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3D AR Studio

作者:nirholas版本 0.3.0i★ 11i在你的电脑上运行
注册名称io.github.nirholas/3d-ar-studio

安装方法

概览

作者提供的说明(英文原文)

Put 3D models in someone's real room: generate, arrange, and hand back one AR link.

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 设计、图片与音频

安装

选择你使用的 AI 应用,然后复制设置。

通过 3/3 项检查 · 在你的电脑上运行

第一步:你用哪个 AI?

选择你用的应用,步骤会显示在下方。

可连接 Claude,但需要先准备

需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次) · 仅限电脑上的 Claude 应用(Windows 或 Mac),网页和手机不可用

  1. 安装 Node.js

    只需一次,所有需要 Node.js 的服务器都能用

    打开 Node.js 下载页 ↗

  2. 注册并创建 3D AR Studio 的密钥

    打开开发者网站,注册账户并创建 API 密钥,下一步要用。可能收费。

    打开 3D AR Studio 网站 ↗

  3. 打开电脑版 Claude 应用的设置文件

    SettingsDeveloperEdit Config

  4. 粘贴这些设置并保存文件

    {
      "mcpServers": {
        "3d-ar-studio": {
          "command": "npx",
          "args": [
            "-y",
            "3d-ar-studio-mcp"
          ],
          "env": {
            "AR_STUDIO_PAGE_URL": "your-value",
            "AR_STUDIO_ASSETS": "your-value",
            "AR_STUDIO_MCP_ENDPOINT": "your-value",
            "AR_STUDIO_ORIGIN": "your-value"
          }
        }
      }
    }

    只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人

  5. 退出 Claude 再重新打开

  6. 试一试

    用 3D AR Studio 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Claude 说正在使用 3D AR Studio,或回答中出现 3D AR Studio 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同

ChatGPT 暂时无法连接 3D AR Studio

3D AR Studio 需要安装在你的电脑上,而 ChatGPT 只能连接在网上运行的服务器

你可以改用这些方式

A · 使用能连接 3D AR Studio 的应用

  • 需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次) · 仅限电脑上的 Claude 应用(Windows 或 Mac),网页和手机不可用
  • 需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次)
  • 需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次)
  • 需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次)

B · 设计、图片与音频 类中能连接 ChatGPT 的其他服务器

从同类中使用较多的里挑选,仅限用地址即可连接、无需密钥的

可连接 Claude Code,但需要先准备

需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次)

  1. 安装 Node.js

    只需一次,所有需要 Node.js 的服务器都能用

    打开 Node.js 下载页 ↗

  2. 注册并创建 3D AR Studio 的密钥

    打开开发者网站,注册账户并创建 API 密钥,下一步要用。可能收费。

    打开 3D AR Studio 网站 ↗

  3. 打开终端

    Mac:按 Command+空格,输入 Terminal · Windows:打开 PowerShell

  4. 粘贴这条命令并按 Enter

    claude mcp add 3d-ar-studio --env AR_STUDIO_PAGE_URL=your-value --env AR_STUDIO_ASSETS=your-value --env AR_STUDIO_MCP_ENDPOINT=your-value --env AR_STUDIO_ORIGIN=your-value -- npx -y 3d-ar-studio-mcp

    按 Enter 前,把“your-value”改成你的密钥

    只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人

  5. 在 Claude Code 中输入 /mcp

    应能看到 3D AR Studio 在列表中并显示已连接

  6. 试一试

    用 3D AR Studio 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Claude Code 说正在使用 3D AR Studio,或回答中出现 3D AR Studio 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同

可连接 Cursor,但需要先准备

需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次)

  1. 安装 Node.js

    只需一次,所有需要 Node.js 的服务器都能用

    打开 Node.js 下载页 ↗

  2. 注册并创建 3D AR Studio 的密钥

    打开开发者网站,注册账户并创建 API 密钥,下一步要用。可能收费。

    打开 3D AR Studio 网站 ↗

  3. 点击这个按钮打开 Cursor

    在 Cursor 中打开

    Cursor 会请你确认安装,点击 Install

  4. 填写你的密钥

    在 3D AR Studio 的设置中,AR_STUDIO_PAGE_URL, AR_STUDIO_ASSETS, AR_STUDIO_MCP_ENDPOINT, AR_STUDIO_ORIGIN 还是空的,填入你的密钥并保存

    只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人

  5. 在 Cursor 中以 Agent 模式打开 AI 聊天

  6. 试一试

    用 3D AR Studio 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Cursor 说正在使用 3D AR Studio,或回答中出现 3D AR Studio 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Cursor 帮助页面核实 · 你的界面可能因版本略有不同

可连接 VS Code,但需要先准备

需要 3D AR Studio 的密钥(在开发者网站注册,可能收费) · 需要先在电脑上安装 Node.js(只需一次)

  1. 安装 Node.js

    只需一次,所有需要 Node.js 的服务器都能用

    打开 Node.js 下载页 ↗

  2. 注册并创建 3D AR Studio 的密钥

    打开开发者网站,注册账户并创建 API 密钥,下一步要用。可能收费。

    打开 3D AR Studio 网站 ↗

  3. 点击这个按钮打开 VS Code

    在 VS Code 中打开

    VS Code 会请你确认安装,点击 Install

  4. 填写你的密钥

    在 3D AR Studio 的设置中,AR_STUDIO_PAGE_URL, AR_STUDIO_ASSETS, AR_STUDIO_MCP_ENDPOINT, AR_STUDIO_ORIGIN 还是空的,填入你的密钥并保存

    只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人

  5. 在 VS Code 中以 Agent 模式打开 AI 聊天

  6. 试一试

    用 3D AR Studio 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 VS Code 说正在使用 3D AR Studio,或回答中出现 3D AR Studio 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 VS Code 帮助页面核实 · 你的界面可能因版本略有不同

其他支持 MCP 的应用(如 Windsurf、Zed、Gemini CLI)添加方式各不相同,请在应用列表中查看

查看所有支持 MCP 的应用 →

JSON 设置在下方“开发者专用”中

卡住了?问问正在用 3D AR Studio 的人💬 讨论 →
开发者专用:终端命令和 JSON 设置

安装在电脑上

Claude Code

claude mcp add 3d-ar-studio --env AR_STUDIO_PAGE_URL=your-value --env AR_STUDIO_ASSETS=your-value --env AR_STUDIO_MCP_ENDPOINT=your-value --env AR_STUDIO_ORIGIN=your-value -- npx -y 3d-ar-studio-mcp

Claude Desktop (claude_desktop_config.json)

{
  "mcpServers": {
    "3d-ar-studio": {
      "command": "npx",
      "args": [
        "-y",
        "3d-ar-studio-mcp"
      ],
      "env": {
        "AR_STUDIO_PAGE_URL": "your-value",
        "AR_STUDIO_ASSETS": "your-value",
        "AR_STUDIO_MCP_ENDPOINT": "your-value",
        "AR_STUDIO_ORIGIN": "your-value"
      }
    }
  }
}

Cursor (~/.cursor/mcp.json)

{
  "mcpServers": {
    "3d-ar-studio": {
      "command": "npx",
      "args": [
        "-y",
        "3d-ar-studio-mcp"
      ],
      "env": {
        "AR_STUDIO_PAGE_URL": "your-value",
        "AR_STUDIO_ASSETS": "your-value",
        "AR_STUDIO_MCP_ENDPOINT": "your-value",
        "AR_STUDIO_ORIGIN": "your-value"
      }
    }
  }
}

VS Code (mcp.json)

{
  "servers": {
    "3d-ar-studio": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "3d-ar-studio-mcp"
      ],
      "env": {
        "AR_STUDIO_PAGE_URL": "your-value",
        "AR_STUDIO_ASSETS": "your-value",
        "AR_STUDIO_MCP_ENDPOINT": "your-value",
        "AR_STUDIO_ORIGIN": "your-value"
      }
    }
  }
}

需要你填写的值

  • AR_STUDIO_PAGE_URL env
    The page that composed AR scenes link to. Defaults to the hosted demo; set it to your own deployment of the studio.
  • AR_STUDIO_ASSETS env
    Catalogue URL that search_models searches. Defaults to the free CC0 model library.
  • AR_STUDIO_MCP_ENDPOINT env
    MCP endpoint used for text-to-3D generation. Defaults to the free, keyless three.ws 3D Studio connector.
  • AR_STUDIO_ORIGIN env
    Origin serving the hosted 'View in your space' launcher and the 3D viewer. Defaults to https://three.ws.

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

一览

每周下载量i
57/周
许可证i
Apache-2.0
连接方式
在你的电脑上运行
最新版本i
0.3.0
发布到注册中心i
2026年8月21日
代码最后更新i
2026年11月11日
作者
nirholas
软件包
npm: 3d-ar-studio-mcp
注册状态
活跃

哪些应用可以使用它

依据这个服务器的连接方式和各应用自己的文档,检查于 2026年11月10日。

在你的电脑上运行,适用于

ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast

全部应用及其优缺点 →

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月11日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 nirholas 验证,该账户拥有此仓库

  • ✓ 通过

    仍在维护

    代码最后更新于昨天

  • ✓ 通过

    有许可证

    使用 Apache-2.0

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

讨论

提问、分享技巧或报告无法使用。按“有帮助”数量排序。

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此处内容由用户撰写,不代表 PopNx 团队。

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与“设计、图片与音频”中的其他服务器比较i

  • 星标数多于此分类中其他 2924 个服务器的 93%
  • 发布到注册中心的时间比此分类中其他 2924 个服务器的 23% 更新
  • 基础检查结果等于或优于此分类中其他 2924 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

3D AR Studio 安全吗?

它在 3 项适用的基础检查中通过了 3 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于昨天,最新版本(0.3.0)于3个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Next AI Draw.io, Pascal 3D Editor, screenpipe

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Next AI Draw.io

draw.io diagrams your AI agent draws on a live browser canvas that you can also edit by hand

作者:DayuanJiang广泛使用↓ 2.2万/周★ 3.7万4天前更新

在你的电脑上运行

Pascal 3D Editor

Create, inspect, validate, and save editable 3D building scenes with Pascal's MCP server.

作者:pascalorg广泛使用↓ 1037/周★ 2.5万昨天更新

电脑或云端✓ pascal.app

screenpipe

Search your local screen recordings, audio transcripts, and computer activity from screenpipe.

作者:screenpipe广泛使用↓ 6626/周★ 2.2万9天前更新

在你的电脑上运行

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

3D AR Studio

Drop a full augmented-reality studio into any web page.

Place as many 3D models as you like in your real room through the camera, describe a new one and watch it appear, arrange everything by hand, then share the whole scene as a link, a QR code, or a live room someone else can build in with you.

Live demo · npm · MCP server

<script type="module" src="https://unpkg.com/3d-ar-studio/dist/ar-studio.min.js"></script>

That is a working AR studio. No build step, no API key, no account. It comes wired to a free library of a few hundred public-domain models and a free, keyless text-to-3D lane; point it at your own catalogue with one option when you are ready.


Why this exists

Every web-AR drop-in places exactly one model and then hands off to a native viewer, which ends the session. This one keeps the whole scene in your page:

  • Many models, one room. Place, drag, pinch-resize, twist-rotate and duplicate as many models as you want in a single live camera view.
  • Generate without leaving the camera. Type "a brass desk lamp" into the dock. The generation runs behind the live view and the finished model drops into the room.
  • Real WebXR where it exists. An always-armed hit-test reticle, one XRAnchor per placed model, real-world light estimation, and depth occlusion so models hide behind your furniture.
  • Real ARKit and ARCore everywhere else. iPhones have no WebXR, so tapping Place in your space opens Apple's AR Quick Look for real: true plane detection, true scale, true occlusion, the system's own "View in AR" sheet. The model is converted to USDZ on the device (a real conversion via three.js's USDZExporter, no server involved) and, because it is exported from the copy already standing in your scene, it arrives at the size you pinched it to and in the pose it was in, stood on the floor rather than hanging at the height it happened to be modelled at. Android without WebXR gets Scene Viewer. Desktop gets a grid preview and a QR hand-off to a phone.
  • Scenes are links. Models, positions, rotations and scales round-trip through the URL. Compose on a laptop, scan the QR, it reopens exactly on your phone.
  • Build together, live. Open a room, share a six-character code, and every add and move syncs to everyone in it.
  • Characters actually move. Any humanoid GLB with no baked animation gets an idle clip retargeted onto its own skeleton. No rig allow-list, no T-poses.
  • Agents can drive it. A bundled MCP server lets Claude, ChatGPT or your own agent generate a model, compose an arrangement, and hand a person one link that opens it in their room.

The rendering ladder, anchor lifecycle, retargeting pipeline, scene format and shared-room protocol are extracted from the AR surfaces running in production on three.ws, and generalized so they work on your site with your models.


Install

npm i 3d-ar-studio three

three is a peer dependency, so you keep one copy of it and pick the version. The CDN bundle (dist/ar-studio.min.js) has three.js inside it and needs nothing else.

import { createArStudio } from '3d-ar-studio'

const studio = createArStudio('#stage', { branding: { title: 'Acme AR', accent: '#00b894' }, })

studio.on('add', ({ placement }) => console.log('placed', placement.title))

The studio fills its host element absolutely, so give the host a height (any positioned box with a real height works; a with no height gets a sensible 70vh default rather than rendering invisibly).

Scaffold a deployable page
npx 3d-ar-studio create my-ar-site     # a folder you can publish as-is

cd my-ar-site npx 3d-ar-studio dev # look at it locally npx 3d-ar-studio deploy # push it and turn on GitHub Pages

deploy prints every git and gh command before it runs it. It needs git and the GitHub CLI; without them it tells you the three manual steps instead of failing silently.

Templates: static (one HTML file, no build), vite, react.

Both 3d-ar-studio and ar-studio run the CLI. The MCP server is a separate binary in its own package, so npx 3d-ar-studio-mcp resolves cleanly: see MCP server.


Your own models

The tray is filled from three.ws by default: a few hundred public-domain (CC0) props, free for commercial use, served with open CORS. Swap in your own with the assets option.

A JSON file anywhere. Five common shapes are read without reshaping:

createArStudio(el, { assets: 'https://cdn.acme.com/models.json' })
// Any of these work:

[ { "url": "https://cdn.acme.com/chair.glb", "name": "Aero chair" } ] { "items": [ … ] } { "objects": [ … ] } // three.ws object library { "creations": [ … ] } // three.ws forge gallery { "models": [ … ] }

Per entry, the model URL is read from the first present of src, url, glb, glb_url, glbUrl, file or model; the label from title, label, name or prompt; and the thumbnail from poster, thumb, thumbnail, image or preview_image_url. Anything that is not an https (or site-relative) URL is dropped rather than handed to the loader.

A list you hold in code:

import { staticSource } from '3d-ar-studio/sources'

createArStudio(el, { assets: staticSource({ label: 'Our furniture', items: [{ src: 'https://cdn.acme.com/chair.glb', title: 'Aero chair', poster: '…' }], }), })

Several tabs at once, in the order you want them:

createArStudio(el, { assets: ['recent', myCatalogue, 'objects', 'link'] })

Built-in keys: 'three.ws' (the default set), 'recent', 'objects', 'community', 'link'.

Anything else. A source is an object with a list():

createArStudio(el, {

assets: { id: 'search', label: 'Search', searchable: true, async list() { const rows = await fetch('/api/models').then((r) => r.json()) return rows.map((m) => ({ src: m.glb, title: m.name, poster: m.thumb })) }, }, })

Throwing from list() is fine: the tray renders a designed error state with a Retry button.

Your users can retarget it too, without touching your code: ?assets=https://…/manifest.json on the page URL. Only https URLs are accepted, and every model source is re-validated before it reaches the loader, so a hostile link can add a catalogue but can never smuggle a javascript: or data: model into the scene. Set allowUrlOverride: false to switch that off.

CORS

Models are loaded by the browser, so the host serving your .glb files has to allow cross-origin requests (access-control-allow-origin). If a model fails to load, that is almost always why, and the studio says so in the status line rather than failing silently.


Options

OptionDefaultWhat it does
assets'three.ws'Where models come from: a preset key, a manifest URL, a source object, or an array of them.
generateenabled{ enabled, endpoint, kind, tier, timeoutMs, pollMs }. endpoint is any MCP server exposing a compatible generate tool.
roomsenabled{ enabled, server }. Point server at your own Colyseus deployment to host shared rooms yourself.
animationsthree.ws idle clip{ enabled, manifestUrl, clip }. The clip retargeted onto humanoid models that ship no animation.
lighting'studio' HDRI{ preset, urls }. preset: null uses procedural lighting only and downloads no HDRI.
branding:{ title, accent, backHref, backLabel }.
shareBaseUrlthis pageWhere share links and QR codes point.
originhttps://three.wsOrigin for the hosted "View in your space" launcher and viewer links.
persistKey'ar-studio:scene:v1'localStorage key for the saved scene. Change it to run two studios on one origin.
persisttrueRestore the last scene on load.
maxPlacements20Cap on simultaneous models. Keeps low-end phones interactive.
fullscreenautoRender as a fixed full-screen layer. Defaults to true only when mounted on document.body.
allowUrlOverridetrueHonour ?assets=, ?src=, ?room= and ?forge= on the hosting page's URL.
onEventnullCalled with (event, detail) for every notable action. Wire it to your analytics.
URL parameters
ParameterEffect
?assets= Swap the catalogue.
?src= &title= Load models into the scene. Repeatable.
#s= Reopen a full arrangement, transforms included. Written by shareUrl().
?room= Join a shared room.
?forge= Start a generation on load.
Methods
await studio.addModel({ src, title })        // place a model

studio.clear() // remove everything; returns what was there studio.getScene() // [{ src, title, x, z, yaw, scale }] await studio.setScene(items) // replace the arrangement studio.shareUrl() // a link that reopens it exactly await studio.generate('a brass desk lamp') // text to 3D, into the room studio.viewInYourSpace(src, title) // open the hosted launch page for one model await studio.startCamera() // needs a user gesture on iOS await studio.enterAR() // best AR path for this device studio.openArSheet() // the "Place in your space" hand-off sheet studio.closeArSheet() await studio.placeInYourSpace() // straight to the native viewer, no sheet await studio.toggleImmersive() // enter or leave WebXR specifically await studio.openRoom() // returns the room code studio.destroy() // releases camera, socket and GPU context

Events

studio.on(name, fn) returns an unsubscribe function. The same events also fire as ar-studio: DOM events on the mounted element.

EventDetail
add{ placement, remote }
remove{ src, title }
select{ placement } (null when deselected)
clear{ items }
generate{ model }
generate-error{ error, prompt }
camera{ active }
xr{ active }
native-ar{ src, title, viewer } where viewer is quicklook, sceneviewer or none
native-ar-error{ error, src }
ar-sheet{ open } when the hand-off sheet opens or closes
room{ status, code }
share{ url }

Web component

<ar-studio

assets="https://cdn.acme.com/models.json" title="Acme AR" accent="#00b894" generate="true" rooms="true"

element.studio is the live instance. Importing 3d-ar-studio/auto (what the CDN bundle does) registers the element for you.


Keyboard and accessib

只显示了开头部分;其余内容请在仓库中阅读