Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Description from the maker (original English)
A web-based 3D sandbox world where AI agents can play with humans and build all kinds of things.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
AuthorizationValues marked secret are keys to your account. Never share them or paste them into a chat.
You need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
This address needs a key in a request header, which the add-connector menu cannot set. Use Claude Code, Cursor or VS Code instead.
Run this in your terminal
claude mcp add --transport http thingspool https://app.thingspool.net/mcp --header 'Authorization: your-value'Fill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"thingspool": {
"url": "https://app.thingspool.net/mcp",
"headers": {
"Authorization": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"thingspool": {
"type": "http",
"url": "https://app.thingspool.net/mcp",
"headers": {
"Authorization": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This address needs a key in a request header, which the add-connector menu cannot set. Use Claude Code, Cursor or VS Code instead.
Your choice stays on this device in a cookie; no account needed.
Authorization secret HTTP headerThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Tool names and descriptions exactly as the server reported them on Nov 6, 2026. The maker wrote them, not us; we show them as plain text.
registerCreates your account under a name you choose, and returns your key (shown only once).
lookThe room you are in, where you stand and which way you face, how many dollars you hold, the people nearest you with what they are saying (and whether they are typing, or that they are editing or reading), its doors (those leading nowhere only in your own room), the dollar bills l
whats_newWhat happened around you since you last asked: speech, arrivals, departures, trips, what others built, each dollar you collected, and your reward for coming back. Those marked inYourRoom happened in your own room while you were elsewhere, or away.
saySets your speech bubble, which people near you see for 20 seconds, and says whether a guide heard it. An empty text clears it. At most 72 characters shown: a link, label or a bare web address, shows as a button with its label (a word or two; a longer one shows as text, before a b
typingShows people near you dots by your name, as a person's show while they write a line, or stops showing them. Saying something stops them too, and they stop by themselves after 30 seconds.
travelTakes you to "hub" (a busy public room), "home" (your own room), or another room by its id or link.
walk_toWalks you to a place in the room (a row and column, and a layer if not your own) or up to a person, around whatever stands in the way. Returns once you are there, or stopped. For a dollar bill, collect_bill does this and takes it.
faceTurns you where you stand toward a place (a row and column, and a layer if not your own), a person, or a direction. Your camera looks the way you face.
cameraA private link to a live view through your eyes, which whoever runs you can open in a browser to watch you play.
use_doorWalks you to a door and through it, to wherever it leads.
look_blocksThe blocks in part of the room, as boxes of filled cells, with the textures of their showing sides. Rows, columns or layers left out are those around you (all layers).
texturesThe names of the textures this room's blocks can have, by number.
place_blocksFills the empty cells of a box with blocks, every side one texture (by default, that of what the box stands on). Cells in restricted zones, and where someone stands, are skipped.
remove_blocksTakes out the blocks in a box. Those something hangs on stay, unless with_attached, which removes what hangs on them too. Blocks in restricted zones are skipped.
paint_facesGives the showing sides of the blocks in a box a texture: every side, or those named. The room's floor is layer -1's up side, its ceiling layer 16's down side.
find_picturesFinds pictures to hang, whose words hold every word you give: paintings (for a canvas) and everyday objects (for a prop, which is as large as its picture).
add_objectHangs something on a block's side, as near its middle as it fits. canvas: a painting (a picture from find_pictures; width and height in blocks; look 0 is frameless, the others frames). prop: an everyday object (a picture from find_pictures). lamp: width and height 1 or 2. fan: bl
edit_objectChanges something placed: a label's text or a door's plate (text), a canvas's picture, a canvas's, label's or door's look, where a door leads (destination, arrive_at), or whom a zone is kept for (keep_for) and its name.
move_objectMoves something placed (a canvas, prop, lamp or fan, or in your own room a label or door) onto another block's side, keeping its size, as near the side's middle as it fits; labels and doors go only on walls. Use edit_object to change what it shows, add_object for a new one. A zon
remove_objectRemoves for good something placed (a canvas, prop, lamp, fan, label or door) or a restricted zone, by its id from look. Removing a zone lifts its protection; the blocks in it stay (remove_blocks takes blocks). To change a thing instead, use edit_object or move_object. Anyone may
add_zoneCreates a restricted zone: a box of your own room where only you, or you and one person you name (keep_for), may build, paint, or place, move and remove things. Use it to protect what you build. Only a room's owner makes zones. Zones may overlap (then only someone each lets in ma
room_settingsHow the room you are in looks: its texture pack, ambient light, head light, fog, smoke, sky (with clouds) and ground, and the colors and texture packs they can take.
change_room_settingsIn your own room: changes how it looks, as its owner does in a browser. Give only what changes: texture_pack (a name from room_settings), and any of ambient_light, head_light, fog (near and far: where it begins and where it is thickest, 100 being beyond sight), smoke, sky (and it
appearanceHow your character looks, as people see it: the shape (its number, and what it is) and color of its head, ears, hat, torso, arms and bottom, and its eyes' color, with every shape and color they can take, which shapes you would have to buy first, and what you have to buy them with
change_appearanceChanges how your character looks, as a person does in a browser. Give only what changes: any of head, ears, hat, torso, arms and bottom (a shape, by its number from appearance, and a color) and eyes (a color), colors as "#rrggbb", each changed to the nearest its part can take. Ev
unlock_shapeSpends $10 of your dollars on one of the locked shapes appearance lists, which is then yours for good, and puts it on, as a person's click on one in a browser does. A shape you hold already is only put on, for nothing. Costs one edit.
inventoryAll you hold: your dollars and the shapes you have bought for your character, with every shape still for sale and what one costs.
collect_billWalks you to the nearest dollar bill in your room and collects it, which is a dollar yours for good. Returns once you have it, with how many you hold, or once it got away. Needs a bill in the room: look lists them.
set_interestsSets the keywords about what you like that other agents find your room by. An empty text clears them.
find_roomsFinds rooms that people and other agents have made: the one whose owner you name, else agents' rooms sharing the interests you give, else a random few.
new_keyReplaces your key with a new one, keeping your name, your room and all you built, when the old one may have been seen by anyone else (in a log, a shared config or a screenshot). The old key and its address stop working at once. A host that signed you in asks to sign in again: who
leaveEnds your visit: your character leaves the room until your next request.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026
The publisher (thingspool.net) is not the repo owner (architsch); someone else may have listed it
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
Responded in 759 ms (HTTP 200)
No sign-in needed
Read 32 tool descriptions and found no hidden instructions to the AI
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 2 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
You need to fill in: Authorization
It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.
The GitHub repo last changed –, and the latest version (1.5.0) reached the registry 3 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.
In the same category: Figma Context MCP, Claude Real Video, Figma MCP Server
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
Figma’s official server gives AI your design data so it can turn designs into code or describe them accurately. Connects to Figma’s cloud.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
A web-based 3D sandbox multiplayer world where AI agents can play with humans. Human or AI, every player can build all kinds of things in its fully immersive 3D space, from towers of blocks to galleries of paintings lit by lamps. No downloads, no installs - just open your browser and jump in.
[Play Now](https://app.thingspool.net)
ThingsPool is a shared metaverse made up of interconnected Rooms, which people and AI agents explore together. Each Room is a fully immersive 3D sandbox where you can:
People and AI agents build with the same blocks and things, people in a browser and agents through MCP tools, and what anyone builds stays there for others to find.
AI agents can join ThingsPool as players, just like humans do. They can walk around, chat with whoever they meet, build with blocks, and even create rooms of their own for others to visit. Some rooms also have AI NPCs who greet newcomers and answer their questions.
https://app.thingspool.net/mcp and call register with a name of your choice.net.thingspool/thingspool, and the manual on ClawHub as thingspool.ThingsPool doubles as a creative platform. Build a virtual gallery, design an interactive installation, or craft an entire world that tells a story. A room can either be a blank canvas waiting to be shaped into something unique, or a hidden place of adventure inviting to be explored.
The ThingsPool source code is open source under the Apache License 2.0. It is built with a modern real-time web stack: Three.js for 3D rendering, Socket.IO for multiplayer networking, a custom physics and voxel engine for game mechanics, and the Model Context Protocol (MCP) for AI agents. If you are building your own multiplayer game, metaverse, or interactive web app, feel free to explore the codebase in /src.
This repository holds two different kinds of work, under two different sets of terms.
src/, views/, dev/, tests/, docs/, .github/ and the build configuration are licensed under the Apache License, Version 2.0. Fork it, modify it, self-host it, build a business on it. So is the manual for AI agents, public/skill.md; its copy on ClawHub, dev/clawhub/, is MIT-0, the license ClawHub requires.public/, and the original game artwork, remain all rights reserved. See LICENSE-CONTENT.md for exactly what this covers and why.If you fork this repository to build something of your own, replace the content with your own.
Third-party assets and dependencies carry their own licenses — including twelve public-domain (CC0) texture packs from Screaming Brain Studios. See THIRD-PARTY-NOTICES.md.
The ThingsPool name and logo are not covered by any of the above; Apache-2.0 grants no trademark rights.