Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
MCP server exposing a live Dwarf Fortress fort to an AI agent as curated, semantic tools
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We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
DFHACK_HOST, DFHACK_PORT, DFHACK_MCP_ACTUATORSYou need
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Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"dfhack": {
"command": "npx",
"args": [
"-y",
"dfhack-mcp"
],
"env": {
"DFHACK_HOST": "your-value",
"DFHACK_PORT": "your-value",
"DFHACK_MCP_ACTUATORS": "your-value"
}
}
}
}Run this in your terminal
claude mcp add dfhack --env DFHACK_HOST=your-value --env DFHACK_PORT=your-value --env DFHACK_MCP_ACTUATORS=your-value -- npx -y dfhack-mcpFill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"dfhack": {
"command": "npx",
"args": [
"-y",
"dfhack-mcp"
],
"env": {
"DFHACK_HOST": "your-value",
"DFHACK_PORT": "your-value",
"DFHACK_MCP_ACTUATORS": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"dfhack": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"dfhack-mcp"
],
"env": {
"DFHACK_HOST": "your-value",
"DFHACK_PORT": "your-value",
"DFHACK_MCP_ACTUATORS": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.
Your choice stays on this device in a cookie; no account needed.
DFHACK_HOST envDFHACK_PORT envDFHACK_MCP_ACTUATORS envThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 6, 2026
The registry name was verified with the GitHub account alexanderolvera, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (1.4.1) reached the registry 3 months ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
In the same category: Spec Driven Development, Remote Desktop Commander, LickityClick
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Create, edit and track LickityClick short links, campaigns and click stats from your AI assistant.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
An MCP server that gives an AI agent a live window into your Dwarf Fortress fort — a co-pilot and early-warning advisor, not an autopilot. Point Claude (or any MCP client) at it and ask _"how's my fort doing?"_ — it reads happiness, threats, stocks, jobs, health, and defenses straight from the running game and answers in plain language.
Read-only by default. The 37 sensor and reference tools only observe the game. A handful of actuators that _change_ the fort — queue manager orders, apply quickfort blueprints, assign labor, sound the civilian alert, pull a lever — ship behind an explicit opt-in and stay hidden until you enable them (see Taking action).
Two kinds of tools:
fort_status, threats, stocks, jobs_and_labor, military, injuries_and_health, defenses, and more.game_data is your world's ground truth (its loaded raws), the wiki_* tools are the general explanation, and identify fuses the two for _"what is this creature and how do I handle it."_It returns facts, not advice — already-summarized JSON that reads like a glance at the screen, leaving the judgment to the agent.
Every tool has a reference page — parameters, return shape, real example output, caveats — in docs/tools.
The package is published to npm and ships a prebuilt bundle — there is nothing to build. Point your MCP client at it with npx:
{
"mcpServers": { "dfhack": { "command": "npx", "args": ["-y", "dfhack-mcp"] } } }
That's it for Claude Desktop / Claude Code / any stdio MCP client. npx -y dfhack-mcp fetches and runs the latest release; its runtime dependencies — the MCP SDK, zod, and the dfhack-remote-node RPC transport — are pulled from npm automatically.
Clients that browse the official MCP Registry can find this server there as `io.github.alexanderolvera/dfhack-mcp`; the listing is generated from server.json and points at the same npm package, so either route installs the identical build.
Then just have your fort running (next section) and ask your agent something like _"check on my fort and flag anything urgent."_
Prefer a pinned global install?
npm install -g dfhack-mcp # then set "command": "dfhack-mcp", "args": []
localhost:5000. This is on by default whenever DF runs with DFHack — no config file to edit. (The allow_remote setting only governs connections from _other_ machines and can stay false; a local MCP server reaches it either way.) Point elsewhere with DFHACK_HOST / DFHACK_PORT.Your agent picks the tools; you just describe what you want. The tools below are what it has to work with.
No arguments; each reports on the loaded fort.
squad_id, the id squad_orders targets), enlisted soldiers, filled positions, readiness against hostiles on the map, and per-squad roster equipment gaps (missing uniform pieces), ammo, and active training order.civilian_alert.unmet_needs().citizen for depth.unit_id you can walk), worshipped deities, notable personality extremes, skills of note, likes/detests, and recent thoughts tied to current stress.Spatial (fog-of-war honest — undiscovered tiles never leak):
?. All params optional: none → a 60×40 window on the fort core; z alone → that level's centroid; explicit corners otherwise. Hard-capped at 100×100 (oversized requests are clamped, never errored). Renders the map; never designs it.| glyph | meaning | glyph | meaning |
|---|---|---|---|
? | undiscovered (fog of war) | + | constructed floor |
# | undug stone / wall | ~ | water / brook |
, | undug soil (sand/clay/loam) | % | magma |
. | dug floor / walkable ground | W | workshop / furnace |
F | fortification | S | stockpile |
r | ramp | M | machine (gear/axle/pump/wheel/windmill) |
v | ramp top | n | furniture (bed/chair/table/door/etc) |
< > x | up / down / up-down stair | (space) | open space |
T | tree |
reveal_hidden: true bypasses fog of war (a debug/spoiler switch, default off).wiki_* are pure HTTP and work without the game; game_data / identify read a loaded world.
creature, material, plant, reaction, item, building; default creature). Ground truth for procedural creatures (demons, forgotten beasts, titans) that never reach the wiki. query is a token (DEMON_4, INORGANIC:IRON), a name ("plump helmet"), or — for creatures — a live unit_id. One strong hit → a full dossier; several → a disambiguation list; none → {"match_count":0,"matches":[]}.game_data (your world's raws) with wiki_lookup (strategy). Returns the dossier (its flags[]/interactions[] carry facts like _TRAPAVOID → mechanical traps don't work_) plus 1–2 trimmed wiki excerpts. Reach for it when a threat appears.DF2014 namespace).DF2014; follows redirects, honors section fragments, cached ~30 days.By default every tool above only reads the game. The actuators _change_ the fort, so they ship behind an explicit switch — set DFHACK_MCP_ACTUATORS and they appear in the tool list; leave it unset and the server is strictly read-only.
{
"mcpServers": { "dfhack": { "command": "npx", "args": ["-y", "dfhack-mcp"], "env": { "DFHACK_MCP_ACTUATORS": "1" } } } }
Every actuator uses the same preview → confirm → apply → undo safety loop, so a change is never a surprise:
preview of exactly what would change — facts, never advice — plus a single-use confirm_token. Nothing is written. If the operation can't be applied as asked (e.g. a malformed blueprint), the preview reports why and no token is issued.undo handle and a readback from the matching sensor confirming the change.Tokens are single-use and target-scoped: an unrelated change elsewhere in the fort does not void them, but a change to the target does. Each
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