CreativeScope — Mobile Game Ad Creative Intelligence
Overview
Description from the maker (original English)
Mobile-game ad creative intelligence across SDK ad networks: search, rankings, AI hook analysis.
PopNx MCP’s three pillars
These three are never merged into one score: opinions, measurements and popularity are different things.
- User voiceiNo reviews yetReviews open together with accounts in a later step
- Our basic checksi5 of 5 passedChecked from public information; code not scanned yet
- UsageiEarly★ 0
What you can do with it
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
- Connection: Runs in the cloud
- Transport: Streamable HTTP
- Category: Games, sports, food & learning
- You need to fill in: Authorization
Install
Pick the AI app you use, then copy the settings.
Before you install
- Basic checks: 5 of 5 passed
- Runs on the maker’s server: what you ask it goes through their server.
- Can do 35 things (tools) get_game_trend, get_game_rank_markets, get_game_investment_trend, get_game_overview …
- You fill in yourself:
Authorization
Values marked secret are keys to your account. Never share them or paste them into a chat.
You need
- Runs in the cloudNothing to install; it connects over the internet
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
This address needs a key in a request header, which the add-connector menu cannot set. Use Claude Code, Cursor or VS Code instead.
Run this in your terminal
claude mcp add --transport http creative-intelligence https://mcp.creativescope.ai/mcp --header 'Authorization: your-value'Fill in the empty values before running it.
Or copy the settings yourself
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"creative-intelligence": {
"url": "https://mcp.creativescope.ai/mcp",
"headers": {
"Authorization": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Or copy the settings yourself
Paste into .vscode/mcp.json in your project
{
"servers": {
"creative-intelligence": {
"type": "http",
"url": "https://mcp.creativescope.ai/mcp",
"headers": {
"Authorization": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This address needs a key in a request header, which the add-connector menu cannot set. Use Claude Code, Cursor or VS Code instead.
Your choice stays on this device in a cookie; no account needed.
Values you fill in
Authorizationsecret required HTTP headerBearer . Get a free key at https://creativescope.ai/mcp
These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Which apps can use it
Based on how this server connects and on each app’s own docs, checked Nov 10, 2026.
Connect over the internet in
ClaudeChatGPTGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatOpen WebUIRaycast
Related guides
What it can do
Tool names and descriptions exactly as the server reported them on Nov 10, 2026. The maker wrote them, not us; we show them as plain text.
get_game_trendGet daily game delivery trends for the requested date range. Creative and ad counts represent delivery activity; exposure is a lifetime reference, not daily incremental exposure.
get_game_rank_marketsList the countries, app-store categories, stores, and ranking types where a game appeared on a chart during a date range. Returns each observed dimension with best rank, latest rank, and ranked-day count. Ranking types are free, store-paid, and top-grossing. Only Google Play and
get_game_investment_trendGet daily newly launched creatives, reused creatives, ad plans and exposure references to analyze delivery growth and creative refresh cadence. Exposure is a lifetime reference for newly launched creatives, not a daily increment. Default 90 days; maximum 180 days.
get_game_overviewGet a game's identity, deduplicated creatives/ad plans, market and platform coverage, and delivery-cadence summary in one call. Require explicit dates, maximum 180 days. Exposure is global creative lifetime estimated exposure, not period increments or country exposure. Country sh
get_game_summarySummarize creatives, ad plans, lifetime exposure references and Google Play net download increments within a date range. download_increment sums daily increments over actual coverage, not cumulative downloads or public store ranges. Includes the legacy nested summary alongside th
get_material_detail_v2Get creative summary, media and owning-game information using a complete material_reference returned by this service. Resolve the exact material, game, source platform, date and month in that reference. Use material_reference for follow-up tool calls and media_url to view images,
search_gamesSearch mobile games by name or category across global markets. Return identity, active ads and creatives in the last 30 days, and their lifetime estimated exposure as a delivery-heat reference, not 30-day incremental exposure. Supply keyword or category. Category accepts English
get_game_install_trendGet daily Google Play net download increments and cumulative snapshots for a game. Return requested and actual coverage dates, download_increment_total and latest_download_snapshot. Sum increments only; never sum cumulative snapshots.
get_similar_materials_v2Find visually similar creatives from a complete material_reference using stored video-content vectors. Return games, developers, delivery dates, heat, media and material references. Require dates, maximum 180 days. Similarity does not establish reuse; use get_material_reuse_clues
search_materials_by_keywordSearch creative copy and labels by keyword, optionally within a game and date range. Return opaque material references and direct video addresses. Keyword length is 2-200 characters. This performs text matching, not arbitrary visual-description vector search. Use search_materials
get_material_reuse_cluesFind directly recorded reuse relationships for a creative material_reference. Return related games, developers, first/last appearances, relative appearance days and representative material references, grouped by game. These are direct bidirectional reuse relationships, not vector
get_reference_image_search_statusGet the processing status of a reference-image search job. Example: 'Is my reference-image search finished yet?'
get_contextGet CreativeScope business context, current date, supported platforms, registered tool catalog, date limits, freshness and capability boundaries. Use the tool catalog to select the appropriate discovery, aggregate or ranking contract.
get_store_game_rankGet official Google Play or iPhone App Store free, paid or grossing charts by day, week or month and official category. country_code must be explicitly specified by the user; otherwise get_store_game_rank_filter and ask for the country. Return current, best and previous ranks, mo
get_filter_optionsGet valid game categories, countries and 14 delivery-platform aliases. Map user conditions to the returned standard values before exact filtering. Country options include codes and names. Keep canonical filter values unchanged when using them as parameters.
get_store_game_rank_trendGet game-level official daily chart trends using a game token or an app identifier resolved through the official package mapping. Best mode selects leading dimensions across Google Play and iPhone App Store; exact mode fixes store, country and category. Includes current-day realt
get_game_materialsList a game advertiser's creatives by delivery performance, including material_reference, delivery dates, heat, reuse status and media. No standalone material tokens are returned. Each material_reference belongs to the same result item. No exact match total is returned. For platf
search_materials_distributionAggregate ad-plan and creative counts/shares by delivery platform and country using discovery filters. Return aggregates only. Each creative or plan can cover multiple countries/platforms, so sums count attributions rather than deduplicated totals. Require explicit dates (maximum
get_game_publisher_platform_trendGet a game delivery-platform trend for a date range. Use the returned metric and dates consistently when comparing platforms.
submit_reference_image_searchSubmit a reference-image similarity search as an asynchronous job. Use this when the user provides a directly downloadable public HTTPS image URL. The URL must resolve to image bytes without login or hotlink protection; HTML pages, local paths, and base64 are not supported. The e
resolve_game_by_identifierResolve an Android package name or numeric iOS app ID to game tokens and identity. Return all matching regional editions, ordered by lifetime estimated exposure of creatives active in the last 30 days. This is a delivery-heat reference, not incremental exposure.
compare_gamesCompare 2-5 games with the same date range, deduplication and metric definitions. Return creative, reused-creative and ad-plan counts plus global creative lifetime estimated exposure. Optional country filtering means target-list inclusion, not country exposure or preference. Maxi
get_game_daily_impressionsGet daily and cumulative estimated exposure across all Android/iOS packages associated with a game. daily_impressions is the daily increment; snapshot_impressions is cumulative through that date; daily_impressions_total is the period increment total. For historical total exposure
get_game_detailGet game identity, delivery platforms, countries, active ad and creative counts, and download snapshots. Exposure for active creatives is lifetime estimated exposure, not 30-day incremental exposure. Google Play download_count is the latest cumulative snapshot; download_count_lab
get_game_country_distributionGet game delivery-country coverage for a date range. Country coverage can overlap and does not represent country-specific exposure or audience preference.
get_material_rankGet rising or evergreen creative rankings by period and optional primary/secondary category. Return rank, material_reference, video media, creative labels, delivery duration, heat, ad count and associated games. Always use the same item's material_reference when citing a creative
get_store_first_seen_gamesFind games first observed in official daily app-store charts, defined per package, platform, country, category and rank type. This is not a release date. Complete coverage starts 2025-09-15; exclude the baseline day by default to avoid labeling existing games as new. Default game
get_game_platform_statsGet deduplicated creative count, first-discovered creative count and ad-plan count for one game, platform and explicit date range (maximum 180 days). Creative count uses lifetime overlap; first-discovered count uses first appearance within the range. No paging is needed. Always u
search_materials_by_filterSearch creatives by game category, creative labels, country, platform and format. Each label dimension accepts one standard value; different dimensions may be combined. Country means the delivery list includes that country, not exclusive targeting. Exposure is global lifetime est
search_materials_v2Discover creatives by games, countries, platforms, formats, languages, aspect ratio, duration, device, quality and discovery dates. Each result has an atomically associated material_reference, without standalone creative/ad IDs. country_match contains matches any country; exclusi
get_game_publisher_platform_ratioGet a game delivery-platform distribution for a date range. Platform coverage can overlap; shares are not exclusive audience or exposure shares.
get_game_ads_v2Discover a game's ad plans by countries, platforms, format and dates. Deduplicate cross-month snapshots; each result represents one plan with its associated creative material_reference and response-local plan_sequence, without standalone ad/creative IDs. contains matches any spec
report_capability_gapRecord an unmet analysis need for future product improvements when existing tools cannot satisfy the request. Include the missing capability and an example query.
get_reference_image_search_resultsGet completed reference-image search results. If the job is still running, returns polling guidance. Example: 'Show the matches from my reference-image search.'
get_store_game_rank_filterGet valid platforms, rank types, periods, countries, official categories and dates for official app-store rankings, including the latest Google Play US free-chart date/hour. Use before querying rankings to discover valid country and platform-specific category values.
Basic checksi
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 11, 2026
- ✓ Pass
Maker matches the repo
The registry name was verified against the domain creativescope.ai (the registry checks domain ownership)
- ✓ Pass
Still maintained
Code last changed 27 days ago
- ✓ Pass
Has a licence
Uses MIT
- ✓ Pass
Endpoint responds
Responded in 867 ms (HTTP 200)
- – Not applicable
Sign-in with OAuth
No sign-in needed
- ✓ Pass
No hidden instructions in tool descriptions
Read 35 tool descriptions and found no hidden instructions to the AI
User reviews
No reviews yet
Compared with others in Games, sports, food & learningi
- More stars than 0% of the other 1363 servers in this category
- Published to the registry more recently than 17% of the other 1363 servers in this category
- Basic checks equal to or better than 100% of the other 1363 servers in this category
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
Common questions
Is CreativeScope — Mobile Game Ad Creative Intelligence safe?
It passed 5 of 5 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
What keys or codes does it need?
You need to fill in: Authorization
Does it run on my computer or in the cloud?
It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.
Is it still maintained?
The GitHub repo last changed 27 days ago, and the latest version (1.0.0) reached the registry 4 months ago.
Which apps can use it?
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.
What can I use instead?
In the same category: Honcho, ShipSwift, Pm Claude Skills
Alternatives
Servers in the same category from other makers, sorted by stars.
Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
ShipSwift
40+ production-ready SwiftUI recipes for building full-stack iOS apps via MCP.
Pm Claude Skills
1310 professional Agent Skills + workflow recipes — searchable & fetchable over MCP.
README from the maker
Open the README
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
CreativeScope MCP
Mobile-game ad creative intelligence for any MCP-enabled agent.
CreativeScope is a hosted Model Context Protocol server that gives your AI agent live access to mobile-game advertising creative intelligence — creative search, Rising/Evergreen rankings, advertiser & studio profiles, similar-creative lookup, and AI hook analysis — compiled from publicly available ad placements across major SDK ad networks.
Works with Claude, Codex, Cursor, or any MCP-compatible client. Claude is used only as an example below.
- Website: https://creativescope.ai
- Get an API key (free tier available): https://creativescope.ai/mcp
- Pricing & limits: https://creativescope.ai/pricing
Why CreativeScope
- SDK ad-network coverage — beyond the usual Meta Ad Library: AppLovin, Mintegral, Unity, ironSource, Vungle, Pangle, AdMob, TikTok and more.
- Game-specialized — genres, opening hooks, playables, UGC styles, art styles, moods, and creative patterns tuned for UA teams.
- AI analysis, not just a feed — representative hooks, confidence-scored insights, and "why it's relevant" reasoning returned as structured data your agent can act on.
Connecting
CreativeScope is a remote MCP server.
- Endpoint:
https://mcp.creativescope.ai/mcp - Transport: Streamable HTTP (stateless)
- Auth: OAuth (recommended where supported) or API key (
Authorization: Bearer, also acceptsX-Api-Key:)
Claude Desktop / Claude.ai (OAuth — no key needed)
Settings → Connectors → Add connector, paste https://mcp.creativescope.ai/mcp, then authorize on the CreativeScope page. You're connected — all tools available immediately.
API key (other clients)
Get a free key at https://creativescope.ai/mcp — keys look like cs_live_.... Keep them secret; don't commit or share them.
Cursor / Codex (via mcp-remote)
{
"mcpServers": { "creativescope": { "command": "npx", "args": [ "-y", "mcp-remote", "https://mcp.creativescope.ai/mcp", "--header", "Authorization: Bearer cs_live_YOUR_KEY" ] } } }
Clients that support remote MCP servers natively can point directly at https://mcp.creativescope.ai/mcp and set the Authorization header to Bearer cs_live_YOUR_KEY.
Tools
| Tool | What it does |
|---|---|
search_creatives | Search game ad creatives by natural language, platform, country, genre, format, and date range |
get_creative_detail | Full detail for one creative: delivery data, tag insights, and raw AI analysis |
find_similar_creatives | Find creatives in the same cluster as a given creative_id |
search_advertisers | Search advertisers, games, and studios |
get_advertiser_profile | Profile for an advertiser or game |
submit_reference_image_search | Start an async "find similar by reference image" job |
get_reference_image_search_status | Poll a reference-image job's status |
get_reference_image_search_results | Fetch results once a reference-image job completes |
generate_weekly_creative_brief | Generate a weekly creative brief |
get_creative_rankings | Rising / Evergreen creative rankings |
get_game_rank_markets | App Store / Google Play chart presence by country, category, store, and rank type |
get_game_rank_trend | Daily store-ranking series over a date range (best or exact mode) |
Most list tools return up to 20 items per call. Analysis fields are returned in English; some raw ai_analysis fields in get_creative_detail may still contain Chinese pending full localization.
Agent Skills
Ready-made Agent Skills that teach your agent proven CreativeScope workflows — install the folders from skills/ into your client (Claude, Codex, or any Agent-Skills-compatible host):
| Skill | What it does |
|---|---|
creativescope-best-practices | Foundation layer: tool selection, filters, pitfalls, and honesty rules for all CreativeScope tools |
competitor-creative-audit | Full creative-strategy audit for one advertiser: identity resolution, store performance, tiered creative sampling, cross-validation |
weekly-inspiration-brief | Shareable weekly creative brief for a genre/market, with count-verified patterns |
image-similarity-scan | Async reference-image similarity search: submit → poll → results, with relevance review |
mobile-ua-creative-strategy | UA creative strategy playbook: hook taxonomy, two-week testing cadence, production briefs |
creativescope-store-charts | App Store + Google Play chart presence and daily ranking trends for a game (where it's charting, how its position moved) |
Start with creativescope-best-practices — the other skills build on it.
Example prompts
- "Show me the top rising match-3 ad creatives in the US over the last 30 days."
- "Find UGC-style ads with a fail-state opening hook for puzzle games."
- "Profile the advertiser behind this creative and show 5 similar creatives."
Plans
Free, Pro, and Team plans differ in tool access and monthly quota. See https://creativescope.ai/pricing. Usage is metered per tool call.
Data
Creative intelligence is compiled from publicly available ad placements and concerns businesses and their public advertising activity, not private individuals. Ad creatives, game titles, and trademarks belong to their respective owners. To request review or removal, contact support@creativescope.ai.
Links
- Privacy Policy: https://creativescope.ai/privacy-policy
- Terms of Service: https://creativescope.ai/terms-of-service
- Support: support@creativescope.ai
License
MIT — see LICENSE. This repository contains the public listing and connection metadata for the CreativeScope MCP service; the hosted service itself is proprietary.