Honcho
Memory that reasons: continual learning for stateful agents. Better context, fewer tokens.
Pixel art and sprite animation for agents: JSON recipes to PNG, APNG, GIF and sprite sheets.
Pick the AI app you use, then copy the settings.
Passed 3/3 checks · Runs on your computer
First: which AI do you use?
Pick your app and the steps appear below.
Works with Claude, with some setup first
No key, nothing to install · Only the Claude desktop app (Windows or Mac), not the web or phone
Download the maker’s .mcpb file
The .mcpb file comes straight from the maker; we do not change it
Use Pixelbolt pixel art toolkit and tell me what you can do for me, then show me one thing✓ If Claude says it is using Pixelbolt pixel art toolkit or shows a Pixelbolt pixel art toolkit tool in the answer, you are connected
Menu names checked against Anthropic’s help page on Nov 11, 2026 · your screen may differ slightly by app version
ChatGPT cannot connect Pixelbolt pixel art toolkit yet
Pixelbolt pixel art toolkit runs on your computer, but ChatGPT can only connect servers that run on the web
A · Use an app that can connect Pixelbolt pixel art toolkit
B · Others in Games, sports, food & learning that work with ChatGPT
Picked from the most used in the same category, only ones that connect by address with no key
Claude Code cannot connect Pixelbolt pixel art toolkit yet
The maker only provides an installer for the Claude desktop app
A · Use an app that can connect Pixelbolt pixel art toolkit
Cursor cannot connect Pixelbolt pixel art toolkit yet
The maker only provides an installer for the Claude desktop app
A · Use an app that can connect Pixelbolt pixel art toolkit
VS Code cannot connect Pixelbolt pixel art toolkit yet
The maker only provides an installer for the Claude desktop app
A · Use an app that can connect Pixelbolt pixel art toolkit
mcpb: …/pixelbolt.mcpbBased on how this server connects and on each app’s own docs, checked Nov 10, 2026.
Run on your computer in
ClaudeGooseLM StudioMsty StudioCherry StudioVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 14, 2026
The registry name was verified with the GitHub account skulitom, which owns the repo
Code last changed yesterday
Uses MIT
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
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Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 3 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed yesterday, and the latest version (0.16.0) reached the registry yesterday.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need MCPB on your computer.
In the same category: Honcho, ShipSwift, Pm Claude Skills
Servers in the same category from other makers, sorted by stars.
Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
Memory that reasons: continual learning for stateful agents. Better context, fewer tokens.
40+ production-ready SwiftUI recipes for building full-stack iOS apps via MCP.
1310 professional Agent Skills + workflow recipes — searchable & fetchable over MCP.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
[The gallery](https://skulitom.github.io/Pixelbolt/gallery/): 66 pixel art effects, sprites and scenes from Pixelbolt 0.11.0, all playing, each one click from its recipe in the playground.
Give Claude Code the pixel art skill in one line (Node.js 20 or newer):
npx -y pixelbolt@latest skill install
For Codex, Cursor and the other agents the open skills CLI supports: npx skills add skulitom/Pixelbolt. It copies the skill file alone, which then runs Pixelbolt through npx. The CLI reports installs to the skills.sh leaderboard unless DISABLE_TELEMETRY=1 is set. The skills CLI needs Node.js 22.20 or newer.
Pixel art and sprite animation that your AI agent can make, check and fix. Pixelbolt turns an editable JSON recipe into sprites, tiles, icons, effects and short animations, and exports them as PNG sprite sheets, texture atlases, animated PNGs, GIFs and frames for a video editor. Agents drive it through a local MCP server or the command line; you can open, play and edit the same recipe in a local browser studio.
Try it in your browser: render, export and share recipes with nothing installed.
Poke the pixels: blow on a live pixel-art campfire, pour honey and slime, then save a GIF or share a link that replays exactly what you did.
Effect guides: fire, explosions, smoke and steam, water, slime and honey, and magic, each with recipes that open in the playground. Using Unreal Engine? Import the sheets into Paper2D, with flipbooks (tested in 5.8.4). Need ground tiles? Free autotile tile sets for Godot 4 and Tiled, drawn from a terrain description (tested in Godot 4.7.2 and Tiled 1.12.2). Just want files? Six free pixel art waterfall sprite sheets: one simulated waterfall in stone, lava, slime and moonlit, with Godot 4 files.
Neon Voyage: a free browser game made with Pixelbolt. Every sprite, effect and letter is a recipe, and the rocket's exhaust is a live fluid simulation that bends as you steer.
English · 简体中文 · 日本語 · 한국어 · Español
Fire, smoke, steam, explosions, magic, water, honey, slime and sand come from a real fluid simulation that runs on your own CPU in well under a second and bakes every frame into palette pixels you can edit, with seamless loops (fluid effects).
Try it. You need Node.js 20 or newer; there is nothing else to install, no API key and no network service:
git clone https://github.com/skulitom/Pixelbolt.git
cd Pixelbolt node bin/pixelbolt.js preview --open
Give it to your agent. For Claude Code, one line installs the pixel art skill, with nothing to clone and no MCP server (Pixelbolt 0.9.2 or later):
npx -y pixelbolt@latest skill install
It writes ~/.claude/skills/pixelbolt-pixel-art/ (--project writes the current folder's .claude/skills/ instead, --dir any skills folder), runs every command it names through npx -y pixelbolt@ , and never replaces a copy you have changed unless you add --force. For Pixelbolt's MCP tools too, install the Claude Code plugin instead: it brings the server and the same skill together. In Claude Desktop, download pixelbolt.mcpb from the latest release and open it (or install it from file under Settings → Extensions), choose a workspace folder for recipes and artwork, then ask the agent to call pixel_help. For Codex, Cursor and other MCP clients, see Connect an agent through MCP. Pixelbolt is in the official MCP Registry as io.github.skulitom/pixelbolt.
Pixelbolt was called PixelForge until 0.8.0. The pixelforge command still works as an alias, and recipe files keep their pixelforge-* format tags, so existing files and agent setups keep working.
Gallery · Fluid effects · Quick start · Agent setup · MCP server · Portable builds · Recipe reference · Contributing · Sibling tools
Write a JSON recipe with palettes, text grids, reusable symbols and drawing operations. Get transparent PNGs, sprite sheets, animated PNGs, GIFs for sharing, numbered frames for video editors, and the metadata and player needed to use them. Inspect and edit the recipe in a local browser studio.
Zero runtime dependencies. No build step, API key, image model, network service or native graphics library. Requires Node.js 20 or newer. Works from a checkout on Windows, macOS and Linux.
Author limbs as bones, bodies as masses, and faces or props as grids. Relative joints and two-bone reach keep attachments together; idle, walk, run, jump, attack and hurt templates expand into editable poses. Review planted feet, ground contact and loop joins in the CLI, MCP or studio. Small grid parts (boots, hands, blades) turn best as hand-drawn views; --draft-views drafts them by pixel-art rules for you to correct and paste. The output uses the existing sprite player.
node bin/pixelbolt.js preview character.poses.json
node bin/pixelbolt.js compile character.poses.json --expand --out character-edit.poses.json node bin/pixelbolt.js compile character.poses.json --draft-views boot:15,345,hand:45 --preview drafts.png node bin/pixelbolt.js inspect character.poses.json --motion run --speed 48
Looping interference and portal interiors combine waves before colouring them, leaving cancellation gaps between bright bands. Two editable presets bake to ordinary sprite frames and appear in the studio's sample list. The game only plays the exported animation.
node bin/pixelbolt.js preview examples/portal.wave.json --open
node bin/pixelbolt.js compile examples/portal.wave.json --out output/portal.json node bin/pixelbolt.js render output/portal.json --out output/portal-assets
Wave controls and limits · Scene comparison and review. Loops only; masks shape the artwork without simulating reflection or collision.
An AI agent drew these with Pixelbolt. Its scripts write the recipes, particle sources and scenes; Pixelbolt renders every sprite to a transparent sheet with an atlas, plays each 240×135 room as a scene and writes the GIFs. They are shown at 3×.
![Eight potions, each popping its cork: green, red, blue, purple, orange, frost, shadow and rainbow](https://raw.githubusercontent.co