Pascal 3D Editor
Create, inspect, validate, and save editable 3D building scenes with Pascal's MCP server.
Mockup generator and rendering API: 6,800+ ready-made mockups, or bring your own PSD or photo.
选择你使用的 AI 应用,然后复制设置。
通过 3/3 项检查 · 在你的电脑上运行 · ✓ 命令已检查 2026年11月14日
第一步:你用哪个 AI?
选择你用的应用,步骤会显示在下方。
把这段话复制到 Claude 的对话里。AI 会先检查电脑,告诉你要改哪个文件,并且每次都等你同意。
请在这台电脑上为 Claude 安装 MCP server Sudomock MCP,按顺序:1) 用 node -v 检查是否有 Node.js。没有的话,请让我从 https://nodejs.org/en/download 安装,不要自己安装。2) 只使用这份配置(已通过 PopNx MCP 检查):{ "mcpServers": { "sudomock": { "command": "npx", "args": [ "-y", "@sudomock/mcp" ], "env": { "SUDOMOCK_API_KEY": "your-value" } } } } 3) 告诉我要修改的文件完整路径或要运行的命令,等我同意。4) SUDOMOCK_API_KEY 先保留 "your-value",请我自己把真实值粘贴到文件或应用的输入框里。不要让我在对话里输入密钥。5) 按约定执行,然后确认 Sudomock MCP 的工具真的出现了。这段话不包含你的密钥。如果需要密钥,AI 会请你自己粘贴到文件或应用的输入框里。
已经装好了吗?先检查 · 打开终端,输入这条命令后按 Enter
node -vMac:按 ⌘ + Space,输入 Terminal 后按 Enter
Windows:打开“开始”菜单,输入 Windows PowerShell,然后选“打开”
还没安装: 打开官方下载页,选择 LTS 版本和点选式安装程序:Mac 用 .pkg · Windows 用 .msi。双击后一路下一步即可,不需要 curl 命令
装好后关掉终端再打开,重新运行同一条命令,应显示版本号: node -v
安装一次,所有需要 Node.js 的工具都能用
打开开发者网站,注册账户并创建 API 密钥,下一步要用。价格和免费方案请看开发者网站。
获取密钥的方法见下方开发者的 README
SettingsDeveloperEdit Config
{
"mcpServers": {
"sudomock": {
"command": "npx",
"args": [
"-y",
"@sudomock/mcp"
],
"env": {
"SUDOMOCK_API_KEY": "your-value"
}
}
}
}只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人
用 Sudomock MCP 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Claude 说正在使用 Sudomock MCP,或回答中出现 Sudomock MCP 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同
ChatGPT 暂时无法连接 Sudomock MCP
Sudomock MCP 需要安装在你的电脑上,而 ChatGPT 只能连接在网上运行的服务器
A · 使用能连接 Sudomock MCP 的应用
B · 设计、图片与音频 类中能连接 ChatGPT 的其他服务器
从同类中使用较多的里挑选,仅限用地址即可连接、无需密钥的
可连接 Claude Code,但需要先准备
需要 Sudomock MCP 的密钥(在开发者网站创建) · 需要先在电脑上安装 Node.js(只需一次)
把这段话复制到 Claude Code 的对话里。AI 会先检查电脑,告诉你要改哪个文件,并且每次都等你同意。
请在这台电脑上为 Claude Code 安装 MCP server Sudomock MCP,按顺序:1) 用 node -v 检查是否有 Node.js。没有的话,请让我从 https://nodejs.org/en/download 安装,不要自己安装。2) 只使用这份配置(已通过 PopNx MCP 检查):claude mcp add --scope user sudomock --env SUDOMOCK_API_KEY=your-value -- npx -y @sudomock/mcp 3) 告诉我要修改的文件完整路径或要运行的命令,等我同意。4) SUDOMOCK_API_KEY 先保留 "your-value",请我自己把真实值粘贴到文件或应用的输入框里。不要让我在对话里输入密钥。5) 按约定执行,然后确认 Sudomock MCP 的工具真的出现了。这段话不包含你的密钥。如果需要密钥,AI 会请你自己粘贴到文件或应用的输入框里。
已经装好了吗?先检查 · 打开终端,输入这条命令后按 Enter
node -vMac:按 ⌘ + Space,输入 Terminal 后按 Enter
Windows:打开“开始”菜单,输入 Windows PowerShell,然后选“打开”
还没安装: 打开官方下载页,选择 LTS 版本和点选式安装程序:Mac 用 .pkg · Windows 用 .msi。双击后一路下一步即可,不需要 curl 命令
装好后关掉终端再打开,重新运行同一条命令,应显示版本号: node -v
安装一次,所有需要 Node.js 的工具都能用
打开开发者网站,注册账户并创建 API 密钥,下一步要用。价格和免费方案请看开发者网站。
获取密钥的方法见下方开发者的 README
Mac:按 Command+空格,输入 Terminal · Windows:打开 PowerShell
claude mcp add --scope user sudomock --env SUDOMOCK_API_KEY=your-value -- npx -y @sudomock/mcp按 Enter 前,把“your-value”改成你的密钥
只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人
应能看到 Sudomock MCP 在列表中并显示已连接
用 Sudomock MCP 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Claude Code 说正在使用 Sudomock MCP,或回答中出现 Sudomock MCP 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同
可连接 Cursor,但需要先准备
需要 Sudomock MCP 的密钥(在开发者网站创建) · 需要先在电脑上安装 Node.js(只需一次)
把这段话复制到 Cursor 的对话里。AI 会先检查电脑,告诉你要改哪个文件,并且每次都等你同意。
请在这台电脑上为 Cursor 安装 MCP server Sudomock MCP,按顺序:1) 用 node -v 检查是否有 Node.js。没有的话,请让我从 https://nodejs.org/en/download 安装,不要自己安装。2) 只使用这份配置(已通过 PopNx MCP 检查):{ "mcpServers": { "sudomock": { "command": "npx", "args": [ "-y", "@sudomock/mcp" ], "env": { "SUDOMOCK_API_KEY": "your-value" } } } } 3) 告诉我要修改的文件完整路径或要运行的命令,等我同意。4) SUDOMOCK_API_KEY 先保留 "your-value",请我自己把真实值粘贴到文件或应用的输入框里。不要让我在对话里输入密钥。5) 按约定执行,然后确认 Sudomock MCP 的工具真的出现了。这段话不包含你的密钥。如果需要密钥,AI 会请你自己粘贴到文件或应用的输入框里。
已经装好了吗?先检查 · 打开终端,输入这条命令后按 Enter
node -vMac:按 ⌘ + Space,输入 Terminal 后按 Enter
Windows:打开“开始”菜单,输入 Windows PowerShell,然后选“打开”
还没安装: 打开官方下载页,选择 LTS 版本和点选式安装程序:Mac 用 .pkg · Windows 用 .msi。双击后一路下一步即可,不需要 curl 命令
装好后关掉终端再打开,重新运行同一条命令,应显示版本号: node -v
安装一次,所有需要 Node.js 的工具都能用
打开开发者网站,注册账户并创建 API 密钥,下一步要用。价格和免费方案请看开发者网站。
获取密钥的方法见下方开发者的 README
在 Sudomock MCP 的设置中,SUDOMOCK_API_KEY 还是空的,填入你的密钥并保存
只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人
用 Sudomock MCP 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Cursor 说正在使用 Sudomock MCP,或回答中出现 Sudomock MCP 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Cursor 帮助页面核实 · 你的界面可能因版本略有不同
可连接 VS Code,但需要先准备
需要 Sudomock MCP 的密钥(在开发者网站创建) · 需要先在电脑上安装 Node.js(只需一次)
把这段话复制到 VS Code 的对话里。AI 会先检查电脑,告诉你要改哪个文件,并且每次都等你同意。
请在这台电脑上为 VS Code 安装 MCP server Sudomock MCP,按顺序:1) 用 node -v 检查是否有 Node.js。没有的话,请让我从 https://nodejs.org/en/download 安装,不要自己安装。2) 只使用这份配置(已通过 PopNx MCP 检查):{ "servers": { "sudomock": { "type": "stdio", "command": "npx", "args": [ "-y", "@sudomock/mcp" ], "env": { "SUDOMOCK_API_KEY": "your-value" } } } } 3) 告诉我要修改的文件完整路径或要运行的命令,等我同意。4) SUDOMOCK_API_KEY 先保留 "your-value",请我自己把真实值粘贴到文件或应用的输入框里。不要让我在对话里输入密钥。5) 按约定执行,然后确认 Sudomock MCP 的工具真的出现了。这段话不包含你的密钥。如果需要密钥,AI 会请你自己粘贴到文件或应用的输入框里。
已经装好了吗?先检查 · 打开终端,输入这条命令后按 Enter
node -vMac:按 ⌘ + Space,输入 Terminal 后按 Enter
Windows:打开“开始”菜单,输入 Windows PowerShell,然后选“打开”
还没安装: 打开官方下载页,选择 LTS 版本和点选式安装程序:Mac 用 .pkg · Windows 用 .msi。双击后一路下一步即可,不需要 curl 命令
装好后关掉终端再打开,重新运行同一条命令,应显示版本号: node -v
安装一次,所有需要 Node.js 的工具都能用
打开开发者网站,注册账户并创建 API 密钥,下一步要用。价格和免费方案请看开发者网站。
获取密钥的方法见下方开发者的 README
在 Sudomock MCP 的设置中,SUDOMOCK_API_KEY 还是空的,填入你的密钥并保存
只把密钥粘贴到应用的输入框里,不要粘贴到聊天中或发给任何人
用 Sudomock MCP 告诉我你能帮我做什么,然后做一件给我看✓ 如果 VS Code 说正在使用 Sudomock MCP,或回答中出现 Sudomock MCP 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 VS Code 帮助页面核实 · 你的界面可能因版本略有不同
Claude Code
claude mcp add --scope user sudomock --env SUDOMOCK_API_KEY=your-value -- npx -y @sudomock/mcpClaude Desktop (claude_desktop_config.json)
{
"mcpServers": {
"sudomock": {
"command": "npx",
"args": [
"-y",
"@sudomock/mcp"
],
"env": {
"SUDOMOCK_API_KEY": "your-value"
}
}
}
}Cursor (~/.cursor/mcp.json)
{
"mcpServers": {
"sudomock": {
"command": "npx",
"args": [
"-y",
"@sudomock/mcp"
],
"env": {
"SUDOMOCK_API_KEY": "your-value"
}
}
}
}VS Code (mcp.json)
{
"servers": {
"sudomock": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@sudomock/mcp"
],
"env": {
"SUDOMOCK_API_KEY": "your-value"
}
}
}
}SUDOMOCK_API_KEY 机密 必填 env说明仍为英文原文。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
依据这个服务器的连接方式和各应用自己的文档,检查于 2026年11月10日。
在你的电脑上运行,适用于
ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月15日
注册名称已通过 GitHub 账户 sudomock 验证,该账户拥有此仓库
代码最后更新于昨天
使用 MIT
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
OSV.dev 中没有 @sudomock/mcp@3.12.1 的记录
只检查这个版本的包本身,不包括所有依赖 · 检查于 2026年11月15日
提问、分享技巧或报告无法使用。按“有帮助”数量排序。
还没有评价
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 3 项适用的基础检查中通过了 3 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
你需要填写:SUDOMOCK_API_KEY
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于昨天,最新版本(3.12.1)于昨天进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Pascal 3D Editor, Figma MCP Server, Remocn: Remotion MCP server, Harness, ChatCut
同一分类、其他作者、命令已通过检查。官方的排在前面,再按星标排序。
如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Create, inspect, validate, and save editable 3D building scenes with Pascal's MCP server.
The Figma MCP server brings Figma design context directly into your AI workflow.
Hosted MCP for Remotion videos: search Remocn components, read docs, plan a video, preview it.
Start Claude Code and Codex agents the person can watch, wait for them and read their answers.
AI video editor for agents: cut footage, add captions and motion graphics, export editable edits.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Generate photorealistic product mockups from Claude, Cursor, Windsurf, and VS Code.
Model Context Protocol server for the SudoMock mockup generation API. Upload PSD templates, place artwork onto smart objects, edit supported text layers, and get rendered image URLs -- all through natural language.
This is a local stdio server: your MCP client launches it as a child process via npx and authenticates with your SUDOMOCK_API_KEY.
claude mcp add sudomock \
-e SUDOMOCK_API_KEY=sm_your_key_here \ -- npx -y @sudomock/mcp
Get your API key at sudomock.com/dashboard/api-keys.
JSON config for other clients (Cursor, Windsurf, VS Code)
{
"mcpServers": { "sudomock": { "command": "npx", "args": ["-y", "@sudomock/mcp"], "env": { "SUDOMOCK_API_KEY": "sm_your_key_here" } } } }
Note: A hosted remote (HTTP/OAuth) transport is not available yet. This
package only ships the local stdio server shown above.
| Tool | Description | Credits |
|---|---|---|
list_mockups | List your uploaded mockup templates | 0 |
get_mockup_details | Get smart object UUIDs, dimensions, blend modes; with include_layers, every layer and its UUID, including the layers inside smart objects | 0 |
render_mockup | Render a mockup with artwork and/or editable text; hidden_layers leaves chosen layers out | 1 |
remove_background | Get a transparent-PNG cutout at a public URL that stays available for 7 days | 5 |
check_seams | Check whether a repeating pattern tile joins without a visible seam | 0 |
fix_seams | Repair a pattern tile's seams so it repeats cleanly (always async) | 60 |
list_fonts | List the fonts available for text layers, including your uploads | 0 |
create_upload_url | Get an upload URL for a local file and the file URL it will have | 0 |
create_2d_mockup | Create a photo mockup and detect printable surfaces automatically | 25 |
render_2d_surface | Print artwork across a whole surface (all-over) | 5 |
render_2d_print_area | Print artwork into one saved print area (a drawn zone) | 5 |
render_video | Animate a mockup into a video clip (always async) | cost-based (one per account at no charge, then cost-based) |
upload_psd | Upload a Photoshop PSD/PSB template (sync or async) | 0 |
list_2d_mockups | List saved photo mockup templates; use customizable_only for shopper-ready items | 0 |
get_2d_mockup | Get one photo mockup's saved print areas and its surfaces | 0 |
update_2d_print_areas | Replace a photo mockup's print-area geometry | 0 |
delete_2d_mockup | Delete a photo mockup template | 0 |
get_job | Check the status of an async job by job_id | 0 |
wait_for_job | Poll an async job until it succeeds or fails | 0 |
list_jobs | List async render, video, upload, and photo mockup jobs | 0 |
get_account | Check plan, credits, prepaid balance, and usage | 0 |
update_mockup | Rename a mockup template | 0 |
delete_mockup | Delete a mockup template | 0 |
create_webhook_endpoint | Register a webhook for async job completion, pinned to an event naming | 0 |
list_webhook_endpoints | List your webhook endpoints | 0 |
update_webhook_endpoint | Edit or enable/disable a webhook endpoint | 0 |
delete_webhook_endpoint | Delete a webhook endpoint | 0 |
rotate_webhook_secret | Rotate a webhook signing secret | 0 |
test_webhook_endpoint | Send a signed webhook.test event | 0 |
list_webhook_deliveries | List delivery attempts for an endpoint | 0 |
replay_webhook_delivery | Replay a single failed delivery | 0 |
replay_failed_webhook_deliveries | Replay every failed delivery for an endpoint | 0 |
The product calls its two kinds of template PSD mockups and photo mockups, and the tools answer to those names too. Nothing above was renamed: every name in the table keeps working exactly as it always has, and the spelling beside it is the same tool with the same arguments. Reach for either.
| Name in the table | Also answers to |
|---|---|
list_mockups | list_psd_mockups |
get_mockup_details | get_psd_mockup |
update_mockup | update_psd_mockup |
delete_mockup | delete_psd_mockup |
render_mockup | render_psd_mockup |
create_2d_mockup | create_photo_mockup |
list_2d_mockups | list_photo_mockups |
get_2d_mockup | get_photo_mockup |
update_2d_print_areas | update_photo_mockup_print_areas |
delete_2d_mockup | delete_photo_mockup |
render_2d_surface, render_2d_print_area | render_photo_mockup |
get_2d_mockup | get_2d_mockup_details |
test_webhook_endpoint | send_webhook_test_event |
render_photo_mockup | render_2d_mockup |
render_photo_mockup is the one that is not simply a second name for a single tool. It renders either kind of target from one tool: pass the mockup as mockup_id and name exactly one of surface_uuid (sized by coverage or an explicit width + height) or print_area_uuid (sized by fit or an explicit width + height). Picking the target by picking a tool, with mockup_uuid, is what render_2d_surface and render_2d_print_area still do. render_2d_mockup is render_photo_mockup under a second name, with the mockup passed as mockup_uuid.
render_mockup, upload_psd, create_2d_mockup, and both photo mockup render tools accept is_async: true, and render_video and fix_seams are always async. These return a job_id immediately (HTTP 202) instead of a final result. (create_2d_mockup and the photo mockup render tools are synchronous by default and return the mockup / render directly.) Poll it with get_job, or let wait_for_job block until the job reaches a terminal status and hands back result_url, mockup_uuid, credits_charged, and payg ({credits, unit_price, cost} for pay-as-you-go jobs, otherwise null).
For a photo mockup render, pick the tool that matches the target you read from get_2d_mockup. Every printable product in the photo, and the main wall of a room photo, is a surface with its own surface_uuid: render_2d_surface prints across the whole of one, and takes either a coverage percentage or an explicit width + height. A print area is a bounded zone somebody drew on a product, such as a chest logo: render_2d_print_area takes its print_area_uuid, and either a fit or an explicit width + height. A product can have both, and they are separate targets -- a saved print area does not close off the surface it sits on.
Sizing has one answer per render: send the relative option or the exact box, never both, and send width and height together. position, offset_x, offset_y and rotation place the artwork on either kind of target. Anything you leave out is left out of the request, so the renderer's own default applies rather than a copy of it kept here.
Each entry in a photo mockup's surfaces carries a label, what was detected there, such as pillow or wall, so you can tell surfaces apart before you pick one. update_2d_print_areas takes an optional print_area_id on each area: an area that sends one of the mockup's ids keeps it, and an area without one gets a new id.
tile repeats the artwork as a pattern across the whole target, and tile_spacing leaves a gap between the tiles: a percentage of the tile size, 0 to 100, so the horizontal gap is that percent of the tile width and the vertical gap that percent of the tile height. It is used only when tile is true.
smart_objects entry's asset on render_mockup. size is one tile, fit places the artwork inside each tile, and position sets where the grid starts.render_video takes them as parameters for the smart object it fills, with asset_width and asset_height as the size of one tile.coverage, fit, or width and height) is one tile, and position with offset_x and offset_y sets where the grid starts.A tile needs a size; without one the API answers 422.
Check the tile with check_seams before you render it. It answers at once, at no charge, with status: seamless, faint_seam or visible_seam. seams lists each side that does not join cleanly, left_right (where the right edge meets the left) or top_bottom (where the bottom edge meets the top), with the pixel ranges along it. fixable and unfixable_reason (transparent_edges or too_large) say whether the tile can be repaired, and previous_fix holds your latest fix of the same image, if there is one. Pass crop_aspect, the width divided by the height of one tile in your render, to check the image cropped to that shape the way fit: "crop" crops it.
fix_seams takes the same input and repairs the tile so it repeats without a visible seam. It is always async: read the job with get_job or wait_for_job. The finished job carries result_url, alternative_url (a second repaired version when one is available, otherwise null), result_status (the seam check of the result) and changes (edges or whole_tile); while it runs, stage reads queued, fixing or finishing. A fix that fails with error_code TILE_NOT_FIXABLE carries error_details.reason: not_a_pattern_tile or no_clean_result. Seam fix: 60 credits, refunded automatically if the fix fails; seam check: free.
remove_background returns a transparent-PNG URL valid for 7 days. You can pass that URL straight back as artwork_url during that window. To clean artwork inline during a single render instead, pass remove_background: true to render_mockup or either photo mockup render tool. Either way it costs 5 credits per artwork, refunded automatically if processing fails.
Register an endpoint with create_webhook_endpoint to be notified when async jobs finish. Deliveries are signed with TWO headers: X-SudoMock-Signature (a hex HMAC-SHA256 over ${timestamp}.${rawBody} using the secret returned at creation/rotation) and X-SudoMock-Timestamp (unix seconds). Verify in constant time and reject if |now - timestamp| > 300s.
Render, upload, and video job deliveries use {event, job_id, kind, status, result_url, error, created_at}. The typed photo mockup creation events add version, mockup_id, name, and either print_areas (ready) or reason (rejected). The typed photo mockup render events carry mockup_id, result_url, a public {error_code, message} failure when applicable, and optional export_format / duration_ms. Event types: render.succeeded, render.failed, upload.succeeded, video.succeeded, video.failed, photo_mockup.ready, photo_mockup.rejected, photo_mockup.failed, photo_mockup_render.succeeded, photo_mockup_render.failed, seam_fix.succeeded, seam_fix.failed, webhook.test. Seam fix deliveries carry result_url and alternative_url.
The five photo mockup events also have a legacy spelling: 2d_mockup.ready, 2d_mockup.rejected, 2d_mockup.failed, 2d_render.succeeded, 2d_render.failed (with kind 2d_create / 2d_render in the payload). Which spelling an endpoint receives is its event_naming pin, set at create_webhook_endpoint and returned on every endpoint: current (the names above) or legacy. A create without a pin takes current only when event_types names photo mockup events by their family names alone, and legacy otherwise, including an empty list. Endpoints registered before the pin existed stay on legacy, so a receiver written against the old names keeps working unchanged. Once that