Finance Toolkit
500+ transparent financial methods calculated from raw statements, not third-party endpoints.
Beschreibung vom Entwickler (englisches Original)
Put a game on Steam: store page, achievements, Valve-rule checks, market data, Steamworks.
Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.
Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.
Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.
STEAMWORKS_MCP_ROOT, STEAMWORKS_PUBLISHER_KEYAls geheim markierte Werte sind Schlüssel zu deinem Konto. Gib sie nie weiter und füge sie nie in einen Chat ein.
Du brauchst
Welche App nutzt du?
Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.
Öffne Claude Desktop → Settings → Developer → Edit Config und füge dies in claude_desktop_config.json ein
{
"mcpServers": {
"steamworks": {
"command": "uvx",
"args": [
"steamworks-mcp"
],
"env": {
"STEAMWORKS_MCP_ROOT": "your-value",
"STEAMWORKS_PUBLISHER_KEY": "your-value"
}
}
}
}Führe das in deinem Terminal aus
claude mcp add steamworks --env STEAMWORKS_MCP_ROOT=your-value --env STEAMWORKS_PUBLISHER_KEY=your-value -- uvx steamworks-mcpTrag die leeren Werte ein, bevor du ihn startest.
In .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen
{
"mcpServers": {
"steamworks": {
"command": "uvx",
"args": [
"steamworks-mcp"
],
"env": {
"STEAMWORKS_MCP_ROOT": "your-value",
"STEAMWORKS_PUBLISHER_KEY": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
In .vscode/mcp.json in deinem Projekt einfügen
{
"servers": {
"steamworks": {
"type": "stdio",
"command": "uvx",
"args": [
"steamworks-mcp"
],
"env": {
"STEAMWORKS_MCP_ROOT": "your-value",
"STEAMWORKS_PUBLISHER_KEY": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
Dieser Server läuft auf deinem Computer, und ChatGPT kann sich nur mit Servern im Internet verbinden. Wähle eine andere App.
Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.
STEAMWORKS_MCP_ROOT envDiese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.
Läuft auf deinem Computer; die Tool-Liste erscheint nach der Installation in deiner KI-App.
Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 8. Nov. 2026
Der Registry-Name wurde mit dem GitHub-Konto wazzapsenk bestätigt, dem das Repo gehört
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieser Server läuft auf deinem Computer; es gibt keinen Endpunkt im Internet
Läuft auf deinem Computer und nutzt stattdessen lokale Einstellungen
Läuft auf deinem Computer; Tool-Listen können wir nur von Endpunkten im Internet lesen
Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.
Er hat 1 von 1 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.
Das musst du eintragen: STEAMWORKS_PUBLISHER_KEY
Er läuft auf deinem Computer. Deine KI-App startet ihn bei Bedarf, und die Daten laufen nicht über die Server des Entwicklers (außer der Server ruft selbst einen Onlinedienst auf).
Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (0.5.2) kam vor 4 Tagen in die Registry.
Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Außerdem brauchst du Python (uv) auf deinem Computer.
In derselben Kategorie: Finance Toolkit, SolidInvoice, Korea Tax Calculator
Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.
So liest du eine Karte:↓ Downloads pro Wochei★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti
500+ transparent financial methods calculated from raw statements, not third-party endpoints.
Create and send invoices and quotes, manage clients, and track payments in SolidInvoice.
Korean tax calculation and tax-audit judgment MCP: 96 tools with statutory citations.
Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.
Put your game on Steam with your AI assistant. It reads your game project, asks you what it cannot find, writes your store page with you, checks everything against Valve's rules, and fills in Steamworks only after you say yes. It never publishes anything: you press Publish.
Works with Claude (Desktop, Code and claude.ai), ChatGPT (web and desktop app) and Codex (app, CLI and IDE extension). Free and open source (MIT).
38 tools · 38 skills · 24 code rules · 128 release checks · 115 store-text rules · Unity, Godot and Unreal
Not affiliated with or endorsed by Valve. "Steam" and "Steamworks" are trademarks of Valve Corporation.
Contents: How it works · Install · Your first conversation · Words you will see · What it can do · Skills · Code rules · Safety · Troubleshooting · Known limits · Advanced setup
flowchart LR
A["Your game folder"] --> B["Scan: what the project already says"] B --> C["Questions for what is missing"] C --> D["Drafts: store text, achievements, images, settings, SDK code"] D --> E{"You approve?"} E -- "change it" --> D E -- "yes" --> F["Checks against Valve's rules"] F --> G["Files + a checklist for Steamworks"] F --> H["Fills Steamworks after a dry run and your OK"] G --> I["You press Publish in Steamworks"] H --> I
Your game goes through four release steps, the same ones Valve reviews. The tool shows how far each one is:
flowchart LR
S0["Step 0 · Prerequisites account, bank, tax, app fee"] --> S1["Step 1 · Store page texts, images, tags, languages"] S1 --> S2["Step 2 · Build review the game, Steam features"] S2 --> S3["Step 3 · Release date, price, Release button"]
Everything about your game's Steam release lives in one readable file in your game folder, steamworks.yaml. Every value in it has a status: missing, draft (found or written, not yet checked by you), approved (you said it is right), done in Steamworks, or needs review (it changed after you approved it, so you look at it again).
You need uv, a small tool that runs Python programs (one command to install), and Claude, ChatGPT or Codex. You do not need Steam keys or a Steam login to start.
The server speaks both MCP transports:
| Transport | For | Started by |
|---|---|---|
| stdio (the default) | Apps that start the server on your computer: Claude Desktop, Claude Code, Codex (app, CLI, IDE extension) | the app itself (steamworks-mcp); setup and the plugin configure it |
| Streamable HTTP | Apps that connect over the internet: ChatGPT (web and desktop app), claude.ai | steamworks-mcp remote (with a secure address), or steamworks-mcp --http (local only, details) |
Over HTTP every request needs sign-in (OAuth, or a bearer token); over stdio only the app that started the server can talk to it.
In a terminal:
uvx steamworks-mcp setup
It asks where your games are and connects Claude Desktop (and Claude Code, if you have it). Restart Claude Desktop. To use the skills there too, add the folders in skills/ as skills in Claude's settings.
In Claude Code, type:
/plugin marketplace add https://github.com/wazzapsenk/steamworks-mcp
/plugin install steamworks@steamworks-mcp
It asks for your games folder. That's it.
These apps reach the server over the internet, through a secure address on your computer.
winget install --id Cloudflare.cloudflared; on a Mac: brew install cloudflared. uvx steamworks-mcp remote
The first time, it asks where your games are. Then it prints an address that ends in /mcp and an access code.
Keep the terminal from step 2 open while you work. Custom connectors in ChatGPT need developer mode; check that your plan has it. The address changes every time you start remote (update the connector's URL then); a fixed address needs a little more setup.
uvx steamworks-mcp setup
Codex?, answer y. If it says "not found", Codex has not run on this computer yet; y still works.The server goes into ~/.codex/config.toml, which the Codex app, the CLI and the IDE extension all read, so one setup covers all three. Codex starts the server on your computer: no tunnel and no access code. Tools that only read run without asking; Codex asks before every tool that changes something.
uvx steamworks-mcp doctor
It lists what is set up and what to fix; Troubleshooting covers the common problems. Other apps that support MCP, and connecting by hand: docs/ADVANCED.md.
Just talk to your assistant. Some things you can say:
| You want to… | Say |
|---|---|
| Start | "Where are my games on Steam?" · "Help me get my game in MyGame/ onto Steam." |
| See what's left | "What's still missing before my store page can go live?" |
| Store page | "Write my store page." · "Make my short description better." |
| Know the market | "What do the closest popular games do on their store pages?" · "Compare my game with games like it." |
| Price | "What should my game cost, and in each country?" |
| Achievements | "Design achievements for my game." · "Add the Steam code for them." |
| Check the code | "Check my game's Steam integration." |
| Images | "Make all my store images from my key art and logo." |
| Translations | "Translate my store page into German, French and Japanese." |
| Fill Steamworks | "Show me what would change in Steamworks, then apply it." |
| After launch | "How is my launch going?" · "What are players complaining about?" |
Every answer starts with one plain sentence and, where it helps, a table. The assistant shows you each draft; only you approve.
For a new game the assistant first asks you to describe it in a few sentences, then shows what it understood in one list for you to confirm. The questions after that come a few at a time; the optional ones you can skip, and "not yet" is always a fine answer.
| Word | Means |
|---|---|
| MCP server | A helper program your AI app talks to. This project is one. |
| Tool | One thing the server can do, like "check my code" or "make my images". Your assistant picks the tools. |
| Skill | A ready-made recipe for your assistant, like "write the store page" (several tools in the right order). |
| Prompt | The same as a skill, for apps that show prompts instead of skills. |
| Code rule | A check of your game's code against Steamworks requirements, with the fix. |
| steamworks.yaml | The file in your game folder with every Steam setting of your game. Readable and editable. |
| Draft / approved / done | A value found or written for you / a value you confirmed / a value Steamworks has. |
| Needs review | A value that changed after you approved it (or whose source text changed); approve it again. |
| Release step | Step 0-3 above (in the code: "gate"). |
| Dry run | Showing what would change in Steamworks without changing anything. Every write starts with one. |
| BROWSER mode | Optional: the tool fills Steamworks pages in a browser window you signed in to yourself. |
| Publisher key | Optional: a Steamworks key for builds, branches and leaderboards. Never share it. |
| App id | Your game's number on Steam (Steamworks > App Admin), e.g. 480. |
| Capsule | One of the store images: the boxes your game appears in on Steam's pages and lists. |
| Library assets | The images in the player's Steam library: hero (wide background), logo, header, capsule. |
| Tags / genres / categories | Tags are the words players search by; genres are Steam's broad types (Action, Indie); categories are features (Single-player, Online Co-op, Steam Cloud). |
| Depot | The container your game files are uploaded into; a build is one upload of your depots. |
| Launch option | The file Steam starts when a player presses Play. |
| Redistributables | Runtimes Steam installs with your game, like Visual C++ or DirectX. Unity and Godot games usually need none. |
| Content Survey | Valve's questionnaire about mature content and AI use, in Steamworks; required before review. |
| Steam Direct | Valve's per-game fee you pay before releasing; release comes at least 21 days later. |
Start and see where you are
| What | Tools |
|---|---|
| Find your games and show how far each one is, with the one next step | status |
| Start tracking a game and read what the project already says (Unity, Godot, Unreal) | init_project, scan_project |
| Game already in Steamworks? Fill the empty fields from what Steam has; never overwrites | import_from_steamworks |
| What is missing before each release step, with Valve's source for every rule | gap_report |
| Short batches of questions (a form when your app supports it), saving and approving answers | start_interview, set_field, approve_fields, mark_applied |
| What is turned on (keys, modes), reference data | server_info, get_spec_info |
Store page, images and translations
| What | Tools |
|---|---|
| Briefs for the store text, achievements and settings; your assistant writes, the server checks | generate, save_draft |
| Check everything against Valve's rules, a store-text rubric and an anti-copy check | validate |
| Preview the store text with the first screen marked | preview_store |
| Every store, library and icon image from one key art and one logo | prepare_images |
| Translate every text into every target language (your assistant translates, the server checks) | localization_status, localization_pending, localization_set |
| Measure a successful game's page (numbers only) | fetch_reference |
Market (live data from Steam's public store)
| What | Tools |
|---|---|
| Look any game up: price, reviews, players right now, features | store_lookup |
| Study the closest popular games' store pages, compare them side by side | study_market, save_market_study, compare_games |
| What close games charge in the US and in each country | price_brief |
| Rough sales from revi
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