Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Beschreibung vom Entwickler (englisches Original)
Drive Adobe Premiere Pro from any MCP client: projects, sequences, timeline edits, effects, export.
Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.
Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.
Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.
PREMIERE_WS_PORT, BRIDGE_TOKEN, PREMIERE_ALLOWED_DIRS, PREMIERE_SCRIPT_TIMEOUT_MS, PREMIERE_CONNECT_WAIT_MSAls geheim markierte Werte sind Schlüssel zu deinem Konto. Gib sie nie weiter und füge sie nie in einen Chat ein.
Du brauchst
Welche App nutzt du?
Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.
Öffne Claude Desktop → Settings → Developer → Edit Config und füge dies in claude_desktop_config.json ein
{
"mcpServers": {
"adobe-premiere": {
"command": "npx",
"args": [
"-y",
"adobe-mcp-premiere"
],
"env": {
"PREMIERE_WS_PORT": "your-value",
"BRIDGE_TOKEN": "your-value",
"PREMIERE_ALLOWED_DIRS": "your-value",
"PREMIERE_SCRIPT_TIMEOUT_MS": "your-value",
"PREMIERE_CONNECT_WAIT_MS": "your-value"
}
}
}
}Führe das in deinem Terminal aus
claude mcp add adobe-premiere --env PREMIERE_WS_PORT=your-value --env BRIDGE_TOKEN=your-value --env PREMIERE_ALLOWED_DIRS=your-value --env PREMIERE_SCRIPT_TIMEOUT_MS=your-value --env PREMIERE_CONNECT_WAIT_MS=your-value -- npx -y adobe-mcp-premiereTrag die leeren Werte ein, bevor du ihn startest.
In .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen
{
"mcpServers": {
"adobe-premiere": {
"command": "npx",
"args": [
"-y",
"adobe-mcp-premiere"
],
"env": {
"PREMIERE_WS_PORT": "your-value",
"BRIDGE_TOKEN": "your-value",
"PREMIERE_ALLOWED_DIRS": "your-value",
"PREMIERE_SCRIPT_TIMEOUT_MS": "your-value",
"PREMIERE_CONNECT_WAIT_MS": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
In .vscode/mcp.json in deinem Projekt einfügen
{
"servers": {
"adobe-premiere": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"adobe-mcp-premiere"
],
"env": {
"PREMIERE_WS_PORT": "your-value",
"BRIDGE_TOKEN": "your-value",
"PREMIERE_ALLOWED_DIRS": "your-value",
"PREMIERE_SCRIPT_TIMEOUT_MS": "your-value",
"PREMIERE_CONNECT_WAIT_MS": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
Dieser Server läuft auf deinem Computer, und ChatGPT kann sich nur mit Servern im Internet verbinden. Wähle eine andere App.
Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.
PREMIERE_WS_PORT envPREMIERE_ALLOWED_DIRS envPREMIERE_SCRIPT_TIMEOUT_MS envPREMIERE_CONNECT_WAIT_MS envDiese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.
Läuft auf deinem Computer; die Tool-Liste erscheint nach der Installation in deiner KI-App.
Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 8. Nov. 2026
Der Registry-Name wurde mit dem GitHub-Konto zachshallbetter bestätigt, dem das Repo gehört
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieser Server läuft auf deinem Computer; es gibt keinen Endpunkt im Internet
Läuft auf deinem Computer und nutzt stattdessen lokale Einstellungen
Läuft auf deinem Computer; Tool-Listen können wir nur von Endpunkten im Internet lesen
Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.
Er hat 1 von 1 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.
Das musst du eintragen: BRIDGE_TOKEN
Er läuft auf deinem Computer. Deine KI-App startet ihn bei Bedarf, und die Daten laufen nicht über die Server des Entwicklers (außer der Server ruft selbst einen Onlinedienst auf).
Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (0.1.0) kam vor 19 Tagen in die Registry.
Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Außerdem brauchst du Node.js auf deinem Computer.
In derselben Kategorie: Spec Driven Development, Remote Desktop Commander, Commonly
Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.
So liest du eine Karte:↓ Downloads pro Wochei★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Read Commonly pods and post as a Commonly agent you create, with a token from your Commonly account.
Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.
An MCP server that drives Adobe Premiere Pro: projects and bins, sequences and their settings, timeline edits, markers, effects, keyframes and transitions, transcripts, metadata and export. It runs on the machine where Premiere Pro is installed and talks to it through a small UXP plugin inside Premiere Pro.
Status: untested against a real Premiere Pro. Every script is checked against Premiere Pro's UXP API reference and run against a stand-in DOM in the tests, but none has been run in Premiere Pro yet. Expect rough edges; see What is not certain yet.
Requires Premiere Pro 25.6 or later (macOS or Windows), the UXP Developer Tool to load the plugin, and Node.js 18 or later.
Premiere Pro has no outside scripting route the other servers in this repository use: no AppleScript dictionary, no COM object on Windows, and its /C es.processFile command line works only while Premiere Pro launches, returns no result and is unsupported. Adobe's supported way to automate Premiere Pro is a plugin running inside it, and UXP is the plugin platform Adobe is moving to (generally available from Premiere Pro 25.6; CEP stops taking new Marketplace submissions in December 2027 and is removed from December 2029).
A UXP plugin can open WebSocket connections but cannot accept them. So this server listens on 127.0.0.1 and the plugin connects to it:
MCP client --stdio--> adobe-mcp-premiere --ws://127.0.0.1:3011--> MCP Bridge panel (in Premiere Pro)
There is one process to run: the MCP server is also the WebSocket server.
Claude Code:
claude mcp add premiere -- npx -y adobe-mcp-premiere
Any client that reads an mcpServers block:
{
"mcpServers": { "premiere": { "command": "npx", "args": ["-y", "adobe-mcp-premiere"], "env": { "BRIDGE_TOKEN": "a long random string" } } } }
uxp/plugin/manifest.json from this package: in a clone, packages/premiere/uxp/plugin; after npm install adobe-mcp-premiere, node_modules/adobe-mcp-premiere/uxp/plugin. premiere_status prints the folder of the copy your server runs from.PREMIERE_WS_PORT) and the token (if you set BRIDGE_TOKEN), and click Connect. The panel remembers both and reconnects every 3 s whenever the connection drops, so it connects again by itself after the MCP server restarts.premiere_status. It shows the port, whether the plugin is connected, the Premiere Pro version and the active project.sequence: { name }, { guid } (from list_sequences), or omitted for the active sequence.item: { id } (from list_project_items), { path: "Footage/Interviews/a.mov" } (bins from the project root), or { name } when only one item has that name.clip: { track, trackIndex, clipIndex }, as list_clips reports them: track is video or audio, indexes start at 0 (track 0 is V1 or A1). Tools that take several clips take clips: { items: [...], selected: true }, where selected adds the clips selected in the Timeline. Indexes shift after edits; list again.list_clip_effects.PREMIERE_ALLOWED_DIRS; tools that write a file refuse to replace an existing one unless you pass overwrite: true.| Area | Tools |
|---|---|
| Project | get_project_info, create_project (empty or from a template), open_project (dialogs off), save_project (or Save As), close_project (or all projects), revert_project, list_project_items (or the Project panel selection), search_project_items (name, media path, kind, offline), get_clip_info (media path, in/out, offline, proxy, footage interpretation), import_media (any importable format, into a bin, image sequences), create_bin (or a search bin), manage_items (rename, move to a bin, label colour, delete) |
| Media | import_project_sequences (chosen sequences from another project), import_after_effects_comps (Dynamic Link), relink_media (one clip, or offline clips by file name), manage_media (refresh, make offline, attach proxy or full-resolution media), modify_footage (interpret footage, timecode, scale to frame size), reveal_media_file (Finder or Explorer), get_project_media_settings, set_project_media_settings (ingest, scratch disks, growing files) |
| Sequences | list_sequences, create_sequence (default settings, a .sqpreset, or from clips), open_sequence, get_sequence_settings, set_sequence_settings (frame size, frame rate, pixel aspect, fields, editing mode, display formats, sample rate, previews, bit depth, render quality, linear colour), duplicate_sequence, delete_sequence, close_sequence, create_subsequence (Make Subsequence), set_sequence_times (in/out, zero point, work area, playhead), move_playhead (frames, edit points, gaps, markers, in/out), run_scene_edit_detection (cuts, markers or subclips), get_sequence_properties, set_sequence_properties (custom properties) |
| Timeline | list_tracks (video, audio, caption), list_clips (or find by name), insert_clip, overwrite_clip (optionally a source range), trim_clip (source in/out, sequence start/end), edit_clips (slip, roll, slide, trim to playhead), select_clips (given clips, all, none, at the playhead, forward, backward, next, previous), fit_clips_to_frame (Set to Frame Size), move_clips, remove_clips (Clear or Ripple Delete), set_clip_properties (name, enable), set_track_properties (mute, rename), insert_mogrt |
| Markers | list_markers, add_marker, edit_marker (name, comments, type, duration, colour, move), remove_markers (sequence or clip markers), mark_clips (Mark Clip, Mark Selection) |
| Source | create_subclip, set_source_in_out (set or clear; also marks the audio range to edit), scale_to_frame_size, control_source_monitor (open, play, close, Match Frame) |
| Effects | list_available_effects (video effects, audio effects, video transitions), list_clip_effects, apply_effect (video by match or display name, audio by display name), remove_effect, set_effect_param, add_keyframes (with interpolation), remove_keyframes, add_transition (start, end or both; duration; single-sided; replace), remove_transition, set_clip_transform (Motion or Vector Motion, Opacity, blend mode), copy_clip_effects (Paste Attributes), manage_source_effects (source clip effects) |
| Keyframes | jump_to_keyframe (next or previous), copy_keyframes (to another parameter or clip), retime_keyframes (spread or squeeze an animation), fade_clips (Opacity or Volume fades) |
| Colour | set_lumetri_color (Basic Correction, Creative, Color Wheels, HSL Secondary and Vignette settings by name, or any parameter by index), set_clip_input_lut (Input LUT override) |
| Audio | set_clip_volume (the Volume effect's Level), adjust_clip_audio (change volume in dB, pan or balance) |
| Graphics and captions | list_graphics_templates (installed .mogrt files), insert_library_mogrt (from a Creative Cloud Library), list_transcription_languages (and language packs), import_captions (SRT, SCC, MCC, DFXP, STL, XML) |
| Transcripts | transcribe_clip, export_transcript (returned or written to .json) |
| Export | export_sequence (encoder preset; now, to Media Encoder's queue, or Premiere Pro's queue; full or in to out; XMP; import the result), encode_media (a project item or a media file to Media Encoder's queue), export_frame (PNG, JPEG, TIFF, DPX, EXR, ...), export_timeline (Final Cut Pro XML, OpenTimelineIO, AAF) |
| Metadata | get_metadata (project metadata and XMP), set_metadata, get_metadata_display (Project panel columns), set_metadata_display (columns, new schema fields) |
| Application | wait_for_event (project, sequence, Media Encoder, export and import events), clear_media_cache, recover_project (Auto-Save copies after a crash) |
| Utility | premiere_status, execute_premiere_code, help |
help({ tool }) describes any tool's parameters.
Most tools work with Premiere Pro 25.6. These need a later version, and say so in their descriptions: export_timeline (26.2; AAF 26.3), renaming a track (26.3), export_sequence's startQueue and xmp (26.3), the frame rate in set_sequence_settings (26.2), close_sequence (26.2), create_subclip (26.3), positioning the Source Monitor (26.3), the work area in set_sequence_times (26.5), transcribe_clip and clear_media_cache (26.5). On an older version those calls fail with a message transcribe_clip (26.5), listing languages in list_transcription_languages (26.3; checking given codes works earlier). On an older version those calls fail with a message naming the version.
Not offered, because Premiere Pro's UXP API has no call for them: linking and unlinking clips, audio transitions, playing the Program Monitor, clip speed, clip gain (other than the Volume effect's Level), editing caption text, track targeting, nesting, menu commands, undo, Lumetri's Auto button, and Lumetri curves (RGB and Hue Saturation curve points are not simple parameter values).
project.lockedAccess and run with project.executeTransaction, as Premiere Pro requires from 26.3, so each call is one entry in Edit > Undo. The few steps Premiere Pro does not record (playhead, track mute, work area, saving) say so.suppressUI.PREMIERE_SCRIPT_TIMEOUT_MS (default 120 s), the error says a dialog may be open. Raise it for long exports and transcriptions.| Variable | Purpose |
|---|---|
PREMIERE_WS_PORT | Port on 127.0.0.1 the plugin connects to. Default 3011. Set the same port in the panel. |
BRIDGE_TOKEN | A shared secret. When set, the plugin must send it to connect; enter it in the panel. PREMIERE_BRIDGE_TOKEN takes precedence if you need a different token from the InDesign bridge. |
PREMIERE_ALLOWED_DIRS | Extra directories for importing, saving and exporting (:-separated on macOS, ; on Windows). |
PREMIERE_SCRIPT_TIMEOUT_MS | How long to wait for a script. Default 120000. |
PREMIERE_CONNECT_WAIT_MS | How long a call waits for the plugin to connect before failing. Default 4000. |
127.0.0.1, never on other interfaces.BRIDGE_TOKEN, any program on this machine can connect to the port as the plugin while none is connected (and would then receive the scripts and could answer them), and can send scripts through the HTTP endpoint described below. Set BRIDGE_TOKEN on any machine other people or untrusted software use. With a token, the plugin's first message musNur der Anfang wird gezeigt; den Rest findest du im Repo