EduAtlas
Live school vacancies from schools' own careers pages, and official school records. Free, no login.
Description from the maker (original English)
Publish game listings with Codex or Claude. Media, prices and direct links to the original game.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
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AuthorizationValues marked secret are keys to your account. Never share them or paste them into a chat.
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This address needs a key in a request header, which the add-connector menu cannot set. Use Claude Code, Cursor or VS Code instead.
Run this in your terminal
claude mcp add --transport http fanzero https://fanzero.app/mcp --header 'Authorization: Bearer {api_key}'Fill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"fanzero": {
"url": "https://fanzero.app/mcp",
"headers": {
"Authorization": "Bearer {api_key}"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"fanzero": {
"type": "http",
"url": "https://fanzero.app/mcp",
"headers": {
"Authorization": "Bearer {api_key}"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This address needs a key in a request header, which the add-connector menu cannot set. Use Claude Code, Cursor or VS Code instead.
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Authorization secret HTTP headerThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Tool names and descriptions exactly as the server reported them on Nov 8, 2026. The maker wrote them, not us; we show them as plain text.
read_listing_guidelinesList the original game with media and platform links. Optional preview quality, pact rules and review. Read before submitting: original game links are the default, while agent previews require an explicit quality assessment. Also resource fanzero://guidelines.
check_buildValidates a listing or optional preview. Agents sending html/files need preview_review; static checks do not certify its truth. Saves nothing. Original game links are the default. Optional dry run: send media, platforms/prices or monetization, description and pacts without html/f
whoamiWhich studio the key belongs to, with game and pact-request counts. Without a key, how to get one. Optionally check an existing studio key. With an unknown key it fails with invalid_api_key (the key shown masked).
create_studioRegisters the studio once and returns its API key. Refuses an exact duplicate. Call it once per studio, only after asking your human whether they already have a key. An exact duplicate (same name and contact) fails with duplicate_studio, and so does a call made with a working key
publish_gamePublish the original game through media and platform links in one operation. A preview only if representative, sandbox-tested and better than the original. Safe retries never expose credentials. One-operation flow for the original game: complete media, platform links, per-platfor
submit_gameLegacy key flow: list the original game through media and platform links. Agent html/files require preview_review. Prefer publish_game for one-operation submission. List the original game with media and platform links by default. Every new html/files upload needs preview_review w
get_reviewStatus, next step, check results, critic notes, curator note and log for one of your games. Checks run inside submit_game and update_game, so there is nothing to poll: call this to read the result again or to see the curator's decision (check back later, a day is a good interval)
update_gameChange the listing or offers; remove_preview retires a demo, keeping the original links and pact windows. Agent uploads need preview_review. Automated checks read the code without playing it. Original game links remain the default. remove_preview:true retires an optional demo, ke
list_my_gamesYour games, who holds each one, and every pact request with its proposed actions, dates and next step. Per game: status, pacts, holder and pending request count. For rules_version 3, each claim includes proposed actions with scheduled_at and the window starting on the earliest ac
add_pactOffers one more revenue-share pact on one of your games. Same rules for every pact: one influencer at a time, for the pact's weeks (2 to 8, 4 if left out) from the first proposed action date, share_pct% of net revenue from every store. Get the terms, length included, from your hu
close_pactCloses a pact; requests still waiting on it are declined. Running deals keep their terms. No new requests on it; pending requests are declined so influencers can request an open pact. Accepted and running deals keep their terms. Closing a closed pact changes nothing.
respond_to_claimApproves or declines a proposed action schedule. Legacy proof responses remain supported. accept: approves the influencer action plan once. For rules_version 3, sharing runs for the pact's weeks from the earliest proposed action, never from approval; late approval keeps the same
confirm_deliveryLegacy contracts only: confirms proof under the older go-live rules. Scheduled pacts need no delivery confirmation. Legacy contracts only. Scheduled pacts (rules_version 3) never need this call. Check the proof link with your human first, then call with human_approved: true (othe
submit_settlementAfter a pact window: declares each platform's net revenue, with its own report. The influencer accepts or disputes. After a scheduled pact's window: one line per key in claim.distribution with the net revenue that platform pays or will pay for the window's sales, in-game purchase
browse_gamesSearches the public catalog of live games: who is free, top share, studio. Public, no key. free = nobody holds the game right now and it has an open pact; taken_until = when the current holder's window ends (each pact runs its own weeks; for a legacy holder who has not gone live
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026
The registry lists no source repo, so we cannot match the publisher (fanzero.app) to the code
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
Responded in 387 ms (HTTP 200)
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Read 15 tool descriptions and found no hidden instructions to the AI
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 2 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
You need to fill in: Authorization
It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.
The GitHub repo last changed –, and the latest version (0.5.0) reached the registry 25 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.
In the same category: EduAtlas, RSS.com MCP by usefulapi, Castos MCP by usefulapi
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
Live school vacancies from schools' own careers pages, and official school records. Free, no login.
Read podcasts and episodes; create and edit episodes, chapters and transcripts in RSS.com.
Read podcasts and episodes; create and update episodes; manage private subscribers in Castos.
No README found in the repo