Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Beschreibung vom Entwickler (englisches Original)
Three.js MCP server: see, play, test and profile the three.js and WebGL pages your agent builds
Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.
Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.
Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.
PAPRIKA3D_CHROMEDu brauchst
Welche App nutzt du?
Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.
Öffne Claude Desktop → Settings → Developer → Edit Config und füge dies in claude_desktop_config.json ein
{
"mcpServers": {
"paprika3d": {
"command": "npx",
"args": [
"-y",
"paprika3d",
"serve"
],
"env": {
"PAPRIKA3D_CHROME": "your-value"
}
}
}
}Führe das in deinem Terminal aus
claude mcp add paprika3d --env PAPRIKA3D_CHROME=your-value -- npx -y paprika3d serveTrag die leeren Werte ein, bevor du ihn startest.
In .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen
{
"mcpServers": {
"paprika3d": {
"command": "npx",
"args": [
"-y",
"paprika3d",
"serve"
],
"env": {
"PAPRIKA3D_CHROME": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
In .vscode/mcp.json in deinem Projekt einfügen
{
"servers": {
"paprika3d": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"paprika3d",
"serve"
],
"env": {
"PAPRIKA3D_CHROME": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
Dieser Server läuft auf deinem Computer, und ChatGPT kann sich nur mit Servern im Internet verbinden. Wähle eine andere App.
Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.
PAPRIKA3D_CHROME envDiese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.
Läuft auf deinem Computer; die Tool-Liste erscheint nach der Installation in deiner KI-App.
Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 6. Nov. 2026
Der Registry-Name wurde mit dem GitHub-Konto paprika3d bestätigt, dem das Repo gehört
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieser Server läuft auf deinem Computer; es gibt keinen Endpunkt im Internet
Läuft auf deinem Computer und nutzt stattdessen lokale Einstellungen
Läuft auf deinem Computer; Tool-Listen können wir nur von Endpunkten im Internet lesen
Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.
Er hat 1 von 1 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.
Die Registry nennt keinen erforderlichen Schlüssel, manche Server bitten dich aber bei der ersten Nutzung, dich anzumelden.
Er läuft auf deinem Computer. Deine KI-App startet ihn bei Bedarf, und die Daten laufen nicht über die Server des Entwicklers (außer der Server ruft selbst einen Onlinedienst auf).
Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (0.2.4) kam vor 9 Tagen in die Registry.
Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Außerdem brauchst du Node.js auf deinem Computer.
In derselben Kategorie: Spec Driven Development, Remote Desktop Commander, FOGA node
Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.
So liest du eine Karte:★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
A Finch OG Agent cell as an MCP server: read the world, dry-run and take ERC-8414 tenders by policy.
Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.
paprika3d
paprika3d turns your coding agent into a game studio.
Three.js MCP server and Claude Code plugin: build three.js games and 3D pages end to end, from references and a design doc to playtesting, models and a published link.
It takes a three.js game from references on the web to a look and character sheets, a design doc with the creative calls left to you, the build, then loops that keep improving it, all in one lean package of tools. Along the way your agent plays the game, measures every frame and finds or builds the models. That is how the game gets good: it finds the invisible model, the file that never loaded and the flickering faces, and fixes them before it tells you it is done.
In Claude Code the whole flow is two commands, /paprika3d:paprika-make and /paprika3d:paprika-loop for . Codex, Gemini CLI, Cursor and other MCP clients get the same tools, and the skills with npx skills add paprika3d/paprika3d.
The main result: with paprika3d, Sonnet 5.5 made 86% of its 3D objects pass every check, against 66% without it: +20 points (95% interval +11 to +29), over 150 runs in each arm. The checks are no flickering, see-through or inside-out faces, code that runs, and a budget. The checks come from 3JSBench by General Context Labs. All results, each with its run count.
Needs Google Chrome and Node 20.11 or later; the Claude Code plugin needs Claude Code 2.1.118 or later.
| Agent | Install |
|---|
| Claude Code | claude plugin marketplace add paprika3d/paprika3d claude plugin install paprika3d@paprika3d | | Codex CLI | codex mcp add paprika -- npx -y paprika3d serve | | Gemini CLI | gemini mcp add paprika npx -y paprika3d serve | | Cursor, VS Code, Windsurf | npx -y paprika3d serve as an MCP server in the client's settings (JSON below) | | Skill only (any agent) | npx skills add paprika3d/paprika3d (one skill: --skill threejs-screenshot) |
Then, in Claude Code, type /paprika3d:paprika-make to make a game or 3D page from one request. In any agent, ask it to use paprika3d to playtest a page you already have.
Cursor (.cursor/mcp.json), Windsurf and any other MCP client take this entry; VS Code's .vscode/mcp.json takes the same entry under servers instead of mcpServers:
{
"mcpServers": { "paprika": { "command": "npx", "args": ["-y", "paprika3d", "serve"] } } }
/paprika3d:paprika-make works in this order, with a few rounds of questions for the calls that are yours. The first three stages each write a file you can read and change; how it works has each stage's files, questions and keys.
| Stage | What happens | Tools and files |
|---|---|---|
| 1. References | Your pictures, or a subagent's picks from Wikimedia Commons and Openverse with each licence and source, numbered on one picture for you to keep or drop. If you say yes, a search of the web, YouTube included, for study references and free models; these stay in refs/study/ and are never published | refs/, reference |
| 2. Look and characters | A style sheet (LOOK.md: palette, light, materials, camera and the checks the build is held to) and character sheets (CHARACTERS.md), written from the tagged references. A free look board of your references and their colours every time; with your own fal, OpenAI or Gemini key, an image model's look board and front, side and back views of up to four characters | sheet (preview), refs/sheets/ |
| 3. Design doc | For a game, DESIGN.md: core loop, controls, progression, win and lose, levels, feel, audio and UI. The calls that change what the game is (tone, the progression, the win condition) are asked of you; the rest are logged as the builder's, with the options not taken, so you can change one. Your own design doc is read and added to, never overwritten. BRIEF.md lists what the build is checked against | DESIGN.md, BRIEF.md |
| 4. Build | Where each key model comes from: the library, a free CC0 or CC BY model from the web, a model generated with your own fal, Meshy or Tripo key, or code. Then the whole page in one pass, opened, played, measured and fixed against the brief, with a critic listing what still looks wrong | asset_search (preview), model_run and model_look (preview), model_audit, geo.js, fx.js, and the tools below |
| 5. Loops | /paprika3d:paprika-loop for keeps improving it unattended until the time is up: fresh claude -p sessions, a builder then a read-only judge each round, a commit per round. Change paprika-loop/PROMPT.md while it runs to change course. publish (preview, invite-only) puts the game on https:// .paprika3d.app when you ask | paprika-loop, publish (preview) |
A one-line request takes about four rounds of questions and spends nothing on your keys unasked. sheet names which image and 3D model keys are set, never their values; set one with /plugin configure paprika3d or the provider's usual variable, such as FAL_KEY. The loop starts only when you type it; each round is two Claude Code sessions, billed as such, and it needs claude and git on PATH. To publish, join the waitlist at https://paprika3d.com/waitlist and set PAPRIKA3D_PUBLISH_INVITE to your code; what a publish uploads and records.
The full flow runs in Claude Code. In other agents the tools below work the same, and npx skills add paprika3d/paprika3d adds the skills.
From the first draft on, every stage runs on these tools. Your agent opens its page in headless Chrome on a clock it controls, reads which objects are on screen and which never appear, plays inputs on exact frames and times each frame. They work on any three.js, React Three Fiber or WebGL page, WebGPURenderer included: games, product viewers and configurators, scroll sites, simulations, shader and post-processing demos. Your page needs no changes.
| Part | What your agent does | Tools |
|---|---|---|
| See it | Sees what is on screen, what never appears and why (behind the camera, outside the view, too small), which files failed to load, and which lighting and surface faults show | open, look, observe |
| Play it | Presses keys, clicks, touches and scrolls on exact frames of a paused, seeded clock, reads the state after each input, keeps a play as a check that reruns after every edit, and measures how a hit or pickup shows on screen | interact, test, feel |
| Ask it | Runs any JavaScript against scene, camera and renderer, and reads each mesh's triangles, bounds, closed edges, volume and genus | eval |
| Speed it | Times the frame against a desktop, mobile, Quest or site budget, finds what costs it, and keeps only the speed-ups that leave the picture unchanged | perf |
| Match a picture | Reads a picture the page should match (a crop with a pixel grid, colours at points), and puts the page beside it with the differences by region | reference |
| Find models | Finds a ready-made model, PBR texture or HDRI sky in a hosted library (57,732 models, 3,545 textures, 1,430 skies), by words or by a crop of a picture; pick downloads one into the project with the code that loads it, and a CC BY model's credit line into CREDITS.md | asset_search (preview) |
| Build models | Builds a model in code, in a modelling scene kept between calls (three.js and Manifold: booleans, hull, extrude, revolve), shows it true to size from four sides, and saves a .glb the page loads | model_run, model_look (preview) |
| Check models | Checks .glb, .gltf and USD files for size, triangles, textures and compression, with a site or Shopify verdict; shrink rewrites a .glb or .gltf smaller | model_audit |
open also puts two helper files in the project, geo.js (procedural geometry) and fx.js (sound, textures, particles, a lighting setup), and the skill can add game-state, which keeps game state in typed arrays and runs Rapier physics in a worker. send_feedback sends the team a report when a reply was wrong. Every tool, with when to reach for it, the skills, the hooks and the files: what the plugin adds.
Every reply is short text with the numbers that fix the problem. Part of one look reply, on a test page with a start line laid flat on a road:
Surfaces: "road" and "startDecal" share a face plane (y = 0.00) over 2.6 × 16 units: they flicker as the camera moves (z-fighting). Move one at least 0.00054 units off the plane (what the depth buffer can tell apart at 21 units from this camera), give the top one material.polygonOffset = true with polygonOffsetFactor -1, or remove the hidden face.
On screen (4): road 44% [0, 307, 1279, 799] 500 × 18 units, along the view grass 17% [0, 307, 1279, 587] 600 × 400 units startDecal 0.46% [366, 427, 915, 440] 16 × 2.6 units, across the view board4 0.075% [553, 286, 587, 307] 8 × 5 units Never visible: none
3JSBench by General Context Labs checks the 3D objects a model builds from one-line requests. In our run of its checks, more objects pass with paprika3d:
| 3JSBench | Without paprika3d | With paprika3d | Difference (95% interval) | Runs |
|---|---|---|---|---|
| Sonnet 5.5: objects that pass every check | 66% | 86% | +20 points (+11 to +29) | 150 per arm (50 objects, 3 runs each) |
| Opus 5.5: objects that pass every check | 63% | 78% | +15 points (+4 to +26) | 150 per arm (50 objects, 3 runs each) |
| Sonnet 5.5: objects with no flickering (z-fighting) faces | 68% | 88% | +20 points (+11 to +29) | 150 per arm (50 objects, 3 runs each) |
| Opus 5.5: objects with no flickering (z-fighting) faces | 69% | 89% | +21 points (+11 to +31) | 150 per arm (50 objects, 3 runs each) |
Imported models show up, at the right size. Sonnet 5.5 building three.js pages that each load a glTF model. The paprika3d runs had a one-time reminder to open the page after the first edit; the plugin's after-edit hook now says once that a page the agent wrote has not been
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