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Beschreibung vom Entwickler (englisches Original)
Generate LPC pixel-art character spritesheets and export them to Godot, Unity and the web.
Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.
Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.
Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.
LPC_OUTPUT_DIR, LPC_LANGDu brauchst
Welche App nutzt du?
Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.
Öffne Claude Desktop → Settings → Developer → Edit Config und füge dies in claude_desktop_config.json ein
{
"mcpServers": {
"lpc-character": {
"command": "uvx",
"args": [
"lpc-character-mcp"
],
"env": {
"LPC_OUTPUT_DIR": "your-value",
"LPC_LANG": "your-value"
}
}
}
}Führe das in deinem Terminal aus
claude mcp add lpc-character --env LPC_OUTPUT_DIR=your-value --env LPC_LANG=your-value -- uvx lpc-character-mcpTrag die leeren Werte ein, bevor du ihn startest.
In .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen
{
"mcpServers": {
"lpc-character": {
"command": "uvx",
"args": [
"lpc-character-mcp"
],
"env": {
"LPC_OUTPUT_DIR": "your-value",
"LPC_LANG": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
In .vscode/mcp.json in deinem Projekt einfügen
{
"servers": {
"lpc-character": {
"type": "stdio",
"command": "uvx",
"args": [
"lpc-character-mcp"
],
"env": {
"LPC_OUTPUT_DIR": "your-value",
"LPC_LANG": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
Dieser Server läuft auf deinem Computer, und ChatGPT kann sich nur mit Servern im Internet verbinden. Wähle eine andere App.
Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.
LPC_OUTPUT_DIR envLPC_LANG envDiese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.
Läuft auf deinem Computer; die Tool-Liste erscheint nach der Installation in deiner KI-App.
Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 8. Nov. 2026
Der Registry-Name wurde mit dem GitHub-Konto kyuza1 bestätigt, dem das Repo gehört
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieser Server läuft auf deinem Computer; es gibt keinen Endpunkt im Internet
Läuft auf deinem Computer und nutzt stattdessen lokale Einstellungen
Läuft auf deinem Computer; Tool-Listen können wir nur von Endpunkten im Internet lesen
Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.
Er hat 1 von 1 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.
Die Registry nennt keinen erforderlichen Schlüssel, manche Server bitten dich aber bei der ersten Nutzung, dich anzumelden.
Er läuft auf deinem Computer. Deine KI-App startet ihn bei Bedarf, und die Daten laufen nicht über die Server des Entwicklers (außer der Server ruft selbst einen Onlinedienst auf).
Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (0.5.0) kam vor 41 Tagen in die Registry.
Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Außerdem brauchst du Python (uv) auf deinem Computer.
In derselben Kategorie: GitHub, Desktop Commander, Cloudflare MCP
Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.
So liest du eine Karte:↓ Downloads pro Wochei★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
MCP server for terminal commands, file operations, and process management
Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.
*English · Português*
An MCP server that builds LPC pixel-art character spritesheets — the same parts as the Universal LPC Spritesheet Character Generator — and exports them ready for Godot, Unity and the web (Phaser/PixiJS).
Ask in plain language ("make a tanned blacksmith with a leather apron and a hammer") and your assistant assembles the character, shows an animated preview in the chat and saves the files.
*Every character above was generated by this MCP — themed ones (knight, viking, wizard, skeleton, orc, legionary, pirate, king...) and random ones.*
The in-chat preview (preview_character) is an animated GIF — here a blacksmith hammering:
You need [uv](https://docs.astral.sh/uv/getting-started/installation/) and Git. uv fetches the right Python and the package by itself — nothing to clone, no dependencies to install.
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"curl -LsSf https://astral.sh/uv/install.sh | sh uvx lpc-character-mcp --setup
uvx lpc-character-mcp.To run the latest code straight from GitHub, replace uvx lpc-character-mcp with uvx --from git+https://github.com/kyuza1/lpc-character-mcp lpc-character-mcp in any example.
Characters are saved to ~/lpc-characters (on Windows, C:\Users\ \lpc-characters). Set LPC_OUTPUT_DIR to change it — for example, to your Godot/Unity sprites folder. lpc-character-mcp --where prints every folder in use. Messages are in English; set LPC_LANG=pt for Portuguese.
claude mcp add lpc --scope user -- uvx lpc-character-mcp
One click: download lpc-character-mcp.mcpb from the latest release and open it (or drag it into Settings → Extensions). You can pick the output folder and language during install.
Or add it by hand in Settings → Developer → Edit config (claude_desktop_config.json):
{
"mcpServers": { "lpc": { "command": "uvx", "args": ["lpc-character-mcp"] } } }
codex mcp add lpc -- uvx lpc-character-mcp
Or edit ~/.codex/config.toml (on Windows, %USERPROFILE%\.codex\config.toml):
[mcp_servers.lpc]
command = "uvx" args = ["lpc-character-mcp"] startup_timeout_sec = 60
Check with `codex mcp list`. The same file is used by the Codex VS Code extension.
In the agent panel click … → MCP Servers → Manage MCP Servers → View raw config and add to mcp_config.json (~/.gemini/config/mcp_config.json; on Windows, %USERPROFILE%\.gemini\config\mcp_config.json):
{
"mcpServers": { "lpc": { "command": "uvx", "args": ["lpc-character-mcp"] } } }
Save and click **Refresh** on the MCP Servers page. In the Antigravity CLI, use `/mcp`.
Listed on Smithery, Glama and the official MCP Registry as io.github.kyuza1/lpc-character-mcp, which clients and directories that read the registry pick up automatically.
Any client that runs stdio servers works with the same uvx lpc-character-mcp command.
pip install lpc-character-mcp
lpc-character-mcp --setup
Then register the `lpc-character-mcp` command (no arguments) in your assistant.
lpc-character-mcp --clear-cache deletes cached images (--clear-cache 30 only those unused for 30 days).uvx lpc-character-mcp@latest --versionwhere uvx on Windows, which uvx elsewhere).| Tool | What it does |
|---|---|
generate_character(items, body_type, animations, filename, layout, split, export, prefer_complete, output_dir) | Builds the PNG, the credits, the animation report and (optionally) engine files |
preview_character(items, body_type, animation, animated) | In-chat preview: animated GIF with the 4 directions |
search_items(query, category, body_type, animation, type_name, complete_only) | Searches items with filters; complete items first |
get_item(item_id) | Colors, variants, multi-color parts and the animations available per body |
list_categories | Lists item categories |
random_character(body_type, seed, fixed_items) | Rolls a random character |
generate_batch(count, body_types, seed, prefix, fixed_items, ..., output_dir) | Generates many random NPCs at once |
from_site_url(url) / to_site_url(items, body_type) | Reads / builds generator site links (including old links); from_site_url also takes the site's "Export to Clipboard (JSON)" |
update_definitions(clear_image_cache) | Pulls new items and palettes from the official repository |
clear_cache(older_than_days, dry_run) | Deletes cached images (or only those unused for N days) |
Example items:
[
{"id": "body/body", "color": "bronze"}, {"id": "head/heads/human/heads_human_male"}, {"id": "hair/short/hair_plain", "color": "dark_brown"}, {"id": "torso/shirts/longsleeve/torso_clothes_longsleeve", "color": "white"}, {"id": "torso/aprons/torso_aprons_overalls", "variant": "leather"}, {"id": "legs/pants/legs_cuffed", "color": "white"}, {"id": "feet/boots/feet_boots_basic", "color": "brown"}, {"id": "tools/tool_hammer", "color": ["steel", "walnut"]} ]
"color": "blonde" — one color (see colors in get_item)."color": ["steel", "walnut"] — multi-part items (head and handle, armor and belt...). Parts are listed in color_parts from get_item; null keeps a part's default.warnings).output_dir saves straight into a folder — e.g. your game's sprites folder: "generate the blacksmith in C:/my-game/art/npcs and export for Godot". Otherwise files go to LPC_OUTPUT_DIR or ~/lpc-characters.
layout: "standard" (default) — same as the site: 832px wide, every animation always on the same row (walk at y=512, slash at y=768...). Oversized animations go below y=3456.layout: "compact" — only the requested animations, stacked.split — also saves pieces: "animation" (one PNG per animation), "frame" (one PNG per frame in _frames/ / _NN.png) and/or "item" (one sheet per item, for swapping outfits in-game). Accepts a list: ["animation", "frame"].Big weapons and tools (swords, spears, hammer, axe, bow...) use 128 or 192px frames. They are added automatically when their base animation is requested (asking for slash with the hammer also produces tool_hammer).
Not every LPC item has art for all 15 animations (e.g. the apron has no idle, run, jump...). In those animations the item simply disappears. To avoid surprises:
generate_character always returns animation_check: "animation_check": {
"complete": false, "incomplete_items": { "torso/aprons/torso_aprons_apron": { "missing": ["climb", "idle", "jump", "sit", "emote", "run", ...], "complete_alternatives": ["torso/aprons/torso_aprons_overalls", ...] } }, "summary": "ATENÇÃO: nem todas as animações ficaram completas: Apron não tem ..." }
The preview, batches and the web demo warn too.
replaced. The assistant is told to ask you first.search_items lists them first, shows missing_animations for the others and accepts complete_only: true. get_item shows what is missing and suggests complete_alternatives.Not counted as missing: face, nose, beard, glasses and necklaces in climb (the character faces away), expressions in hurt, weapons/tools/shields — which by nature only appear in their own animations (listed in equipment_only_in) — and animations the body itself lacks (listed in body_missing).
LPC art comes under several licenses. For stores with DRM (Steam, App Store...) only CC0 and OGA-BY art is safe. Pass licenses: ["CC0", "OGA-BY"] to search_items, random_character, generate_batch or generate_character to stick to them — every art part of the chosen body must offer one of those licenses (stricter than the site, which accepts an item if any part does). Every result also has license_check:
"license_check": {"drm_safe": true, "share_alike_required": false, "summary": "..."}
Pass export to generate_character (you can combine them). Animations play in the same frame order as the official generator (walk skips the standing frame, idle/sit/emote hold frames...), and the site's extra animations are included: 1h_slash (one-handed slash) and watering (with the watering can). zip: true packs everything into .zip.
export | Files | How to use |
|---|---|---|
"godot" | .tres (SpriteFrames) | Generate with output_dir inside your project (the res:// path is filled in automatically) or copy .png and .tres to res://characters/. Use the .tres as Sprite Frames of an AnimatedSprite2D. Animations: walk_down, idle_left, tool_hammer_right... Tested on Godot 4.6. |
| "unity" | .png.meta, .controller + _unity_anims/*.anim | Generate with output_dir inside Assets/ (or copy everything there). Sprites come pre-sliced (Multiple, Point filter, no compression) and the .controller has one state per animation (starts at idle_down): put it in the Animator of a SpriteRenderer object and call `animator.Play("wal
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