

  1. 点击这个按钮打开 Cursor

    在 Cursor 中打开

    Cursor 会请你确认安装,点击 Install

  2. 在 Cursor 中以 Agent 模式打开 AI 聊天

  3. 试一试

    用 Frapea 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Cursor 说正在使用 Frapea,或回答中出现 Frapea 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Cursor 帮助页面核实 · 你的界面可能因版本略有不同

可连接 VS Code · 约 2 分钟

不需要密钥,不用安装程序

  1. 点击这个按钮打开 VS Code

    在 VS Code 中打开

    VS Code 会请你确认安装,点击 Install

  2. 在 VS Code 中以 Agent 模式打开 AI 聊天

  3. 试一试

    用 Frapea 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 VS Code 说正在使用 Frapea,或回答中出现 Frapea 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 VS Code 帮助页面核实 · 你的界面可能因版本略有不同

其他支持 MCP 的应用(如 Windsurf、Zed、Gemini CLI)添加方式各不相同,请在应用列表中查看

查看所有支持 MCP 的应用 →

通过网页连接的应用使用的地址

地址https://app.frapea.com/mcp

JSON 设置在下方“开发者专用”中

卡住了?问问正在用 Frapea 的人💬 讨论 →
开发者专用:终端命令和 JSON 设置

通过网页连接

Claude Code

claude mcp add --transport http --scope user editor https://app.frapea.com/mcp

Cursor (~/.cursor/mcp.json)

{
  "mcpServers": {
    "editor": {
      "url": "https://app.frapea.com/mcp"
    }
  }
}

VS Code (mcp.json)

{
  "servers": {
    "editor": {
      "type": "http",
      "url": "https://app.frapea.com/mcp"
    }
  }
}

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

一览

每周下载量i
不在 npm/PyPI 上
已验证域名
✓ frapea.com
许可证i
未注明许可证
连接方式
在云端运行
传输方式
streamable-http
最新版本i
0.2.0
发布到注册中心i
2026年10月11日
代码最后更新i
–
作者
frapea.com
注册状态
活跃

哪些应用可以使用它

依据这个服务器的连接方式和各应用自己的文档,检查于 2026年11月10日。

通过互联网连接,适用于

ClaudeChatGPTGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatOpen WebUIRaycast

全部应用及其优缺点 →

它能做什么

工具名称和描述与服务器在 2026年11月8日 报告的完全一致。这些内容由作者撰写,不是我们写的;我们以纯文本形式显示。

  • connect

    Pairs you with the user's Frapea browser tab. TWO WAYS ROUND. (1) If they already have Frapea open: ask them for the pairing code (the Connect MCP button) and call this with it. (2) If they do not, or you are not sure: call this with NO arguments and you get back a link — send th

  • get_projects

    Lists the projects Frapea knows on this machine: id, name, lastOpenedAt, and for a project stored in a folder on disk its `folder` (the directory's name — files you write into its `media/` subfolder join the pool by themselves). Call first to find the projectId every other tool n

  • get_timeline

    Reads a project's timeline structure: timelines (id, name, fps, resolution) with tracks and clips. THE USER CAN COPY A CLIP'S ID from the editor's right-click menu, so a bare UUID in their message names exactly one clip — call this with NO timelineId to search every timeline and

  • get_media

    Lists the project's media library: mediaRef (the id clips use), name, kind (video/audio/image), durationSeconds, resolution, and sceneSamples — timestamps (seconds) where the visual indexer detected distinct moments. sceneSamples is a ready-made shot map: inspect or cut at those

  • get_transcript

    Returns the word-level speech transcript of one media asset: language and words [{text, startSec, endSec}]. Only assets the user has transcribed have one — NOT_FOUND means ask the user to run Transcribe on the clip in Frapea. Use the timestamps to align cuts with what is being sa

  • create_motion_composition

    Creates a MOTION COMPOSITION — an animated graphic (infographic, title, promo end-card, chart…) written as a React TSX component. Read the 'motion' skill (read_skill {topic:'motion'}) for the exact API surface, available fonts/icons and golden examples before writing one. files m

  • update_motion_composition

    Updates a motion composition's TSX files and/or manifest (name, duration, schema…). Same compile-and-test gate as create; files given here MERGE over the existing set. Every clip playing the composition re-renders. preview:true returns one large frame of the result with the reply

  • get_motion_composition

    Returns a motion composition's manifest and full TSX sources.

  • list_motion_compositions

    Lists the project's motion compositions: id, mediaRef (for add_clips), name, size, fps, duration and the editable props schema.

  • create_timeline

    Creates a new timeline in the project and returns its id. Set fps, width and height for the target format (e.g. 1080×1920 @30 for a vertical short). The new timeline starts with one video and one audio track; spare tracks appear automatically as clips land.

  • add_clips

    Places media segments on a timeline. Each clip: mediaRef (from get_media, 'timeline: ' to NEST another timeline as a clip, 'solid:#rrggbb' , 'motion: ' for a MOTION composition (create_motion_composition) for a generated solid-colour matte, 'adjustment:' for an adjustment clip —

  • split_clips

    Blades clips at a timeline frame. Splits every listed clip (and its linked partner) into two independent clips at atFrame. Frames are in the target timeline's fps. Use with get_timeline to find clip ids first.

  • remove_clips

    Deletes clips (lift — leaves a gap). Linked partners are NOT removed automatically; pass both ids of a pair to delete it whole. To close the gap too, use ripple_delete_ranges instead.

  • ripple_delete_ranges

    Extracts [fromFrame, toFrame) on one track and shifts everything after it left to close the gap (sync-locked tracks follow). The go-to tool for tightening a cut or removing a bad take.

  • set_clip_properties

    Adjusts a clip. Only the provided fields change. Mix: volume (0–4, 1 = unity; volume keyframes, when the clip has any, override it), fadeInFrames / fadeOutFrames (gain or opacity ramps at the edges). Look: opacity (0–1), blend (normal | multiply | screen | overlay | darken | ligh

  • generate_captions

    Generates animated captions from a spoken clip's transcript (the same generator as Frapea's UI): transcript words group into caption text clips over the clip's span, word-timed so the animation follows speech. One undo, and they share a captionGroupId — restyle them all via set_c

  • manage_effects

    Edits a clip's effect stack (ordered, per-effect enable). action: 'add' (type; returns the new effect's id) | 'remove' (effectId) | 'move' (effectId + toIndex — the order IS the render order) | 'toggle' (effectId + enabled) | 'set' (effectId + params patch, clamped to the effect'

  • manage_transitions

    Transitions on a track's cuts OR lone clip edges (a free head/tail takes a single-sided fade from/to nothing; its alignment is forced). action: 'add' (trackId + atFrame = the cut where one clip ends and the next starts, + type; optional durationFrames (default 30, clamped to the

  • manage_tracks

    Track operations on a timeline. action: 'mute' | 'unmute' | 'solo' | 'unsolo' (audio only; any solo silences non-solo tracks) | 'hide' | 'show' | 'rename' (needs name) | 'duck' | 'unduck' (audio only: dip this track under speech detected on the other audio tracks — transcript wor

  • cut_to_angle

    MULTICAM angle switch. The angles are ordinary video tracks stacked over each other (sync them beforehand — clips of the same take on V1..Vn); this razors the whole angle stack at `atFrame` and keeps only `chosenTrackId` live from there to the next cut — the other angles' clips a

  • move_clips

    Moves clips to new positions (linked partners follow automatically). Each move: clipId, toStartFrame, optional toTrackId (same-kind track). Overwrite semantics — landing on another clip trims it like a drag-drop.

  • set_active_timeline

    Sets which timeline the project opens on (and what the user sees if the editor is open), opening its tab if it was closed. Purely a convenience — every tool here takes an explicit timelineId regardless.

  • set_project_settings

    Updates a timeline's fps / width / height (clips keep their timing; content re-fits) and/or renames it. Only provided fields change.

  • search_media

    Semantic search over the project's media. Visual scope matches what is IN the picture (describe a shot: 'aerial city at night'); spoken scope matches transcribed speech (exact words, ranked first, with a snippet). Hits: {mediaRef, timeSec (best moment), fromSec, toSec, score, sco

  • remove_words

    Text-based editing: cuts the given transcript words OUT of a clip as ripple deletes (everything after each cut shifts left). wordIndices are positions in get_transcript's words array for the clip's media. Contiguous indices merge into single cuts. The go-to tool for removing fill

  • remove_silence

    Cuts silent gaps inside a clip: any pause between transcribed words longer than minGapSec becomes a ripple delete (a small margin is kept so speech never clips). Typical minGapSec: 0.6 tight, 1.0 balanced, 1.5 loose.

  • undo

    Reverts the most recent edit THIS agent session made to the project (one step per call; repeat to go further). Cannot revert other tabs' or the user's edits.

  • inspect_media

    Looks INSIDE a source asset. Returns ONE contact sheet — every requested moment as a labelled cell in a single grid image — plus a per-cell fingerprint. Pass atSec (max 12 timestamps, seconds); combine with get_media's sceneSamples for an instant storyboard of the whole file. Sho

  • inspect_timeline

    WATCHES the cut. Composites every video layer at each requested frame and returns ONE contact sheet — the frames as labelled cells of a single grid image — plus, per cell, the visibleClipIds that contributed pixels and a fingerprint. Pass frames (timeline frame numbers, max 12).

  • get_problems

    What has gone WRONG in the user's editor — renders that failed or stopped, footage that would not decode, chunks that could not be prepared for playback, exports that failed — each with WHERE (the timeline and frames, the source and its own frames, the footage and frame the engin

  • get_bug_report

    Prepare a BUG REPORT for the user: it opens in Frapea (Problems → Create bug report) for them to read and save. The report itself is NOT returned to you — it would leave the user's machine before they have seen it. You get a summary: open problems, media counts, and how many of t

  • verify_timeline

    Renders a timeline the way an export does and reports what fails. inspect_timeline shows a few frames through the preview path, which quietly substitutes a nearby picture where a frame cannot be rendered; this renders every motion segment the timeline reads (through every nested

  • insert_clips

    Ripple-inserts media segments: everything at/after atFrame shifts right to make room (clips under the cut split). Same clip shape as add_clips. Use to splice a shot INTO an existing sequence without overwriting.

  • organize_media

    Pool file operations. action: 'rename' renames the real file on disk (needs newName; clips referencing the old name go offline). 'delete' UNLINKS the file from the media pool — the real file on disk is NOT touched; clips using it go offline until it is added again.

  • read_skill

    Returns Frapea's editing documentation for a topic. With no topic: the editing conventions, how the tools fit together and the current feature surface. MOTION topics: 'motion' is the API surface (imports, fonts, props schema, the parts-board-first golden example) and routes to th

  • await_user_action

    Waits (up to ~45 s per call) for the user to resolve a pending Frapea prompt — e.g. the folder-permission dialog another tool just opened. The dialog waits for the user in the Frapea tab; the tool that opened it returned what they need to click. Returns {status: 'granted' | 'deni

  • open_project

    Navigates the user's Frapea tab to a project so they can WATCH the edit live. Not required for editing — every tool works headlessly; use this for show-your-work moments. This reloads the Frapea tab, so an export or render running there stops.

  • close_project

    Navigates the user's Frapea tab back to the project manager and releases this session's headless runtime for the project. When the tab shows that project it reloads, so an export or render running there stops.

  • new_project

    Creates a project. By default it is created in the browser's own storage, which needs no permission and no click: the project id comes back immediately and you can start working. The user can turn it into a real folder on their disk whenever they want (Cmd/Ctrl+S, or File → Save

  • connect_media_folder

    Asks the user to attach a folder of THEIR OWN source footage to the project — opens a dialog in Frapea with a 'Connect folder' button. Only a human can do this (browser security gesture): tell the user IN YOUR REPLY to click it, then call await_user_action with the returned actio

  • trim_clips

    Adjusts one edge of a clip (linked A/V partners follow). edge: 'start' trims/extends the in-point, 'end' the out-point. deltaFrames > 0 moves the edge right, < 0 left — e.g. edge 'end', delta -12 shortens the clip by 12 frames. Extending is limited by the source material.

  • get_analysis_status

    How far the project's media analysis has got. Analysis runs BY ITSELF whenever media is connected. Returns percent (0-100) — 100 means nothing is OUTSTANDING, not that everything succeeded: `failed` lists items whose analysis failed (retry_analysis re-runs one) — done/total/pendi

  • request_ai_models

    Asks the user to enable Frapea's on-device AI analyzers (picture search, speech). Opens a dialog in every Frapea tab and returns an actionId — tell the user IN YOUR REPLY to confirm it, then call await_user_action and poll get_analysis_status until models are enabled. Call this w

  • start_visual_indexing

    Indexes the project's pictures for search_media. Usually not needed: indexing is automatic and this only nudges the queue to re-check now. When the user switched automatic indexing off, this asks for every video and image to be indexed. Returns the same payload as get_analysis_st

  • start_transcription

    Transcribes one asset even if automatic transcription is switched off. Speech transcripts otherwise appear on their own. Returns the project's analysis status; poll get_analysis_status, then read get_transcript.

  • get_job_status

    Status of a background job started by a job-returning tool (generate_voiceover, verify_timeline, measure_loudness): {state: queued|running|done|failed|cancelled, progress: 0-1, detail, ...result fields such as mediaRef when done; verify_timeline, measure_loudness puts its report

  • list_voiceover_models

    The text-to-speech providers Frapea can generate voiceovers with. Returns providers[]: the FREE in-browser models straight from the TTS registry ({id, label, languages, voices: [{id, label, language, gender, grade}], modelAssets, state: {phase: needs-download|downloading|ready|er

  • generate_voiceover

    Generates an AI voiceover from a script — on-device with the free models, or in the cloud with ElevenLabs (the user's own key and credits). The WAV lands in the project's media library as a normal audio asset (with waveform and analysis), the script is stored as asset metadata, a

  • search_stock_media

    Searches the Pexels stock library (photos or videos) with the user's connected API key. Returns items with id, dimensions, duration (videos), author, thumbnail url, available video qualities, and a `downloaded` flag telling whether the asset is already in the project's media pool

  • download_stock_media

    Downloads one Pexels asset into the project's media pool as a virtual file at the Library root (name `pexels- .jpg|.mp4`). Asynchronous: the first call accepts the download and returns its state; CALL AGAIN with the same arguments to poll — state becomes 'done' with the asset's m

  • search_sounds

    Searches the Freesound library (SFX, ambience, foley) with the user's connected API key. Every item carries what you need to JUDGE the sound without hearing it: the uploader's full description, tags, duration, community rating and download count, format/samplerate, and — when ana

  • download_sound

    Downloads one Freesound sound (its HQ MP3 preview, ~128 kbps — plenty for SFX/ambience) into the project's media pool as a virtual file at the Library root (name `freesound- .mp3`). Asynchronous: the first call accepts the download and returns its state; CALL AGAIN with the same

  • add_sfx

    Frapea's BUILT-IN sound-effects pack — synthesized, licence-free, no API key, no download wait. Covers common UI and motion sounds; search_sounds is for what the pack does not (ambience, foley, a specific real-world object). Call with no `ids` to get the catalogue: each sound car

  • manage_queue

    Full control of the background work queue. action 'list' returns every queued/running item across all projects (analyses, proxies, beats) plus the visible task rows (downloads, voiceover jobs, failures) with a cancellable flag. action 'cancel' stops ONE kind of work for ONE asset

  • retry_analysis

    Runs ONE analysis of ONE asset again — picture indexing or speech transcription — clearing whatever failure was recorded for it. If the asset already has a finished transcript or index, that result is deleted and rebuilt. Use when get_media shows phase 'failed' and the error look

  • set_keyframes

    Animates one clip property. property: opacity | volume | positionX | positionY | scaleX | scaleY | rotationDeg | pitch | yaw | anchorX | anchorY | cropLeft | cropTop | cropRight | cropBottom | cropSoftness. Keyframes are stamped in SOURCE frames (frames into the media, i.e. timel

  • apply_layout

    Arranges clips into a screen layout by writing ordinary transform + crop values (first clipId → first cell). layout: full | side-by-side | top-bottom | pip-top-left | pip-top-right | pip-bottom-left | pip-bottom-right | grid-2x2 | main-sidebar | three-up. mode 'fit' letterboxes e

  • track_faces

    Finds every FACE in a video clip and stores one independent path per person — position, size and head rotation (nod/turn/tilt) per frame. Queued, not immediate: poll list_face_tracks until state is 'ready'. Re-running on the same clip REPLACES its previous run and keeps the same

  • list_face_tracks

    Lists face-tracking runs and the people each one found: faceId, name, frame range, how many frames it was actually visible for, and how many gaps it has. Sample data is deliberately not returned. Use this to poll a queued run and to pick a faceId for bind_face.

  • merge_faces

    Joins two or more faces from one run into a single person — for somebody who walked out of the shot and came back. REFUSED when any two of them appear on the same frame, since they cannot then be one person. The earliest face's id and name survive, so existing bindings keep worki

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月12日

  • ! 注意

    作者与仓库一致

    注册中心没有列出源代码仓库,因此无法将发布者(frapea.com)与代码对应起来

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • ✓ 通过

    端点有响应

    在 25 毫秒内响应(HTTP 200)

  • – 不适用

    使用 OAuth 登录

    无需登录

  • ✓ 通过

    工具描述中没有隐藏指令

    已读取 60 个工具描述,未发现针对 AI 的隐藏指令

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与“设计、图片与音频”中的其他服务器比较i

  • 星标数多于此分类中其他 2967 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 2967 个服务器的 46% 更新
  • 基础检查结果等于或优于此分类中其他 2967 个服务器的 49%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Frapea 安全吗?

它在 3 项适用的基础检查中通过了 2 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.2.0)于32天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,因此也能用于支持远程 MCP 的应用,例如 ChatGPT Business 及以上方案。

有什么可以替代它?

同一分类中有:Figma Context MCP, AutoClip, Next AI Draw.io

同类别的其他选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Figma Context MCP

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

作者:GLips广泛使用↓ 15.2万/周★ 1.6万5个月前更新

在你的电脑上运行

AutoClip

Clip long videos into short clips with covers and captions. Local CLI and MCP.

作者:zhouxiaoka广泛使用↓ 205/周★ 1万15天前更新

在你的电脑上运行

Next AI Draw.io

draw.io diagrams your AI agent draws on a live browser canvas that you can also edit by hand

作者:DayuanJiang广泛使用↓ 2.2万/周★ 3.7万 整个仓库的星标5天前更新

在你的电脑上运行

作者的 README

仓库中没有找到 README