原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。使用 Google 登录即可撰写评价。原型 · 每 30 分钟更新
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Playgama MCP - Publish & Manage HTML5 Games

作者:Playgama版本 1.1.0i★ 0i在云端运行
注册名称com.playgama/developer-cabinet

安装方法

What it does

Publish HTML5 games in seconds from an AI agent: audience, monetization, analytics.

  • Connects 在云端运行
  • Account or key Sign in to the service when you connect (OAuth)
  • Category 游戏、体育、美食与学习

安装

选择你使用的 AI 应用,然后复制设置。

通过 5/5 项检查 · 你的提问会经过开发者的服务器(developer.playgama.com)

第一步:你用哪个 AI?

选择你用的应用,步骤会显示在下方。

可连接 Claude · 约 2 分钟

不需要密钥,不用安装程序 · 在 claude.ai 或桌面应用设置一次,即可在聊天中使用 · 免费账户可添加 1 个 · Team/Enterprise 方案由所有者(Owner)添加

  1. 打开 Claude 的 Connectors 页面

    CustomizeConnectors

    CustomizeConnectors1+ Add2https://…3Add4
  2. 点击“+ Add” → “Add custom connector”,填写这 2 项

    把这里的内容复制到 Claude 中同名的输入框,然后点击 Continue

    Name · 名称

    正在检查命令 · 通过后才会显示复制按钮

    Remote MCP server URL · 地址

    正在检查命令 · 通过后才会显示复制按钮

    Authentication 保持 Claude 检测到的设置,然后点击 Add

  3. 在聊天中开启

    +ConnectorsPlaygama MCP - Publish & Manage HTML5 Games

  4. 试一试

    用 Playgama MCP - Publish & Manage HTML5 Games 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Claude 说正在使用 Playgama MCP - Publish & Manage HTML5 Games,或回答中出现 Playgama MCP - Publish & Manage HTML5 Games 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同

仅企业版 ChatGPT 可连接

适用于网页版 ChatGPT Business、Enterprise 或 Edu,需由工作区管理员或所有者添加 · 使用 Free、Plus 或 Pro:你的 ChatGPT 方案暂时无法自行连接 MCP

  1. 在网页版 ChatGPT 打开添加 MCP 的页面

    Plugins+Add custom MCP server

    ChatGPTPlugins1+2https://…3Create4
  2. 填写名称和地址

    输入名称,在 Connection 下粘贴地址,勾选风险提示,然后点击 Create as a plugin

    Name · 名称

    正在检查命令 · 通过后才会显示复制按钮

    Connection · 地址

    正在检查命令 · 通过后才会显示复制按钮

  3. 在聊天中选择 Playgama MCP - Publish & Manage HTML5 Games

    开启新聊天,输入前先从插件列表中选择 Playgama MCP - Publish & Manage HTML5 Games

  4. 试一试

    用 Playgama MCP - Publish & Manage HTML5 Games 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 ChatGPT 说正在使用 Playgama MCP - Publish & Manage HTML5 Games,或回答中出现 Playgama MCP - Publish & Manage HTML5 Games 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 OpenAI 帮助页面核实 · 你的界面可能因版本略有不同

可连接 Claude Code · 约 2 分钟

不需要密钥,不用安装程序

  1. 打开终端

    Mac:按 Command+空格,输入 Terminal · Windows:打开 PowerShell

  2. 粘贴这条命令并按 Enter

    正在检查命令 · 通过后才会显示复制按钮

  3. 在 Claude Code 中输入 /mcp

    应能看到 Playgama MCP - Publish & Manage HTML5 Games 在列表中并显示已连接

  4. 试一试

    用 Playgama MCP - Publish & Manage HTML5 Games 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Claude Code 说正在使用 Playgama MCP - Publish & Manage HTML5 Games,或回答中出现 Playgama MCP - Publish & Manage HTML5 Games 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同

可连接 Cursor · 约 2 分钟

不需要密钥,不用安装程序

  1. 点击这个按钮打开 Cursor

    正在检查命令 · 通过后才会显示复制按钮

  2. 在 Cursor 中以 Agent 模式打开 AI 聊天

  3. 试一试

    用 Playgama MCP - Publish & Manage HTML5 Games 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Cursor 说正在使用 Playgama MCP - Publish & Manage HTML5 Games,或回答中出现 Playgama MCP - Publish & Manage HTML5 Games 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Cursor 帮助页面核实 · 你的界面可能因版本略有不同

可连接 VS Code · 约 2 分钟

不需要密钥,不用安装程序

  1. 点击这个按钮打开 VS Code

    正在检查命令 · 通过后才会显示复制按钮

  2. 在 VS Code 中以 Agent 模式打开 AI 聊天

  3. 试一试

    用 Playgama MCP - Publish & Manage HTML5 Games 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 VS Code 说正在使用 Playgama MCP - Publish & Manage HTML5 Games,或回答中出现 Playgama MCP - Publish & Manage HTML5 Games 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 VS Code 帮助页面核实 · 你的界面可能因版本略有不同

其他支持 MCP 的应用(如 Windsurf、Zed、Gemini CLI)添加方式各不相同,请在应用列表中查看

查看所有支持 MCP 的应用 →

通过网页连接的应用使用的地址

地址

正在检查命令 · 通过后才会显示复制按钮

JSON 设置在下方“开发者专用”中

卡住了?问问正在用 Playgama MCP - Publish & Manage HTML5 Games 的人💬 讨论 →
开发者专用:终端命令和 JSON 设置

通过网页连接

Claude Code

正在检查命令 · 通过后才会显示复制按钮

Cursor (~/.cursor/mcp.json)

正在检查命令 · 通过后才会显示复制按钮

VS Code (mcp.json)

正在检查命令 · 通过后才会显示复制按钮

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

一览

每周下载量i
不在 npm/PyPI 上
已验证域名
✓ playgama.com
连接方式
在云端运行
传输方式
streamable-http
最新版本i
1.1.0
发布到注册中心i
2026年9月17日
代码最后更新i
2026年11月5日
作者
Playgama
注册状态
活跃

哪些应用可以使用它

依据这个服务器的连接方式和各应用自己的文档,检查于 2026年11月10日。

通过互联网连接,适用于

ClaudeChatGPTGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatOpen WebUIRaycast

全部应用及其优缺点 →

它能做什么

服务器要求先登录,才会列出它的工具。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月13日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过域名 playgama.com 验证(注册中心会核实域名所有权)

  • ✓ 通过

    仍在维护

    代码最后更新于8天前

  • ✓ 通过

    有许可证

    使用 MIT

  • ✓ 通过

    端点有响应

    在 851 毫秒内响应(HTTP 401)

  • ✓ 通过

    使用 OAuth 登录

    声明支持 OAuth 登录,你的 AI 应用可以带你去登录

  • … 尚未检查

    工具描述中没有隐藏指令

    尚未检查;我们会在检查端点时读取工具列表

讨论

提问、分享技巧或报告无法使用。按“有帮助”数量排序。

还没有帖子,欢迎第一个提问或分享。

此处内容由用户撰写,不代表 PopNx 团队。

使用 Google 登录后发帖

用户评价

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用 Google 登录后写评价

与“游戏、体育、美食与学习”中的其他服务器比较i

  • 星标数多于此分类中其他 1470 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 1470 个服务器的 28% 更新
  • 基础检查结果等于或优于此分类中其他 1470 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Playgama MCP - Publish & Manage HTML5 Games 安全吗?

它在 5 项适用的基础检查中通过了 5 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。

它还在维护吗?

GitHub 仓库最后更新于8天前,最新版本(1.1.0)于2个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,因此也能用于支持远程 MCP 的应用,例如 ChatGPT Business 及以上方案。

有什么可以替代它?

同一分类中有:Honcho, ShipSwift, Pm Claude Skills

同类别的其他选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Honcho

Memory that reasons: continual learning for stateful agents. Better context, fewer tokens.

作者:plastic-labs广泛使用★ 80853个月前更新

在云端运行

ShipSwift

40+ production-ready SwiftUI recipes for building full-stack iOS apps via MCP.

作者:signerlabs广泛使用★ 32709个月前更新

在云端运行

Pm Claude Skills

1310 professional Agent Skills + workflow recipes — searchable & fetchable over MCP.

作者:mohitagw15856广泛使用↓ 2542/周★ 154121天前更新

在你的电脑上运行

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

Playgama Developer Console MCP Server

Publish and manage your HTML5 games on Playgama straight from your AI agent — Codex, Claude Code, Cursor or VS Code. Full guide: Playgama wiki.

The server is hosted by Playgama. There is nothing to install or run and no token to copy — you give your client the endpoint below, sign in to the console in the browser it opens, and allow the connection.

What you get

  • Publish in minutes — ask your agent, get a public playable link back.
  • Get the audience — the game takes its first players from the Playgama network, and Playgama DSP can send more the day it goes live (beta). The agent can start that campaign itself with start_sandbox_traffic; share the game first and the boost is free.
  • Start monetization — rewarded, interstitial and banner ads switch on through Playgama Ad once the game clears the session threshold (access by request).
  • Improve a game from telemetry — the agent can instrument the game, inspect compact preaggregated event, trend and session views, and use the evidence to find progression or performance problems. Playtime, retention and revenue reports remain in the developer dashboard; payouts start at 100 USD.
Endpointhttps://developer.playgama.com/api/mcp
TransportStreamable HTTP
AuthenticationOAuth 2.1 — the client discovers it from the endpoint
Connected agentsSee and revoke them at developer.playgama.com/mcp

You need a Playgama developer account with the sign-up finished. A connected agent reaches the games of your own organization and nothing else. It stays connected while it keeps using the server; revoke it on the same page and it is refused on its next call.

Every game needs the [Playgama Bridge SDK](https://wiki.playgama.com/playgama/bridge-sdk/getting-started) integrated — the sandbox included. If your game does not have it yet, the agent integrates it before the first upload: get_bridge_sdk_docs serves the docs, starting with their required steps, and get_game_checklist serves the numbered Game Requirements every game and its archive must meet. A build in which the SDK was not detected is not published, and the sandbox takes Playgama Bridge 2.2.0 or newer only.

Questions: developer.success@playgama.com

Connect

Every client below opens the browser the first time it connects. Sign in to the console if you are not signed in, check the account and the agent, and allow it.

Codex
codex mcp add 'playgama-developer-console' --url 'https://developer.playgama.com/api/mcp'
Claude Code
claude mcp add --transport 'http' 'playgama-developer-console' 'https://developer.playgama.com/api/mcp'

Then run /mcp in Claude Code and choose the server to sign in.

Cursor

~/.cursor/mcp.json:

{

"mcpServers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }

VS Code

.vscode/mcp.json:

{

"servers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }

Claude Desktop and claude.ai

Settings → Connectors → Add custom connector, with the endpoint https://developer.playgama.com/api/mcp.

A token in a config from before OAuth

If your config still sends an Authorization header with a pgm_mcp_ token, it keeps working for now. Remove the header and connect again as above.

Tools

The authoritative list is what the server answers to tools/list. As of version 1.9.0:

ToolWhat it doesKind
Games
list_applicationsLists your organization's games, newest firstread-only
create_applicationCreates a new game as a draftwrite
get_applicationReads a game's saved form, archives and mediaread-only
update_application_formSaves form fields; fields you leave out keep their valueswrite
get_game_categoriesReads the categories update_application_form takes for category, in priority order, and how to choose one by the core mechanicread-only
get_submission_stateTells whether the game can be submitted to moderation now, and why notread-only
list_moderation_commentsReads the moderation correspondence on a gameread-only
get_launch_stepsReads a game's launch path in order — archive, Bridge SDK, covers, form, sandbox, share, traffic — with the current step and the tools that move each oneread-only
Builds
start_archive_uploadStarts a zip upload and answers a one-hour upload URLwrite
confirm_archive_uploadAdds the uploaded archive to the form and starts unpackingwrite
get_archive_statusReads unpacking progress and the build checkread-only
Covers
start_cover_uploadStarts a cover upload for one slot: square, portrait or landscapewrite
confirm_cover_uploadChecks the image and puts it in its slotwrite
In-app purchases
list_in_app_productsReads the in-app catalog with its checksumread-only
replace_in_app_productsReplaces the whole catalog; products left out are deletedwrite
Leaderboards
list_leaderboardsLists a game's leaderboardsread-only
create_leaderboardAdds a leaderboardwrite
update_leaderboardChanges a leaderboard's name, type or score orderwrite
Testing
get_archive_qa_tool_linkOpens an uploaded build in the Playgama QA Toolread-only
get_local_game_qa_tool_linkOpens a game served from localhost in the QA Toolread-only
Docs
get_bridge_sdk_docsReads the live Playgama Bridge SDK wiki, the whole index or one page; start with the required steps on apiread-only
get_game_checklistReads the live game requirements — every numbered rule a game and its archive must meet — in one callread-only
get_game_guidesReads the live guides — recommendations on layout, controls, sound, saving, monetization and performance — the index or one guideread-only
Game telemetry
get_game_telemetry_guideReads agent-only instructions for instrumenting a game and interpreting telemetryread-only
get_game_telemetry_analyticsReads a compact overview and paginated event inventory for one gameread-only
get_game_telemetry_event_analyticsReads preaggregated fields and bounded value summaries for one event, including performance fieldsread-only
get_game_telemetry_timeseriesReads paginated 30-minute or daily event-volume and sampling-reach trendsread-only
get_game_telemetry_session_factsReads filtered, pseudonymized product-event facts for sequence questionsread-only
Referrals
get_referral_programReads your organization's invitation, eligibility and referral traffic bonusesread-only
apply_referral_codeAccepts a developer-provided invitation before the organization's first sandbox publicationwrite
Sandbox
get_sandbox_stateReads what is live in the sandbox and whether a publish would be acceptedread-only
get_publicationsReads how the latest publication of each destination, the sandbox and the catalog, wentread-only
get_sandbox_shareReads the ready post and share links for the live sandboxread-only
publish_sandboxMakes a build playable by anyone with the link, without moderationwrite
get_sandbox_trafficReads whether traffic can be brought to the sandbox, the package on offer and the runs so farread-only
start_sandbox_trafficStarts a DSP campaign built from the game's covers; use a referral bonusId, or 1–2 public post links for the separate share bonuswrite
Catalog
send_playgama_catalog_updateSends an update of a game already live in the Playgama catalog to all its players, without moderation, on the developer's explicit yeswrite

Every write tool is annotated destructiveHint: true; clients decide how to use that hint when requesting confirmation.

For a launch workflow, agents start with get_launch_steps and read it again after each step. A request only to read data does not authorize game changes, publication or a traffic campaign.

Uploading a build
  1. Read get_game_checklist and check the game and the zip against each requirement by its number; fix what fails before uploading. The agent reads the requirements and the SDK required steps once already, when it starts work on the game.
  2. start_archive_upload answers uploadUrl and headers.
  3. PUT the zip to uploadUrl with exactly those headers, e.g. curl -T game.zip -H "Content-Type: application/zip" " ".
  4. confirm_archive_upload, then poll get_archive_status until state.status is no longer CHECKING. Only a PASSED build can be published; on PROBLEM or NOT_CHECKED pass state.message on to the developer word for word and fix the build — publish_sandbox and a submit to moderation both refuse it (get_bridge_sdk_docs has the SDK integration docs). The sandbox also refuses a build on a Playgama Bridge older than 2.2.0 (BRIDGE_VERSION_OUTDATED) or one whose version the check could not read (BRIDGE_VERSION_UNKNOWN): update the SDK and upload a new archive. If processing is FAILED, upload a corrected zip.
  5. A sandbox publish also needs all three covers and a complete form with an English title. Without them publish_sandbox is refused with COVERS_INCOMPLETE, which names the empty slots in emptySlots, or FORM_INCOMPLETE, which names the fields in details, a title with non-Latin letters among them: upload the covers or fill and fix the fields with update_application_form, then publish again.
  6. publish_sandbox answers PENDING: the build is built, then published, as a rule within minutes. Follow the PLAYGAMA_SANDBOX publication in get_publications, waiting its retryAfterSeconds between reads, until it leaves IN_PROGRESS; once it is PUBLISHED, hand out the url from the publish answer. FAILED means the build did not go live. While a publication is in progress, another publish is refused with 409.

Covers work the same way, one slot per call: a PNG or JPEG of exactly 800×800 (square), 1080×1920 (portrait) or 1920×1080 (landscape). All three are required for a sandbox publish and for a submit to moderation.

Updating a game live in the catalog

A game already live in the Playgama catalog can take an update without moderation; a first publication and every other platform still go through moderation, which the developer submits in the console.

  1. get_submission_state with the build's archiveId and reviewType: AUTO says whether the update would be refused, and why.
  2. The agent tells the developer the game, the build and that every catalog player gets it with no moderator checking it first, and goes on only on their explicit yes to this update.
  3. send_playgama_catalog_update takes the build and a required updateNote — what players will notice — and answers PENDING with a releaseId. Follow the PLAYGAMA publication with that releaseId in get_publications until it leaves IN_PROGRESS: PUBLISHED — the update is live; FAILED — players keep the previous build.
Game telemetry

Before finishing a game, the agent reads get_game_telemetry_guide and adds the relevant product progression events and performance sample. Telemetry is guidance, never an upload or publication gate.

After a release has collected traffic, the agent

只显示了开头部分;其余内容请在仓库中阅读