Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Beschreibung vom Entwickler (englisches Original)
The Bee's Knees — a monetized multiplayer race to the queen, on Tollbooth DPYC
Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.
Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.
Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.
Du brauchst
Welche App nutzt du?
Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.
Funktioniert in Claude im Web, auf dem Desktop und auf dem Handy:
https://beesknees-mcp.fastmcp.app/mcpFühre das in deinem Terminal aus
claude mcp add --transport http beesknees https://beesknees-mcp.fastmcp.app/mcpIn .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen
{
"mcpServers": {
"beesknees": {
"url": "https://beesknees-mcp.fastmcp.app/mcp"
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
In .vscode/mcp.json in deinem Projekt einfügen
{
"servers": {
"beesknees": {
"type": "http",
"url": "https://beesknees-mcp.fastmcp.app/mcp"
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
ChatGPT verbindet sich nur mit Servern im Internet:
https://beesknees-mcp.fastmcp.app/mcpMenünamen können sich je nach Tarif und mit der Zeit leicht unterscheiden.
Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.
Diese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.
Der Server verlangt eine Anmeldung, bevor er seine Tools auflistet.
Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 8. Nov. 2026
Der Registry-Name wurde mit dem GitHub-Konto lonniev bestätigt, dem das Repo gehört
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieses Repo haben wir noch nicht von GitHub gelesen
Antwort in 322 ms (HTTP 401)
Gibt OAuth-Anmeldung an, damit deine KI-App dich zum Einloggen weiterleiten kann
Noch nicht geprüft; wir lesen die Tool-Liste, wenn wir den Endpunkt prüfen
Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.
Er hat 3 von 3 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.
Die Registry nennt keinen erforderlichen Schlüssel, manche Server bitten dich aber bei der ersten Nutzung, dich anzumelden.
Er läuft in der Cloud des Entwicklers. Du verbindest dich übers Internet, ohne etwas zu installieren, aber was du sendest, läuft über die Server des Entwicklers.
Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (0.4.0) kam vor 18 Tagen in die Registry.
Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Er verbindet sich per URL, also funktionieren auch Apps, die Remote-MCP-Server akzeptieren, zum Beispiel ChatGPT im Entwicklermodus.
In derselben Kategorie: Spec Driven Development, Remote Desktop Commander, alalanet — check before you pay
Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.
So liest du eine Karte:↓ Downloads pro Wochei★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Check packages, MCP servers and x402 endpoints before agents install or pay. Signed.
Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.
A race to the queen, monetized with Tollbooth DPYC™ Bitcoin Lightning micropayments — and run for the benefit of pollinators.
Buy a drone a seat. Fly it to a flower, carry the pollen home through the hive wall, then tunnel inward. The first bee to reach a queen takes the round. Most of what the round collects goes to pollinator welfare; the winner and the operator each take a small share.
YOU (operator, human in the loop)
│ │ │ set & tune prices │ drive credential intake ▼ ▼ ┌───────────────┐ ┌──────────────────────────────────────────────┐ │ Pricing Studio│ prices │ The Bee's Knees — OPERATOR MCP │ │ (iOS) ├───────▶│ FastMCP · deployed on Horizon │ └───────────────┘ Neon │ ┌────────────────────────────────────────┐ │ │ │ geometry · board · match · settlement │ │ Patron (Citizen) │ │ @runtime.paid_tool(FROZEN_UUID) tools │ │
A hive is round because the field has to narrow. Ring 0 is the queen's chamber and ring 14 is the hive wall. Cells scale with circumference, so the wall holds 29 and the last ring before the chamber holds six. Everyone starts spread out and converges into a scrum — 226 cells of comb in all.
Outside the wall the meadow is a square lattice, sixteen cells to a side less the squares the hive covers, and the wall's doors are the only way between the two. A bee crosses the meadow toward a hive it can see from anywhere; inside, the rings funnel every bee toward one cell.
Movement is inward, outward, or sideways along a ring. Sideways is what makes it a maze rather than a set of lanes: it is how you slide onto somebody else's open shaft, or step out from under a collapse. A bee may not move inward twice in a row — it steps sideways between — so a straight radial shaft does not pay, and a small share of the comb is impassable.
**Cut your own shaft — slow, and open to everyone the moment it exists.
Or ride one somebody else paid for — fast, and they can bring it down on you.**
Three motions carry it. fly moves through open ground. dig cuts fresh comb and costs several cooldowns rather than one. seal buries an open cell so the bees behind must cut it again.
A bee acts once per cooldown, measured on the clock, so no amount of spending buys a faster bee. What spending buys is interference.
Five hives of twelve, and a match starts the moment any hive holds eight. Seats go into the emptiest hive, so the five fill evenly.
That is a measured decision, not a taste one. Racing fifty near-identical bees to a single queen is close to a lottery: first-past-the-post among fifty is an extreme-value draw, and those are settled by variance rather than by skill. The batch runner in sim/ puts a good strategy at 1.4x uniform with fifty bees in one hive and 2.1x with twelve. Winning your own hive is skill-weighted; which of the five leaders finishes first is a fair draw, so the signal survives.
node sim/run.ts --rounds 400 --bees 12 # re-measure before changing a rule
Most of what a round collects goes to pollinator conservation. The default beneficiary is [Pollinator Partnership](https://www.pollinator.org/) — chosen over the honeybee-focused charities on purpose, because managed honeybees are livestock and are not the ones in trouble; native and wild pollinators are, and they are what Pollinator Partnership covers.
Each settled match records its split: 80% to the charity and 10% each to the winner and the operator, with any rounding going to the charity. The operator pays the shares out over Lightning, and nothing pays on a timer — a payment leaves when the operator asks for it.
beesknees_pay_charity sends everything owed to the charity in one payment to its Lightning address. The share accrues match by match and settles as a batch, because a single match's share can be smaller than the fee to route it.beesknees_pay_out pays one settled match's charity or winner share.beesknees_treasury shows what the wallet can send against what is owed.beesknees_set_payout). Donating is the default; keeping it needs a Lightning address.beesknees_settlement_history serves what every settled match paid and to whom, and beesknees_payout_history lists every payment attempted, failures included. Both are free, because a claim about where the money went that costs money to check is not a claim anybody should believe.
The beneficiary is stored, not compiled in, so it can change: the operator names it, its website and its Lightning address with beesknees_set_charity, and beesknees_charity shows it to anyone, free. Every settlement records the beneficiary it actually paid, so history stays true even when the current one changes — a patron who played because of where the money went can always check where it went.
| Path | What lives there |
|---|---|
src/beesknees_mcp/geometry.py | The board. Pure arithmetic, no identity, no billing |
src/beesknees_mcp/server.py | Frozen tool catalog + OperatorRuntime bootstrap |
src/beesknees_mcp/board_store.py | The shared board and the settlements, in Neon |
src/beesknees_mcp/payouts.py | Sending the charity and winner shares over Lightning |
scheduler-worker/ | Cloudflare cron that asks the hives to advance every minute (beesknees_check_now, free, no secrets) |
modal_app.py | The sim bees: seats just enough ordinary, coupon-funded bees to start a thin hive |
frontend/src/game/ | The same rules in TypeScript — the client's engine |
frontend/src/lib/polar.ts | Cell ⇄ wedge, and the tap hit test |
frontend/src/lib/stageMath.ts | What changed between two looks at a hive — the WebGL board's diff |
frontend/src/art/ | The bee, the daisy, the crown as shapes — painted for the board, s for the page |
frontend/src/stage/ | The focused hive in WebGL (PixiJS). Reached only by dynamic import |
sim/run.ts | Batch runner: is this a game or a lottery? |
The rules exist in three copies — this Python, the client's TypeScript, and the renderers — and nothing at runtime reports that they have drifted; the game simply starts rejecting moves a player can see are legal. tests/test_geometry.py and frontend/src/game/rules.test.ts assert the same invariants on purpose, so a drift fails a build instead of a match.
nak key generate); the nsec is the single env var the server needs (TOLLBOOTH_NOSTR_OPERATOR_NSEC).btcpay_host, btcpay_api_key, btcpay_store_id via beesknees_request_credential_channel. Never as env vars, never in code.fastmcp.json is already wired.Get [Pricing Studio](https://github.com/lonniev/tollbooth-pricing-studio) (iOS). It reads and writes the pricing model live in Neon, so prices never live in code — surge, happy-hour, loyalty discounts and free trials are the thing a flat paywall can never give you.
frontend/ carries the Bee's Knees app, deployed to Cloudflare Pages with functions/mcp.js proxying /mcp same-origin. It runs a solo mode against the local engine — the whole match filled with bots but one seat — so the interface can be played before anybody has paid for anything.
The focused hive is drawn in WebGL on top of an SVG first paint. The SVG is what the server-side smoke and prerender checks see, what a browser shows on its first frame, and what the game falls back to if WebGL is lost; the stage takes over once PixiJS has loaded and drawn. Nothing about the game lives in the stage — it renders what both engines already compute.
uv venv --python python3.12 # coincurve has no 3.14 wheel
uv pip install -e ".[dev]" ruff check . && pytest -v python -m beesknees_mcp.server # runs the validate_operator_tools guard
cd frontend && npm install npm run dev # solo mode on http://localhost:5180 npm test && npm run smoke # invariants, then a real first paint (the SVG one)
Apache-2.0