iDos Games SDK
What it does
Game modules, project scaffold and SDK skills for building web games on iDos Games.
- Connects Runs on your computer
- Account or key No key needed
- Category Games, sports, food & learning
Install
Pick the AI app you use, then copy the settings.
Passed 3/3 checks · Runs on your computer · ✓ Commands checked Nov 13, 2026
First: which AI do you use?
Pick your app and the steps appear below.
Works with Claude, with some setup first
Install Node.js on your computer first (one time) · Only the Claude desktop app (Windows or Mac), not the web or phone
Install Node.js
One time only; it works for every server that needs Node.js
Open the Claude desktop app’s settings file
SettingsDeveloperEdit Config
Paste these settings and save the file
{ "mcpServers": { "sdk": { "command": "npx", "args": [ "-y", "@idosgames/mcp" ] } } }Quit Claude and open it again
Try it
Use iDos Games SDK and tell me what you can do for me, then show me one thing✓ If Claude says it is using iDos Games SDK or shows a iDos Games SDK tool in the answer, you are connected
Menu names checked against Anthropic’s help page on Nov 11, 2026 · your screen may differ slightly by app version
ChatGPT cannot connect iDos Games SDK yet
iDos Games SDK runs on your computer, but ChatGPT can only connect servers that run on the web
What you can do instead
A · Use an app that can connect iDos Games SDK
- Install Node.js on your computer first (one time) · Only the Claude desktop app (Windows or Mac), not the web or phone
- Install Node.js on your computer first (one time)
- Install Node.js on your computer first (one time)
- Install Node.js on your computer first (one time)
B · Others in Games, sports, food & learning that work with ChatGPT
Picked from the most used in the same category, only ones that connect by address with no key
- ShipSwift✓ ChatGPT
- Anime Garden✓ ChatGPT
- Summer Engine✓ ChatGPT
Works with Claude Code, with some setup first
Install Node.js on your computer first (one time)
Install Node.js
One time only; it works for every server that needs Node.js
Open Terminal
Mac: press Command+Space and type Terminal · Windows: open PowerShell
Paste this command and press Enter
claude mcp add --scope user sdk -- npx -y @idosgames/mcpType /mcp in Claude Code
You should see iDos Games SDK listed as connected
Try it
Use iDos Games SDK and tell me what you can do for me, then show me one thing✓ If Claude Code says it is using iDos Games SDK or shows a iDos Games SDK tool in the answer, you are connected
Menu names checked against Anthropic’s help page on Nov 11, 2026 · your screen may differ slightly by app version
Works with Cursor, with some setup first
Install Node.js on your computer first (one time)
Install Node.js
One time only; it works for every server that needs Node.js
Open the AI chat in Cursor in Agent mode
Try it
Use iDos Games SDK and tell me what you can do for me, then show me one thing✓ If Cursor says it is using iDos Games SDK or shows a iDos Games SDK tool in the answer, you are connected
Menu names checked against Cursor’s help page on Nov 11, 2026 · your screen may differ slightly by app version
Works with VS Code, with some setup first
Install Node.js on your computer first (one time)
Install Node.js
One time only; it works for every server that needs Node.js
Open the AI chat in VS Code in Agent mode
Try it
Use iDos Games SDK and tell me what you can do for me, then show me one thing✓ If VS Code says it is using iDos Games SDK or shows a iDos Games SDK tool in the answer, you are connected
Menu names checked against VS Code’s help page on Nov 11, 2026 · your screen may differ slightly by app version
For developers: Terminal commands and JSON settings
Installed on your computer
Claude Code
claude mcp add --scope user sdk -- npx -y @idosgames/mcpClaude Desktop (claude_desktop_config.json)
{
"mcpServers": {
"sdk": {
"command": "npx",
"args": [
"-y",
"@idosgames/mcp"
]
}
}
}Cursor (~/.cursor/mcp.json)
{
"mcpServers": {
"sdk": {
"command": "npx",
"args": [
"-y",
"@idosgames/mcp"
]
}
}
}VS Code (mcp.json)
{
"servers": {
"sdk": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@idosgames/mcp"
]
}
}
}These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
At a glance
- Downloads per weeki
- 1,142/wk
- Verified domain
- ✓ idosgames.com
- Connection
- Runs on your computer
- Latest versioni
- 0.1.49
- Categoryi
- Games, sports, food & learning
- Published to registryi
- Nov 10, 2026
- Code last changedi
- Nov 10, 2026
- Maker
- iDos-Games
- Packages
npm: @idosgames/mcp- Website
- idosgames.com
- Registry status
- Active
Which apps can use it
Based on how this server connects and on each app’s own docs, checked Nov 10, 2026.
Run on your computer in
ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast
Related guides
What it can do
Runs on your computer; the tool list appears in your AI app after you install it.
Basic checksi
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 13, 2026
- ✓ Pass
Maker matches the repo
The registry name was verified against the domain idosgames.com (the registry checks domain ownership)
- ✓ Pass
Still maintained
Code last changed 3 days ago
- ✓ Pass
Has a licence
Uses MIT
- – Not applicable
Endpoint responds
This one runs on your computer; there is no internet endpoint
- – Not applicable
Sign-in with OAuth
Runs on your computer and uses local settings instead
- … Not checked yet
No hidden instructions in tool descriptions
Runs on your computer; we can only read tool lists from internet endpoints
Discussion
Ask, share a tip or report that it does not work. Sorted by what people marked helpful.
No posts yet. Be the first to ask or share.
Posts here are written by users, not the PopNx team.
User reviews
No reviews yet
Compared with others in Games, sports, food & learningi
- More stars than 0% of the other 1478 servers in this category
- Published to the registry more recently than 87% of the other 1478 servers in this category
- Basic checks equal to or better than 100% of the other 1478 servers in this category
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
Common questions
Is iDos Games SDK safe?
It passed 3 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
What keys or codes does it need?
The registry does not list a required key, though some servers ask you to sign in on first use.
Does it run on my computer or in the cloud?
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
Is it still maintained?
The GitHub repo last changed 3 days ago, and the latest version (0.1.49) reached the registry 3 days ago.
Which apps can use it?
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
What can I use instead?
In the same category: Honcho, ShipSwift, Pm Claude Skills
Others in the same category
Servers in the same category from other makers, sorted by stars.
Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
ShipSwift
40+ production-ready SwiftUI recipes for building full-stack iOS apps via MCP.
Pm Claude Skills
1310 professional Agent Skills + workflow recipes — searchable & fetchable over MCP.
README from the maker
Open the README
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
iDos Games MCP
Official Model Context Protocol servers for iDos Games, a backend and publishing platform for cross-platform games (web, Android, iOS, PC) with web3 support. Connect them to Claude, ChatGPT, Cursor, VS Code, Codex or any other MCP client, and your AI assistant can build, configure and ship your games.
There are two servers, and they do different jobs:
iDos Games (com.idosgames/platform) | iDos Games SDK (com.idosgames/sdk) | |
|---|---|---|
| What it works on | Your live games: their data; plus the game modules and SDK skills | Game code in your project: modules and skills, offline |
| Where it runs | Hosted: https://site.idosgames.com/api/v2/mcp | Locally: npx -y @idosgames/mcp |
| Transport | Streamable HTTP | stdio |
| Sign-in | OAuth 2.1, you pick the games and permissions (modules and skills work without it) | None (public, read-only) |
| Works in browser-only clients (claude.ai, ChatGPT) | Yes | No, it needs a client that can start a local process |
Both serve the same catalog of game modules, the project scaffold and SDK skills, so a browser-only client (claude.ai, ChatGPT) gets them from the hosted server. A game's live config, generated assets, task board and builds go only through the iDos Games server; the SDK server needs no sign-in and works offline.
iDos Games (hosted)
What your assistant can do with it:
- Find your games by name and see what it is allowed to do in each (
list_my_titles). - Create a new game (
create_title, its own permission): the same way the dashboard does, it takes a slot of your plan and gets the base systems, a game module, a ready starter build and a sandbox (DEV) copy. The new game joins the assistant's access at once, so it can configure and ship it next. - Read and update game configuration section by section: virtual currencies, items, store, lootboxes, quests, timed and co-op events, seasons, leaderboards, crafting, rewards, premium, tutorials, A/B experiments, localization, chat, multiplayer, push, advertising and more (
get_/save_). Each section is saved on its own, so the rest of the configuration stays untouched. - Web3: game currencies as on-chain tokens and items as NFTs on EVM networks and Solana, player deposits and withdrawals through the reward pool, token-gated play and wallet login, networks, contract addresses and gas policy (
get_blockchain/save_blockchain, crypto currencies insave_currency, NFT items insave_item). Token launch and holder staking live on idosgames.com itself. - Title data and localization keys: the game's shared key-value data and its text keys.
- Server logic: publish CloudCode, and list secret names (values are never returned).
- Generate assets with AI: images, speech and sound, music, short videos, 3D models and text. Generation spends your account's credits, so the assistant can check
list_ai_tiersandestimate_media_costbefore running it. - Task board: projects, columns, cards, assignees and comments.
- Ship builds: upload a ready web build, get a test link, then put it live for players.
- Game modules and SDK skills (read-only, no game needed): the project scaffold (
get_host_scaffold), ready games and systems such as store, quests, inventory, leaderboard and multiplayer (list_modules,search_modules,get_module), exact SDK package versions (get_manifest) and how-to skills for the SDK (list_skills,get_skill). - Video studio catalog (read-only, no game needed): the formats of short videos and everything a video can name (
list_video_formats,get_video_format), the library of ready characters, scenes and music (search_assets) and complete example videos (list_video_templates). - Write videos for the video studio (paid with credits):
plan_videoturns an idea into a ready video by the studio's AI director,generate_assetmakes a character, scene, prop or music for it and puts it in its place. The answer is the video package ({ spec, assets }) and a link that opens it in the app's editor; the MP4 is made on the player's device.publish_assetputs the assets into the app's Workshop as its official content.
Every tool has a title and readOnlyHint / destructiveHint / openWorldHint annotations; create_title also says idempotentHint: false (every successful call is another game).
How sign-in works
Add the server as a plain HTTP MCP server with no headers and no API key. initialize and tools/list need no sign-in. The first tool call answers 401, your client opens the iDos Games sign-in page, and you pick which games the assistant may use and what it may do in each (read config, write config, generate assets, upload builds…), and whether it may create new games. The client then repeats the call. You can revoke access at any time in Connected apps on platform.idosgames.com.
Connect
Claude (claude.ai, Desktop, mobile): Settings → Connectors → *Add custom connector* → https://site.idosgames.com/api/v2/mcp.
Claude Code
claude mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcp
ChatGPT: Settings → Apps & Connectors → Advanced → Developer mode → *Create*, URL https://site.idosgames.com/api/v2/mcp, authentication OAuth.
Codex CLI
codex mcp add idosgames --url https://site.idosgames.com/api/v2/mcp
Gemini CLI
gemini mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcp
Cursor (.cursor/mcp.json), Windsurf (~/.codeium/windsurf/mcp_config.json, key serverUrl), VS Code (.vscode/mcp.json): see Both servers in one config.
iDos Games SDK (local)
Serves the iDos Games Module & Skills Registry to coding agents:
| Tool | Purpose |
|---|---|
list_modules | Catalog of composable game modules (games and systems: store, quests, inventory, leaderboard…) |
get_module | One module's full source and install instructions |
get_host_scaffold | The base every new project starts from (sign-in, lobby, config) |
get_manifest | Runtime @idosgames/* packages and their exact versions |
list_skills / get_skill | How to code against @idosgames/core, the module contract and composition |
search | Find a ready module by the feature you need |
validate_asset / validate_video | Check a video-studio asset or video package with the studio's own code; with title_id — the link that opens the video in the app |
All tools are read-only and return content. The agent writes the files into its own project. The registry is bundled in the package, so it also works offline.
claude mcp add idosgames-sdk -- npx -y @idosgames/mcp
npm: @idosgames/mcp.
Both servers in one config
Cursor, .cursor/mcp.json:
{
"mcpServers": { "idosgames": { "url": "https://site.idosgames.com/api/v2/mcp" }, "idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] } } }
VS Code, .vscode/mcp.json:
{
"servers": { "idosgames": { "type": "http", "url": "https://site.idosgames.com/api/v2/mcp" }, "idosgames-sdk": { "type": "stdio", "command": "npx", "args": ["-y", "@idosgames/mcp"] } } }
Windsurf, ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": { "idosgames": { "serverUrl": "https://site.idosgames.com/api/v2/mcp" }, "idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] } } }
Claude Code, .mcp.json:
{
"mcpServers": { "idosgames": { "type": "http", "url": "https://site.idosgames.com/api/v2/mcp" }, "idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] } } }
Example prompts
- "Create a new idle RPG called Moon Farm and give it three currencies."
- "Show the virtual currencies and store items configured for my game."
- "Add a daily quest that rewards 100 gold for winning 3 matches."
- "Generate a 512×512 icon for a fire sword and add it to the item catalog."
- "Start a new idle RPG project with a store and daily quests." (SDK server)
- "Build the game and upload it as a test version." (both servers)
- "What tasks are assigned to me on my board?"
Links
- Documentation: idosgames.com/mcp
- Support: idosgames.com/mcp#support, help@idos.games
- Privacy policy: idosgames.com/privacy
- Terms: idosgames.com/terms
License
The SDK server (@idosgames/mcp) is MIT-licensed; see LICENSE. The hosted iDos Games server is a service covered by the iDos Games terms.