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Ffmpeg Render Pro

by beeswaxpatversion 1.5.2i★ –iRuns on your computer
Registry nameio.github.beeswaxpat/ffmpeg-render-pro

Install

Overview

Description from the maker (original English)

Parallel video rendering tools: detect GPU encoders, render, color grade, merge audio, concat.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Design, images & audio

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • The registry lists no key to fill in.

You need

  • npmNode.js installed (for the npx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "ffmpeg-render-pro": {
      "command": "npx",
      "args": [
        "-y",
        "ffmpeg-render-pro"
      ]
    }
  }
}

Run this in your terminal

claude mcp add ffmpeg-render-pro -- npx -y ffmpeg-render-pro

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "ffmpeg-render-pro": {
      "command": "npx",
      "args": [
        "-y",
        "ffmpeg-render-pro"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "ffmpeg-render-pro": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "ffmpeg-render-pro"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account beeswaxpat, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Design, images & audioi

  • More stars than 0% of the other 2186 servers in this category
  • Published to the registry more recently than 29% of the other 2186 servers in this category
  • Basic checks equal to or better than 100% of the other 2186 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Ffmpeg Render Pro safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (1.5.2) reached the registry 2 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.

What can I use instead?

In the same category: Figma Context MCP, Claude Real Video, Figma MCP Server

Alternatives

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Claude Real Video

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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

ffmpeg-render-pro

Render video from code, in parallel. You write one function that paints a frame; ffmpeg-render-pro splits the frame range across worker threads, encodes one MP4 segment per worker, joins the segments with stream copy (no re-encode), and shows a live dashboard in your browser while it runs. It also detects GPU encoders, grades color, merges audio, and ships as a CLI, a Node library, an MCP server for AI agents, and a Claude Code skill.

Built by Beeswax Pat. Free and open source.

Start here

Three commands. You need Node.js 18 or newer and ffmpeg on your PATH.

# 1. Prove the setup works: a 5 second test render. The dashboard opens in your browser.

npx ffmpeg-render-pro benchmark

2. Write a starter worker script into the current folder.

npx ffmpeg-render-pro init my-worker.js

3. Render it. Output lands in output.mp4.

npx ffmpeg-render-pro render my-worker.js --duration=5

Open my-worker.js. The only function you need to change is renderFrame(frameNum, buffer): fill the buffer with your pixels (B, G, R, A, one row after another) and everything else is already done. Derive any randomness from the seed it receives and parallel output stays identical to a sequential render.

Install it globally if you would rather not type npx:

npm install -g ffmpeg-render-pro

Using an ffmpeg that is not on PATH

FFMPEG_RENDER_PRO_FFMPEG=/opt/ffmpeg/bin/ffmpeg     # ffmpeg binary

FFMPEG_RENDER_PRO_FFPROBE=/opt/ffmpeg/bin/ffprobe # optional; the sibling ffprobe is found automatically FFMPEG_RENDER_PRO_CACHE_DIR=~/.ffmpeg-render-pro # optional; where GPU probe results are cached

The variables are read at call time, so a long-running process such as the MCP server picks up changes without a restart.

CLI

ffmpeg-render-pro init [my-worker.js]   # write the starter worker (--force overwrites)

ffmpeg-render-pro benchmark # 5 second test render with the bundled worker ffmpeg-render-pro render # render with your worker ffmpeg-render-pro info # cores, RAM, recommended workers, ffmpeg version, GPU ffmpeg-render-pro detect-gpu # probe hardware encoders (--cpu / --gpu force a mode) ffmpeg-render-pro version

Render and benchmark flags: --width=1920 --height=1080 (must be even), --fps=60, --duration=60 (fractions allowed), --output=out.mp4, --workers=N, --max-workers=8, --seed=42, --title="...", --crf=20 (0-51, lower is higher quality), --encoder-preset=fast (any x264 preset). Dashboard flags: --no-dashboard, --no-open, --port=8080, --linger-ms=30000 (0 exits as soon as the render finishes). Run ffmpeg-render-pro with no arguments for the full list.

An unknown flag warns and continues. A value that does not parse, such as --fps=abc, exits 1 instead of rendering at the default.

Installed binaries: ffmpeg-render-pro (this CLI) and ffmpeg-render-pro-mcp (the MCP server). The older ffmpeg-render-mcp name still works so existing MCP configs never break.

How a render works

  1. renderParallel checks ffmpeg, validates the resolution, and picks a worker count from your CPU cores and RAM (never more workers than frames).
  2. It starts the dashboard server on 127.0.0.1 and opens your browser.
  3. Each worker thread runs your script with a frame range in workerData, pipes raw BGRA frames into its own ffmpeg process, and writes one MP4 segment.
  4. Segments are joined with the concat demuxer and -c copy, which takes seconds regardless of length.
  5. Temp files are removed. A failed worker's range is retried once before the render fails.

Your worker

A worker is a Node script that runs in a worker_threads thread. init gives you one where only renderFrame needs editing; examples/basic-worker.js in the installed package is a larger reference with a particle system and seeded RNG.

Fields the renderer injects through workerData:

FieldMeaning
width, height, fpsFrame size and rate
seedDerive every random value from this
startFrame, endFrameRender exactly [startFrame, endFrame)
segmentPathWrite this worker's MP4 here
workerIdInclude it in every message you post
totalFrames, durationWhole-video totals, for global effects such as a progress bar
anything in renderParallel({ workerData })Your own extra keys (the bundled workers honor codecArgs)

Messages the worker posts with parentPort.postMessage:

MessageWhenFields
{ type: 'progress' }periodicallyworkerId, pct, fps, frame, eta
{ type: 'fast-forward-start' }optional, before replaying state to reach startFrameworkerId, frames
{ type: 'done' }once, after the segment is fully writtenworkerId
{ type: 'error' }on failure, never followed by doneworkerId, error

Every worker must encode with the same codec, resolution, framerate, and pixel format, because the segments are stream-copied together.

Library

const {

renderParallel, // the render engine createEncoder, // pipe raw frames into ffmpeg with backpressure detectGPU, // hardware encoder discovery, cached 7 days getConfig, // worker count and codec choice for a resolution computeTotalFrames, // float-safe fps x duration concatSegments, // stream-copy join (validates inputs by default) colorGrade, // presets or a custom -vf chain mergeAudio, // add a soundtrack without re-encoding video startDashboard, // the local progress server ProgressTracker, // per-worker progress plus dashboard JSON saveCheckpoint, loadCheckpoint, restoreCheckpoint, generateCheckpoints, getEncoderIO, // encoder recipe as { inputArgs, filter, outputArgs } getCodecArgs, // the same recipe as one flat array ffmpegBin, ffprobeBin // resolved binaries, env-var aware } = require('ffmpeg-render-pro');

renderParallel(options)
const controller = new AbortController();

const result = await renderParallel({ workerScript: './my-worker.js', // required outputPath: './output.mp4', // required width: 1920, height: 1080, // even numbers, up to 7680x4320 fps: 60, duration: 60, seed: 42, title: 'My Render', // shown in the dashboard workerCount: undefined, // exact count; omit to auto-detect maxWorkers: 8, // cap for auto-detect dashboard: true, autoOpen: true, dashboardPort: 8080, dashboardLingerMs: 0, // 0 resolves as soon as the render ends (the CLI keeps it up 30s) quiet: false, // true keeps stdout byte-clean; status goes to stderr signal: controller.signal, // abort() stops workers and removes temp files workerData: {}, // extra keys for your worker }); // result: { outputPath, elapsed, totalFrames, avgFps }

Abort rejects with an error whose name is 'AbortError'. In library use set dashboardLingerMs: 0 so the call returns without holding the process open. Set FFMPEG_RENDER_PRO_DEBUG=1 for full stack traces from the CLI.

Post-processing
// Color grade with a preset (noir, warm, cool, cinematic, vintage) or a custom -vf chain

await colorGrade({ inputPath: 'raw.mp4', outputPath: 'graded.mp4', preset: 'cinematic' }); await colorGrade({ inputPath: 'raw.mp4', outputPath: 'graded.mp4', filter: 'eq=contrast=1.08:saturation=0.9', crf: 18 }); await colorGrade({ inputPath: 'final.mp4', outputPath: 'graded.mp4', preset: 'noir', keepAudio: true }); // default strips audio

// Merge audio: video is stream-copied, audio becomes AAC. loop and normalize (loudnorm) are optional. await mergeAudio({ videoPath: 'graded.mp4', audioPath: 'track.mp3', outputPath: 'final.mp4', bitrate: 320, loop: true, normalize: true });

// Join same-codec, same-size videos with stream copy. Inputs are probed with ffprobe first; pass { validate: false } to skip. await concatSegments(['part-000.mp4', 'part-001.mp4'], 'joined.mp4');

colorGrade accepts any encoder name in codec; encoders that need their own filter (VA-API) get it merged into the grade chain automatically.

Checkpoints for long renders

For multi-hour renders, snapshot your simulation state every N frames once, so each worker replays only the frames since the nearest snapshot instead of starting from frame 0.

generateCheckpoints({ systems, totalFrames: 432000, fps: 60, checkpointDir: './.checkpoints', interval: 60000 });

// inside a worker const cp = loadCheckpoint('./.checkpoints', startFrame); if (cp) { const resumeFrame = restoreCheckpoint(cp, systems); // fast-forward from resumeFrame to startFrame, then render }

systems is an object of named modules with getState(), setState(), and update(dt). A checkpoint labeled frame F holds exactly F updates. _frame and _timestamp are reserved keys.

MCP server (for AI agents)

Seven tools over stdio, usable from Claude Code, Claude Desktop, or any MCP client.

# Claude Code, no install needed

claude mcp add --transport stdio ffmpeg-render-pro -- npx --yes --package=ffmpeg-render-pro ffmpeg-render-pro-mcp

Claude Code, after npm install -g ffmpeg-render-pro

claude mcp add --transport stdio ffmpeg-render-pro -- ffmpeg-render-pro-mcp

Claude Desktop (claude_desktop_config.json):

{

"mcpServers": { "ffmpeg-render-pro": { "command": "npx", "args": ["--yes", "--package=ffmpeg-render-pro", "ffmpeg-render-pro-mcp"] } } }

ToolWhat it does
get_worker_templateReturns the worker contract, the starter worker source, and paths to both bundled workers. Start here.
render_videoParallel render from a worker script, with progress notifications and cancellation
detect_gpuProbe hardware encoders (NVENC, VideoToolbox, AMF, VA-API, QSV)
system_infoCores, RAM, recommended worker count, ffmpeg version
color_gradePresets or a custom filter
merge_audioAdd a soundtrack, video stream-copied
concat_videosStream-copy join, inputs validated by default

The agent recipe: call get_worker_template, copy starterSource to a file and replace renderFrame, then call render_video with that file as worker_script (dashboard: false, auto_open: false for headless runs). To render without writing code, pass the returned starterPath or templatePath straight to render_video. Post-process with color_grade, merge_audio, and concat_videos.

Every tool declares an outputSchema and returns structuredContent, so parse JSON instead of text. Writers overwrite output_path. render_video defaults to 30 fps (the CLI defaults to 60), emits notifications/progress every 2 seconds when the client sends a progressToken (turn on resetTimeoutOnProgress for long renders), and stops all workers on client cancellation. stdout carries only JSON-RPC frames. Missing ffmpeg returns an error that names the install page and the env var.

The tarball also ships llms.txt at the package root and a Claude Code skill:

`

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