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Beschreibung vom Entwickler (englisches Original)
Live data for the game Rust: skin prices and history, items, item store, loot tables, servers.
Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.
Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.
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Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.
Funktioniert in Claude im Web, auf dem Desktop und auf dem Handy:
https://rust.wiki/mcpFühre das in deinem Terminal aus
claude mcp add --transport http rust-wiki https://rust.wiki/mcpIn .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen
{
"mcpServers": {
"rust-wiki": {
"url": "https://rust.wiki/mcp"
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
In .vscode/mcp.json in deinem Projekt einfügen
{
"servers": {
"rust-wiki": {
"type": "http",
"url": "https://rust.wiki/mcp"
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
ChatGPT verbindet sich nur mit Servern im Internet:
https://rust.wiki/mcpMenünamen können sich je nach Tarif und mit der Zeit leicht unterscheiden.
Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.
Diese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.
Tool-Namen und -Beschreibungen genau so, wie der Server sie am 7. Nov. 2026 gemeldet hat. Geschrieben hat sie der Entwickler, nicht wir; wir zeigen sie als reinen Text.
search_itemsItem name / shortname typeahead. Up to 25 live items matching `q`, best match first: a case-insensitive substring match on the display name OR the shortname, plus trigram similarity on the display name so typos still resolve (`asault` finds the Assault Rifle) - the same ILIKE + s
browse_itemsBrowse or search the item catalogue. One page of live items (seasonal, obsolete and unreleased items are excluded from browsing but still resolve by shortname). Each result carries `shortname`, `display_name`, `category`, `icon_url` and `is_craftable`; fetch `/items/{shortname}`
get_itemFull item detail bundle. Everything the item page shows, in one response: `item` (name, description, category, icon, stack size, despawn seconds, craftable flag), `recipe` (components with quantities), `blueprint_costs` (unlock source, scrap cost, workbench tier), `recycle` (yiel
get_item_skinsAll skins for an item, priced. Every skin for one base item, most expensive first (unpriced skins last, then by name) - the same list and order as the Skins tab on the item page. Each skin carries `itemdefid`, `name`, `icon_url`, `market_hash_name`, `item_collection`, `workshopid
search_skinsSkin name typeahead. Up to 10 skins whose name matches `q`, best match first (the same ILIKE + trigram search the site's search boxes use). Each result is `{itemdefid, name, icon_url}`; use the `itemdefid` with the other skin endpoints. For filtered, paginated results use GET /sk
browse_skinsBrowse skins with the site's filters and sorts. One page of skin cards exactly as the /skins browser shows them: `itemdefid`, `name`, icons, `category`, `item_collection`, `market_hash_name`, flags (`is_twitch_drop`, `is_limited_time`, `marketable`, `tradable`, `is_permanent`...)
get_skinFull skin detail: price, order book, history, cross-market prices. Everything the skin's wiki page shows, as data. `skin` is the full catalogue record (creator, workshop title and dates, collection, flags, store price and availability, crafting components, glow/cutout ratios, col
get_skin_priceLive price, order book depth, extremes and 7d/30d change for one skin. The compact price card the rust.wiki Discord bot's /price command shows, as data. All prices are integer USD cents: `price_cents` (the canonical wiki price - Steam's lowest sell order, or the highest buy order
get_skin_price_historySteam sale history for one skin. Steam Community Market's own sale history for the skin, scraped from Steam's listing page: `points` of `{recorded_at, price, volume}` where `price` is Steam's median sale price for that interval in cents and `volume` the number of sales. Steam rep
list_skin_collectionsSkin collections with counts and values. Every skin collection (about 750, e.g. `Forest Raiders`, `Abyss`): `name`, `count` (members), `total_value` and `avg_value` (cents, over the priced members only; null when nothing in it is priced) and `icons`, one `{url, name}` per member
get_skin_collectionOne collection with all its skins. The collection's `name`, `slug`, `count`, `total_value` and `avg_value` (cents), `released` (the earliest member's store-acceptance date) and `skins`: every member as `{itemdefid, name, icon_url, rarity, category, price}` ordered by price, highe
find_skin_dealsExecutable buy-on-marketplace, sell-on-Steam flips. Every skin that can be bought on a third-party marketplace for less than it nets on Steam Community Market right now, as rust.wiki/skins/deals computes it. Per deal: `buy_market` and `buy_price` (the cheapest in-stock listing we
get_market_capMarket cap of the Rust skin market. The rust.wiki Market Cap page as data: `total_value` (cents), `skin_count`, `unit_count`, `by_category` (`{category, value}`) and `top`, every skin ranked by value with `{itemdefid, name, icon_url, price, amount, value}`. Supply is not somethin
get_market_moversStonking, crashing and most-anticipated skins. The rust.wiki Insights page: `stonking` - the 10 skins trading closest to (or above) their all-time high, `crashing` - the 10 closest to their all-time low (each `{itemdefid, name, icon_url, price, reference_price}`, cents; the refer
get_item_storeThe current Rust item store. What is purchasable in Rust's item store right now, in the three sections the wiki shows: `limited_time` (this week's rotation, most Workshop subscribers first), `general` (the permanent catalogue) and `dlc_packs` (bundles, by name). Each item carries
get_item_store_historyPast item-store rotations. Every weekly rotation, newest first (the open one included): `id` (the rotation slug, `YYYY-MM-DD-HHMM`, or `General` for the permanent catalogue), `name` (Facepunch's label when it had one, usually null), `start`, `end` (null while current), `itemdefid
get_store_rotationOne rotation's full item list. One rotation as the wiki's /store/rotation page shows it: `rotation` (`id`, `name`, `start`, `end`, `itemdefid_count` - the number of items that still resolve in the catalogue) and its items split into `limited_time`, `general` and `dlc_packs`, each
search_workshopBrowse or search Workshop submissions. One page of submissions. Each carries `workshopid` (the Steam published-file id), `title`, `author_steamid64`, `preview_image_url`, `submitted_at` (UTC ISO-8601, may be null), `accepted` and `accepted_itemdefid` (the in-game item definition
list_monumentsAll 60 fixed monuments. Every fixed-location monument, alphabetical, in one response (no pagination - the set is 60 and static). Each carries `slug`, `name`, `tier` (1-3, null for safe zones and minor monuments), `is_safezone`, `has_radiation` and `radiation_level`, `recyclers` (
get_monumentOne monument with its loot sources. The same fields as `/monuments` for one monument plus `loot_sources`: every crate/NPC loot table that spawns at it (`id`, `name`, `drop_count`), alphabetical - fetch each with `/loot-tables/{id}`. Cached for one hour.
list_loot_sourcesEvery loot source (crates, NPCs, barrels). One page of loot sources, alphabetical. Each carries `id`, `name` (Facepunch's own loot-table name, e.g. `Elite Tier Crate`), `drop_count` (how many distinct items it can drop) and `icons` (the icons of its four likeliest drops). Fetch t
get_loot_tableOne loot table with every drop. The loot source's `id` and `name` plus `drops`, highest chance first: for each item `shortname`, `display_name`, `icon_url`, `chance_pct` (0-100), `amount_min`/`amount_max` and, for items that spawn damaged, `condition_min_pct`/`condition_max_pct`.
get_cctv_codesCCTV camera codes by monument. The 12 monuments with working CCTV cameras and their Computer Station identifiers (60 codes). `codes` are the literal in-game console codes; when `randomized` is true the trailing `****` is a per-wipe random 4-digit suffix posted near the camera in-
search_commandsConsole and server commands. One page of Rust console/server commands, alphabetical. Each carries `command`, `syntax`, `description`, `category` (Rust's own ConVar namespace, e.g. `server`, `gather`), `command_type` (`command` or `variable`), `default_value` (variables only) and
search_world_entitiesWorld entities: animals, NPCs, resource nodes. One page of world entities (anything not tied to one monument), alphabetical. Each carries `slug`, `display_name`, `is_npc`, `npc_hp` (null for resources) and `icon_url`. Cached for one hour.
get_world_entityOne world entity with its loot. The entity's `slug`, `display_name`, `is_npc`, `npc_hp`, `icon_url` and `loot_source_id` (null when it drops nothing), plus `drops` - its five likeliest drops (`shortname`, `display_name`, `icon_url`, `chance_pct`, `amount_min`, `amount_max`) - and
get_building_pieceOne building piece: costs, durability, siblings. The piece's `slug`, `display_name`, `grade`, `health` and `decay_hours`, plus `costs` (`build`, `repair` and `upkeep` lists of `item_name`, `amount` or `min_amount`/`max_amount`, with `shortname`/`icon_url` when the material maps t
get_raid_costsRaid cost table: explosives and sulfur per building piece. The dataset behind the raid calculator. `explosives` lists every explosive the building durability data covers: `shortname`, `name`, `icon_url`, `group` (`staples`, `other` or `siege`), `staple` (true for rockets, C4, sat
get_upkeep_rulesUpkeep decay brackets and decay times. Rust's dedicated-server upkeep defaults (the `decay.bracket_*` and `decay.duration_*` ConVars, as most servers run them). `brackets` are applied in order to a base's block count: the first 15 blocks cost 10% of their build cost per day, the
get_rust_updatesFacepunch's Rust updates and devblogs. Every post from rust.facepunch.com/news, newest first. Each carries `slug`, `title`, `summary`, `category` (`devblog`, `news`, `update`, ...), `published_date` (UTC date), `thumbnail_url`, `url` (the official post, or this network's own writ
search_serversBrowse, filter and search the server list. One page of servers with the same filters, ordering and five-minute cache as the servers.rustprofit.com list and its hub pages (/country/de, /vanilla, /solo, /gather/2x ...). Each result is the full public server record: identity and con
get_top_serversMost populated servers right now. The online servers with the most players right now - the same query behind the rust.wiki Discord bot's `/servers` command - as a compact list: `id`, `name`, `players`, `max_players`, `country` and the server's page `url`. Use `/servers?sort=playe
get_recent_wipesRecently wiped servers. Wipes detected across every online server in the window, newest first - the feed behind servers.rustprofit.com/wipes. A wipe is detected when a server's `world_seed` or `world_size` changes between two polls, or when the last-wipe time it advertises moves
get_serverOne server in full. Everything the server's page shows except the live player names: the full public record (see `/servers`) read fresh, plus `votes`, `rating` (1-5 average) and `rating_count`, the last ten detected `wipes` (newest first, with the seed/size before and after), `la
get_data_freshnessWhen each dataset last changed and how often it refreshes. The quota-saver: for every dataset the API serves, `updated_at` (the newest timestamp actually in the table, UTC) and `refresh_seconds` (how often it can change), with the endpoints it feeds. Poll this cheap endpoint and
get_skin_orderbookFull Steam order book for one skin. Steam Community Market's current order book for the skin, straight from our scraper's latest snapshot: `lowest_sell_order` and `highest_buy_order` (cents; null when that side is empty), `sell_order_count` and `buy_order_count`, the COMPLETE `se
get_skin_marketplace_historyPrice and sales history for one skin on each marketplace. The skin's history on every marketplace rust.wiki tracks, Steam included. Per site in `sites`: `listing` is `[day, low, close, qty]` per UTC day - the lowest listing price we read that day (`low` the day's lowest reading,
get_market_indexSkin market index series. The rust.wiki Market Index: a basket of skins rebased to 100 at the start of the window, like a stock index, built from Steam's daily price history (one point per day; weekly beyond two years). Returns `dates` (ISO dates), `values` (index level, 100 = th
compare_marketOverlay skins, baskets and indices on one date axis. The data behind rust.wiki/skins/compare: one shared `dates` axis and a `series` entry per token with `key`, `name`, `icon_url`, `is_basket`, `is_index` and `prices` aligned to the axis (null where that entry has no data yet). S
get_server_player_historyPlayer-count history for one server. The per-poll `player_count`/`queued_count` readings behind the server page's 24-hour chart, oldest first, as `points` of `{t, players, queued}`. One reading lands per poll cycle (roughly hourly); when the window holds more than 500 readings th
get_server_statsSite-wide totals and data freshness. The headline numbers from the servers.rustprofit.com homepage: `online_servers`, `total_players` and `queued_players` summed across every online server, `tracked_servers` (every row ever discovered, offline included), `steam_global_players` (R
get_twitch_dropsCurrent Rust Twitch and Kick drops. The live drops campaigns (Twitch and Kick: round, dates, general and streamer drops with the skin each one gives), the most valuable drop skins ever by Steam price, and past rounds - the data behind rust.wiki/drops.
search_guidesSearch the RustProfit blog's Rust guides. Published guides from blog.rustprofit.com (monuments, recyclers, farming, base building, raiding, gear, NPCs, wipes, update explainers), best match first: every word must appear somewhere in the guide, and title matches rank above summary
calculate_craft_costRaw materials to craft a list of items. Resolves every recipe down to raw materials, per unit (items made in batches, like gunpowder, are divided by their batch size), exactly as the craft calculator page does. `raw_materials` is the total, largest first; `items` echoes each inpu
calculate_recycle_yieldWhat recycling a list of items yields. Expected outputs (quantity x per-unit yield x chance) per input and in total, for the chosen recycler.
calculate_raid_costExplosives needed to destroy a set of building pieces. For every explosive that can destroy all the given pieces: total units and sulfur, cheapest sulfur first; `cheapest` is the best single option. Single-explosive totals - damage adds up across explosives, so a mix can be cheap
calculate_upkeepDaily upkeep for a base. The upkeep calculator page's math: the block count walks Rust's default upkeep brackets to a blended daily rate, and each resource's daily upkeep is what was spent building times that rate (`per_week` = 7 days).
genetics_best_layoutBest crossbreeding layout from a pool of plant clones. The gene calculator's beam search, ported exactly: which clones to plant around the centre, how many of each, and what the centre will most likely become (with every outcome's chance). Uses the game's gene weights (red W/X 1.
genetics_predictWhat a plant will grow into from its neighbours. Every possible result for the centre plant with its probability, most likely first.
resolve_steam_profileResolve a profile URL or vanity name to a SteamID64. Turns any of the accepted identifier forms into a 17-digit SteamID64. Does not fetch the profile. Turn a steamcommunity.com/id/... or /profiles/... link, or a custom URL name, into the SteamID64 the inventory and player tools n
get_player_statsPlayer profile, Rust stats and achievements. Profile summary (name, avatar, country, Steam level, account age), VAC/game bans, Rust playtime, every Rust stat Steam exposes grouped into Combat / Animals & NPCs / How you died / Gathering & loot / Building / Travel / Life on the isl
get_inventory_leaderboardMost valuable inventories ever checked. The rust.wiki/inventory leaderboard: every inventory anyone has looked up, ranked by total value at its last check (values are re-priced each time an inventory is viewed or by the daily warmer for the top 20). Includes the network-wide tota
get_inventoryValue a Steam account's Rust skins. Every Rust skin the account holds with `quantity`, unit `price` and `value` (cents), sorted by value, and the same attributes /skins filters on (`collection`, `creator`, `item_shortname`, `item_name`, `est_supply`, `released_year`, `colors`, an
get_inventory_value_historyInventory value over time. The inventory's value over time: the account's current holdings re-priced at each day's Steam SALE price (median sale), `values` in USD cents, oldest first - the line on the rust.wiki inventory chart. It shows how the market moved, not when items were b
get_inventory_valuationWhat an inventory is realistically worth. The inventory valued three ways, plus what selling would actually raise. `at_asks` is the headline number (each skin at its cheapest Steam listing, falling back to the best buy order); `at_bids` is every skin at its best buy order; `at_re
list_inventory_snapshotsDates with a saved daily snapshot. Every date (newest first, up to 400) on which a daily snapshot of this inventory was stored, plus `totals`: each of those days' total value in cents (that day's holdings at that day's prices). Snapshots are written when an inventory is looked up
get_inventory_snapshotOne saved daily snapshot. The inventory exactly as it was priced on that day: items with quantity and that day's price, total value and item count. Useful for 'what was this worth last month' comparisons. No key needed.
Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 8. Nov. 2026
Die Registry nennt kein Quell-Repo, deshalb können wir den Herausgeber (rust.wiki) nicht dem Code zuordnen
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieses Repo haben wir noch nicht von GitHub gelesen
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Er hat 2 von 3 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.
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Er läuft in der Cloud des Entwicklers. Du verbindest dich übers Internet, ohne etwas zu installieren, aber was du sendest, läuft über die Server des Entwicklers.
Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (1.0.0) kam vor 13 Tagen in die Registry.
Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Er verbindet sich per URL, also funktionieren auch Apps, die Remote-MCP-Server akzeptieren, zum Beispiel ChatGPT im Entwicklermodus.
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