Moddable Games Tools
概览
作者提供的说明(英文原文)
15 tools for chess variant analysis, hex map generation, and board game utilities
PopNx MCP 的三大支柱
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
- 用户评价i暂无评价评价功能将在后续阶段与账户功能一起开放
- 我们的基础检查i1 项中通过 1 项依据公开信息检查;尚未扫描代码
- 使用情况i非常新★ –
它能帮你做什么
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
- 连接方式: 在云端运行
- 传输方式: Streamable HTTP
- 分类: 游戏、体育、美食与学习
安装
选择你使用的 AI 应用,然后复制设置。
安装之前
- 基础检查:1 项中通过 1 项
- 在作者的服务器上运行:你向它提出的内容会经过他们的服务器。
- 注册中心没有列出需要填写的密钥。
你需要
- 在云端运行无需安装任何东西,通过互联网连接
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
适用于网页版、桌面版和手机版 Claude:
- 打开 Settings → Connectors
- 点击 Add custom connector
- 粘贴下面的地址,然后点击 Add
- 如果要求登录,请登录作者的服务
https://tools.moddable.games/mcp在终端中运行这条命令
claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp或者自己复制设置
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"moddable-games-tools": {
"url": "https://tools.moddable.games/mcp"
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
或者自己复制设置
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"moddable-games-tools": {
"type": "http",
"url": "https://tools.moddable.games/mcp"
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
ChatGPT 只能连接互联网上的服务器:
- 打开网页版 ChatGPT → Settings → Connectors (Apps)
- 点击 Create 或 Add(部分套餐需要先在 Advanced 中开启 Developer mode)
- 粘贴下面的地址,起个名字,然后保存
- 如果要求登录,请登录作者的服务
https://tools.moddable.games/mcp菜单名称可能因套餐和版本不同而略有差异。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它能做什么
我们还没有读取这个服务器的工具列表;我们会轮流检查各个端点。
基础检查i
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日
- ✓ 通过
作者与仓库一致
注册名称已通过域名 tools.moddable.games 验证(注册中心会核实域名所有权)
- … 尚未检查
仍在维护
我们还没有从 GitHub 读取这个仓库
- … 尚未检查
有许可证
我们还没有从 GitHub 读取这个仓库
- … 尚未检查
端点有响应
尚未检查;我们会轮流检查各个端点
- … 尚未检查
使用 OAuth 登录
尚未检查;我们会轮流检查各个端点
- … 尚未检查
工具描述中没有隐藏指令
尚未检查;我们会在检查端点时读取工具列表
与“游戏、体育、美食与学习”中的其他服务器比较i
- 星标数多于此分类中其他 1308 个服务器的 0%
- 发布到注册中心的时间比此分类中其他 1308 个服务器的 11% 更新
- 基础检查结果等于或优于此分类中其他 1308 个服务器的 100%
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
常见问题
Moddable Games Tools 安全吗?
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
它需要哪些密钥或代码?
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在我的电脑上运行还是在云端?
它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。
它还在维护吗?
GitHub 仓库最后更新于–,最新版本(1.1.0)于5个月前进入注册中心。
哪些应用可以使用它?
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,所以接受远程 MCP 服务器的应用也可以使用,例如开启开发者模式的 ChatGPT。
有什么可以替代它?
同一分类中有:Pokemon Tcg MCP, Openligadb MCP, Open Library MCP
替代选择
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Openligadb MCP
German football results from OpenLigaDB: available leagues, fixtures by matchday and the current
Open Library MCP
MCP server for Open Library books, authors, works, editions, and subjects.
作者的 README
打开 README
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Moddable.Games
Creating games you already own.
A multi-page marketing site and tools platform for an open-source board game modding workshop. Ten mods. Three original games. Two open-source engines. One Discord.
Stack
HTML + Vanilla JS + Zero dependencies + Zero build step
Modular JS architecture: one loader (js/mg-loader.js) loads 12 shared modules + page-specific scripts. Zero inline scripts or styles.
Routes
| URL | Page |
|---|---|
/ | Home |
/mods/ | Filterable mod library |
/mods/[slug]/ | 10 mod detail pages (incl. Dungeon Chess) |
/games/ | Games hub |
/games/nukes/ | Nukes |
/games/mongo/ | Mongo |
/games/endless-skies/ | Endless Skies |
/engines/ | Engines hub |
/engines/moddable-chess/ | Moddable Chess engine |
/engines/moddable-hexmaps/ | Moddable Hexmaps engine |
/developers/ | Developers / Tools API |
/news/ | News index |
/news/[slug]/ | 13 article pages |
/tools/ | Tools hub (dice, names, scores) |
/tools/ti/ | Twilight Imperium tools |
/tools/talisman/ | Talisman tools |
/tools/nukes/ | Nukes tools |
/submit/ | Mod submission form |
/about/ | About |
/about/roadmap/ | 18-month roadmap |
/team/ | Team |
/community/ | Community / Discord |
Run locally
python3 -m http.server 8000
Open http://localhost:8000/. Clean URLs, no .html extensions.
Deploy to GitHub Pages
- Push to GitHub
- Settings → Pages → Deploy from
mainbranch, root folder - Update the
tag across pages to match your deploy path:
| Scenario | mg-base value |
|---|---|
| Custom domain (root) | _(remove the tag)_ |
username.github.io repo | _(remove the tag)_ |
Project repo (/repo-name/) | /repo-name |
Design system
| Display | Inter Tight 500–700 |
| Body | Inter 400–700 |
| Mono | JetBrains Mono 400–600 |
| Pixel | Press Start 2P (eyebrows only) |
#d11a1a red Total conversion / Nukes
#3a9928 green Rebalance / Mongo / Endless Skies #0c4f8d blue Reskin / TI tools #0a0d2a cosmicDeep Hero backgrounds #f5f4ef canvasLight Warm off-white sections (not pure white) #14161c ink Primary text on light
Rules: No drop shadows. Pill buttons only. One RGB primary per surface. Hex grid SVG overlay on all dark heroes.
JS Architecture
js/
├── mg-loader.js ← entry point, loads all modules ├── mg-core.js ← tokens, el(), url(), MG.data (fetch layer) ├── mg-buttons.js ← btn(), linkBtn() ├── mg-cards.js ← modCard(), pageHero() ├── mg-navbar.js ← navbar() ├── mg-footer.js ← footer() ├── mg-search.js ← global Cmd+K search ├── mg-animations.js ← scroll reveal + TOC spy ├── mg-mods-content.js ← mod page content (rules, components, etc.) ├── mg-mod-page.js ← data-driven mod detail renderer ├── mg-news-article-page.js ← shared news article renderer └── mg-*-page.js ← page-specific scripts (home, tools, etc.)
data/ ├── mods.json ← mod library (10 entries) ├── games.json ← games (3 entries) ├── engines.json ← engine listings (2 entries) ├── mcp-tools.json ← MCP tool registry (50 tools, 7 namespaces) ├── news.json ← news posts (13 entries) └── team.json ← team members (4 entries)
Pages load mg-loader.js (shared modules) + their own page script. Data is fetched via MG.data.get('mods') → Promise, or MG.data.get('mod', 'slug') for single items. Legacy MG.data.load(['mods','news']).then(store => {...}) still works.
Changelog
2026-07-22
- Added Maze Rats (94 procedural tables) to oracle pipeline and oracles page
- Encounter Builder now supports D&D 5e and Pathfinder 1e via system selector
- Discord /encounter command uses autocomplete for future-proof system selection
- Rebuilt rules-index.json (8,426 entries across 41 games, added table-type indexing)
- MCP Worker bumped to v1.7.0
2026-07-20
- Added GA4 analytics tracking to all untracked interactive modules
- API playground: tool select, category expand, tool run events
- Hex embed: layout, size, player, style changes and map generation
- TI Dashboard: game start, strategy picks, pass, Mecatol claims, agenda draw/resolve, game over
- Registered
tool_namecustom dimension in GA4 for per-MCP-tool breakdowns - D&D Encounter Builder, Discord oracle commands, and /test suite (from prior session)
- Closed issues #131, #132, #135
2026-06-10
- Deployed MCP tools server at tools.moddable.games (42 AI-callable tools across 6 namespaces)
- Serves MCP protocol (SSE), REST API, llms.txt, OpenAPI 3.1, .well-known/mcp.json discovery
- New /developers/ section: landing page + /api/ sub-page + /examples/ sub-page
- Purple section accent (#8b5cf6), SVG hero feature, unique OG images
- Homepage "For Developers" band between Featured Mod and Nukes sections
- Nav reordered: Mods, Engines, Games, Tools, Developers, About, News (SVG/cube alternation)
- Added dice_roll and ti4_random_factions as site-native tools
- Puzzle generation uses pre-computed pool (Cloudflare Workers free tier)
- AI Integration sections added to chess.moddable.games and hex.moddable.games
- Favicon and full OG/Twitter meta tags on tools.moddable.games Worker
2026-06-09
- TI4 Objective Tracker: full game-session mode with player scoring, secret objectives, bonus VP tracking
- Supports all expansions (base, Prophecy of Kings, Discordant Stars, Thunder's Edge)
- Setup screen with player count, VP target, expansion toggles, and colour assignment
- Scoreboard with progress bars, tabbed interface (public/secrets/bonus), winner detection
2026-06-05
- Unified hero system across all 17 pages with new shared sectionHero() component
- Two-tier design: full cosmic heroes (tier-1 indexes) and reduced sub-page heroes (tier-2)
- Colour system: RGB accents for consistent-sub-page sections, CMYK for divergent ones
- Added parallax scroll with dramatic text fade-out, hex grid zoom, and gradient darkening
- Added animated 3D feature elements: spinning cubes (Tools, Engines, About) and animated SVGs (Mods, Games, News)
- Reordered nav to alternate cube/SVG features: Mods, Engines, Games, Tools, News, About
- Fixed Endless Skies accent (green→blue to match detail page)
- Fixed mods page hash-change filtering from navbar dropdown
- Fixed tools page auto-scrolling to search on load
- Normalised all hero copy: tier-1 gets 2-line titles with single highlighted keyword + 2-line balanced ledes
- Created GitHub issue #81 for static site build system migration
- New assets: hex-grid-purple.svg, hex-grid-cyan.svg, hex-grid-magenta.svg, hex-grid-amber.svg
2026-06-04
- Rewrote Planet Mongo game page from real rulebook (v0.9.0): 4X hex territory control, 8 factions, hidden orders, central market
- Rewrote Endless Skies game page from real rulebook (v0.2.0): 4X worker placement, 8 factions, ship rooms, wormhole network
- Both pages now honestly marked "In development" with no fabricated content
- Removed fake community mods from both pages (no real mods exist yet)
- Deleted dead per-game JS files and custom CSS (pages use shared data-driven renderer)
- Updated meta tags and OG descriptions for both games
- Synced all mod metadata from moddable-rules: versions, taglines, stats, development status
- Replaced Talisman Worlds logo (new circular emblem from moddable-rules, properly on 410x410 canvas)
- Fixed Talisman Worlds hero title (was still "Talisman: Hexed")
- Replaced fabricated Econopoly content with real rulebook mechanics (resources, VP, choose-your-action)
- Replaced fabricated Hyper Imperium content with real mechanics (3D exploration, promissory trades, mercenary builder)
- Rewrote games-sync.json from actual rulebook front matter (all entries were stale)
- Added RGB cube placeholder logo for all 6 community mods (#61 partial)
- Closed #25 (mod download links complete on website side), #78, #79
2026-06-02
- Synced MCE to v0.7.1 / 70 variants (from v0.6.8 / 64): stats, features, consumer APIs, developer guides
- Moved Dungeon Chess from /games/ to /mods/ — it's a total conversion of chess, not an original game
- Added news article: "Building Games on Chess" (MCE v0.7.1 consumer APIs + DC v1.2.0 renderer migration)
- Rewrote Nukes game page from actual moddable-rules rulebook (removed all hallucinated content)
- Added game logos to games index cards (410x410 normalized PNGs)
- Updated all counts site-wide: 10 mods, 3 games, 13 news articles
- Regenerated OG images for games page and new article
- Added
.game-card__logoCSS for logo thumbnails in game/mod cards - Fixed body text centering in games engines callout section
- Created issues #78 (Mongo sync) and #79 (Endless Skies sync) for future rulebook rewrites
- Bumped to v1.0.60
2026-05-28
- Synced chess engine stats from moddable-chess v0.6.8: variant count 39/54→64, engine version, board types
- Updated all stale chess references across 9 files (engines page, tools page, news cards, data files)
- Added Colony as 4th hexmaps-powered game across engines page, stats, and consumer listings (#71)
- TI4 tools: added Discordant Stars + Thunder's Edge expansions (36 factions, 26 objectives, 20 agendas) (#68)
- Galaxy map generator: replaced player count dropdown with 7 official TI4 layout variants (3p–8p + Hyper Imperium)
- Hexmap embed: added style selector (Artistic/Classic/Kenney/Realistic per game) with consistent URL params
- Hexmap embed: postMessage bridge for "New map" regeneration without iframe reload
- New Dice Lab at
/tools/dice/— dice roller + battle simulators for Risk, TI4, Axis & Allies, X-Wing, Blood Bowl, Memoir '44, Custom (#67) - Merged dice roller from tools index into Dice Lab as first tab
- Removed strike planner widget from Nukes tools (redundant with full hexmaps embed)
- Removed Hex Map Generator card from tools index (belongs under Engines, not Tools)
- Updated "Games supported" count 3→4 on all hexmaps engine bands
- Footer column titles now clickable links to their respective index pages
- Renamed "Mod-specific tools" → "Per-game tools" with consistent spacing and anchors
- Tab selection persists in URL hash (
/tools/dice/#risk) for sharing - Mod detail page TOC scroll-spy fixed (calls initTocSpy after dynamic render)
- Mod buttons wired up with real URLs: rules.moddable.games, BGG, Wikipedia, itch.io (#25 Part 1)
- Removed Nuke Catan mod (invented, no supporting material) — homepage section now links to Nukes game + nuking-catan article
- Related mods auto-derived from category/baseGame (no more hardcoded arrays)
- Fixed mod/game counts: 9 mods, 4 games across all references
2026-05-27
- New tools: Resource Dashboard, Bag Tracker, Role Distributor (all fully configurable with game presets)
- Removed: Map Grid Generator (redundant), Voting Booth (needs server), Combat Odds (rebuilt as Dice Lab #67)
- Fixed invisible buttons on tools page (wrong variants for light backgrounds)
- Tools index: added Hex Map Generator card, updated mod-specific card descriptions
- Hexmaps tools card links to engine page (not external generator)
- Nukes game page: added "Generate Map" hero CTA
- Embed moddable-hexmaps engine in tools pages:
/tools/nukes/,/tools/talisman/,/tools/ti/(#62) - Shared embed module (
js/mg-hexmap-embed.js) + CSS (css/tools-hexmaps.css) - "Powered by Moddable Hexmaps" engine band on all three pages
- Seed sharing via URL params works through iframe
- New
/engines/section: top-level nav item, index page, Moddable Chess + Moddable Hexmaps pages - Reclassified Chess and Hexmaps from "Games" to "Engines" — they're SDKs, not games
- Nav updated:
Mods | Games | Engines | Tools | News | About - Moved
/games/moddable-chess/→/engines/moddable-chess/(old URL r
只显示了开头部分;其余内容请在仓库中阅读