Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Beschreibung vom Entwickler (englisches Original)
MCP server for reading, editing, and playtesting RPG Maker MV projects
Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.
Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.
Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.
Du brauchst
Welche App nutzt du?
Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.
Öffne Claude Desktop → Settings → Developer → Edit Config und füge dies in claude_desktop_config.json ein
{
"mcpServers": {
"rpgmaker-mv": {
"command": "npx",
"args": [
"-y",
"@xerolo44/rpgmaker-mv-mcp"
]
}
}
}Führe das in deinem Terminal aus
claude mcp add rpgmaker-mv -- npx -y @xerolo44/rpgmaker-mv-mcpIn .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen
{
"mcpServers": {
"rpgmaker-mv": {
"command": "npx",
"args": [
"-y",
"@xerolo44/rpgmaker-mv-mcp"
]
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
In .vscode/mcp.json in deinem Projekt einfügen
{
"servers": {
"rpgmaker-mv": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@xerolo44/rpgmaker-mv-mcp"
]
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
Dieser Server läuft auf deinem Computer, und ChatGPT kann sich nur mit Servern im Internet verbinden. Wähle eine andere App.
Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.
Diese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.
Läuft auf deinem Computer; die Tool-Liste erscheint nach der Installation in deiner KI-App.
Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 7. Nov. 2026
Der Registry-Name wurde mit dem GitHub-Konto Xerolo44 bestätigt, dem das Repo gehört
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieser Server läuft auf deinem Computer; es gibt keinen Endpunkt im Internet
Läuft auf deinem Computer und nutzt stattdessen lokale Einstellungen
Läuft auf deinem Computer; Tool-Listen können wir nur von Endpunkten im Internet lesen
Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.
Er hat 1 von 1 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.
Die Registry nennt keinen erforderlichen Schlüssel, manche Server bitten dich aber bei der ersten Nutzung, dich anzumelden.
Er läuft auf deinem Computer. Deine KI-App startet ihn bei Bedarf, und die Daten laufen nicht über die Server des Entwicklers (außer der Server ruft selbst einen Onlinedienst auf).
Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (0.5.1) kam vor 13 Tagen in die Registry.
Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Außerdem brauchst du Node.js auf deinem Computer.
In derselben Kategorie: Spec Driven Development, Remote Desktop Commander, Asset Notation
Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.
So liest du eine Karte:★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Read and maintain an Asset Notation file on disk: net worth, holdings, valuations, CSV import.
Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.
A Model Context Protocol server that turns AI assistants (Claude Code, Claude Desktop, or any MCP client) into a co-developer for RPG Maker MV projects — with automatic backups of everything it touches.
Ask your assistant things like:
*"Create a Fireball skill: magical damage,
a.mat * 4 - b.mdf * 2, 12 MP, fire element."*
*"Find every event in the game that mentions the mayor."*
*"Add a guard to the castle gate who says 'Halt! Who goes there?'"*
*"Rebalance all weapons: +10% attack across the board."*
*"Validate the project — anything broken?"*
render_map shows the result as text.render_map_image renders a map to a PNG with the real tileset graphics, autotiles, shadows, event sprites, numbered event markers, region ids and an optional grid, so the assistant can look at what it built instead of working blind.connect_maps places Transfer Player doors on two maps in both directions in one call (with spawn tiles, fades and sounds); list_map_connections shows the map graph, one-way doors, broken targets and maps you cannot reach.bulk_update_records ("all weapons +10% attack") with a dry-run diff, generate_param_curve / generate_enemy_scaling for stat curves, balance_report (class curves, damage vs enemy HP, enemy threat) and simulate_battle (Monte-Carlo troop vs party using the real damage formulas).export_texts / import_texts move every text of the game (database, system terms, map names, dialogue, choices, battle events) through CSV or JSON, keep control codes intact and split long dialogue into extra message boxes.SKILL.md workflow guides, reference tables as MCP resources and ready-made prompts (new_town, balance_check, ...), see Skills, prompts and resources.js/plugins.js format.build_dialogue_tree compiles nested dialogue and choices, cutscene effects (fades, audio, pictures, move routes, ...) and game-flow commands (battles, shops, items, party, scenes, ...) into correctly indented event commands, create_event_from_template builds chests, locked doors, inns, shops, save points and NPCs in one call. See Cutscene and game-flow nodes.import_asset copies images and sounds into the project, list_assets shows what is there and what uses it, preview_asset lets the assistant look at an image. See Assets.generate_map makes seeded dungeons and caves with entrance/exit/chest markers; capture_stamp / place_stamp reuse a hand-built piece of map. See Map generation and stamps.audit_assets, lint_events and simulate_event check an event or the whole project without launching the game, see Analysis. find_usages shows everywhere an id is read, written or used, check_references finds references to records that do not exist, and analyze_progression asks which maps and events can ever be reached, see Usage and progression analysis..mcp-backups/ before its first modification each session; restore_backup rolls anything back, validate_project catches broken references before you ship, and changesets let you stage a batch of edits, commit it in one step and undo it.Requires Node.js 18+.
The easiest way for Claude Code or Claude Desktop users:
npm install -g @xerolo44/rpgmaker-mv-mcp
Then configure it (see below). The package is available on npmjs.com and in the MCP Registry.
claude mcp add rpgmaker-mv -- npx @xerolo44/rpgmaker-mv-mcp --project "/path/to/YourGame"
Add to claude_desktop_config.json:
{
"mcpServers": { "rpgmaker-mv": { "command": "npx", "args": [ "@xerolo44/rpgmaker-mv-mcp", "--project", "/path/to/YourGame" ] } } }
--project is optional — without it, ask the assistant to call set_project first. The project can also be switched mid-session.
Some clients (e.g. "Add custom connector" UIs) don't spawn a local process — they connect to a URL instead. Run the server in HTTPS mode:
node dist/index.js --http [port] # default port 3939
This starts a Streamable HTTP MCP endpoint at https://127.0.0.1: /mcp, bound to localhost only (never reachable from the network — every request is checked against the connecting socket's address, not just the bind address). A self-signed TLS certificate for localhost/127.0.0.1 is generated on first run and cached in .certs/ (gitignored) next to the project.
Status: the endpoint is fully verified at the protocol level (handshake, session management, and the 41 tools of the first release tested directly over HTTPS with curl). What's *not* guaranteed is that a given GUI connector-adding flow will accept a self-signed localhost certificate — some do (after a manual "proceed anyway" warning, since they open the URL as a normal page), others silently reject it because their background connection check doesn't trust locally-generated certs and gives no user-facing error. If adding the connector spins and fails with no message, that's very likely what's happening, and it's a limitation of that client's trust handling, not of this server. The reliable, zero-friction way to use this server today is the stdio mode above (Claude Code CLI / Claude Desktop's local server config) — reach for --http only if your client specifically requires a URL.
The server process must stay running for the connector to work — start it in its own terminal window before adding the connector, and leave that window open.
| Group | Tools |
|---|---|
| Project | set_project, get_project_info |
| Database | list_records, get_record, update_record, create_record, get_system, update_system, set_switch_name, set_variable_name |
| Skill helpers | create_damage_skill, create_healing_skill, create_buff_skill, create_state_skill |
| Search | search_records, search_map_events |
| Maps & events | list_maps, get_map, create_map, update_map, get_event, update_event, create_event, delete_event, add_event_command, add_dialogue, event_command_reference |
| Authoring | build_dialogue_tree, create_event_from_template |
| Tilesets & painting | get_tileset_info, get_tileset_image, set_map_tileset, paint_tiles, render_map, render_map_image, render_diff |
| Generation | generate_map, capture_stamp, place_stamp, list_stamps |
| Map connections | connect_maps, list_map_connections |
| Bulk & balancing | bulk_update_records, generate_param_curve, generate_enemy_scaling, balance_report, simulate_battle |
| Localization | export_texts, import_texts |
| Skill files | install_skills |
| Plugins | list_plugins, configure_plugin, add_plugin, remove_plugin, create_plugin, read_plugin, write_plugin |
| Playtest | playtest_start, playtest_status, playtest_log, playtest_stop |
| Analysis | audit_assets, lint_events, simulate_event, find_usages, check_references, analyze_progression |
| Assets | import_asset, list_assets, preview_asset |
| Safety | list_backups, restore_backup, validate_project, editor_status, begin_changeset, commit_changeset, discard_changeset, undo_changeset |
Every tool description is written for AI consumption: parameter semantics, RPG Maker quirks (target scopes, command codes, 1-indexed arrays), and pointers to related tools are all in the schema, so assistants can use the server without external documentation.
All 78 tools are registered by default. Some clients cope better with a shorter tool list, so you can register only some tool groups with --tools (a comma-separated list) or the environment variable RPGMV_TOOLS:
claude mcp add rpgmaker-mv -- npx @xerolo44/rpgmaker-mv-mcp --project "/path/to/YourGame" --tools maps,tiles,render,authoring
Groups: project, database, maps, tiles, render, plugins, playtest, search, maintenance (backups, validation, editor_status and the changeset tools), connect, balance, localization, authoring, generation, analysis, assets. project (set_project, get_project_info) is always on, all (the default) enables everything, and an unknown group name makes the server exit with a message. install_skills, resources and prompts are always available whatever the profile.
Tools per group (77 tools, plus install_skills, which is always on = 78):
project (2): set_project, get_project_infodatabase (12): list_records, get_record, update_record, create_record, get_system, set_switch_name, set_variable_name, update_system, create_damage_skill, create_healing_skill, create_buff_skill, create_state_skillmaps (11): list_maps, get_map, update_map, get_event, update_event, create_event, delete_event, add_event_command, add_dialogue, create_map, event_command_referencetiles (5): get_tileset_info, get_tileset_image, set_map_tileset, paint_tiles, render_maprender (2): render_map_image, render_diffplugins (7): list_plugins, configure_plugin, add_pluginNur der Anfang wird gezeigt; den Rest findest du im Repo