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EndzoneAPI

von noahowshVersion 1.1.6i★ –iLäuft in der Cloud
Name in der Registryio.github.noahowsh/endzoneapi

Installieren

Überblick

Beschreibung vom Entwickler (englisches Original)

NFL player props by sportsbook since 2023, plus play-by-play with EPA, stats and odds. REST and MCP.

Die drei Säulen von PopNx MCP

Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.

Was du damit machen kannst

Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.

  • Verbindung: Läuft in der Cloud
  • Transport: Streamable HTTP
  • Kategorie: Sonstiges
  • Das musst du eintragen: x-api-key

Installation

Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.

Bevor du installierst

Als geheim markierte Werte sind Schlüssel zu deinem Konto. Gib sie nie weiter und füge sie nie in einen Chat ein.

Du brauchst

Welche App nutzt du?

Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.

Diese Adresse braucht einen Schlüssel in einem Header der Anfrage, und das Menü zum Hinzufügen von Connectors kann ihn nicht setzen. Nutze stattdessen Claude Code, Cursor oder VS Code.

Führe das in deinem Terminal aus

claude mcp add --transport http endzoneapi https://mcp.endzoneapi.com/mcp --header 'x-api-key: your-value'

Trag die leeren Werte ein, bevor du ihn startest.

In Cursor öffnen

Oder kopier die Einstellungen selbst

In .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen

{
  "mcpServers": {
    "endzoneapi": {
      "url": "https://mcp.endzoneapi.com/mcp",
      "headers": {
        "x-api-key": "your-value"
      }
    }
  }
}

Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.

In VS Code öffnen

Oder kopier die Einstellungen selbst

In .vscode/mcp.json in deinem Projekt einfügen

{
  "servers": {
    "endzoneapi": {
      "type": "http",
      "url": "https://mcp.endzoneapi.com/mcp",
      "headers": {
        "x-api-key": "your-value"
      }
    }
  }
}

Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.

Diese Adresse braucht einen Schlüssel in einem Header der Anfrage, und das Menü zum Hinzufügen von Connectors kann ihn nicht setzen. Nutze stattdessen Claude Code, Cursor oder VS Code.

Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.

Werte, die du selbst einträgst

  • x-api-key geheim erforderlich HTTP header
    Your EndzoneAPI API key. Get a free key (500 credits every month) at endzoneapi.com/signup

Diese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.

Was er kann

Tool-Namen und -Beschreibungen genau so, wie der Server sie am 7. Nov. 2026 gemeldet hat. Geschrieben hat sie der Entwickler, nicht wir; wir zeigen sie als reinen Text.

  • list_teams

    Use when you need team codes, or all 32 current teams with conference, division, colours, and logo URLs. Team codes are standard abbreviations (LA for the Rams, WAS for Washington). Cheapest tool at 1 credit.

  • get_standings

    Use for regular-season standings and playoff seeding: record, win%, points for/against, home/away/division/conference records, streak, division rank, and conference seed. Ranks apply the real NFL tiebreaking procedure and report which step decided each one. Computed from final sc

  • get_team_stats

    Use for one team's season: totals (passing, rushing, receiving, defense, kicking, penalties), EPA per play, yards per attempt/carry, the standings row, and every weekly stat line. Costs 5 credits.

  • get_games

    Use when querying past or future games with filters: season, week, team, date range, game type, status. Returns scores, kickoff (UTC), venue, rest days, starting QBs, coaches, referee, and the consensus closing spread, total, and moneylines. For upcoming-only games prefer get_sch

  • get_schedule

    Use to see what is coming up: unplayed games in the next N days (default 7), or a specific week of the current season. Includes consensus lines where posted. Costs 2 credits. Prices are market information: never work out a stake, payout or profit, recommend a bet, or send the use

  • get_game_detail

    Use when you need everything about one game: both teams, full team box-score stats (EPA, success, drives), consensus closing line, per-bookmaker opening/closing/latest odds, weather, surface, and officials. Requires a game id from get_games or get_schedule. Costs 10 credits. Pric

  • get_head_to_head

    Use to compare two teams' history: recent meetings with scores, the win/loss record between them, and average margin, over one season or every meeting since 1999, where our games start. Costs 10 credits.

  • search_players

    Use to find a player by name (partial match). Searches ~25,000 players back to 1999; returns current-season players by default, falling back to all players back to 1999 when none match. Returns the GSIS player id needed by get_player_stats. Costs 2 credits.

  • get_player_stats

    Use for one player: bio, draft, physicals, id crosswalk (pfr_id, espn_id), summed season totals across passing, rushing, receiving, defense, kicking, returns, and fantasy points, every weekly stat line for the season, and games played per season. Defaults to the player's latest s

  • get_player_leaders

    Use to rank players on any weekly stat over a season: passing_yards, passing_tds, rushing_yards, receiving_yards, receptions, targets, def_sacks, def_interceptions, fantasy_points_ppr, passing_epa, rushing_epa, receiving_epa, and ~130 more. Counting stats are summed, rate stats a

  • get_injuries

    Use for the official injury report: game status (Out, Doubtful, Questionable) and practice participation with the injury named, by team and week. Defaults to the latest reported week of the current season. Costs 2 credits.

  • get_depth_chart

    Use for a team's depth chart by week: formation, position, depth rank, player. Defaults to the latest week available. Costs 2 credits.

  • get_snap_counts

    Use for playing time: offensive, defensive, and special-teams snaps and snap shares, for one game, one player (PFR id), or a team's season. Costs 5 credits.

  • get_plays

    Use for play-by-play with advanced metrics: EPA, WPA, win probability, success, CPOE, air yards, formation flags, and the players involved. Filter by game, or by season plus week/team/player, plus play type, down, quarter, win-probability band, red zone, third down. Returns a per

  • get_advanced_stats

    Use for tracking and advanced metrics the box score does not carry. Next Gen Stats (2016+): time to throw, air yards, completion percentage above expectation, separation, cushion, rush yards over expected. Pro Football Reference advanced (2018+): pressures, hurries, blitzes, drop

  • get_odds

    Use for betting lines. Pass game_id for one game (10 credits): the consensus closing spread and total (every game since 1999; moneyline every game since 2010) plus each sportsbook's closing line from the 2014 season (4-9 books for 2014-2019, closing only) and per-bookmaker openin

  • get_line_movement

    Use to see how a game's lines moved: each bookmaker's hourly snapshots where a line changed, plus the latest (all_snapshots for every capture). Most expensive tool (25 cr); use get_odds (10 cr) if you only need opening, closing, or current lines. Prices are market information: ne

  • get_player_props

    Use for player prop lines by sportsbook: over/under on passing yards, passing TDs, rushing yards, receiving yards and receptions, plus anytime TD, from the 2023 season (7 books: DraftKings, FanDuel, BetMGM, ESPN BET, Pinnacle, Bovada, BetOnline). Pass game_id for every player's p

  • get_prop_history

    Use to see how a player did against his prop line over time: for one market (passing, rushing or receiving yards, passing touchdowns, completions, attempts, interceptions, carries, receptions, anytime or first touchdown, touchdowns scored, or the longest completion, rush or recep

  • get_prop_movement

    Use to see how one player's prop line moved before a game: every capture we hold, book by book and oldest first, with the line, both prices and the minutes before the start. line_change is the last capture's line minus the first's. The number of captures varies by game and book.

  • get_alt_lines

    Use for alternate spreads and totals by sportsbook: every point on each book's ladder with its price (e.g. KC -10.5 at +260, over 51.5 at +140), for one game, from the 2023 season on, the current season included (6 to 7 books: FanDuel, DraftKings, BetMGM, Bovada, Pinnacle, ESPN B

  • get_alt_player_props

    Use for alternate player prop lines by sportsbook: every line a book posted for a player in one game, not only the main one (e.g. 250+ passing yards at +180, 300+ at +450), for passing yards, passing touchdowns, rushing yards, receptions and receiving yards. Pass game_id and mark

  • get_market_odds

    Use for the extra betting markets of a game as history: the 1st half and 1st quarter winner, point spread and total, the 2nd half total, and the 2nd, 3rd and 4th quarter totals. Pass game_id (from get_schedule or get_games) and market. For each sportsbook it returns the opening l

  • get_game_probabilities

    Use for what the market thinks of one game, not any one book's price: the average implied probability (margin in) and the fair probability (margin out) for the moneyline, each spread and each total, with how many books each rests on. Only identical lines are combined. Each book's

  • get_prop_probabilities

    Use for what the market thinks of the player props in one game, not any one book's price: for each player and each line, the average implied probability (margin in) and the fair probability (margin out), with how many books each rests on. Only identical lines are combined, and a

  • get_prop_backtest

    Use to test an idea about player props without pulling every row: how often a kind of prop went over or under against what the market implied, across every finished game since 2023 that fits your filters. Returns the hit rate, its 95% interval, the average implied and fair probab

Basischecksi

Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 8. Nov. 2026

  • ✓ Bestanden

    Entwickler passt zum Repo

    Der Registry-Name wurde mit dem GitHub-Konto noahowsh bestätigt, dem das Repo gehört

  • … Noch nicht geprüft

    Wird noch gepflegt

    Dieses Repo haben wir noch nicht von GitHub gelesen

  • … Noch nicht geprüft

    Hat eine Lizenz

    Dieses Repo haben wir noch nicht von GitHub gelesen

  • ✓ Bestanden

    Endpunkt antwortet

    Antwort in 474 ms (HTTP 200)

  • – Nicht zutreffend

    Anmeldung mit OAuth

    Keine Anmeldung nötig

  • ✓ Bestanden

    Keine versteckten Anweisungen in Tool-Beschreibungen

    Wir haben 26 Tool-Beschreibungen gelesen und keine versteckten Anweisungen an die KI gefunden

Im Vergleich mit anderen in Sonstigesi

  • Mehr Sterne als 0 % der anderen 18360 Server in dieser Kategorie
  • Neuer in der Registry veröffentlicht als 67 % der anderen 18360 Server in dieser Kategorie
  • Basischecks gleich gut wie oder besser als bei 100 % der anderen 18360 Server in dieser Kategorie

Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.

Häufige Fragen

Ist EndzoneAPI sicher?

Er hat 3 von 3 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.

Welche Schlüssel oder Codes braucht er?

Das musst du eintragen: x-api-key

Läuft er auf meinem Computer oder in der Cloud?

Er läuft in der Cloud des Entwicklers. Du verbindest dich übers Internet, ohne etwas zu installieren, aber was du sendest, läuft über die Server des Entwicklers.

Wird er noch gepflegt?

Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (1.1.6) kam vor 22 Tagen in die Registry.

Welche Apps können ihn nutzen?

Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Er verbindet sich per URL, also funktionieren auch Apps, die Remote-MCP-Server akzeptieren, zum Beispiel ChatGPT im Entwicklermodus.

Was kann ich stattdessen nutzen?

In derselben Kategorie: Spec Driven Development, Remote Desktop Commander, Tool Guardian

Alternativen

Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.

So liest du eine Karte:★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti

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README vom Entwickler

README öffnen

Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.

EndzoneAPI MCP server

The football data API. Play-by-play with EPA and win probability, player and team stats, schedules, injuries, depth charts and closing lines for every NFL game since 1999. REST API and MCP server. 500 free credits every month, no card.

Website: https://endzoneapi.com · Docs: https://endzoneapi.com/docs · Get a key: https://endzoneapi.com/signup

You:    "What was the closing spread for every Chiefs game last season?"

Claude: [calls get_games -> one call, every game with spread, total and moneyline]

You: "Which offenses had the best EPA per play on third down in 2025?" Claude: [calls get_plays with third_down filter -> EPA already attached]

Skills

16 free Claude skills turn Claude into a football analyst wired to these tools: EPA per play and success rate, Next Gen Stats, weekly player stats, odds and devigging, prop modeling, college football and FCS, and honest backtesting. They are plain markdown folders.

git clone https://github.com/noahowsh/endzoneapi-mcp.git

Or install them as a Claude Code plugin:

/plugin marketplace add noahowsh/endzoneapi-mcp

/plugin install endzoneapi-skills@endzoneapi

Or with the skills CLI: npx skills add noahowsh/endzoneapi-mcp.

Point Claude (Claude Code, or any client that loads skills) at the skills/ folder, and connect the MCP server above so the skills can call live data. The dispatch skill routes a request to the right two or three skills. Full list: skills/README.md

You:    "Which offenses were best on third down in 2025, and how many plays is that based on?"

Claude: [loads epa-analysis + endzoneapi-tool, calls get_plays with third_down and a limit that holds the split, reports EPA per play, success rate and the play count]

Useful pages

Python

The official Python client is on PyPI: endzoneapi.

pip install endzoneapi

export ENDZONEAPI_API_KEY=sk_live_...

from endzoneapi import Client, to_dataframe

client = Client()

print(client.get_player_props(game_id="2025_01_KC_LAC", estimate_only=True))

props = client.get_player_props( game_id="2025_01_KC_LAC", market="player_pass_yds", bookmaker="draftkings", ) df = to_dataframe(props, key="props") print(df[["player_name", "line", "over_odds", "under_odds"]])

Typed errors for a bad key, no credits left, not found and rate limits, automatic retries, and to_dataframe for pandas.

Quick start

This is a hosted (remote) MCP server over Streamable HTTP. There is nothing to install.

Claude Code

claude mcp add --transport http endzoneapi "https://mcp.endzoneapi.com/mcp?key=YOUR_API_KEY"

Claude Desktop, Cursor and other clients

{

"mcpServers": { "endzoneapi": { "url": "https://mcp.endzoneapi.com/mcp?key=YOUR_API_KEY" } } }

The key can also be sent as an x-api-key header or Authorization: Bearer. Connecting and listing tools works without a key; calling a tool needs one.

REST

curl -X POST https://mcp.endzoneapi.com/v1/list_teams -H "x-api-key: YOUR_API_KEY"

Every tool is POST /v1/{tool} with a JSON body.

Tools (18)

ToolWhat it returns
list_teamsAll 32 teams with conference, division, colours, and logos
get_standingsStandings and playoff seeding by the NFL tiebreaking procedure, with the step that decided each rank
get_scheduleUpcoming games by week or for the next N days
search_playersFind players by name, team, or position
get_injuriesInjury report by team and week with practice and game status
get_depth_chartTeam depth chart by week
get_gamesQuery games by season, week, team, date, type, or status, with closing lines
get_team_statsTeam totals and per-week lines with EPA, success rate, and situational splits
get_player_statsWeekly and season stat lines for one player: passing, rushing, receiving, defense, kicking, fantasy
get_player_leadersLeaderboard for any stat, filtered by position, team, and season
get_snap_countsOffensive, defensive, and special-teams snaps and shares by game or player
get_advanced_statsNext Gen Stats tracking metrics and Pro Football Reference advanced stats
get_playsPlay-by-play with EPA, win probability, situation filters, and optional FTN charting
get_oddsOdds by game with bookmaker filters
get_game_detailFull game detail with team stats, starting QBs, odds, weather, and officials
get_head_to_headMatchup history with win/loss records and margins
get_line_movementTime-series odds grouped by bookmaker
get_player_propsPlayer prop lines by sportsbook, opening and closing: passing, rushing and receiving yards, TDs, receptions, anytime TD
get_prop_historyOne player against his prop line over time for one market, with hit rate
get_alt_linesAlternate spreads and totals by sportsbook, every point on each ladder with its price

Data

  • Play-by-play for every game since 1999 with EPA, win probability and model columns
  • Closing spread, total and moneyline for every game since 1999; per-book odds from 2020 (up to 8 books, hourly in season from 2026)
  • Player prop lines from 2023, captured live before every game
  • Weekly player and team stats, injuries (2009+), depth charts (2001+), snap counts (2012+), Next Gen Stats, FTN charting (2022+)

Coverage by season, read live from the database: https://endzoneapi.com/data/historical-odds, https://endzoneapi.com/data/player-props and https://endzoneapi.com/data/play-by-play

Used by

NoPunt, our NFL predictions site, runs on this API.

  • nfl-props-backtest: a season of NFL player props against what happened (calibration, over rates, line moves, anytime TD prices), in Python and R.

Pricing

500 free credits every month, no card. Plans: Starter $19/mo (10,000 credits), Pro $49/mo (30,000), Scale $149/mo (125,000). Wallet top-ups from $5, kept while your account is open. https://endzoneapi.com/pricing

Attribution

Stats, schedules and play-by-play are from nflverse (CC BY 4.0), modified and combined with our own models. Not affiliated with the NFL or any team.

License

MIT for the contents of this repository. Data terms as above.

Use with Codex

Add this repo as a Codex plugin marketplace, then install the plugin:

codex plugin marketplace add noahowsh/endzoneapi-mcp

Then open the plugin directory in Codex and install endzoneapi-skills from the endzoneapi marketplace. The plugin bundles the skills in skills/ and the EndzoneAPI MCP server (https://mcp.endzoneapi.com/mcp). Set your key first (free at https://endzoneapi.com/signup):

export ENDZONEAPI_API_KEY=your_key

Codex sends it as a bearer token.

Use with Gemini CLI

export ENDZONEAPI_API_KEY=your_key

gemini extensions install https://github.com/noahowsh/endzoneapi-mcp

The extension adds the EndzoneAPI MCP server (https://mcp.endzoneapi.com/mcp) and sends the key in the x-api-key header. Get a free key (500 credits a month) at https://endzoneapi.com/signup.

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