Galapagos Trip Planner
Galapagos trip cost, island-hopping plans, ferry times, weather, wildlife and park fees.
Beschreibung vom Entwickler (englisches Original)
Read, audit and edit Warcraft III maps byte-faithfully
Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.
Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.
Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.
Du brauchst
Welche App nutzt du?
Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.
Die .mcpb-Datei des Entwicklers herunterladen
Der Link führt zur Datei des Entwicklers selbst; wir hosten sie nicht und verpacken sie nicht neu. Öffne die Datei, dann installiert Claude Desktop sie.
Führe das in deinem Terminal aus
claude mcp add wc3 -- npx -y wc3-mcpIn .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen
{
"mcpServers": {
"wc3": {
"command": "npx",
"args": [
"-y",
"wc3-mcp"
]
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
In .vscode/mcp.json in deinem Projekt einfügen
{
"servers": {
"wc3": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"wc3-mcp"
]
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
Dieser Server läuft auf deinem Computer, und ChatGPT kann sich nur mit Servern im Internet verbinden. Wähle eine andere App.
Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.
Diese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.
Läuft auf deinem Computer; die Tool-Liste erscheint nach der Installation in deiner KI-App.
Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 8. Nov. 2026
Der Registry-Name wurde mit dem GitHub-Konto GodMephisto bestätigt, dem das Repo gehört
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieser Server läuft auf deinem Computer; es gibt keinen Endpunkt im Internet
Läuft auf deinem Computer und nutzt stattdessen lokale Einstellungen
Läuft auf deinem Computer; Tool-Listen können wir nur von Endpunkten im Internet lesen
Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.
Er hat 1 von 1 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.
Die Registry nennt keinen erforderlichen Schlüssel, manche Server bitten dich aber bei der ersten Nutzung, dich anzumelden.
Er läuft auf deinem Computer. Deine KI-App startet ihn bei Bedarf, und die Daten laufen nicht über die Server des Entwicklers (außer der Server ruft selbst einen Onlinedienst auf).
Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (0.5.19) kam vor 17 Tagen in die Registry.
Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Außerdem brauchst du MCPB, Node.js auf deinem Computer.
In derselben Kategorie: Galapagos Trip Planner, Simvito eSIM, Temporal MCP Server
Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.
So liest du eine Karte:↓ Downloads pro Wochei★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti
Galapagos trip cost, island-hopping plans, ferry times, weather, wildlife and park fees.
Compare travel eSIM plans and each local network (4G/5G), check phone support, get payment links.
Time, timezone and duration tools — IANA zones, conversion, DST-correct date arithmetic.
Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.
Made by GodMephisto
An MCP server that lets AI assistants such as Claude read, audit and edit Warcraft III .w3x and .w3m maps byte-faithfully (files you do not touch keep their bytes).
It is the MCP server of wc3ctl, which also has a command line tool and a desktop editor. Install wc3ctl if you want those as well. It carries the same server as wc3ctl mcp serve.
Open PowerShell and run
irm https://raw.githubusercontent.com/GodMephisto/wc3-mcp/main/install.ps1 | iex
That downloads the latest release, checks its SHA-256, unpacks it into %LOCALAPPDATA%\Programs\wc3-mcp, adds that folder to your PATH and sets up every supported AI app it finds. No admin rights. Run the same line again to update. Restart your AI app afterwards.
Prefer to do it by hand? Download the zip from the Releases page, unzip it into any folder you like, then from that folder run
.\wc3-mcp.exe install --all
The setup records wherever the exe actually is, so any folder works. It also adds that folder to your user PATH once, so from then on plain wc3-mcp works in any new terminal. Pass --no-path to skip that, and use .\wc3-mcp.exe from its folder instead.
Using Claude Desktop only? Download wc3-mcp- -win-x64.mcpb from the Releases page and double-click it. Claude Desktop installs it as an extension. Its one setting, the Warcraft III folder, can stay empty to have the install detected. The server is also listed in the MCP Registry as io.github.GodMephisto/wc3-mcp, for apps that install from there.
Out of the box the server answers docs_search from the bundled Warcraft III references, the Big UI-Frame Tutorial and the Editor Ability Insight doc, lexical and offline, and serves each whole as an MCP resource.
For the full corpus and semantic search, install the local index. From your AI app, call the rag_install tool, or from a shell
wc3ctl rag install
It fetches two files, once, and verifies each against a pinned digest. The embedding model BAAI/bge-small-en-v1.5, about 130 MB, and the corpus, about 61 MB from this repo's dataset-v1 release. It then builds a local vector index and a graph. No database, no service, no key, and it is set low on CPU by default. After that docs_search is semantic and the graph tools graph_neighbors, graph_hubs and graph_path are live. wc3ctl rag status reports what is installed.
These need wc3-mcp on your PATH, which the one-line install and the first wc3-mcp.exe install both arrange. Until then, run them as .\wc3-mcp.exe ... from the folder the exe is in.
wc3-mcp install --all set up every supported app found on this PC
wc3-mcp install cursor vscode set up only the apps named wc3-mcp uninstall --all remove it again wc3-mcp config print the settings to paste by hand wc3-mcp clients list supported apps and whether each is set up wc3-mcp doctor check the install, the game folder and the apps
| App | Name to use | Where it is written |
|---|---|---|
| Claude Code | claude-code | through claude mcp add --scope user |
| Claude Desktop | claude-desktop | %APPDATA%\Claude\claude_desktop_config.json (Store build too) |
| Cursor | cursor | %USERPROFILE%\.cursor\mcp.json |
| VS Code (GitHub Copilot) | vscode | %APPDATA%\Code\User\mcp.json |
| Windsurf | windsurf | %USERPROFILE%\.codeium\windsurf\mcp_config.json or %APPDATA%\devin\mcp_config.json |
| Gemini CLI | gemini | %USERPROFILE%\.gemini\settings.json |
| Codex CLI | codex | %CODEX_HOME% or %USERPROFILE%\.codex\config.toml |
| Cline | cline | cline_mcp_settings.json in VS Code's storage for Cline |
| LM Studio | lmstudio | %USERPROFILE%\.lmstudio\mcp.json |
| Zed | zed | %APPDATA%\Zed\settings.json |
Setup only changes the one wc3 entry. Every other server and setting in the file stays as it was, and the file is copied to NAME.wc3-mcp.bak first. A file with comments in it (common in Zed and VS Code) is never rewritten, because that would delete the comments. The settings to paste are printed instead.
It is a standard stdio MCP server. Point your app at wc3-mcp.exe with no arguments. wc3-mcp config cursor prints a ready-made JSON entry with the real path filled in, which most apps accept as is.
The Warcraft III folder is found automatically from the Windows registry, then C:\Warcraft III, C:\Program Files (x86)\Warcraft III and C:\Program Files\Warcraft III. When yours is somewhere else, either
wc3-mcp install --all --game-dir "D:\Games\Warcraft III", which sets WC3_GAME_DIR in each app's entry, orgame_dir to a single tool call.A game_dir argument wins over WC3_GAME_DIR, which wins over the automatic search. wc3-mcp doctor shows which folder it is using.
In PowerShell, with the .NET 8 SDK installed,
git clone https://github.com/GodMephisto/wc3-mcp
cd wc3-mcp dotnet test --filter "Category!=Corpus&Category!=GameData&Category!=Doctor" dotnet publish src/Wc3.Mcp/Wc3.Mcp.csproj -c Release --self-contained -r win-x64 -o dist-mcp .\dist-mcp\wc3-mcp.exe install --all
The apps then start the exe inside your clone's dist-mcp folder, and that folder is what goes on your PATH, so keep the clone where it is or rerun the last line after moving it.
Exact SDK and package versions are in REQUIREMENTS.md. CascLib.dll must stay beside wc3-mcp.exe.
251 tools.
| Name | Read/Write | Description | ||||
|---|---|---|---|---|---|---|
| asset_audit | read-only | Flag suspicious imported assets. It reports entries larger than max_bytes, BLP textures whose width or height is not a power of two, a binary .mdx with no .m... | ||||
| asset_convert_batch | writes | Convert every texture in a folder to one target format, reusing the shared converter, and write the copies under out_dir with their relative paths preserved.... | ||||
| asset_duplicates | read-only | Group the map's imported files whose bytes are identical (by sha256) and report the space each duplicate group wastes. Zero-byte entries are excluded. Read-o... | ||||
| asset_import_wire | writes | Add disk files to a map as imports and, when a file is a model or an icon and object names an object, point its matching model or icon field at the new impor... | ||||
| asset_list | read-only | List the asset paths an icon or model object field can actually be set to, from the map's own imported files and from the base game. Ask this BEFORE setting... | ||||
| asset_model_lint | read-only | Scan every imported model (.mdx/.mdl) in the map and report the structural problems a static check can find, a geoset with no material, a material naming a t... | ||||
| asset_replace | writes | Replace an asset path everywhere it is referenced (object-data field values, script string literals and the war3map.imp import table) and save the edited cop... | ||||
| asset_size_report | read-only | Break the map's imported bytes down by parent folder, largest total first, so the folders that dominate the map's weight are obvious. Read-only. | ||||
| asset_thumbnails | writes | Render a thumbnail PNG for every model in a folder, or for every imported model inside every map in the folder, and write them under out_dir. Reuses the mode... | ||||
| asset_unused | read-only | List the map's imported files that no object-data field value and no script string literal references, each with the size it holds. A lead to review before d... | ||||
| audit_ability | read-only | Tells you, per ability, PASS or the exact broken link across a placed hero's whole runtime chain, far deeper than audit_hero, which only proves a cast reache... | ||||
| audit_fidelity | read-only | Tells you whether a ported object's data came across faithfully, by comparing it and its whole custom-object dependency closure between the SOURCE map it was... | ||||
| audit_hero | read-only | Tells you whether a placed hero's abilities are actually wired up in the map's script, not merely present as object data. For every ability it verifies the w... | ||||
| audit_map | read-only | Behavioural audit of a map's object data, read-only. Where 'validate' answers whether a map can LOAD, this answers whether its abilities do what they CLAIM,... | ||||
| audit_readiness | read-only | Tells you whether a placed hero's script would actually RUN correctly, not just fire, the gap audit_hero cannot see since it only proves a cast reaches a han... | ||||
| audit_trend | read-only | Run the behavioural audit against two maps and report the findings the second added and removed, grouped by check. Where audit_map answers what is wrong now,... | ||||
| bench_compat | read-only | Check every map against every target build and return a pass or fail matrix with the finding counts in each cell, plus the aggregate over the whole grid. Pas... | ||||
| bench_leaks | read-only | Run the static leak detector over every map in a folder and report the counts per map and per leak kind, with the hot and repeat totals. The folder sweep the... | ||||
| bench_open | read-only | Open every map in a folder through the loader and record the per-map open time in milliseconds, entry count and total decompressed bytes, reporting the slowe... | ||||
| bench_perf_gate | read-only | Compare two recorded benchmark result JSON files and report whether any metric regressed by more than a threshold, for use as a CI gate. Each file is an obje... | ||||
| bench_schema_coverage | read-only | Measure what object data a schemas corpus carries. One row per schema folder names the build, its era and whether the object data is real (the folder holds i... | ||||
| bundle_diff | read-only | Compare two dependency bundles (the JSON written by 'bundle unit -o') by their object and asset members, listing what each adds, removes or renames. | ||||
| bundle_merge | writes | Merge two dependency bundles into one, written as JSON at out_path. Refuses when the same rawcode is defined differently in the two bundles (a different kind... | ||||
| bundle_unit | read-only | Resolve everything a unit depends on - the porting preview: referenced objects (with custom-to-map flags), asset files, trigger strings, dependency edges and... | ||||
| camera_add | writes | Add a camera at a target position and save the edited map to out_path. The input map is NEVER modified in place. Rejects a blank or duplicate name. | ||||
| camera_list | read-only | List the map's cameras (war3map.w3c): each camera's name, target position, rotation, angle of attack, distance and field of view. | ||||
| camera_remove | writes | Remove a camera and save the edited map to out_path. The input map is NEVER modified in place. | ||||
| camera_set | writes | Set a field on a camera and save the edited map to out_path. The input map is NEVER modified in place. Editable fields: Name\ | TargetX\ | TargetY\ | ZOffset\ | Rotation... |
| camera_tour | writes | Add N cameras interpolated between two existing cameras as a smooth tour path, and save the edited map to out_path. Every float field is blended linearly and... | ||||
| changelog | read-only | Generate release notes from git log between two refs, grouped by Conventional Commit type (feat, fix, perf, docs, chore and the rest), a heading per group wi... |
| ci_all | read-only | Run lint, validate and, when target is given, compat in one pass. Returns one summary
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