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PopNx MCPMCP servers for people who use AI · explained in plain words

Glbforge

by glbforgeversion 0.8.0i★ 3iRuns on your computer
Registry namedev.glbforge/glbforge

How to install

Overview

Description from the maker (original English)

Make AI-generated 3D assets web-ready: budgets, SSIM-verified optimization, STL/USDZ export.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Design, images & audio
  • You need to fill in: MESHY_API_KEY

Install

Pick the AI app you use, then copy the settings.

Passed 3/3 checks · Runs on your computer

First: which AI do you use?

Pick your app and the steps appear below.

Works with Claude, with some setup first

You need a Glbforge key (sign up on the maker’s site, may cost money) · Install Node.js on your computer first (one time) · Only the Claude desktop app (Windows or Mac), not the web or phone

  1. Install Node.js

    One time only; it works for every server that needs Node.js

    Open the Node.js download page ↗

  2. Sign up and create a Glbforge key

    Open the maker’s site, sign up and create an API key for the next step. It may cost money.

    How to get a key is in the maker’s README below

  3. Open the Claude desktop app’s settings file

    SettingsDeveloperEdit Config

  4. Paste these settings and save the file

    {
      "mcpServers": {
        "glbforge": {
          "command": "npx",
          "args": [
            "-y",
            "@glbforge/mcp"
          ],
          "env": {
            "MESHY_API_KEY": "your-value"
          }
        }
      }
    }

    Paste the key only into the app’s field, never into a chat or to anyone

  5. Quit Claude and open it again

  6. Try it

    Use Glbforge and tell me what you can do for me, then show me one thing

    ✓ If Claude says it is using Glbforge or shows a Glbforge tool in the answer, you are connected

Menu names checked against Anthropic’s help page on Nov 11, 2026 · your screen may differ slightly by app version

ChatGPT cannot connect Glbforge yet

Glbforge runs on your computer, but ChatGPT can only connect servers that run on the web

What you can do instead

A · Use an app that can connect Glbforge

  • You need a Glbforge key (sign up on the maker’s site, may cost money) · Install Node.js on your computer first (one time) · Only the Claude desktop app (Windows or Mac), not the web or phone
  • You need a Glbforge key (sign up on the maker’s site, may cost money) · Install Node.js on your computer first (one time)
  • You need a Glbforge key (sign up on the maker’s site, may cost money) · Install Node.js on your computer first (one time)
  • You need a Glbforge key (sign up on the maker’s site, may cost money) · Install Node.js on your computer first (one time)

B · Others in Design, images & audio that work with ChatGPT

Picked from the most used in the same category, only ones that connect by address with no key

Works with Claude Code, with some setup first

You need a Glbforge key (sign up on the maker’s site, may cost money) · Install Node.js on your computer first (one time)

  1. Install Node.js

    One time only; it works for every server that needs Node.js

    Open the Node.js download page ↗

  2. Sign up and create a Glbforge key

    Open the maker’s site, sign up and create an API key for the next step. It may cost money.

    How to get a key is in the maker’s README below

  3. Open Terminal

    Mac: press Command+Space and type Terminal · Windows: open PowerShell

  4. Paste this command and press Enter

    claude mcp add glbforge --env MESHY_API_KEY=your-value -- npx -y @glbforge/mcp

    Replace “your-value” with your key before pressing Enter

    Paste the key only into the app’s field, never into a chat or to anyone

  5. Type /mcp in Claude Code

    You should see Glbforge listed as connected

  6. Try it

    Use Glbforge and tell me what you can do for me, then show me one thing

    ✓ If Claude Code says it is using Glbforge or shows a Glbforge tool in the answer, you are connected

Menu names checked against Anthropic’s help page on Nov 11, 2026 · your screen may differ slightly by app version

Works with Cursor, with some setup first

You need a Glbforge key (sign up on the maker’s site, may cost money) · Install Node.js on your computer first (one time)

  1. Install Node.js

    One time only; it works for every server that needs Node.js

    Open the Node.js download page ↗

  2. Sign up and create a Glbforge key

    Open the maker’s site, sign up and create an API key for the next step. It may cost money.

    How to get a key is in the maker’s README below

  3. Click this button to open Cursor

    Open in Cursor

    Cursor asks you to confirm; click Install

  4. Fill in your key

    In the Glbforge settings, MESHY_API_KEY is empty; add your key and save

    Paste the key only into the app’s field, never into a chat or to anyone

  5. Open the AI chat in Cursor in Agent mode

  6. Try it

    Use Glbforge and tell me what you can do for me, then show me one thing

    ✓ If Cursor says it is using Glbforge or shows a Glbforge tool in the answer, you are connected

Menu names checked against Cursor’s help page on Nov 11, 2026 · your screen may differ slightly by app version

Works with VS Code, with some setup first

You need a Glbforge key (sign up on the maker’s site, may cost money) · Install Node.js on your computer first (one time)

  1. Install Node.js

    One time only; it works for every server that needs Node.js

    Open the Node.js download page ↗

  2. Sign up and create a Glbforge key

    Open the maker’s site, sign up and create an API key for the next step. It may cost money.

    How to get a key is in the maker’s README below

  3. Click this button to open VS Code

    Open in VS Code

    VS Code asks you to confirm; click Install

  4. Fill in your key

    In the Glbforge settings, MESHY_API_KEY is empty; add your key and save

    Paste the key only into the app’s field, never into a chat or to anyone

  5. Open the AI chat in VS Code in Agent mode

  6. Try it

    Use Glbforge and tell me what you can do for me, then show me one thing

    ✓ If VS Code says it is using Glbforge or shows a Glbforge tool in the answer, you are connected

Menu names checked against VS Code’s help page on Nov 11, 2026 · your screen may differ slightly by app version

Other apps that use MCP, such as Windsurf, Zed or Gemini CLI, each add servers differently. See how in the app list.

See every app that uses MCP →

JSON settings are under “For developers” below

Stuck? Ask people who use Glbforge💬 Discussion →
For developers: Terminal commands and JSON settings

Installed on your computer

Claude Code

claude mcp add glbforge --env MESHY_API_KEY=your-value -- npx -y @glbforge/mcp

Claude Desktop (claude_desktop_config.json)

{
  "mcpServers": {
    "glbforge": {
      "command": "npx",
      "args": [
        "-y",
        "@glbforge/mcp"
      ],
      "env": {
        "MESHY_API_KEY": "your-value"
      }
    }
  }
}

Cursor (~/.cursor/mcp.json)

{
  "mcpServers": {
    "glbforge": {
      "command": "npx",
      "args": [
        "-y",
        "@glbforge/mcp"
      ],
      "env": {
        "MESHY_API_KEY": "your-value"
      }
    }
  }
}

VS Code (mcp.json)

{
  "servers": {
    "glbforge": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@glbforge/mcp"
      ],
      "env": {
        "MESHY_API_KEY": "your-value"
      }
    }
  }
}

Values you fill in

  • MESHY_API_KEY secret env
    Optional Meshy API key enabling the meshy_* generation tools

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

At a glance

Downloads per weeki
74/wk
Verified domain
✓ glbforge.dev
Connection
Runs on your computer
Latest versioni
0.8.0
Published to registryi
Sep 12, 2026
Code last changedi
Oct 1, 2026
Maker
glbforge
Packages
npm: @glbforge/mcp
Registry status
Active

Which apps can use it

Based on how this server connects and on each app’s own docs, checked Nov 10, 2026.

Run on your computer in

ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast

All apps, with pros and cons →

Related guides

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 11, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified against the domain glbforge.dev (the registry checks domain ownership)

  • ✓ Pass

    Still maintained

    Code last changed 41 days ago

  • ✓ Pass

    Has a licence

    Uses MIT

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Discussion

Ask, share a tip or report that it does not work. Sorted by what people marked helpful.

No posts yet. Be the first to ask or share.

Posts here are written by users, not the PopNx team.

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User reviews

No reviews yet

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Compared with others in Design, images & audioi

  • More stars than 88% of the other 2914 servers in this category
  • Published to the registry more recently than 30% of the other 2914 servers in this category
  • Basic checks equal to or better than 100% of the other 2914 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Glbforge safe?

It passed 3 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

You need to fill in: MESHY_API_KEY

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed 41 days ago, and the latest version (0.8.0) reached the registry 2 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.

What can I use instead?

In the same category: Next AI Draw.io, Pascal 3D Editor, screenpipe

Alternatives

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Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

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Search your local screen recordings, audio transcripts, and computer activity from screenpipe.

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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

GLBForge — the web-readiness layer for AI-generated 3D

glbforge.dev · raw AI mesh in, shipped asset out

The deterministic layer after 3D generation, built for agents and CI. Two jobs: the agent's eyes while a mesh is being edited (inspect reads it semantically in tens of milliseconds, diff says what the last edit broke), and the gate before it ships (analyze → optimize → verify, with versioned performance budgets as a CI-able contract and "no visible loss" measured as an SSIM number). Also forges 2D artwork into watertight 3D, routes photographs to generators, and exports GLB / STL / USDZ.

Status

  • ✅ glbforge inspect — the edit-loop read (sub-second): one shell or floating pieces, watertight or holes/overlaps, size in metres, up axis, origin placement, unapplied/mirrored transforms — each finding a versioned rule id (topo/open-edges from core-geometry@1) with measured/heuristic certainty, a likely cause with confidence, and a concrete fix. front is never guessed. Same thing as the MCP inspect tool: call it after every edit.
  • ✅ glbforge diff — what changed since the last edit, including what it broke: per-part size deltas ("'legs' is 30% narrower along X"), triangle and shell deltas, topology regressions (was watertight, now has 3 open loops), origin drift, node transforms, meshes added or removed, and --visual front/side/top/iso SSIM with cameras fixed to the before framing. Same thing as the MCP diff tool.
  • ✅ glbforge analyze — budget report card + named lint rules
  • ✅ glbforge optimize — weld/simplify/LOD/compress to hit the budget
  • ✅ glbforge scaffold — emit a React Three Fiber viewer for the optimized asset
  • ✅ glbforge meshy — generate/download via Meshy REST API (image/text → 3D, --optimize glue)
  • ✅ glbforge ship — one call from a GLB, a logo, or a photo to a budget-gated asset: route (optimize / forge / generate) → analyze → optimize → gate. --json emits the route, the forge's decision and the full optimization report as one document.
  • ✅ MCP server wrapping all of the above (@glbforge/mcp, 28 tools, dev.glbforge/glbforge in the official MCP registry)
  • ✅ GLBForge Studio (glbforge ui) — local web UI: drag-drop analyze, one-click optimize with a before/after compare slider in the viewport, logo forging, Meshy generation with live progress, STL export. Zero hosting; runs entirely on your machine.
  • ✅ glbforge extrude — deterministic logo/graphic → 3D (no AI, no credits): traces the silhouette (marching squares → Douglas-Peucker → earcut), extrudes it watertight, and projects the source image back on as the texture. For 2D artwork (logos, wordmarks) this beats image-to-3D generation outright: ~1.5k tris vs ~2M, exact silhouette, original colors. --bevel adds a signage-style rounded rim (miter-limited, clamp-probed insets + a crack stitching pass keep it watertight even on thin graffiti strokes; verified 0 boundary / 0 non-manifold edges on real logo fixtures). Photographic inputs are detected and routed to Meshy instead — or, with --matte auto, lifted off their background first (see below). Also exposed as the extrude_image MCP tool.
--matte auto — lift the subject, forge the sticker

A photograph has no alpha and no white ground, so the forge refuses it. The matte (matte/border@2, core/src/extrude/matte.ts) is the third answer: it takes the frame edge as the background, grows it inward through pixels of that colour, and calls what survives the subject — the idea behind a phone's "lift subject", done with plain connectivity, so it adds no model download, runs identically in Node and the browser, and is byte-for-byte deterministic. Colour decides each pixel's class and connectivity decides what happens to it, which is what keeps a mug's handle open: an enclosed region of background colour is a hole, not subject. Small enclosed regions (highlights, JPEG speckle) are filled, small disconnected pieces are dropped as debris. Matching is chromaticity-aware in one direction — a pixel that is close in colour and *darker* than the background is a shadow of it, so a cast shadow stops being welded to the object, while a white mug on a grey desk (brighter, same hue) is never absorbed. A 3x3 majority filter smooths the mask before tracing, so JPEG ringing along an edge does not become hundreds of contours.

The tolerance tunes itself. tuneMatte sweeps an eight-rung ladder and keeps the best-scoring cut, because confidence falls off at both ends of the knob — too tight leaves the background attached, too loose eats the object. The Studio does it on drop (the slider opens on the tuned value, tagged auto), --matte-tolerance auto does it on the CLI and prints the ladder, and the MCP's matte_preview does it by default.

Look before you forge. A tolerance you cannot see is a tolerance you cannot choose, so the cut is previewable everywhere it is offered: glbforge extrude photo.jpg --matte auto --matte-preview cut.png writes the cut (subject opaque, removed background ghosted) and prints its numbers without building geometry; extrude_image takes matte_preview: true and returns that image plus nextActions naming the tolerances to try; and the Studio redraws the cut live under the lift button as the slider moves.

A mask is an inference, so it reports like one — coverage, pieces, holes, and a confidence built from how uniform the edge was, how much contrast the cut ran through, and whether the result is a sensible size. Below 0.4 the forge refuses with those numbers rather than handing back a blob; the MCP surfaces the accepted case as a SUBJECT_LIFTED diagnostic so an agent knows the silhouette was inferred, not read. --matte auto on the CLI, matte on extrude_image, and ✂ Lift subject and forge in the Studio, offered exactly where the refusal used to be a dead end.

Usage

pnpm install && pnpm build

node packages/cli/dist/index.js analyze fixtures/veiled-guardian.glb --profile mobile-hero node packages/cli/dist/index.js optimize fixtures/veiled-guardian-tex4k.glb -o out.web.glb --lods 40000,10000 node packages/cli/dist/index.js scaffold out.web.glb -o viewer && cd viewer && pnpm install --ignore-workspace && pnpm dev node packages/cli/dist/index.js ui model.glb # GLBForge Studio on localhost:5177

inspect (glb/gltf/usdz/usda/usdc) answers what an agent editing a mesh gets wrong blind: ~0.1 s on a 150k-triangle asset, ~0.8 s on a raw 2M-triangle generation (the welded topology pass itself is ~70 ms per 150k triangles). --profile authoring (default) treats topology problems as warnings because they are most likely the last edit's doing; a budget profile (mobile-hero) reports them as info. --packs core-geometry@1,core-scene@1 pins rule packs, --no-topology skips the welded pass (rules are listed as skipped, never silently absent), --strict exits 1 on warnings, --json emits the full report. --expect "chair, Z-up, meters, single-shell, 0.4-1.2m tall, front -Y, watertight, origin base" turns the run into a contract (intent@1): shell count, watertight, size range and origin are measured and fail as errors (exit 1); a bare category gives a plausibility warning from a coarse size table with a stated confidence; front is recorded as declared and never measured; Z-up on a GLB is informational because glTF is Y-up by definition. Tokens the parser cannot place are reported, not dropped.

glbforge usage is the local, opt-in counter behind the one metric that says whether GLBForge is in the loop: invocations per asset. Off by default; opt in with glbforge usage --enable or GLBFORGE_USAGE=1. Every inspect / diff / analyze (and every MCP call) then appends one JSON line to ~/.config/glbforge/usage.jsonl (GLBFORGE_CONFIG_DIR to move it). Nothing is ever sent anywhere; --clear deletes it. Because every edit changes the file's hash, assets are grouped into *lineages*: the same path in the same session, the same path within two hours, a diff edge (before → after), or an explicit --lineage . The report gives median / p90 invocations per lineage and the share of assets inspected at least five times.

analyze flags: --profile mobile-hero|desktop-hero|product-configurator, --json, --no-topology. Exits non-zero when the asset is over budget — wire it into CI like a linter. optimize flags: --target , --lods a,b, --no-textures, --no-compress, --no-verify. LOD files (--lods 40000,10000) are geometry-only: materials stripped, positions welded, meshopt-simplified, and when non-manifold topology stalls the simplifier (stacked forge layers, doubled shells) they fall back to grid vertex clustering so the target is always reached — the CLI and the Action report say grid-clustered when that happened.

Measured on the included Meshy 7 fixture (4K textures, 1.99M tris): 89.4MB → 5.5MB (93.8% smaller), score 25 → 100, ~7s. Pipeline: dedup → weld → meshopt-simplify to budget (error ladder) → fill missing normals → texture resize + WebP (normal maps near-lossless) → prune → EXT_meshopt_compression → perceptual verification.

"No visible loss" is measured, not claimed

Every optimize/ship renders the asset from four fixed cameras before and after (deterministic software rasterizer, 2x supersampled, smooth shading, base-color textures) and scores the pairs with SSIM. The weakest view must clear the profile's minSsim floor (mobile-hero 0.94, product-configurator 0.95, desktop-hero 0.96) or the report card gets an error-severity fidelity/perceptual finding and the command exits non-zero, exactly like a budget violation. A passing run records the number as an info finding, so the score ships with the report everywhere (CLI, --json, MCP, Studio).

  visual fidelity ✓ SSIM 96.7%  weakest view 95.8% @ verify_135 · floor 94.0% · geometric deviation ≤ 0.1%

On the fixture: the budget pass (1.99M → 150k tris) measures 0.958; forcing 40k tris drops to 0.896 (fails, and it should — hair strands merge); 10k measures 0.73. glbforge verify scores any two files the same way. The cameras are fixed to the reference's bounds so a shifted or shrunken result cannot re-frame itself into a good score.

Packages

packagepurpose
@glbforge/corepure analysis library: stats, topology, rules, budgets
glbforge (CLI)glbforge command-line interface
@glbforge/meshytyped Meshy REST client: tasks, polling w/ backoff, downloads
@glbforge/mcpMCP server: validate / inspect / render GLB and USD with stable error codes + prim paths, compact report cards, optimize/ship/forge/STL/USDZ with dry-run + diff, generation

MCP server

.mcp.json registers the server for Claude Code automatically (build first: pnpm build). For other clients:

claude mcp add glbforge -- node /path/to/XUI/packages/mcp/dist/index.js

Built for agents. Every tool answers one envelope — { ok, summary, duration_ms, errors[], data } — where errors[] carries every diagnostic with a stable code (docs/error-codes.md), a severity and the prim path it refers to, and every response validates against schemas/ .output.json. validate, inspect_geometry, inspect_animation, inspect_materials, analyze_performance and inspect_all read GLB, glTF, USDZ, USDA and USDC (pure-TypeScript USD readers, single layer); render / render_animation_strip draw any of them, posed at any animation time. Mutating tools take dry_run and return a diff plus post_validation, and report every change they made on their own (generated normals, joined primitives, transcoded textures…) as a coded entry. Results are compact cards

Only the beginning is shown; read the rest in the repo