Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
MCP for Roblox Studio and Open Cloud: drive Studio, run headless tests, and review game security.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
ROBLOX_OPEN_CLOUD_KEY, ROBLOX_UNIVERSE_ID, ROBLOX_PLACE_IDValues marked secret are keys to your account. Never share them or paste them into a chat.
You need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"tripwire": {
"command": "npx",
"args": [
"-y",
"tripwire-roblox"
],
"env": {
"ROBLOX_OPEN_CLOUD_KEY": "your-value",
"ROBLOX_UNIVERSE_ID": "your-value",
"ROBLOX_PLACE_ID": "your-value"
}
}
}
}Run this in your terminal
claude mcp add tripwire --env ROBLOX_OPEN_CLOUD_KEY=your-value --env ROBLOX_UNIVERSE_ID=your-value --env ROBLOX_PLACE_ID=your-value -- npx -y tripwire-robloxFill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"tripwire": {
"command": "npx",
"args": [
"-y",
"tripwire-roblox"
],
"env": {
"ROBLOX_OPEN_CLOUD_KEY": "your-value",
"ROBLOX_UNIVERSE_ID": "your-value",
"ROBLOX_PLACE_ID": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"tripwire": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"tripwire-roblox"
],
"env": {
"ROBLOX_OPEN_CLOUD_KEY": "your-value",
"ROBLOX_UNIVERSE_ID": "your-value",
"ROBLOX_PLACE_ID": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.
Your choice stays on this device in a cookie; no account needed.
ROBLOX_UNIVERSE_ID envROBLOX_PLACE_ID envThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026
The registry name was verified with the GitHub account aliboIly, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
You need to fill in: ROBLOX_OPEN_CLOUD_KEY
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.2.5) reached the registry 4 months ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
In the same category: Spec Driven Development, Remote Desktop Commander, Agent Data Tools: Utilities
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
103 tools: JSON repair, CSV, hashes, cron, dates, units, validators. 25 free calls.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
made by alibolly
An MCP server that gives an AI coding agent real control of Roblox Studio and Roblox Open Cloud, with a test-and-security layer no other Studio MCP has.
Tripwire lets an assistant read, write, and edit the data model, drive playtests with simulated input, run tests-as-code headlessly in the real engine, flag client-trust exploits in game code, and call the Open Cloud APIs (DataStores, MessagingService, Memory Stores, and more). The Studio tools need no API key; the headless test, asset, and Open Cloud tools use an Open Cloud key.
npx. The prebuilt binary needs no Node.Tripwire is for Roblox developers who drive Studio through an AI coding agent.
[Tripwire v...] connected.studio_status. A connected Studio confirms the bridge works.Tripwire's server is a single binary. The easiest way to run it is with npx, which fetches the prebuilt binary for your platform, so there is no Rust toolchain to install. Prefer a manual binary or a source build? See the Alternatives at the end of this section.
Claude Code
One command:
claude mcp add --transport stdio tripwire -- npx -y tripwire-roblox
Or add it to a project .mcp.json (or ~/.claude.json):
{
"mcpServers": { "tripwire": { "type": "stdio", "command": "npx", "args": ["-y", "tripwire-roblox"] } } }
Codex
Add to ~/.codex/config.toml:
[mcp_servers.tripwire]
command = "npx" args = ["-y", "tripwire-roblox"]
Or: codex mcp add tripwire -- npx -y tripwire-roblox
Gemini
Add to ~/.gemini/settings.json (or a project .gemini/settings.json):
{
"mcpServers": { "tripwire": { "command": "npx", "args": ["-y", "tripwire-roblox"] } } }
Or: gemini mcp add tripwire npx -y tripwire-roblox
Other MCP clients
Any client that speaks MCP over stdio can run it:
command: npx
args: ["-y", "tripwire-roblox"]
Alternatives: prebuilt binary, or build from source
Prebuilt binary (no Node). Download the archive for your platform from the Releases page (for example tripwire-server-vX.Y.Z-aarch64-apple-darwin.tar.gz), extract it, and point your client's command at the extracted tripwire-server with empty args.
Build from source (needs Rust):
git clone https://github.com/aliboIly/Tripwire.git
cd Tripwire/server cargo build --release # produces server/target/release/tripwire-server
Then point your client's command at that binary path.
Studio plugin (required for the Studio tools)
The Studio tools reach Studio through a small plugin that long-polls the local server. Grab Tripwire.rbxmx from the Releases page, or build it:
cd Tripwire/plugin
npm install npx rbxtsc rojo build --output Tripwire.rbxmx cp Tripwire.rbxmx ~/Documents/Roblox/Plugins/ # macOS; Windows: %LOCALAPPDATA%\Roblox\Plugins
Restart Studio, enable Game Settings > Security > Allow HTTP Requests, then click the Tripwire toolbar button and press Connect in the panel. The panel shows Connected and the Output prints [Tripwire v...] connected.
Open Cloud key (for headless tests, assets, and Open Cloud tools)
The Studio tools need no key. The Open Cloud tools do. See Open Cloud setup below for the full walkthrough.
Most of Tripwire needs no credentials. These tools do, because they call Roblox Open Cloud: run_luau, the headless tests (run_tests, run_test_file, list_tests), and every tool in the Open Cloud sections below (assets, publishing, data stores, messaging, memory, universe and servers, the Engine Instance API, moderation, secrets, monetization, Creator Store, groups, analytics, platform, and open_cloud_request). They authenticate with a Roblox Open Cloud API key.
Use at your own risk. An Open Cloud key is a real credential with real power over your
experience. Depending on the scopes you grant it, it can read and overwrite your live DataStores,
publish new versions of your place, upload assets to your account, and message your servers. Treat
it like a password: grant only the scopes you actually use, restrict it to your own IP, never
commit it, and revoke it if it leaks. You are responsible for what you do with it. Tripwire is not
affiliated with or endorsed by Roblox.
Tripwire).run_luau and the headless tests.publish_place.open_cloud_request.0.0.0.0/0 to allow any (simplest for local use). Set an expiration if you want.In the Studio command bar (View, then Command Bar), run:
print("universe", game.GameId, "place", game.PlaceId)
GameId is your ROBLOX_UNIVERSE_ID; PlaceId is your ROBLOX_PLACE_ID. The place must be published to Roblox for Open Cloud to act on it.
Create a .env at the repo root. It is gitignored and the server loads it automatically:
ROBLOX_OPEN_CLOUD_KEY=paste_the_key_here
ROBLOX_UNIVERSE_ID=000000 ROBLOX_PLACE_ID=000000 ROBLOX_CREATOR_USER_ID=000000 # only for upload_asset (your user id)
Or put the same variables in your MCP client's env block instead (those take precedence). Reconnect the MCP server after changing either. Each tool works when the key grants its scope and returns Roblox's own error if a scope is missing, so you can add scopes as you go.
studio_status Whether a Studio is connected, the active place, and any other connected studios. ping_studio Round-trip a ping through the plugin to confirm the live bridge works. list_studios List every connected (or recently seen) Studio: place, whether it is active, last-seen, and playtest state. set_active_studio Choose which connected Studio the tools target (by id, id prefix, or place name). Automatic with one Studio.
get_file_tree List the instance tree from a path (default the whole game), bounded by depth. get_instance_children List the direct children (name and class) of an instance. get_instance_properties Read an instance's name, class, full path, attributes, and a curated set of common engine properties (Position, Size, Color, Material, Anchored, Text, and so on). search_objects Find instances whose name contains a query, optionally filtered by exact class or by class-and-subclasses (isA). search_by_property Find instances whose property equals a value, optionally filtered by exact class or by class-and-subclasses (isA). get_script_source Read the source of a Script, LocalScript, or ModuleScript. grep_scripts Search script sources for a substring; returns path, line number, and line. get_output_log Recent Studio Output entries (message, type, timestamp). get_selection The instances currently selected in Studio. get_class_info Look up a Roblox class's members (properties, methods, events) with their types, inherited members folded in. Answered from a bundled API reflection dump, so it needs no Studio and no key.
raycast Cast a ray and report the first hit (instance, position, normal, material, distance) or no hit, with an optional excluded subtree. get_bounding_box The world-space bounding box (center and size) of a Model or BasePart. find_spawns List the SpawnLocations under a path: position, whether each is enabled, and whether it is neutral. capture_screenshot Capture the Studio viewport as a JPEG image so the agent can see the scene. Needs the plugin connected and Allow Mesh / Image APIs enabled (Game Settings, Security). Edit mode only.
create_instance Create an instance of a class with an optional name and initial properties. delete_instance Destroy an instance and its desc
Only the beginning is shown; read the rest in the repo