Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Beschreibung vom Entwickler (englisches Original)
CS2 match data for AI assistants: matches, maps, vetoes, rounds, player stats, teams, rankings.
Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.
Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.
Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.
ESPORTSODDS_API_KEYAls geheim markierte Werte sind Schlüssel zu deinem Konto. Gib sie nie weiter und füge sie nie in einen Chat ein.
Du brauchst
Welche App nutzt du?
Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.
Öffne Claude Desktop → Settings → Developer → Edit Config und füge dies in claude_desktop_config.json ein
{
"mcpServers": {
"esportsodds": {
"command": "uvx",
"args": [
"esportsodds",
"mcp"
],
"env": {
"ESPORTSODDS_API_KEY": "your-value"
}
}
}
}Führe das in deinem Terminal aus
claude mcp add esportsodds --env ESPORTSODDS_API_KEY=your-value -- uvx esportsodds mcpTrag die leeren Werte ein, bevor du ihn startest.
In .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen
{
"mcpServers": {
"esportsodds": {
"command": "uvx",
"args": [
"esportsodds",
"mcp"
],
"env": {
"ESPORTSODDS_API_KEY": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
In .vscode/mcp.json in deinem Projekt einfügen
{
"servers": {
"esportsodds": {
"type": "stdio",
"command": "uvx",
"args": [
"esportsodds",
"mcp"
],
"env": {
"ESPORTSODDS_API_KEY": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
Dieser Server läuft auf deinem Computer, und ChatGPT kann sich nur mit Servern im Internet verbinden. Wähle eine andere App.
Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.
Diese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.
Läuft auf deinem Computer; die Tool-Liste erscheint nach der Installation in deiner KI-App.
Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 6. Nov. 2026
Der Registry-Name wurde mit dem GitHub-Konto esportsodds bestätigt, dem das Repo gehört
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieser Server läuft auf deinem Computer; es gibt keinen Endpunkt im Internet
Läuft auf deinem Computer und nutzt stattdessen lokale Einstellungen
Läuft auf deinem Computer; Tool-Listen können wir nur von Endpunkten im Internet lesen
Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.
Er hat 1 von 1 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.
Das musst du eintragen: ESPORTSODDS_API_KEY
Er läuft auf deinem Computer. Deine KI-App startet ihn bei Bedarf, und die Daten laufen nicht über die Server des Entwicklers (außer der Server ruft selbst einen Onlinedienst auf).
Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (0.4.5) kam vor 4 Tagen in die Registry.
Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Außerdem brauchst du Python (uv) auf deinem Computer.
In derselben Kategorie: Spec Driven Development, Remote Desktop Commander, FOGA node
Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.
So liest du eine Karte:★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
A Finch OG Agent cell as an MCP server: read the world, dry-run and take ERC-8414 tenders by policy.
Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.
The official Python client for the [esportsodds.gg](https://esportsodds.gg/cs2-api) CS2 data API.
Counter-Strike 2 matches and results, team and player stats, tournaments, rankings and a derived market line, returned as plain Python dicts. Standard library only: there is nothing else to install.
Get CS2 match data and stats without scraping HLTV. This package is a client for a paid API; it is not an official HLTV/Valve API.
pip install esportsodds
Python 3.10 or newer. No dependencies.
Try it first, with no account: set ESPORTSODDS_API_KEY to the public sample key eo_sample_public, which reads a fixed sample of past matches. It is shared by everyone and rate-limited per network address. For evaluation; our Terms apply.
No subscription yet? A free sandbox key reads a fixed sample of past matches, so you can build against real responses first. The quickstart below asks for upcoming matches, which are outside the sample, so with either key start with sandbox_tour.py and a tournament id from the guide. Any request outside the sample raises PermissionDeniedError (sandbox_scope), and its message names the events that work.
from esportsodds import Client
client = Client() # reads ESPORTSODDS_API_KEY from the environment
for match in client.matches.list(status="scheduled", sort="scheduled_at", limit=5).data: print(match["scheduled_at"], match["team_a_name"], "vs", match["team_b_name"])
2026-10-08T14:00:00Z Team A vs Team B
2026-10-08T17:30:00Z Team C vs Team D
Every call returns what the API sent, as ordinary dicts and lists. A list call returns a Page (page.data, page.next_cursor, page.has_more, page.meta); a call for one thing returns a dict.
Matches come newest first unless you say otherwise, which is what you want for results. For scheduled matches that order starts with the fixture furthest away, so the quickstart passes sort="scheduled_at" to get the next ones to be played.
There are two plans, billed monthly or yearly and paid up front: Standard is $99 a month for 50,000 requests and Pro is $299 a month for 150,000 requests. A year costs ten months: $990 a year for Standard and $2,990 a year for Pro, two months free. Requests are counted per account, per calendar month (UTC), across every key the account owns. There is no trial. A free sandbox key reads a fixed sample of past matches, up to 2,000 requests in total, with no card; it is not a plan, and current data needs one. Past your plan's requests, calls get a 429 with the code quota_exceeded until the month resets, and this client raises QuotaExceededError without retrying (retrying cannot help). A spent sandbox key gets sandbox_quota_exceeded, raised the same way (it never resets), and a request outside its sample raises PermissionDeniedError (sandbox_scope, not counted).
The bulk export (matches.bulk() and the walkers built on it) has one more limit. On a Standard account that first subscribed on or after 30 October 2026 you may make up to 250 bulk-export requests a month; past that the API answers 429 with bulk_quota_exceeded, which raises QuotaExceededError without retrying and leaves every other call working. Pro has no bulk limit, and a Standard account that first subscribed before that date has none either.
Create a key in your account after you subscribe, then keep it out of your code:
export ESPORTSODDS_API_KEY="eo_live_..."
Authorization: Bearer header, never in a URL. It shows only the last four characters in repr() and never puts the key in an error message or a log line.http:// is accepted for localhost and other loopback addresses (127.0.0.1, ::1) alone, and redirects are never followed, so a key cannot be sent to a different host.| Environment variable | Meaning |
|---|---|
ESPORTSODDS_API_KEY | Your API key, used when api_key is not passed. |
ESPORTSODDS_BASE_URL | The API address, used when base_url is not passed. |
Client(...) argument | Default | Meaning |
|---|---|---|
api_key | None | Your key. When omitted, ESPORTSODDS_API_KEY is read; with neither, ValueError. |
base_url | https://api.esportsodds.gg | The API address. HTTPS only, except localhost and other loopback addresses. |
game | "cs2" | The title to query. CS2 is the only one with data today. |
timeout | 30.0 | Seconds to wait for a reply. The bulk export always waits at least 120. |
max_retries | 3 | Retries per call for the failures listed under Errors. 0 turns retries off. |
transport | None | Your own HTTP stack: any object with send(TransportRequest) -> TransportResponse. |
A Client is safe to share between threads. Use it as a context manager (with Client() as client:) or call client.close() when you are finished: it closes a custom transport that has a close() method (the default one keeps no connections open, so it has nothing to release).
Every endpoint is one method. {game} is the client's game, and {id} accepts the UUID or, for teams, players and tournaments, the slug.
| Call | Endpoint | Returns | What it gives you |
|---|---|---|---|
client.matches.list() | GET /v1/{game}/matches | Page | Fixtures and results, newest first; filter by status, tournament, team, dates and has, order with sort. |
client.matches.bulk() | GET /v1/{game}/matches/bulk | Page | Matches with their maps, stats and more embedded (include=), 25 per request. |
client.matches.get(match) | GET /v1/{game}/matches/{id} | dict | One match; include= embeds teams, tournament, odds or sub-resources. |
client.matches.maps(match) | GET /v1/{game}/matches/{id}/maps | Page | Map-by-map results. |
client.matches.stats(match) | GET /v1/{game}/matches/{id}/stats | Page | Per-player stat lines, whole match and per map. |
client.matches.vetoes(match) | GET /v1/{game}/matches/{id}/vetoes | Page | The map pick and ban sequence. |
client.matches.rounds(match) | GET /v1/{game}/matches/{id}/rounds | Page | Round-by-round team stats: economy, opening duels, clutches, bomb events. |
client.matches.history(match) | GET /v1/{game}/matches/{id}/history | Page | What a match used to say: each change with its value before and after. |
client.matches.depth(match) | GET /v1/{game}/matches/{id}/depth | dict | Per-player weapons, grenades, hit groups, duels and flashes. |
client.matches.lineups(match) | GET /v1/{game}/matches/{id}/lineups | Page | Each team's listed roster before the match. |
client.matches.streams(match) | GET /v1/{game}/matches/{id}/streams | Page | The channels broadcasting a match. |
client.odds.list() | GET /v1/{game}/odds | Page | The derived market line, as history or as the current board. |
client.teams.list() | GET /v1/{game}/teams | Page | Every team, alphabetically; find one by name with q. |
client.teams.get(team) | GET /v1/{game}/teams/{id} | dict | One team. |
client.teams.h2h(team, opponent=...) | GET /v1/{game}/teams/{id}/h2h | dict | The head-to-head record between two teams. |
client.teams.form(team) | GET /v1/{game}/teams/{id}/form | Page | Recent completed results, newest first. |
client.teams.ratings(team) | GET /v1/{game}/teams/{id}/ratings | Page | The team's rating history, one point per match. |
client.teams.maps(team) | GET /v1/{game}/teams/{id}/maps | Page | The team's record on each map. |
client.teams.round_stats(team) | GET /v1/{game}/teams/{id}/round-stats | dict | Round-level playstyle rates: side win rates, pistols, opening duels. |
client.teams.vetoes(team) | GET /v1/{game}/teams/{id}/vetoes | dict | A team's own picks, bans and deciders per map, with a permaban flag. |
client.teams.results(team) | GET /v1/{game}/teams/{id}/results | Page | Recent results with every map's score and both teams' ratings going in. |
client.teams.rivals(team) | GET /v1/{game}/teams/{id}/rivals | Page | The opponents a team meets most, with the head-to-head and rating gap. |
client.teams.roster_history(team) | GET /v1/{game}/teams/{id}/roster-history | Page | The five players fielded in each recent match, with roster changes. |
client.teams.players(team) | GET /v1/{game}/teams/{id}/players | dict | The players in the team's newest match with stats, with their last-12-month figures. |
client.tournaments.list() | GET /v1/{game}/tournaments | Page | Every tournament, newest first; search by name with q. |
client.tournaments.get(tournament) | GET /v1/{game}/tournaments/{id} | dict | One tournament. |
client.tournaments.teams(tournament) | GET /v1/{game}/tournaments/{id}/teams | Page | The participating teams, by seed. |
client.players.list() | GET /v1/{game}/players | Page | Every player, alphabetically by nickname; search by nickname with q. |
client.players.get(player) | GET /v1/{game}/players/{id} | dict | One player. |
client.players.career(player) | GET /v1/{game}/players/{id}/stats | dict | A player's career totals and averages. |
client.players.performance(player) | GET /v1/{game}/players/{id}/performance | dict | Last-12-month figures over recorded maps, each with its percentile among players with a page. |
client.players.maps(player) | GET /v1/{game}/players/{id}/maps | dict | The player's figures on each map they have a recorded map on. |
client.players.matches(player) | GET /v1/{game}/players/{id}/matches | Page | Recent completed matches, newest first, with the player's own line. |
client.players.teams(player) | GET /v1/{game}/players/{id}/teams | dict | The player's team history as stints. |
client.players.weapons(player) | GET /v1/{game}/players/{id}/weapons | dict | Weapon and hit-group totals over the last 12 months. |
client.rankings.list() | GET /v1/{game}/rankings | Page | A team or player leaderboard over a rolling three-month window. |
client.rankings.history() | GET /v1/{game}/rankings/history | Page | The team board at each of the last weekly marks. |
client.rankings.round_stats() | GET /v1/{game}/rankings/round-stats | Page | Round-level figures for the top teams, in board order. |
client.maps.list() | GET /v1/{game}/maps | Page | League-wide figures for each competitive map. |
client.maps.teams(map) | GET /v1/{game}/maps/{id}/teams | Page | How each team fares on, and chooses around, one map. |
client.coverage.list() | GET /v1/{game}/coverage | Page | What data exists and how often it refreshes. |
client.model.metrics() | GET /v1/{game}/model/metrics | Page | Transparency metrics for the model line, per market. The model line is coming soon; the list may be empty. |
client.ws_token() | POST /v1/{game}/ws-token | dict | A 60-second ticket for the WebSocket. Costs no requests. |
client.health() | GET /health | dict | The service status. Needs no key and is never retried. |
Filters are keyword arguments named as in the API reference. A list given for a comma-separated filter (has=["rounds", "depth"], include=["maps", "stats"]) is joined for you; a datetime or
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