Next AI Draw.io
draw.io diagrams your AI agent draws on a live browser canvas that you can also edit by hand
作者提供的说明(英文原文)
Put 3D models in someone's real room: generate, arrange, and hand back one AR link.
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
通过 3/3 项检查 · 在你的电脑上运行
第一步:你用哪个 AI?
选择你用的应用,步骤会显示在下方。
可连接 Claude,但需要先准备
需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次) · 仅限电脑上的 Claude 应用(Windows 或 Mac),网页和手机不可用
SettingsDeveloperEdit Config
{
"mcpServers": {
"3d-ar-studio": {
"command": "npx",
"args": [
"-y",
"3d-ar-studio-mcp"
],
"env": {
"AR_STUDIO_PAGE_URL": "your-value",
"AR_STUDIO_ASSETS": "your-value",
"AR_STUDIO_MCP_ENDPOINT": "your-value",
"AR_STUDIO_ORIGIN": "your-value"
}
}
}
}只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人
用 3D AR Studio 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Claude 说正在使用 3D AR Studio,或回答中出现 3D AR Studio 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同
ChatGPT 暂时无法连接 3D AR Studio
3D AR Studio 需要安装在你的电脑上,而 ChatGPT 只能连接在网上运行的服务器
A · 使用能连接 3D AR Studio 的应用
B · 设计、图片与音频 类中能连接 ChatGPT 的其他服务器
从同类中使用较多的里挑选,仅限用地址即可连接、无需密钥的
可连接 Claude Code,但需要先准备
需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次)
Mac:按 Command+空格,输入 Terminal · Windows:打开 PowerShell
claude mcp add 3d-ar-studio --env AR_STUDIO_PAGE_URL=your-value --env AR_STUDIO_ASSETS=your-value --env AR_STUDIO_MCP_ENDPOINT=your-value --env AR_STUDIO_ORIGIN=your-value -- npx -y 3d-ar-studio-mcp按 Enter 前,把“your-value”改成你的密钥
只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人
应能看到 3D AR Studio 在列表中并显示已连接
用 3D AR Studio 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Claude Code 说正在使用 3D AR Studio,或回答中出现 3D AR Studio 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同
可连接 Cursor,但需要先准备
需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次)
在 3D AR Studio 的设置中,AR_STUDIO_PAGE_URL, AR_STUDIO_ASSETS, AR_STUDIO_MCP_ENDPOINT, AR_STUDIO_ORIGIN 还是空的,填入你的密钥并保存
只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人
用 3D AR Studio 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Cursor 说正在使用 3D AR Studio,或回答中出现 3D AR Studio 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Cursor 帮助页面核实 · 你的界面可能因版本略有不同
可连接 VS Code,但需要先准备
需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次)
在 3D AR Studio 的设置中,AR_STUDIO_PAGE_URL, AR_STUDIO_ASSETS, AR_STUDIO_MCP_ENDPOINT, AR_STUDIO_ORIGIN 还是空的,填入你的密钥并保存
只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人
用 3D AR Studio 告诉我你能帮我做什么,然后做一件给我看✓ 如果 VS Code 说正在使用 3D AR Studio,或回答中出现 3D AR Studio 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 VS Code 帮助页面核实 · 你的界面可能因版本略有不同
Claude Code
claude mcp add 3d-ar-studio --env AR_STUDIO_PAGE_URL=your-value --env AR_STUDIO_ASSETS=your-value --env AR_STUDIO_MCP_ENDPOINT=your-value --env AR_STUDIO_ORIGIN=your-value -- npx -y 3d-ar-studio-mcpClaude Desktop (claude_desktop_config.json)
{
"mcpServers": {
"3d-ar-studio": {
"command": "npx",
"args": [
"-y",
"3d-ar-studio-mcp"
],
"env": {
"AR_STUDIO_PAGE_URL": "your-value",
"AR_STUDIO_ASSETS": "your-value",
"AR_STUDIO_MCP_ENDPOINT": "your-value",
"AR_STUDIO_ORIGIN": "your-value"
}
}
}
}Cursor (~/.cursor/mcp.json)
{
"mcpServers": {
"3d-ar-studio": {
"command": "npx",
"args": [
"-y",
"3d-ar-studio-mcp"
],
"env": {
"AR_STUDIO_PAGE_URL": "your-value",
"AR_STUDIO_ASSETS": "your-value",
"AR_STUDIO_MCP_ENDPOINT": "your-value",
"AR_STUDIO_ORIGIN": "your-value"
}
}
}
}VS Code (mcp.json)
{
"servers": {
"3d-ar-studio": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"3d-ar-studio-mcp"
],
"env": {
"AR_STUDIO_PAGE_URL": "your-value",
"AR_STUDIO_ASSETS": "your-value",
"AR_STUDIO_MCP_ENDPOINT": "your-value",
"AR_STUDIO_ORIGIN": "your-value"
}
}
}
}AR_STUDIO_PAGE_URL envAR_STUDIO_ASSETS envAR_STUDIO_MCP_ENDPOINT envAR_STUDIO_ORIGIN env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
依据这个服务器的连接方式和各应用自己的文档,检查于 2026年11月10日。
在你的电脑上运行,适用于
ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月11日
注册名称已通过 GitHub 账户 nirholas 验证,该账户拥有此仓库
代码最后更新于昨天
使用 Apache-2.0
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
提问、分享技巧或报告无法使用。按“有帮助”数量排序。
还没有评价
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 3 项适用的基础检查中通过了 3 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于昨天,最新版本(0.3.0)于3个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Next AI Draw.io, Pascal 3D Editor, screenpipe
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
draw.io diagrams your AI agent draws on a live browser canvas that you can also edit by hand
Create, inspect, validate, and save editable 3D building scenes with Pascal's MCP server.
Search your local screen recordings, audio transcripts, and computer activity from screenpipe.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Drop a full augmented-reality studio into any web page.
Place as many 3D models as you like in your real room through the camera, describe a new one and watch it appear, arrange everything by hand, then share the whole scene as a link, a QR code, or a live room someone else can build in with you.
<script type="module" src="https://unpkg.com/3d-ar-studio/dist/ar-studio.min.js"></script>
That is a working AR studio. No build step, no API key, no account. It comes wired to a free library of a few hundred public-domain models and a free, keyless text-to-3D lane; point it at your own catalogue with one option when you are ready.
Every web-AR drop-in places exactly one model and then hands off to a native viewer, which ends the session. This one keeps the whole scene in your page:
XRAnchor per placed model, real-world light estimation, and depth occlusion so models hide behind your furniture.USDZExporter, no server involved) and, because it is exported from the copy already standing in your scene, it arrives at the size you pinched it to and in the pose it was in, stood on the floor rather than hanging at the height it happened to be modelled at. Android without WebXR gets Scene Viewer. Desktop gets a grid preview and a QR hand-off to a phone.The rendering ladder, anchor lifecycle, retargeting pipeline, scene format and shared-room protocol are extracted from the AR surfaces running in production on three.ws, and generalized so they work on your site with your models.
npm i 3d-ar-studio three
three is a peer dependency, so you keep one copy of it and pick the version. The CDN bundle (dist/ar-studio.min.js) has three.js inside it and needs nothing else.
import { createArStudio } from '3d-ar-studio'
const studio = createArStudio('#stage', { branding: { title: 'Acme AR', accent: '#00b894' }, })
studio.on('add', ({ placement }) => console.log('placed', placement.title))
The studio fills its host element absolutely, so give the host a height (any positioned box with a real height works; a with no height gets a sensible 70vh default rather than rendering invisibly).
npx 3d-ar-studio create my-ar-site # a folder you can publish as-is
cd my-ar-site npx 3d-ar-studio dev # look at it locally npx 3d-ar-studio deploy # push it and turn on GitHub Pages
deploy prints every git and gh command before it runs it. It needs git and the GitHub CLI; without them it tells you the three manual steps instead of failing silently.
Templates: static (one HTML file, no build), vite, react.
Both 3d-ar-studio and ar-studio run the CLI. The MCP server is a separate binary in its own package, so npx 3d-ar-studio-mcp resolves cleanly: see MCP server.
The tray is filled from three.ws by default: a few hundred public-domain (CC0) props, free for commercial use, served with open CORS. Swap in your own with the assets option.
A JSON file anywhere. Five common shapes are read without reshaping:
createArStudio(el, { assets: 'https://cdn.acme.com/models.json' })
// Any of these work:
[ { "url": "https://cdn.acme.com/chair.glb", "name": "Aero chair" } ] { "items": [ … ] } { "objects": [ … ] } // three.ws object library { "creations": [ … ] } // three.ws forge gallery { "models": [ … ] }
Per entry, the model URL is read from the first present of src, url, glb, glb_url, glbUrl, file or model; the label from title, label, name or prompt; and the thumbnail from poster, thumb, thumbnail, image or preview_image_url. Anything that is not an https (or site-relative) URL is dropped rather than handed to the loader.
A list you hold in code:
import { staticSource } from '3d-ar-studio/sources'
createArStudio(el, { assets: staticSource({ label: 'Our furniture', items: [{ src: 'https://cdn.acme.com/chair.glb', title: 'Aero chair', poster: '…' }], }), })
Several tabs at once, in the order you want them:
createArStudio(el, { assets: ['recent', myCatalogue, 'objects', 'link'] })
Built-in keys: 'three.ws' (the default set), 'recent', 'objects', 'community', 'link'.
Anything else. A source is an object with a list():
createArStudio(el, {
assets: { id: 'search', label: 'Search', searchable: true, async list() { const rows = await fetch('/api/models').then((r) => r.json()) return rows.map((m) => ({ src: m.glb, title: m.name, poster: m.thumb })) }, }, })
Throwing from list() is fine: the tray renders a designed error state with a Retry button.
Your users can retarget it too, without touching your code: ?assets=https://…/manifest.json on the page URL. Only https URLs are accepted, and every model source is re-validated before it reaches the loader, so a hostile link can add a catalogue but can never smuggle a javascript: or data: model into the scene. Set allowUrlOverride: false to switch that off.
Models are loaded by the browser, so the host serving your .glb files has to allow cross-origin requests (access-control-allow-origin). If a model fails to load, that is almost always why, and the studio says so in the status line rather than failing silently.
| Option | Default | What it does |
|---|---|---|
assets | 'three.ws' | Where models come from: a preset key, a manifest URL, a source object, or an array of them. |
generate | enabled | { enabled, endpoint, kind, tier, timeoutMs, pollMs }. endpoint is any MCP server exposing a compatible generate tool. |
rooms | enabled | { enabled, server }. Point server at your own Colyseus deployment to host shared rooms yourself. |
animations | three.ws idle clip | { enabled, manifestUrl, clip }. The clip retargeted onto humanoid models that ship no animation. |
lighting | 'studio' HDRI | { preset, urls }. preset: null uses procedural lighting only and downloads no HDRI. |
branding | : | { title, accent, backHref, backLabel }. |
shareBaseUrl | this page | Where share links and QR codes point. |
origin | https://three.ws | Origin for the hosted "View in your space" launcher and viewer links. |
persistKey | 'ar-studio:scene:v1' | localStorage key for the saved scene. Change it to run two studios on one origin. |
persist | true | Restore the last scene on load. |
maxPlacements | 20 | Cap on simultaneous models. Keeps low-end phones interactive. |
fullscreen | auto | Render as a fixed full-screen layer. Defaults to true only when mounted on document.body. |
allowUrlOverride | true | Honour ?assets=, ?src=, ?room= and ?forge= on the hosting page's URL. |
onEvent | null | Called with (event, detail) for every notable action. Wire it to your analytics. |
| Parameter | Effect |
|---|---|
?assets= | Swap the catalogue. |
?src= &title= | Load models into the scene. Repeatable. |
#s= | Reopen a full arrangement, transforms included. Written by shareUrl(). |
?room= | Join a shared room. |
?forge= | Start a generation on load. |
await studio.addModel({ src, title }) // place a model
studio.clear() // remove everything; returns what was there studio.getScene() // [{ src, title, x, z, yaw, scale }] await studio.setScene(items) // replace the arrangement studio.shareUrl() // a link that reopens it exactly await studio.generate('a brass desk lamp') // text to 3D, into the room studio.viewInYourSpace(src, title) // open the hosted launch page for one model await studio.startCamera() // needs a user gesture on iOS await studio.enterAR() // best AR path for this device studio.openArSheet() // the "Place in your space" hand-off sheet studio.closeArSheet() await studio.placeInYourSpace() // straight to the native viewer, no sheet await studio.toggleImmersive() // enter or leave WebXR specifically await studio.openRoom() // returns the room code studio.destroy() // releases camera, socket and GPU context
studio.on(name, fn) returns an unsubscribe function. The same events also fire as ar-studio: DOM events on the mounted element.
| Event | Detail |
|---|---|
add | { placement, remote } |
remove | { src, title } |
select | { placement } (null when deselected) |
clear | { items } |
generate | { model } |
generate-error | { error, prompt } |
camera | { active } |
xr | { active } |
native-ar | { src, title, viewer } where viewer is quicklook, sceneviewer or none |
native-ar-error | { error, src } |
ar-sheet | { open } when the hand-off sheet opens or closes |
room | { status, code } |
share | { url } |
<ar-studio
assets="https://cdn.acme.com/models.json" title="Acme AR" accent="#00b894" generate="true" rooms="true"
element.studio is the live instance. Importing 3d-ar-studio/auto (what the CDN bundle does) registers the element for you.