GitHub
GitHub’s official server lets AI read and manage code, issues and pull requests in your account. Use GitHub’s hosted version or run it locally with Docker.
Description from the maker (original English)
MCP server for Unreal Engine 5, built into the editor: Blueprints, materials, levels, Niagara, PCG.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
The maker has not listed install details in the registry. See the maker’s README below.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026
The registry name was verified with the GitHub account CarlxsMG, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
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It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (2.10.1) reached the registry 2 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code.
In the same category: GitHub, Desktop Commander, Cloudflare MCP
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Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
GitHub’s official server lets AI read and manage code, issues and pull requests in your account. Use GitHub’s hosted version or run it locally with Docker.
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UEAgent
The MCP server for Unreal Engine 5, built into the editor.
More than 1,500 tools that let Claude Code, Cursor or any MCP client build in Unreal,
with every change checked before it runs and read back after.
English · Español
UEAgent is an Unreal Engine 5.7 and 5.8 editor plugin that lets AI agents operate the editor through the Model Context Protocol. The plugin is the server: it serves Streamable HTTP from inside the editor, with no Python or Node process in between.
success: true proves nothing, so every call goes through a contract:flowchart LR
A["AI agent Claude Code, Cursor, ..."] -- "MCP over HTTP" --> P subgraph E["Unreal Editor + UEAgent"] P["Preconditions refuse known crashes"] --> H["Tool 1,500+ of them"] --> R["Readback re-read the state"] end R -- "verified result" --> A
How a server inside the editor differs from one outside it, and the questions to ask any MCP server for Unreal: Choosing an MCP server.
Let your agent do it. Open Claude Code, Cursor, Codex or another agent in your project's folder and paste:
Install the UEAgent plugin in this Unreal Engine project and connect yourself to it, following https://raw.githubusercontent.com/CarlxsMG/UEAgent/main/llms-install.md
It does the steps below, checks the download's SHA-256 and asks before it changes anything; you reload its MCP servers at the end. See llms-install.md. Or by hand:
UEAgent-*-UE5.8-Win64.zip (or -UE5.7-, for your engine) from Releases and unzip it into /Plugins/, or build it from source.unreal entry of your project's .mcp.json, and Connect another client does the same for Cursor, VS Code, Antigravity CLI and OpenCode (and copies the command for Codex). Or, for yourself only: claude mcp add --transport http unreal http://127.0.0.1:55561/mcp
Any MCP client that speaks Streamable HTTP can connect to the same URL: see Clients.
| Ask | Tools it uses |
|---|---|
| "Create BP_Door: a mesh and a box trigger that open the door with a timeline on overlap." | create_blueprint, add_component_to_blueprint, build_blueprint_graph, compile_blueprint |
| "Find every Blueprint under /Game that does not compile and tell me why." | find_erroring_blueprints, get_graph_nodes, lint_blueprint_graph |
| "Make a red variant of M_Base and put it on the crates in this level." | create_material_instance, get_actors_by_class, set_actor_material |
| "Play the level, read the player's health, take a screenshot, stop." | start_play_in_editor, get_properties, capture_pie_screenshot, stop_play_in_editor |
| "Cut a shot: camera cut, a fade in, and the intro sound at frame 0." | create_level_sequence, add_camera_cut_track, add_fade_track_to_sequence, add_audio_section |
| "Which of my assets still reference the vendor pack, and which classes inherit from it?" | audit_asset_references, audit_class_purity, run_map_check |
More in Examples.
| Client | Notes |
|---|---|
| Claude Code | One-click connection from the editor's status bar. It loads tools on demand, so ?tools=all at the end of the URL gives it every tool. |
| Cursor, VS Code, Windsurf, Claude Desktop, Gemini CLI, Codex | Any client with Streamable HTTP: see the setup for each one. |
By default the server lists its 11 core tools, and four tools that search, describe and run the rest or add a pack or a whole domain to the list. ?tools=all at the end of the URL lists every tool, and ?tools=compact only three: see tool lists.
UEAgent is listed in:
io.github.CarlxsMG/UEAgent, which other directories and clients read from;UEAgent ships agent skills in the open Agent Skills format, for Claude Code, Codex, Cursor, VS Code, Antigravity CLI, Gemini CLI and OpenCode. Install them into the project from the editor's status bar: MCP · 55561 > Skills. They come with the plugin, so they always match its tools.
| Skill | |
|---|---|
ueagent-tool-map | Which core tool, pack or domain covers a task, and the order a task calls them in: find, read, change, check, compile, save |
ueagent-skill-builder | Turns a workflow you want to repeat into a new skill: it finds the tools, rehearses the task in the editor, checks the result and writes the SKILL.md |
ueagent-blueprint-actor | A Blueprint actor from a description: components, graph, a clean compile, and an instance in the level |
ueagent-project-audit | What is broken and what can go, most serious first |
ueagent-level-lighting | Outdoor lighting (sun, sky, sky light, fog) and a screenshot |
ueagent-report-issue | Reports a bug or asks for a tool as a GitHub issue, with the versions, the call and the log |
ueagent-contribute-fix | Turns a change to the plugin's code into a pull request, following the repository's rules |
The client loads them by itself when a request matches. The server also serves them as MCP prompts and resources, ueagent://guide among them, for a client without the skills installed. More in Skills.
Also on the web, with search and a tool explorer: carlxsmg.github.io/UEAgent.
| Clients | Connecting Claude Code, Cursor, VS Code, Windsurf, Claude Desktop, Gemini CLI and Codex |
| Examples | Prompts that work well, and the tools they use |
| Skills | The Claude Code plugin: a skill builder and three skills made with it |
| Tool reference | Every tool, by domain |
| Answers and refusals | What a call returns, and how to read a refusal or a readback verdict |
| FAQ | Versions, safety, cost |
| Troubleshooting | When a client cannot connect or a call is refused |
| Architecture | How a call travels through the editor, and the contract around it |
| Glossary | The words the docs and the tools' answers use |
UEAgent.uplugin): among them PythonScriptPlugin, EditorScriptingUtilities, Niagara, PCG, StateTree, ControlRig, IKRig, PoseSearch, Interchange and USD. Game Features is the exception: the plugin does not turn it on, and its five tools work once your project enables it.Copy or clone this repository to /Plugins/UEAgent, then open the project and let Unreal build it, or build the editor target from your IDE. When the editor starts, the log shows MCP HTTP server started on http://127.0.0.1:55561/mcp (... tools ...).
MCP · 55561 > Check for updates asks GitHub for the latest release. If it is newer, Download and install downloads the zip for your engine, checks it against the release's SHA256SUMS.txt, and installs it when the editor closes, or right away with Restart now, which closes the editor, installs it and opens the editor again. The previous version is kept in Saved/UEAgentUpdate/Backup, and if the new one cannot be moved in, the previous one is put back.
A git clone is updated with git pull, and a copy installed from Fab from the Epic Games Launcher. After an update, reconnect your client so it lists the tools again.
Editor Preferences > Plugins > UEAgent (per user):
| Setting | Default | |
|---|---|---|
| Enable HTTP server | on | the MCP server |
| HTTP port | 55561 | -McpHttpPort=N on the command line overrides it |
| Auth token | empty | when set, every request needs Authorization: Bearer |
| HTTP keep-alive | on | off: each response closes its connection, for a proxy, antivirus or VPN that holds a response until then (see A client connects but times out); `-McpHttpNoKee
Only the beginning is shown; read the rest in the repo