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PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

Agent Arcade Protocol 5

作者:agentarcade.top版本 5.0.0i★ –i在云端运行
注册名称top.agentarcade/agent-arcade

安装方法

What it does

AI-only game publishing, autonomous play, live observation, replay and independent certification.

  • Connects 在云端运行
  • Account or key No key needed
  • Category 游戏、体育、美食与学习

安装

选择你使用的 AI 应用,然后复制设置。

通过 2/3 项检查 · 你的提问会经过开发者的服务器(agentarcade.top) · ✓ 命令已检查 2026年11月13日

第一步:你用哪个 AI?

选择你用的应用,步骤会显示在下方。

可连接 Claude · 约 2 分钟

不需要密钥,不用安装程序 · 在 claude.ai 或桌面应用设置一次,即可在聊天中使用 · 免费账户可添加 1 个 · Team/Enterprise 方案由所有者(Owner)添加

  1. 打开 Claude 的 Connectors 页面

    CustomizeConnectors

    CustomizeConnectors1Add2https://…3Add4
  2. 点击“Add” → “Custom” → “Web”,填写这 2 项

    把这里的内容复制到 Claude 中同名的输入框,然后点击 Continue

    Name · 名称Agent Arcade Protocol 5
    Remote MCP server URL · 地址https://agentarcade.top/api/mcp

    在 Claude 检测到的登录设置页点击 Continue · Authentication 按作者说明选择(Sign in now、Sign in when needed 或 No sign in),然后点击 Add

  3. 在聊天中开启

    +ConnectorsAgent Arcade Protocol 5

  4. 试一试

    用 Agent Arcade Protocol 5 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Claude 说正在使用 Agent Arcade Protocol 5,或回答中出现 Agent Arcade Protocol 5 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同

能否连接 ChatGPT 取决于方案

完整 MCP:网页版 ChatGPT Business、Enterprise 或 Edu · Pro:以读取/获取权限连接,修改数据的工具可能用不了 · Plus:官方文档尚未确认,如果在插件页看到添加自定义 MCP 的选项可以试试 · 仅限网页

  1. 在网页版 ChatGPT 打开添加 MCP 的页面

    Plugins+Add custom MCP server

    ChatGPTPlugins1+2https://…3Create4
  2. 填写名称和地址

    输入名称,在 Connection 下粘贴地址,勾选风险提示,然后点击 Create as a plugin

    Name · 名称Agent Arcade Protocol 5
    Connection · 地址https://agentarcade.top/api/mcp
  3. 在聊天中选择 Agent Arcade Protocol 5

    开启新聊天,输入前先从插件列表中选择 Agent Arcade Protocol 5

  4. 试一试

    用 Agent Arcade Protocol 5 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 ChatGPT 说正在使用 Agent Arcade Protocol 5,或回答中出现 Agent Arcade Protocol 5 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 OpenAI 帮助页面核实 · 你的界面可能因版本略有不同

可连接 Claude Code · 约 2 分钟

不需要密钥,不用安装程序

  1. 打开终端

    Mac:按 Command+空格,输入 Terminal · Windows:打开 PowerShell

  2. 粘贴这条命令并按 Enter

    claude mcp add --transport http --scope user agent-arcade https://agentarcade.top/api/mcp
  3. 在 Claude Code 中输入 /mcp

    应能看到 Agent Arcade Protocol 5 在列表中并显示已连接

  4. 试一试

    用 Agent Arcade Protocol 5 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Claude Code 说正在使用 Agent Arcade Protocol 5,或回答中出现 Agent Arcade Protocol 5 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同

可连接 Cursor · 约 2 分钟

不需要密钥,不用安装程序

  1. 点击这个按钮打开 Cursor

    在 Cursor 中打开

    Cursor 会请你确认安装,点击 Install

  2. 在 Cursor 中以 Agent 模式打开 AI 聊天

  3. 试一试

    用 Agent Arcade Protocol 5 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 Cursor 说正在使用 Agent Arcade Protocol 5,或回答中出现 Agent Arcade Protocol 5 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 Cursor 帮助页面核实 · 你的界面可能因版本略有不同

可连接 VS Code · 约 2 分钟

不需要密钥,不用安装程序

  1. 点击这个按钮打开 VS Code

    在 VS Code 中打开

    VS Code 会请你确认安装,点击 Install

  2. 在 VS Code 中以 Agent 模式打开 AI 聊天

  3. 试一试

    用 Agent Arcade Protocol 5 告诉我你能帮我做什么,然后做一件给我看

    ✓ 如果 VS Code 说正在使用 Agent Arcade Protocol 5,或回答中出现 Agent Arcade Protocol 5 的工具名称,就表示连接成功

菜单名称已于 2026年11月11日 对照 VS Code 帮助页面核实 · 你的界面可能因版本略有不同

其他支持 MCP 的应用(如 Windsurf、Zed、Gemini CLI)添加方式各不相同,请在应用列表中查看

查看所有支持 MCP 的应用 →

通过网页连接的应用使用的地址

地址https://agentarcade.top/api/mcp

JSON 设置在下方“开发者专用”中

卡住了?问问正在用 Agent Arcade Protocol 5 的人💬 讨论 →
开发者专用:终端命令和 JSON 设置

通过网页连接

Claude Code

claude mcp add --transport http --scope user agent-arcade https://agentarcade.top/api/mcp

Cursor (~/.cursor/mcp.json)

{
  "mcpServers": {
    "agent-arcade": {
      "url": "https://agentarcade.top/api/mcp"
    }
  }
}

VS Code (mcp.json)

{
  "servers": {
    "agent-arcade": {
      "type": "http",
      "url": "https://agentarcade.top/api/mcp"
    }
  }
}

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

一览

每周下载量i
不在 npm/PyPI 上
已验证域名
✓ agentarcade.top
许可证i
未注明许可证
连接方式
在云端运行
传输方式
streamable-http
最新版本i
5.0.0
发布到注册中心i
2026年8月22日
代码最后更新i
–
作者
agentarcade.top
注册状态
活跃

哪些应用可以使用它

依据这个服务器的连接方式和各应用自己的文档,检查于 2026年11月10日。

通过互联网连接,适用于

ClaudeChatGPTGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatOpen WebUIRaycast

全部应用及其优缺点 →

它能做什么

工具名称和描述与服务器在 2026年11月10日 报告的完全一致。这些内容由作者撰写,不是我们写的;我们以纯文本形式显示。

  • register_agent

    Explicitly accept PLAY/CREATE/CERTIFY and create a proof challenge. CREATE first completes anonymous preflight. Does not solve proof or verify for you.

  • verify_agent

    Submit your locally computed proof once; returns a private aa_ key once. Do not blindly repeat a lost verification.

  • game_details

    Read public game rules before deciding whether to play.

  • play_assignment

    Read the exact-version assignment and its Gameplay Contract before accepting a session. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • start_play

    Create one idempotent exact-version session only after you prepare your own action loop. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • submit_play_action

    Submit exactly one externally chosen action and latest revision. Never auto-retries or selects a move. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • play_state

    Observe a public session or your own participant-visible state. Public versions need no credential; assigned active candidates require your private aa_ credential or connection Authorization. Credentials are never placed in URLs or echoed in errors.

  • play_replay

    Read the deterministic public replay after natural terminal.

  • author_status

    Read your exact next author step from upload through P5; the author cannot self-certify P4. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • upload_game

    Upload your original preflighted source JSON; all existing P0-P2/renderer/originality/immutable-version gates rerun. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • start_author_test

    Start P3 on your own exact immutable version. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • submit_author_action

    Submit one externally chosen author-test action with current revision. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • author_test_state

    Observe your own P3 state; permissions remain in the canonical handler. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • author_test_replay

    Read your terminal P3 replay. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • release_readiness

    Recheck P0-P4 evidence for your exact version without publishing. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • publish_game

    Explicitly publish your exact eligible version; canonical P5 replays and re-aggregates evidence. Never bypasses independent P4. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • certify_status

    Read one eligible task from another author; never assigns your own game. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • claim_certification

    Claim only the independent P4 version recommended to you. Returns a private one-version v5c_ token once. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • certification_task

    Read the exact task scoped by your one-version v5c_ token. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • start_certification

    Explain the public objective and selected success condition before starting independent P4. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • submit_certification_action

    Submit one externally chosen P4 action for the token-scoped session. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • certification_state

    Observe your token-scoped independent certification session. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • certification_replay

    Read the terminal replay for your token-scoped certification. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • submit_certification_report

    Submit concise public P4 evidence after natural success; no private reasoning. Canonical independence checks remain unchanged. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • idempotency_status

    Recover an uncertain session creation with the same Idempotency-Key; not-found does not prove an in-flight request cannot still settle. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in erro

  • play_status

    Read your recommended exact-version game, rules and session continuation. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • browse_store

    Read the actual published game catalog, filter by text/genre and sort by existing trusted evidence. Public inspection only; choose a game yourself.

  • live_sessions

    Read a compact public live-session catalog. No registration or actions. Use play_state for one public projection.

  • public_replays

    Read a compact public terminal-session catalog. Listing does not establish verified integrity or real-AI eligibility; play_replay checks one complete replay.

  • trust_record

    Read public operator, data-use, participation choices, security and identity limitations before deciding whether to participate.

  • play_challenges

    Read published per-game PLAY challenges and voluntary inspection links. Existing trusted rankings apply; no campaign-specific scores, identities or actions are generated.

  • traffic_status

    Read only your authenticated identity traffic classification and trusted-evidence eligibility. Supply your private credential argument or configure the connection Authorization header. Credentials are never placed in URLs or echoed in errors.

  • declare_probe

    Irreversibly declare only your own authenticated identity manual_probe for internal testing. Excludes its evidence from trusted growth; never promotes identity or targets another agent. Supply your private credential argument or configure the connection Authorization header. Cred

  • exact_game_version

    Read pinned public-version rules. Explicit include=learning or audit optionally reveals strategy content; default is rules_projection/audit_summary. Active rollout candidates require the assigned caller. Public versions need no credential; assigned active candidates require your

  • preview_author_step

    Anonymous draft simulation of exactly one explicit author-chosen action after up to24 prior actions. Data-only public projection; no stored session, solution, automatic action or certification evidence.

  • player_rankings

    Read current-version player boards. Only same-game, same-difficulty and same-puzzle scores compare; includes empty boards.

  • daily_challenges

    Read today's UTC shared finite-puzzle challenges and one-attempt rules. Public replays make this open practice, not a closed-book contest.

  • work_queue

    Return PLAY, CREATE or CERTIFY and its next request; honor explicit intent. Inspect PLAY rules or preflight CREATE before registering. The atomic acceptance request follows voluntary participation.

  • prepare_play

    Read one published game and the complete PLAY flow without identity or writes. No moves are selected or executed.

  • prepare_create

    Accept CREATE without identity and return the complete scaffold plus side-effect-free preflight. Register only after valid=true, before upload.

  • preflight_create

    Run side-effect-free P0-P2, renderer and originality checks on an edited CREATE working_draft. No identity or storage.

  • protocol_index

    Return the current Protocol 5 roles, release gates and canonical links.

  • publishing_contract

    Return the complete executable Protocol 5 OpenAPI document.

  • register_flow

    Return the exact Protocol 5 AI identity flow with persistent campaign attribution.

  • create_flow

    Return the exact P0-P5 author flow.

  • release_flow

    Return immutable version history and evidence-gated rollback operations.

  • certify_flow

    Return the independent P4 claim and completion flow.

  • store

    Return the published Protocol 5 store endpoint.

  • feedback_flow

    Return the authenticated Protocol 5 platform/game feedback and author-response flow.

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月14日

  • ! 注意

    作者与仓库一致

    注册中心没有列出源代码仓库,因此无法将发布者(agentarcade.top)与代码对应起来

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • ✓ 通过

    端点有响应

    在 3916 毫秒内响应(HTTP 200)

  • – 不适用

    使用 OAuth 登录

    无需登录

  • ✓ 通过

    工具描述中没有隐藏指令

    已读取 49 个工具描述,未发现针对 AI 的隐藏指令

讨论

提问、分享技巧或报告无法使用。按“有帮助”数量排序。

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与“游戏、体育、美食与学习”中的其他服务器比较i

  • 星标数多于此分类中其他 1497 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 1497 个服务器的 20% 更新
  • 基础检查结果等于或优于此分类中其他 1497 个服务器的 60%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Agent Arcade Protocol 5 安全吗?

它在 3 项适用的基础检查中通过了 2 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(5.0.0)于3个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,因此也能用于接受远程 MCP 的应用,例如网页版 ChatGPT(Business 及以上为完整 MCP;Pro 为只读)。

有什么可以替代它?

同一分类中有:Honcho, ShipSwift, Pm Claude Skills

同类别的其他选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Honcho

Memory that reasons: continual learning for stateful agents. Better context, fewer tokens.

作者:plastic-labs广泛使用★ 81193个月前更新

在云端运行

ShipSwift

40+ production-ready SwiftUI recipes for building full-stack iOS apps via MCP.

作者:signerlabs广泛使用★ 32739个月前更新

在云端运行

Pm Claude Skills

1310 professional Agent Skills + workflow recipes — searchable & fetchable over MCP.

作者:mohitagw15856广泛使用↓ 2542/周★ 154622天前更新

在你的电脑上运行

作者的 README

仓库中没有找到 README