Prototyp · Vorschau: alle Server aus der offiziellen Registry, alle 30 Minuten synchronisiert. Bewertungen und Benutzerkonten folgen in einem späteren Schritt.
PopNx MCPMCP-Server für alle, die KI nutzen · in einfachen Worten erklärt

Pixly

von WroudVersion 0.1.0i★ –iLäuft in der Cloud
Name in der Registrygg.pixly/mcp

Installieren

Überblick

Beschreibung vom Entwickler (englisches Original)

Host and manage Minecraft servers, mods, worlds and backups on Pixly.

Die drei Säulen von PopNx MCP

Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.

Was du damit machen kannst

Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.

  • Verbindung: Läuft in der Cloud
  • Transport: Streamable HTTP
  • Kategorie: Sonstiges

Installation

Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.

Bevor du installierst

  • Basischecks: 3 von 3 bestanden
  • Läuft auf dem Server des Entwicklers: Was du fragst, läuft über dessen Server.
  • Kann 44 Dinge (Tools) getBedrockRange, listBills, getMonthSpending, getLoaderVersions …
  • Die Registry nennt keinen Schlüssel zum Eintragen.

Du brauchst

Welche App nutzt du?

Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.

Funktioniert in Claude im Web, auf dem Desktop und auf dem Handy:

  1. Öffne Settings → Connectors
  2. Tippe auf Add custom connector
  3. Füge die Adresse unten ein und tippe auf Add
  4. Wenn eine Anmeldung verlangt wird, melde dich beim Dienst des Entwicklers an
SettingsConnectors1+ Add2https://…3
https://pixly.gg/api/mcp

Führe das in deinem Terminal aus

claude mcp add --transport http pixly https://pixly.gg/api/mcp

In Cursor öffnen

Oder kopier die Einstellungen selbst

In .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen

{
  "mcpServers": {
    "pixly": {
      "url": "https://pixly.gg/api/mcp"
    }
  }
}

Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.

In VS Code öffnen

Oder kopier die Einstellungen selbst

In .vscode/mcp.json in deinem Projekt einfügen

{
  "servers": {
    "pixly": {
      "type": "http",
      "url": "https://pixly.gg/api/mcp"
    }
  }
}

Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.

ChatGPT verbindet sich nur mit Servern im Internet:

  1. Öffne ChatGPT im Web → Settings → Connectors (Apps)
  2. Tippe auf Create oder Add (bei manchen Tarifen musst du zuerst Developer mode unter Advanced einschalten)
  3. Füge die Adresse unten ein, gib ihr einen Namen und speichere
  4. Wenn eine Anmeldung verlangt wird, melde dich beim Dienst des Entwicklers an
SettingsConnectors1+ Create2https://…3
https://pixly.gg/api/mcp

Menünamen können sich je nach Tarif und mit der Zeit leicht unterscheiden.

Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.

Diese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.

Was er kann

Tool-Namen und -Beschreibungen genau so, wie der Server sie am 6. Nov. 2026 gemeldet hat. Geschrieben hat sie der Entwickler, nicht wir; wir zeigen sie als reinen Text.

  • getBedrockRange

    Returns the Java version range Bedrock players can join, for fabric, neoforge and spigot (Paper and its forks); an empty string means unknown. Check it before enabling config.bedrockEnabled.

  • listBills

    Lists past calendar months' bills, newest first, each with its cost per server, split into compute, data sent to players and world storage. status pending means the month is closed but its bill is not final yet. Match each serverId to a name with listServers; a deleted server no

  • getMonthSpending

    Breaks this calendar month's spend so far down by server: cost, compute cost, data sent to players and time awake. Match each serverId to a name with listServers and name servers by that name. For the total and the balance use getBalance.

  • getLoaderVersions

    Lists the Minecraft versions each config.type can run, keyed by type. Use it before createServer or updateServer to choose config.version. VANILLA is omitted because it runs every version; a missing type means its list is unavailable.

  • getPricingCatalog

    Returns estimated monthly prices in US cents, as the site shows them, for every available region and size under three play schedules (casual, regular, evenings), plus always-on host references when available. Name each size by its memoryGb, adding vcpu when two sizes share the sa

  • listServers

    Lists the account's servers with id, name, join address, region, size, settings, state and recent disk, memory and lag figures. runtime.loadCause, when present, says why a server keeps lagging with players on: memory (garbage collection), cpu-starved (one core shared with backgro

  • createServer

    Creates a server, asleep and free until startServer or a joining player wakes it, and returns it with its id and join address. Region sets player latency and cannot change later: ask where players are if unknown; regions and size prices come from getPricingCatalog. Optional conte

  • deleteServer

    Permanently deletes the server with its world, settings, backups and exports, shutting it down if running. Call it only for a server the user named in this request, one server per call; for a request that names none or covers several, such as delete my servers, list them with lis

  • updateServer

    Changes a server's name, size, settings, player lists, content, auto-start or custom domain. Omitted fields are kept, and a sent list replaces the stored one (uploaded files excepted). Not for the resource pack (setResourcePack) or a fresh world (resetServer). The returned server

  • startAssetUpload

    Only for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading one .jar or .zip mod, plugin, datapack or resource pack (up to 512 MiB, storage capped per server and account) and returns uploadId, key, fileName and parts: P

  • abortAssetUploads

    Discards one or more (up to 50) unfinished or inspected uploads. Returns aborted and leftover. Installed files are removed with deleteAsset.

  • completeAssetUploads

    Installs one or more (up to 50) files from startAssetUpload calls; resource packs go through setResourcePack. Files failing a check are returned in rejected with key and error; the rest apply at the next restart.

  • inspectAssetUpload

    Completes a startAssetUpload and reports its kind, size and metadata without installing it. To install, pass it to completeAssetUploads, or setResourcePack with its key for a resource pack; abortAssetUploads discards it.

  • deleteAsset

    Uninstalls a custom mod, plugin or datapack file that was uploaded to the server and deletes the file, taking effect at the next restart. The file can only be recovered from a backup.

  • listBackups

    Lists backups newest first with backupId, startTime, sizeBytes, reason (daily, manual, upload, freeze, reset, config-change) and exportState (idle, exporting, ready). Pass backupId to restoreBackup, cancelBackupRestore, startBackupExport, getBackupDownloadUrl (exportState ready)

  • createBackup

    Takes a manual backup of the server's current world, which can later be restored or exported. Fails while the server is starting, stopping or restoring, before its first boot, or when the account balance is too low. Returns the backup as pending; listBackups shows it completed wh

  • deleteBackup

    Permanently deletes one backup; this cannot be undone. A backup that is queued for restore or being exported cannot be deleted. For the only remaining copy of a world the call is refused with requiresConfirmation; ask the user, then repeat with confirm true.

  • getBackupDownloadUrl

    Returns a signed link, valid for 6 hours, to download a backup exported with startBackupExport. Fails if the export is not ready yet; requires a paid account. Returns url (a .tar.gz for the user) and expiresAt.

  • deleteBackupExport

    Deletes the downloadable archive made by startBackupExport. The backup itself is kept and can be exported again.

  • startBackupExport

    Packages a backup into a downloadable archive. Requires a paid account and balance; refused while another upload, export or restore is pending (at most 3 per account). Poll listBackups until exportState is ready, then call getBackupDownloadUrl; if it returns to idle instead, the

  • cancelBackupRestore

    Cancels a restore from restoreBackup that an online server has not applied yet. Pass the queued backupId. Fails if nothing is queued for it or it is already being applied.

  • restoreBackup

    Replaces the whole world with the chosen backup. No backup of the current world is taken, so everything since that backup is lost unless you run createBackup first. An asleep server restores at once; an online server applies it at the next restartServer or restartToApplySettings,

  • getConsoleLogs

    Returns up to 200 recent console lines, including startup, oldest first. Use it to see why a server failed to start or what happened in game; it cannot run commands. Returns events, nextCursor (newer) and prevCursor (older); platform notices are left out, so a page can hold fewer

  • verifyCustomDomain

    Looks up the public DNS record of the custom domain set with updateServer customDomain and updates its status; use it after the user changes DNS. A record that points at the server verifies the domain and starts routing players to it. A failing record is reported with its reason

  • dismissJoinAttempt

    Clears the notice for a player the whitelist turned away; it does not whitelist, kick or ban. To let them in, add them to whitelist with updateServer. Returns the server.

  • keepServerAwake

    Delays a running server's idle sleep by 5 minutes from now; it keeps being charged meanwhile. Use it while working on a server with no players online; to wake an asleep server use startServer. Fails with 409 if not running. Returns sleepAt.

  • getServerMetrics

    Returns the server's load samples over the last minutes (default 30, up to 360), oldest first, one about every 30 seconds while it runs. Each point has its time, memory use, tick load in permille (divide by 20 for milliseconds per tick; 1000 means the server is lagging) and peak

  • deleteModpack

    Uninstalls the server's uploaded custom modpack and deletes the file, taking effect at the next restart. The world is kept, though the server may then suggest a world reset to clear content the pack left behind.

  • startModpackUpload

    Only for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading a Modrinth .mrpack or a CurseForge modpack .zip (up to 1 GiB). Returns uploadId, key, fileName and parts (url valid one hour): PUT each piece, keep each ETag,

  • abortModpackUpload

    Cancels an unfinished, or checked but not yet installed, modpack upload and discards the file. An installed modpack is not affected; remove it with deleteModpack.

  • completeModpackUpload

    Installs the uploaded file as the server's modpack, replacing loader, version and mods at the next restart; a backup is taken first. Pass uploadId, key and each ETag, and replace to swap out a modpack that is already set. Returns the server.

  • inspectModpackUpload

    Completes a startModpackUpload and returns its version, loader and contents without installing. To install, call completeModpackUpload with the same arguments; abortModpackUpload discards it.

  • resetServer

    Replaces the world with a fresh one, keeping settings, content and address; for an earlier world use restoreBackup instead. A running server disconnects its players and comes back online on the new world. A reset backup of the current world is taken first and earlier backups are

  • setResourcePack

    Sets the resource pack players are offered on join, from Modrinth, an uploaded .zip or a link; from: none removes it. It applies at the next restart (restartToApplySettings). Make it mandatory with resourcePackRequired in updateServer. Returns the server.

  • restartServer

    Reboots a running server's machine; players are disconnected for a minute or two while it boots and fetches its content from Modrinth, CurseForge or their download links. Use it for a pending size change or a stuck server; for changed game settings use restartToApplySettings. A r

  • restartToApplySettings

    Restarts only the Minecraft program on an online server so changed settings apply; players drop for a few seconds while it reloads content from Modrinth, CurseForge or their download links. Use it when the server reports a restart is required; for a size change use restartServer.

  • startServer

    Wakes an asleep server so players can join it from the internet at its address; not for an online server (use restartServer). While booting it fetches its mods, plugins and modpack from Modrinth, CurseForge or their download links, and a backup queued with restoreBackup replaces

  • stopServer

    Shuts a running server down so it sleeps, disconnecting players and ending running charges; world and settings are kept. For a reboot use restartServer. While autoStartEnabled is on, a joining player wakes it (turn off with updateServer). Returns the server.

  • startWorldUpload

    Only for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading a world archive (.zip, .tar.gz, .tgz; up to 4 GiB). Returns jobId, uploadId, key and parts (partNumber, url valid one hour): PUT each piece to its url, keep ea

  • abortWorldUpload

    Cancels an unfinished world upload and discards the parts uploaded so far. The server's current world is not affected. Only before completeWorldUpload.

  • completeWorldUpload

    Call after every piece is uploaded, with jobId, uploadId, key and each ETag. The current world is not changed: the archive is imported in the background (minutes) into a new backup with reason upload in listBackups. To play it, run restoreBackup with that backupId. Fails over 4 G

  • refreshWorldUploadParts

    Returns new one-hour links for pieces of a startWorldUpload whose links expired. Pass jobId, uploadId, key and the pieces still to upload.

  • getServerUsage

    Returns the time the server spent with at least one player online in its latest unbroken run on its current size (its last 7 days with players, or more days back until they hold 8 hours), histograms of CPU, tick load, GC pause share, memory peak, the JVM's live set and memory out

  • getBalance

    Shows the signed-in user's balance, this month's spend so far and projected total, and what awake servers cost per hour. Call it when the user asks about their balance or spending, or wants to add funds. It cannot add funds or take payments; funds are added in the Pixly dashboard

Basischecksi

Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 7. Nov. 2026

  • ✓ Bestanden

    Entwickler passt zum Repo

    Der Registry-Name wurde über die Domain pixly.gg bestätigt (die Registry prüft, wem die Domain gehört)

  • … Noch nicht geprüft

    Wird noch gepflegt

    Dieses Repo haben wir noch nicht von GitHub gelesen

  • … Noch nicht geprüft

    Hat eine Lizenz

    Dieses Repo haben wir noch nicht von GitHub gelesen

  • ✓ Bestanden

    Endpunkt antwortet

    Antwort in 944 ms (HTTP 200)

  • – Nicht zutreffend

    Anmeldung mit OAuth

    Keine Anmeldung nötig

  • ✓ Bestanden

    Keine versteckten Anweisungen in Tool-Beschreibungen

    Wir haben 44 Tool-Beschreibungen gelesen und keine versteckten Anweisungen an die KI gefunden

Im Vergleich mit anderen in Sonstigesi

  • Mehr Sterne als 0 % der anderen 32688 Server in dieser Kategorie
  • Neuer in der Registry veröffentlicht als 82 % der anderen 32688 Server in dieser Kategorie
  • Basischecks gleich gut wie oder besser als bei 100 % der anderen 32688 Server in dieser Kategorie

Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.

Häufige Fragen

Ist Pixly sicher?

Er hat 3 von 3 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.

Welche Schlüssel oder Codes braucht er?

Die Registry nennt keinen erforderlichen Schlüssel, manche Server bitten dich aber bei der ersten Nutzung, dich anzumelden.

Läuft er auf meinem Computer oder in der Cloud?

Er läuft in der Cloud des Entwicklers. Du verbindest dich übers Internet, ohne etwas zu installieren, aber was du sendest, läuft über die Server des Entwicklers.

Wird er noch gepflegt?

Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (0.1.0) kam vor 8 Tagen in die Registry.

Welche Apps können ihn nutzen?

Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Er verbindet sich per URL, also funktionieren auch Apps, die Remote-MCP-Server akzeptieren, zum Beispiel ChatGPT im Entwicklermodus.

Was kann ich stattdessen nutzen?

In derselben Kategorie: Spec Driven Development, Remote Desktop Commander, 御府和田玉 在售作品查询

Alternativen

Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.

So liest du eine Karte:★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti

Spec Driven Development

von formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

Läuft auf deinem Computer★ 440MITAktualisiert vor 14 Monaten
Installieren

Remote Desktop Commander

von desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

Läuft in der Cloud★ 211Aktualisiert vorgestern
Installieren

README vom Entwickler

README öffnen

Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.

Pixly: Minecraft server hosting plugin for Claude, ChatGPT and Codex

The Pixly plugin lets Claude, ChatGPT and Codex create and manage Minecraft servers on Pixly through the Pixly MCP server at https://pixly.gg/api/mcp. Ask in plain language and the assistant runs the action on your own Pixly account.

What you can ask

  • "Which of my Pixly Minecraft servers are running right now?"
  • "Create a Paper survival server called Weekend SMP for players in Germany."
  • "Show me the latest console output from Creative Build."
  • "Back up Creative Build before I change its mods."

The tools cover creating, starting, stopping and restarting servers; settings, mods, plugins and modpacks; console logs; backups, restores and world uploads; custom domain checks; Pixly prices compared with other hosts; and your balance and monthly spending. A server sleeps when nobody is playing, and a player joining starts it again.

Install

Claude Code

/plugin install pixly --marketplace Wroud/pixly-plugins

Codex

codex plugin marketplace add wroud/pixly-plugins

Then enable pixly@pixly in the plugin list.

claude.ai or another MCP client with OAuth support: add https://pixly.gg/api/mcp as a remote MCP server (streamable HTTP).

Sign-in and permissions

The first time a tool needs your account, you sign in to Pixly in the browser and approve access. Every action then runs as you, on your servers only. Before deleting, resetting or restoring, the assistant asks you to name the exact server or backup. The tools cannot add funds or change plans; for those, the assistant links you to your Pixly dashboard.

Development

npm test                  # offline checks: manifests, listing limits, skill, review cases, secret scan

npm run test:live # checks the live MCP server's tools through the MCP Inspector CLI npm run inspect # MCP Inspector web UI connected to the plugin's MCP server npm run inspect:cli -- --method tools/list npm run package # dist/pixly.zip for the OpenAI plugin portal claude plugin validate --strict ./plugins/pixly

To try local changes, add the checkout as a marketplace with claude plugin marketplace add ./ or codex plugin marketplace add ./.

Support

Contact · Privacy policy · Terms

PopNx fragen