GripForge
Overview
Description from the maker (original English)
Turn prompts into production-ready game assets: animated characters, textures, terrain, VFX, HUD.
PopNx MCP’s three pillars
These three are never merged into one score: opinions, measurements and popularity are different things.
- User voiceiNo reviews yetReviews open together with accounts in a later step
- Our basic checksi3 of 3 passedChecked from public information; code not scanned yet
- UsageiGrowing↓ 1.7K/wk · ★ 4
What you can do with it
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
- Connection: Computer or cloud
- Transport: stdio, Streamable HTTP
- Category: Games, sports, food & learning
- You need to fill in: GRIPFORGE_API_KEY, x-api-key
Install
Pick the AI app you use, then copy the settings.
Before you install
- Basic checks: 3 of 3 passed
- Runs on the maker’s server: what you ask it goes through their server.
- You fill in yourself:
GRIPFORGE_API_KEY,x-api-key
Values marked secret are keys to your account. Never share them or paste them into a chat.
You need
- Runs in the cloudNothing to install; it connects over the internet
- npmNode.js installed (for the npx command)
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
This address needs a key in a request header, which the add-connector menu cannot set. Use Claude Code, Cursor or VS Code instead.
Or run it on your computer
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"gripforgeai": {
"command": "npx",
"args": [
"-y",
"@gripforgeai/mcp"
],
"env": {
"GRIPFORGE_API_KEY": "your-value"
}
}
}
}Run this in your terminal
claude mcp add --transport http gripforgeai https://gripforge.ai/mcp --header 'x-api-key: your-value'Or run it on your computer
claude mcp add gripforgeai --env GRIPFORGE_API_KEY=your-value -- npx -y @gripforgeai/mcpFill in the empty values before running it.
Or copy the settings yourself
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"gripforgeai": {
"url": "https://gripforge.ai/mcp",
"headers": {
"x-api-key": "your-value"
}
}
}
}Or run it on your computer
Or copy the settings yourself
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"gripforgeai": {
"command": "npx",
"args": [
"-y",
"@gripforgeai/mcp"
],
"env": {
"GRIPFORGE_API_KEY": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Or copy the settings yourself
Paste into .vscode/mcp.json in your project
{
"servers": {
"gripforgeai": {
"type": "http",
"url": "https://gripforge.ai/mcp",
"headers": {
"x-api-key": "your-value"
}
}
}
}Or run it on your computer
Or copy the settings yourself
Paste into .vscode/mcp.json in your project
{
"servers": {
"gripforgeai": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@gripforgeai/mcp"
],
"env": {
"GRIPFORGE_API_KEY": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This address needs a key in a request header, which the add-connector menu cannot set. Use Claude Code, Cursor or VS Code instead.
Your choice stays on this device in a cookie; no account needed.
Values you fill in
- GripForge API key (gf_...) — create one at https://gripforge.ai/account
x-api-keysecret required HTTP headerGripForge API key (gf_...) — create one at https://gripforge.ai/account
These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Which apps can use it
Based on how this server connects and on each app’s own docs, checked Nov 10, 2026.
Connect over the internet in
ClaudeChatGPTGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatOpen WebUIRaycast
Run on your computer in
ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast
What it can do
We have not read this server’s tool list yet; we check endpoints in rotation.
Basic checksi
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 11, 2026
- ✓ Pass
Maker matches the repo
The registry name was verified with the GitHub account gripforgeai, which owns the repo
- ✓ Pass
Still maintained
Code last changed 4 days ago
- … Not checked yet
Has a licence
We have not read this repo from GitHub yet
- ✓ Pass
Endpoint responds
Responded in 648 ms (HTTP 200)
- – Not applicable
Sign-in with OAuth
No sign-in needed
- … Not checked yet
No hidden instructions in tool descriptions
Not checked yet; we read the tool list when we check the endpoint
Compared with others in Games, sports, food & learningi
- More stars than 91% of the other 1359 servers in this category
- Published to the registry more recently than 84% of the other 1359 servers in this category
- Basic checks equal to or better than 100% of the other 1359 servers in this category
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
Common questions
Is GripForge safe?
It passed 3 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
What keys or codes does it need?
You need to fill in: GRIPFORGE_API_KEY, x-api-key
Does it run on my computer or in the cloud?
Either way works: install it on your computer or connect to the cloud version.
Is it still maintained?
The GitHub repo last changed 4 days ago, and the latest version (0.1.166) reached the registry 5 days ago.
Which apps can use it?
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.
What can I use instead?
In the same category: Honcho, ShipSwift, Pm Claude Skills
Alternatives
Servers in the same category from other makers, sorted by stars.
Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
ShipSwift
40+ production-ready SwiftUI recipes for building full-stack iOS apps via MCP.
Pm Claude Skills
1310 professional Agent Skills + workflow recipes — searchable & fetchable over MCP.
README from the maker
Open the README
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
@gripforgeai/mcp
The tools your AI needs to make your games.
Turn prompts into production-ready game assets — animated characters with their weapons attached, seamless textures, terrain, VFX, HUDs — and playable game kits.
MCP client for the GripForge API — from Claude Code, Cursor, Windsurf, VS Code or any MCP client.
How to use
Hosted — nothing to install. Point any remote-capable MCP client at https://gripforge.ai/mcp with your API key (create one here):
{
"mcpServers": { "gripforge": { "url": "https://gripforge.ai/mcp", "headers": { "x-api-key": "gf_..." } } } }
Claude Code, in one line:
claude mcp add --transport http gripforge https://gripforge.ai/mcp --header "x-api-key: gf_..."
Local, via npm — when the agent must write files into your repository:
{
"mcpServers": { "gripforge": { "command": "npx", "args": ["-y", "@gripforgeai/mcp"], "env": { "GRIPFORGE_API_KEY": "gf_..." } } } }
Key features
- Characters that move. Describe one, get a rigged T-pose with an animation set — idle, run, attack — ready to drop into a scene.
- Weapons in hand. GripForge finds the hand bone on any rig, scales the prop, closes the fist around the grip, and returns the bind plus Three.js, Unity and Godot snippets.
- Seamless textures. Tileable material sets from a prompt or from your own image, upscaled without invention.
- Terrain and maps. Playable room graphs, top-down shooter layouts with spawns and lanes, greybox reconstruction from references.
- VFX and HUD. Animated effects and interface kits exported for your engine.
- Playable game kits. Assemble modular capabilities — movement, combat, enemies, worlds — into a game that runs in the browser, then bind your own assets to it.
- One Library. Everything generated lands in a locker your engine can pull from, and that your agent can search by look ("Devil May Cry like", "genshin").
Use cases
- *"Attach this sword to my knight, right hand, then export the armed GLB."* — the agent handles the bone, the scale and the fist; you get a file that loads.
- *"Make me a boss for an ashen underworld, with three phases and an arena."* — stats, attacks and engine snippets come back together.
- *"Give this floor a mossy cobblestone texture that tiles."* — a seamless set, saved to the Library.
- *"Build a playable roguelike slice I can try in the browser."* — a game kit project with its assets bound, playable from a link.
FAQ
Do I need to install anything? No. The hosted endpoint works from any MCP client that speaks streamable HTTP. The npm package exists for one reason: letting the agent write files directly into your repository.
Which engines are supported? Unity, Godot, Unreal and Three.js — assets come with the binds and snippets each one expects.
How is it billed? Credits, per generation. Reading the Library, animating an existing character, level and map kits cost nothing; generating a character or a weapon costs 10.
Where do my assets live? In your workspace Library. You can pull them into your repository, push your own, and share them with the community catalog.
Can I use my own concept art? Yes — pass an image and GripForge builds the T-pose sheet from it rather than inventing a character.
Hosted endpoint
No Node required — point any remote-capable MCP client at:
https://gripforge.ai/mcp
Auth: x-api-key: gf_... header (or Authorization: Bearer). Assets are passed as URLs (character_url, prop_url) — Tripo/Meshy download links work directly.
// Cursor (.cursor/mcp.json)
{ "mcpServers": { "gripforge": { "url": "https://gripforge.ai/mcp", "headers": { "x-api-key": "gf_..." } } } }
Example
"Attach this sword to my knight, right hand, then export the armed GLB."
The agent calls gripforge_attach with the two asset URLs (or local paths with the npm package); GripForge finds the hand bone, scales the prop to the character's hand, closes the fist around the grip and returns the bind JSON, ready-to-paste Three.js / Unity / Godot snippets, and optionally the armed GLB.
To forge a character from a picture (not from a text prompt), pass concept_item (a Library lib_… T-pose/concept), or with the npm package a local path / file_url. That is Meshy image-to-3D. Without those fields the tool is text-to-3D only.
Install (any MCP client)
Add the server to your client's MCP config (.mcp.json, mcp.json, settings — the shape is the same everywhere):
{
"mcpServers": { "gripforge": { "command": "npx", "args": ["-y", "@gripforgeai/mcp"], "env": { "GRIPFORGE_API_KEY": "gf_..." } } } }
Get an API key at https://gripforge.ai/login — Free: 15 Studio attaches + 3 API/MCP trial attaches / month. Credit packs from €29 (100 credits, never expire).
Install (Grok)
grok mcp add gripforge --env GRIPFORGE_API_KEY=gf_... -- npx -y @gripforgeai/mcp
Or in ~/.grok/config.toml:
[mcp_servers.gripforge]
command = "npx" args = ["-y", "@gripforgeai/mcp"] enabled = true startup_timeout_sec = 45
[mcp_servers.gripforge.env] GRIPFORGE_API_KEY = "gf_..."
Also works with Cursor, Windsurf and any MCP-compatible client — same command / args / env triple.
Tool reference
Hosted HTTP MCP (https://gripforge.ai/mcp) is always current. This npm package writes files into the repo (out_dir), including gripforge_hud, gripforge_hud_bar and gripforge_cape. Hosted-only: gripforge_make_seamless. Full list: https://gripforge.ai/mcp-docs
gripforge_style_kit— resolve "Devil May Cry like" / "genshin" to locker ids already tagged with that look. Call this before generating. Reuse the ids.gripforge_generate_character— new T-pose + auto-rig into Library (10 credits).kind=enemyor the word "enemy" in the prompt. Skip this if style_kit already returned a character.gripforge_boss— playable boss kit (stats, phases, attacks, arena, engine snippets). 0 credits. Reuses a locker enemy.generate=trueforges a new kind=enemy (10 credits). Thengripforge_animatewith the returned archetype.gripforge_concept_correct— concept image → strict T-pose sheet (1 credit).gripforge_attach— character + prop (paths or Library ids) in, bone-local bind + Three.js / Unity / Godot snippets out. Styles: melee, gun, shield, staff (scythe/polearm).attach_idreuses an armed bind as the character;prop_id_2/prop_path_2attaches a second held item (off-hand). Withexport_glb: true(+out_dir) it also writesattached.glb: the character with the fist closed and the prop attached, textures preserved — use this for mitten-hand rigs, whose closed fist cannot travel in a JSON bind.gripforge_loadout— multi-weapon character in one call (sets + manifest + clips). 1 credit / prop.gripforge_generate_weapon— Meshy weapon GLB into Library (kind=weapon, polycount, style=melee|gun). 10 credits. Not generate_character.gripforge_hud— survivor HUD kit (hud.json+ PNGs +.tscn+ snippets). Writesout_dir(default./gripforge-hud). 1 credit.gripforge_hud_bar— original themed health-bar frame+fill PNGs. Writesout_dir. 2 credits.gripforge_cape— cape bone grid + skinnedattached_cape.glb+ Godot/Three snippets. Writesout_dir(default./gripforge-cape). 1 credit.gripforge_formats— supported formats & options.gripforge_library_list/get/push/pull/tag— the Library locker.kind=animation|audiois valid.pullwrites the mesh and VFX sidecars (tex0..png/json) into the open repo (out_dir, default./gripforge-library). Saving a bind after attach is not a second credit.gripforge_audio_kit— locker SFX + music for a game look. Free.gripforge_animate— clip pack onto a Mixamo Library char (archetype sword/claws/heavy/brawler/puppet). 0 credits.gripforge_retarget— clip from skeleton A onto skeleton B.gripforge_rest_pose— arms-down rest computed against this mesh (weapons stay on an armed bind).gripforge_render— server PNG preview so the agent can see without a browser.gripforge_scene_kit— locker props + suggested layout for a game look.gripforge_light_kit/gripforge_font/gripforge_navmesh— lights+fog, webfont+ranks, walkable AABB. 0 credits.gripforge_input_kit— FPS InputMap (WASD + arrows). Write input.json, autoload GfInput. Optionalthird_person: trueadds portable character-facing JavaScript and a Three.js integration example; the existing input map is unchanged. 0 credits.gripforge_viewmodel_kit— CS-style FPS arms + gun under Camera3D/Hold. Write viewmodel.json + gf_viewmodel.gd. 0 credits.gripforge_loading_page— overlay html/css/js + Godot/Unity/Unreal. Passcharacter_idfor a 16:9 still (1 credit).gripforge_level— playable room graph from a prompt. 0 credits.gripforge_map_plan— top-down FPS/bomb map (spawns, sites A/B, lanes, walls). Preview: https://gripforge.ai/map-plan?prompt=dust2. 0 credits.gripforge_map_wires— sagging electrical spans (2 anchors + sag), not a cable mesh. Pair with map_plan. 0 credits.gripforge_map_look— still → camera + dressing ids (shot21a A-site). LINK only, never Meshy image-to-3d. 0 credits.gripforge_map_reconstruct— collect → graph → greybox → zone → camera match → dress. Dust II Valve IP: greybox benchmark only, no BSP. stage=dress = original textures + props + wires. 0 credits.gripforge_hitbox— body capsules +weapons[]from a bind or loadout.gripforge_texture_prep— local path ortexture_id→ seamless blend + faithful lanczos upscale (1×/2×/4×, max 1024 or 2048). Writes the PNG intoout_dirand returns the Library albedo URL. Not a generator. No credit.gripforge_vfx_generate— usepresetset toslash-trail,slash-steel,slash-fire,slash-iceorslash-naturealone for a ready-to-play recipe without AI; otherwise text/image to an editable animated VFX specification (admin keys). Acceptsprompt,visual_style, and either a base64image_dataor an owned Libraryimage_id.gripforge_vfx/gripforge_vfx_preview— save/export and sample VFX (admin keys). Pass generatedemittersandgenerationalong with the effect parameters to preserve the generated result.gripforge_shaders— list the authorized shader catalog ({ id, name, engines }). Searchq=slash_reveal.gripforge_shader_pull—id+engine(godot|unity|three) +out_dir→ write sources into the repo and return an assignment snippet. v1 pull is free.gripforge_performance— analyze measured game FPS, frame timing, CPU/render submission, optional GPU timing and network latency. Retrieve an explicitly shared workspace capture or provide a report directly. 0 credits.
Game Kits (modular)
Composable gameplay kits (vehicle.driveable, mission.objectives, npc.wanted…) installed into a Game Kit project (gkp_…) with dependency resolution, a lockfile and a browser play URL, then delivered into Godot, Unity or Unreal projects. All 0 credits except the first delivery of a kit major version to an engine (1 credit per workspace). Full parameters: https://gripforge.ai/mcp-docs
gripforge_gamekit_search— start here: search the catalogue by text, capability, tag or target; withproject_ideach hit carries its install state.gripforge_gamekit_get— manifest, README, config schema + defaults, versions of one kit (with_usagelists the projects using it).gripforge_gamekit_install— add a kit to a project; manifest dependencies are resolved automatically (dry_runto preview).gripforge_gamekit_remove— uninstall a kit (forcepastkit_in_use,pruneorphan