Convoca
Open literary prizes and contests in Spanish and Catalan, with winners and awarded books.
Description from the maker (original English)
Local MCP server: detects a game's engine and gives agents native binary analysis/patching tools.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
You need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"universal-game-modder": {
"command": "npx",
"args": [
"-y",
"universal-game-modder"
]
}
}
}Run this in your terminal
claude mcp add universal-game-modder -- npx -y universal-game-modderPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"universal-game-modder": {
"command": "npx",
"args": [
"-y",
"universal-game-modder"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"universal-game-modder": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"universal-game-modder"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
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These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026
The registry name was verified with the GitHub account doritoman90000, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.1.4) reached the registry 2 months ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
In the same category: Convoca, mcp.film directory, 像塑 MCP Plus
Servers in the same category from other makers, sorted by stars.
Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
Open literary prizes and contests in Spanish and Catalan, with winners and awarded books.
Search the curated directory of MCP servers for AI filmmaking and plan a full production stack.
Unofficial macOS MCP for Douyin AR (像塑): assets, menus, AI combine, delivery. For learning only.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
One MCP server to inspect and mod any game — driven by an AI agent.
Universal Game Modder (UGM) is a local Model Context Protocol server that gives an AI agent (like Claude in Claude Code) hands for game reverse-engineering and modding: it auto-detects a game's engine, then exposes a toolset for analyzing and patching the binaries — all running locally on your own machine, no cloud, no telemetry.
This is the free open-core edition (v0.1.3).
UGM is a general-purpose binary-analysis and interoperability tool. It is meant for modding, interoperability, security research, and education on software you legally own or are authorized to analyze. You are responsible for how you use it. Before installing, read ACCEPTABLE_USE.md and LICENSE-EULA.md.
The guided game-modder workflow skill and the delegated decompilation backends land in a later release; this edition is the MCP server + engine detection + the native toolset.
The web dashboard, the delegated Unity/Unreal/JAR decompilation backends, and native disassembly are part of the Pro tier and are not included here. The free edition is fully functional on its own for engine detection and native binary work.
better-sqlite3)# from the repo root
./setup.ps1
Or manually (dist/ ships prebuilt; there is nothing to compile in this edition):
npm install
Then register the server with your MCP client. For Claude Code, add to your MCP config:
{
"mcpServers": { "universal-game-modder": { "command": "node", "args": ["dist/index.js"] } } }
On first run, ugm.config.json ships with empty placeholders — the free edition needs no external paths. (The Pro delegate backends are where those get filled in.)
The server reads the first of these that exists and merges it over built-in defaults:
UGM_CONFIG environment variableugm.config.local.json next to package.json — your machine-specific paths; keep it out of version control (the repo's .gitignore already does)ugm.config.json — the tracked file, placeholders onlySo you can fill in backend paths without ever editing a file that could end up in a release or a pull request.
Once connected, ask your agent to work through these. Every example below is executed against a real binary before each release — see Verified examples.
Parameter naming: file-level tools take `file_path` (and
file_path_a/file_path_bfor comparisons). Game-directory tools take `game_path`. Disassembly tools take `binary_path`.
1. Detect what a game is built with:
detect_engine { "game_path": "C:\\Path\\To\\Game" }
2. Set it as the active target:
load_game { "game_path": "C:\\Path\\To\\Game" }
3. Analyze a binary:
analyze_file_format { "file_path": "...\\SomeBinary.dll" } # magic bytes, managed vs native
analyze_pe_full { "file_path": "...\\SomeBinary.exe" } # PE headers, sections, data directories
4. Search and inspect:
extract_strings { "file_path": "...", "min_length": 8 }
extract_dll_classes { "file_path": "...", "search_terms": ["Health","Damage"] } pattern_scan { "file_path": "...", "pattern": "48 8B ?? ?? ?? ?? ??" } search_binary_pattern { "file_path": "...", "patterns": ["maxHealth"] }
5. Patch and verify:
hex_read { "file_path": "...", "offset": 4096, "length": 64 }
hex_replace { "file_path": "...", "search_hex": "90 90", "replace_hex": "EB 00" } calculate_checksums { "file_path": "..." } # before/after integrity compare_binaries_detailed { "file_path_a": "...", "file_path_b": "..." }
6. Disassemble (native, included):
disassemble_function { "binary_path": "...\\SomeBinary.exe", "rva": 4096 }
disassemble_range { "binary_path": "...\\SomeBinary.exe", "rva": 4096 }
These 29 tools run entirely in-process and need no external backend.
Native binary tools (19) — all take file_path unless noted: Detection / PE: analyze_pe_full, analyze_file_format, analyze_dll_structure, rva_to_offset (+rva), offset_to_rva (+offset) Hex: hex_read (+offset), hex_write (+offset,hex_data), hex_search (+hex_pattern), hex_replace (+replace_hex) Scanning: pattern_scan (+pattern), pattern_scan_all (+pattern), search_binary_pattern (+patterns) Strings / classes: extract_strings, extract_strings_advanced, extract_dll_classes Integrity / diff: calculate_checksums, compare_binaries_detailed (file_path_a,file_path_b) Godot: analyze_godot_pck Disassembly: disassemble_function (binary_path,rva)
Workflow / session tools (10): detect_engine, load_game, game_status, find_steam_games, mod_this_game, find_gameplay_values, build_and_deploy, debug_mod, scaffold_mod, list_available_tools
For transparency: the server advertises 100 tools total. The other 64 are the Unity (27), Unreal (11), and Java/JAR (26) decompilation suites, which route to external Pro-tier backend executables. They appear in the tool list, but calling one without a configured backend returns a clear error:
ERROR: Backend unity-decompiler not configured (missing executable path)
That is expected behavior in the free edition, not a defect. Configure their paths in ugm.config.json (Pro) to enable them.
The Quickstart calls above are not aspirational. Each release is gated on a verification pass that executes them against a real PE binary and requires every one to return real data. The v0.1.3 pass (2026-09-02, on the restored release cut) ran the gate's 20 documented calls plus 3 clean-failure checks; results are recorded in VERIFICATION.md.
The UGM code is released under the MIT License. Use of the tool is additionally governed by LICENSE-EULA.md and ACCEPTABLE_USE.md. Third-party components used by the Pro-tier backends are attributed in licenses/.
See CHANGELOG.md. Current version: v0.1.3 — the config can no longer ship machine paths, and the release was restored and re-verified after a disk incident. v0.1.2 fixed engine detection; v0.1.1 fixed the docs and added the gate.