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Moddable Games Tools

by Moddable-Gamesversion 1.1.0i★ –iRuns in the cloud
Registry namegames.moddable.tools/moddable-games-tools

Install

Overview

Description from the maker (original English)

15 tools for chess variant analysis, hex map generation, and board game utilities

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on the maker’s server: what you ask it goes through their server.
  • The registry lists no key to fill in.

You need

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Works in Claude on the web, desktop and mobile:

  1. Open Settings → Connectors
  2. Press Add custom connector
  3. Paste the address below and press Add
  4. If it asks you to sign in, sign in with the maker
SettingsConnectors1+ Add2https://…3
https://tools.moddable.games/mcp

Run this in your terminal

claude mcp add --transport http moddable-games-tools https://tools.moddable.games/mcp

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "moddable-games-tools": {
      "url": "https://tools.moddable.games/mcp"
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "moddable-games-tools": {
      "type": "http",
      "url": "https://tools.moddable.games/mcp"
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

ChatGPT connects only to servers on the internet:

  1. Open ChatGPT on the web → Settings → Connectors (Apps)
  2. Press Create or Add (some plans need Developer mode under Advanced first)
  3. Paste the address below, give it a name and save
  4. If it asks you to sign in, sign in with the maker
SettingsConnectors1+ Create2https://…3
https://tools.moddable.games/mcp

Menu names can differ slightly by plan and over time.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

We have not read this server’s tool list yet; we check endpoints in rotation.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 6, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified against the domain tools.moddable.games (the registry checks domain ownership)

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • … Not checked yet

    Endpoint responds

    Not checked yet; we check endpoints in rotation

  • … Not checked yet

    Sign-in with OAuth

    Not checked yet; we check endpoints in rotation

  • … Not checked yet

    No hidden instructions in tool descriptions

    Not checked yet; we read the tool list when we check the endpoint

Compared with others in Otheri

  • More stars than 0% of the other 32484 servers in this category
  • Published to the registry more recently than 12% of the other 32484 servers in this category
  • Basic checks equal to or better than 100% of the other 32484 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Moddable Games Tools safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.

Is it still maintained?

The GitHub repo last changed –, and the latest version (1.1.0) reached the registry 5 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.

What can I use instead?

In the same category: Spec Driven Development, Remote Desktop Commander, Recta

Alternatives

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Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

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Remote Desktop Commander

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Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

Runs in the cloud★ 211Updated yesterday
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Recta

by RectaBuild

Cheaper cross-chain stablecoin routes for AI agents; 5 % of the verified saving, nothing if none.

Computer or cloudUpdated today
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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

Moddable.Games

Creating games you already own.

A multi-page marketing site and tools platform for an open-source board game modding workshop. Ten mods. Three original games. Two open-source engines. One Discord.


Stack
HTML + Vanilla JS + Zero dependencies + Zero build step

Modular JS architecture: one loader (js/mg-loader.js) loads 12 shared modules + page-specific scripts. Zero inline scripts or styles.


Routes
URLPage
/Home
/mods/Filterable mod library
/mods/[slug]/10 mod detail pages (incl. Dungeon Chess)
/games/Games hub
/games/nukes/Nukes
/games/mongo/Mongo
/games/endless-skies/Endless Skies
/engines/Engines hub
/engines/moddable-chess/Moddable Chess engine
/engines/moddable-hexmaps/Moddable Hexmaps engine
/developers/Developers / Tools API
/news/News index
/news/[slug]/13 article pages
/tools/Tools hub (dice, names, scores)
/tools/ti/Twilight Imperium tools
/tools/talisman/Talisman tools
/tools/nukes/Nukes tools
/submit/Mod submission form
/about/About
/about/roadmap/18-month roadmap
/team/Team
/community/Community / Discord

Run locally
python3 -m http.server 8000

Open http://localhost:8000/. Clean URLs, no .html extensions.


Deploy to GitHub Pages
  1. Push to GitHub
  2. Settings → Pages → Deploy from main branch, root folder
  3. Update the tag across pages to match your deploy path:
Scenariomg-base value
Custom domain (root)_(remove the tag)_
username.github.io repo_(remove the tag)_
Project repo (/repo-name/)/repo-name

Design system
DisplayInter Tight 500–700
BodyInter 400–700
MonoJetBrains Mono 400–600
PixelPress Start 2P (eyebrows only)
#d11a1a  red         Total conversion / Nukes

#3a9928 green Rebalance / Mongo / Endless Skies #0c4f8d blue Reskin / TI tools #0a0d2a cosmicDeep Hero backgrounds #f5f4ef canvasLight Warm off-white sections (not pure white) #14161c ink Primary text on light

Rules: No drop shadows. Pill buttons only. One RGB primary per surface. Hex grid SVG overlay on all dark heroes.


JS Architecture
js/

├── mg-loader.js ← entry point, loads all modules ├── mg-core.js ← tokens, el(), url(), MG.data (fetch layer) ├── mg-buttons.js ← btn(), linkBtn() ├── mg-cards.js ← modCard(), pageHero() ├── mg-navbar.js ← navbar() ├── mg-footer.js ← footer() ├── mg-search.js ← global Cmd+K search ├── mg-animations.js ← scroll reveal + TOC spy ├── mg-mods-content.js ← mod page content (rules, components, etc.) ├── mg-mod-page.js ← data-driven mod detail renderer ├── mg-news-article-page.js ← shared news article renderer └── mg-*-page.js ← page-specific scripts (home, tools, etc.)

data/ ├── mods.json ← mod library (10 entries) ├── games.json ← games (3 entries) ├── engines.json ← engine listings (2 entries) ├── mcp-tools.json ← MCP tool registry (50 tools, 7 namespaces) ├── news.json ← news posts (13 entries) └── team.json ← team members (4 entries)

Pages load mg-loader.js (shared modules) + their own page script. Data is fetched via MG.data.get('mods') → Promise, or MG.data.get('mod', 'slug') for single items. Legacy MG.data.load(['mods','news']).then(store => {...}) still works.


Changelog
2026-07-22
  • Added Maze Rats (94 procedural tables) to oracle pipeline and oracles page
  • Encounter Builder now supports D&D 5e and Pathfinder 1e via system selector
  • Discord /encounter command uses autocomplete for future-proof system selection
  • Rebuilt rules-index.json (8,426 entries across 41 games, added table-type indexing)
  • MCP Worker bumped to v1.7.0
2026-07-20
  • Added GA4 analytics tracking to all untracked interactive modules
  • API playground: tool select, category expand, tool run events
  • Hex embed: layout, size, player, style changes and map generation
  • TI Dashboard: game start, strategy picks, pass, Mecatol claims, agenda draw/resolve, game over
  • Registered tool_name custom dimension in GA4 for per-MCP-tool breakdowns
  • D&D Encounter Builder, Discord oracle commands, and /test suite (from prior session)
  • Closed issues #131, #132, #135
2026-06-10
  • Deployed MCP tools server at tools.moddable.games (42 AI-callable tools across 6 namespaces)
  • Serves MCP protocol (SSE), REST API, llms.txt, OpenAPI 3.1, .well-known/mcp.json discovery
  • New /developers/ section: landing page + /api/ sub-page + /examples/ sub-page
  • Purple section accent (#8b5cf6), SVG hero feature, unique OG images
  • Homepage "For Developers" band between Featured Mod and Nukes sections
  • Nav reordered: Mods, Engines, Games, Tools, Developers, About, News (SVG/cube alternation)
  • Added dice_roll and ti4_random_factions as site-native tools
  • Puzzle generation uses pre-computed pool (Cloudflare Workers free tier)
  • AI Integration sections added to chess.moddable.games and hex.moddable.games
  • Favicon and full OG/Twitter meta tags on tools.moddable.games Worker
2026-06-09
  • TI4 Objective Tracker: full game-session mode with player scoring, secret objectives, bonus VP tracking
  • Supports all expansions (base, Prophecy of Kings, Discordant Stars, Thunder's Edge)
  • Setup screen with player count, VP target, expansion toggles, and colour assignment
  • Scoreboard with progress bars, tabbed interface (public/secrets/bonus), winner detection
2026-06-05
  • Unified hero system across all 17 pages with new shared sectionHero() component
  • Two-tier design: full cosmic heroes (tier-1 indexes) and reduced sub-page heroes (tier-2)
  • Colour system: RGB accents for consistent-sub-page sections, CMYK for divergent ones
  • Added parallax scroll with dramatic text fade-out, hex grid zoom, and gradient darkening
  • Added animated 3D feature elements: spinning cubes (Tools, Engines, About) and animated SVGs (Mods, Games, News)
  • Reordered nav to alternate cube/SVG features: Mods, Engines, Games, Tools, News, About
  • Fixed Endless Skies accent (green→blue to match detail page)
  • Fixed mods page hash-change filtering from navbar dropdown
  • Fixed tools page auto-scrolling to search on load
  • Normalised all hero copy: tier-1 gets 2-line titles with single highlighted keyword + 2-line balanced ledes
  • Created GitHub issue #81 for static site build system migration
  • New assets: hex-grid-purple.svg, hex-grid-cyan.svg, hex-grid-magenta.svg, hex-grid-amber.svg
2026-06-04
  • Rewrote Planet Mongo game page from real rulebook (v0.9.0): 4X hex territory control, 8 factions, hidden orders, central market
  • Rewrote Endless Skies game page from real rulebook (v0.2.0): 4X worker placement, 8 factions, ship rooms, wormhole network
  • Both pages now honestly marked "In development" with no fabricated content
  • Removed fake community mods from both pages (no real mods exist yet)
  • Deleted dead per-game JS files and custom CSS (pages use shared data-driven renderer)
  • Updated meta tags and OG descriptions for both games
  • Synced all mod metadata from moddable-rules: versions, taglines, stats, development status
  • Replaced Talisman Worlds logo (new circular emblem from moddable-rules, properly on 410x410 canvas)
  • Fixed Talisman Worlds hero title (was still "Talisman: Hexed")
  • Replaced fabricated Econopoly content with real rulebook mechanics (resources, VP, choose-your-action)
  • Replaced fabricated Hyper Imperium content with real mechanics (3D exploration, promissory trades, mercenary builder)
  • Rewrote games-sync.json from actual rulebook front matter (all entries were stale)
  • Added RGB cube placeholder logo for all 6 community mods (#61 partial)
  • Closed #25 (mod download links complete on website side), #78, #79
2026-06-02
  • Synced MCE to v0.7.1 / 70 variants (from v0.6.8 / 64): stats, features, consumer APIs, developer guides
  • Moved Dungeon Chess from /games/ to /mods/ — it's a total conversion of chess, not an original game
  • Added news article: "Building Games on Chess" (MCE v0.7.1 consumer APIs + DC v1.2.0 renderer migration)
  • Rewrote Nukes game page from actual moddable-rules rulebook (removed all hallucinated content)
  • Added game logos to games index cards (410x410 normalized PNGs)
  • Updated all counts site-wide: 10 mods, 3 games, 13 news articles
  • Regenerated OG images for games page and new article
  • Added .game-card__logo CSS for logo thumbnails in game/mod cards
  • Fixed body text centering in games engines callout section
  • Created issues #78 (Mongo sync) and #79 (Endless Skies sync) for future rulebook rewrites
  • Bumped to v1.0.60
2026-05-28
  • Synced chess engine stats from moddable-chess v0.6.8: variant count 39/54→64, engine version, board types
  • Updated all stale chess references across 9 files (engines page, tools page, news cards, data files)
  • Added Colony as 4th hexmaps-powered game across engines page, stats, and consumer listings (#71)
  • TI4 tools: added Discordant Stars + Thunder's Edge expansions (36 factions, 26 objectives, 20 agendas) (#68)
  • Galaxy map generator: replaced player count dropdown with 7 official TI4 layout variants (3p–8p + Hyper Imperium)
  • Hexmap embed: added style selector (Artistic/Classic/Kenney/Realistic per game) with consistent URL params
  • Hexmap embed: postMessage bridge for "New map" regeneration without iframe reload
  • New Dice Lab at /tools/dice/ — dice roller + battle simulators for Risk, TI4, Axis & Allies, X-Wing, Blood Bowl, Memoir '44, Custom (#67)
  • Merged dice roller from tools index into Dice Lab as first tab
  • Removed strike planner widget from Nukes tools (redundant with full hexmaps embed)
  • Removed Hex Map Generator card from tools index (belongs under Engines, not Tools)
  • Updated "Games supported" count 3→4 on all hexmaps engine bands
  • Footer column titles now clickable links to their respective index pages
  • Renamed "Mod-specific tools" → "Per-game tools" with consistent spacing and anchors
  • Tab selection persists in URL hash (/tools/dice/#risk) for sharing
  • Mod detail page TOC scroll-spy fixed (calls initTocSpy after dynamic render)
  • Mod buttons wired up with real URLs: rules.moddable.games, BGG, Wikipedia, itch.io (#25 Part 1)
  • Removed Nuke Catan mod (invented, no supporting material) — homepage section now links to Nukes game + nuking-catan article
  • Related mods auto-derived from category/baseGame (no more hardcoded arrays)
  • Fixed mod/game counts: 9 mods, 4 games across all references
2026-05-27
  • New tools: Resource Dashboard, Bag Tracker, Role Distributor (all fully configurable with game presets)
  • Removed: Map Grid Generator (redundant), Voting Booth (needs server), Combat Odds (rebuilt as Dice Lab #67)
  • Fixed invisible buttons on tools page (wrong variants for light backgrounds)
  • Tools index: added Hex Map Generator card, updated mod-specific card descriptions
  • Hexmaps tools card links to engine page (not external generator)
  • Nukes game page: added "Generate Map" hero CTA
  • Embed moddable-hexmaps engine in tools pages: /tools/nukes/, /tools/talisman/, /tools/ti/ (#62)
  • Shared embed module (js/mg-hexmap-embed.js) + CSS (css/tools-hexmaps.css)
  • "Powered by Moddable Hexmaps" engine band on all three pages
  • Seed sharing via URL params works through iframe
  • New /engines/ section: top-level nav item, index page, Moddable Chess + Moddable Hexmaps pages
  • Reclassified Chess and Hexmaps from "Games" to "Engines" — they're SDKs, not games
  • Nav updated: Mods | Games | Engines | Tools | News | About
  • Moved /games/moddable-chess/ → /engines/moddable-chess/ (old URL r

Only the beginning is shown; read the rest in the repo

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