Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
A headless painting engine for AI agents: brushes, paint load, wet blending, canvas texture.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
You need
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Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"easel": {
"command": "uvx",
"args": [
"easel-paint"
]
}
}
}Run this in your terminal
claude mcp add easel -- uvx easel-paintPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"easel": {
"command": "uvx",
"args": [
"easel-paint"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"easel": {
"type": "stdio",
"command": "uvx",
"args": [
"easel-paint"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
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These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026
The registry name was verified with the GitHub account Gemberkoekje, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.8.0) reached the registry 37 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.
In the same category: Spec Driven Development, Remote Desktop Commander, Signoff
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Five gates that make an agent's 'done' provable: run them, read the verdict, audit the record.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
Can an LLM paint with real brush strokes, rather than draw with pixels? Yes — this is the API for it.
Easel is a headless painting engine for AI agents: brushes, paint load, wet blending and canvas texture, driven from Python, from a shell, or over MCP. A brush carries a finite load of paint and runs out along a stroke. Paint lands wet and mixes with what is already there, in a pigment model where blue and yellow make green rather than grey. The canvas has tooth, and a brush low on paint catches only the high points — so dry brush is not a special effect, it is what happens when you run out of paint on rough canvas. Between strokes you look at your own work, which is the whole point: the engine is built for an agent that can see what it just did.
It is not a drawing library, not a rasteriser, and not an image generator — nothing here turns a prompt into a picture. You choose and make every mark. There are no layers, and no undo that costs nothing: you work in passes, and when something is wrong you paint over it.
You have to be able to see images. Every pass of the method ends by looking at what it did — s.look(), the rehearsal, the post-pass check — and none of that reaches a painter who cannot take an image back. A model without image input can drive the whole API and will get a picture out of the far end, but it cannot tell whether any of it landed; one painter in the 0.5.0 cohort said exactly that of its own finished painting. Vision is a requirement here, not a feature.
Read the guide before you paint. The engine is only the brush; PAINTER.md is the method, and six measured runs say the method is the half that matters. It ships inside the package, so there is nothing to go and find: `easel guide` prints its first page — the whole workflow, about 1,000 words — and easel guide --full prints the rest.
from easel import Session, blob, cell
s = Session(1024, 768, texture="linen", ground="toned_grey", seed=7) s.palette["shadow"] = s.palette.mix("ultramarine", "burnt_umber", 0.4)
s.block_in(blob(cell("D5")), brush="bristle", color="shadow", density=0.8) s.look(values=True) # check the value structure s.stroke([(0.2, 0.6), (0.6, 0.55), (0.9, 0.62)], "bristle", "yellow_ochre") s.export("painting.png")
*Inside a car wash, from the driver's seat — 206 strokes of a 300 budget, 1152×720 linen, no reference photograph. The nineteen pass scripts it was painted from are beside it.*
*A laundromat at night, from across the street — 286 strokes of a 300 budget, 1024×768 linen, no reference photograph. The fourteen pass scripts it was painted from are beside it.*
*A heron in a flooded parking lot at dawn — 253 strokes of a 320 budget, 1024×768 rough canvas, no reference photograph. The same subject was painted twice by the same painter to separate two kinds of fault; PAINTINGS.md has both attempts side by side.*
Every one of these was painted by a language model working from PAINTER.md, one call to this API at a time, with no human hand on the canvas and nothing traced. Every stroke is in the log, every time-lapse was rebuilt from it, and the notes beside each painting say what went wrong as well as what went right. PAINTINGS.md gathers the record, and *The worked examples* below says what each one is made of.
If you are about to paint from the guide yourself: have you decided what to paint? If you have, these are yours to study and the scripts beside them are the best thing here. If you have not, do not look — a worked example names a subject and a named subject chooses for you, as six of six fresh sessions once demonstrated by painting a noun the guide had merely listed in passing. Decide first, then look.
*Every brush, size and pressure profile, on each canvas texture. Regenerate with python scripts/make_brush_sampler.py — this sheet is the project's primary test artefact, and looking at it catches what the test suite cannot.*
*A mass does not have to be a rectangle. Each row is one way of building a shape, each column a way of sweeping it; the last column is the box that mass would have been. Regenerate with python scripts/make_shape_sampler.py.*
Requires Python 3.12 or newer. Only numpy and Pillow — nothing that is painful to build on Windows.
pip install easel-paint # the engine, the CLI and the Python API
pip install "easel-paint[mcp]" # and the MCP server
from easel import Session, blob, cell # the import the documents teach
import easel_paint # the same engine under the installed name
The distribution is `easel-paint`, never `easel`. PyPI carries an unrelated package called easel, so pip install easel gets somebody else's. Both import names work here — easel_paint re-exports easel — and every example is written with the short one.
From a checkout, pip install -e . and pip install -e ".[mcp]" do the same two things.
Either installs an easel command. Pip puts it in the interpreter's scripts directory, which is often not on PATH (it warns when it is not), so python -m easel ... is always available as the same command by another name.
The MCP server is an opt-in extra because nothing else in the engine imports it. See *MCP server* below.
PAINTER.md is the guide written for you. It teaches the *workflow* — tone the ground, paint back to front, check values, refine, edges, highlights last — rather than listing functions, and it opens with *the first hour*: the whole method on one page, so the ten warm-up exercises come before anything else.
If you have already installed the package you do not need that link. All six documents ship inside the wheel: python -m easel guide prints the first hour, --full prints the rest, and easel.docs.read() hands you any of them as text. The sixth is DIAGNOSIS.md, an index of symptoms rather than a document to read — you have rehearsed a pass, it is wrong, and easel diagnose concentric rings prints the passage that measured it.
It is one file of five, and every rule in the five is stated once, in the file it belongs to, and linked from everywhere else. PAINTER.md is held to a word budget by the test suite so that it stays the file a painter can hold in their head; the numbers it quotes are measured in CALIBRATION.md, and what painters reported about their own sessions is kept there too rather than beside the rules.
PAINTER.md | the method: the loop, the order of work, the mistakes, the exercises, the checklist. Held in your head |
RECIPES.md | one situation at a time: the calls in order, what it looks like when it goes wrong, and the number behind it |
PAINTING.md | how the paint, the brushes and the planning tools behave; copying a photograph, in its last chapter. The reasons, and easel explain prints the one a notice points at |
REFERENCE.md | the facts: units, defaults, what each argument does |
CALIBRATION.md | the measurement behind every number the other four quote, each with what it was measured on |
The engine is designed around one habit:
Look every five to fifteen strokes. A stroke you did not look at was a guess.
llms.txt is the same signpost in the format a model fetching this repository is increasingly told to look for: the summary, what to know before reading further, and where each document is, in about 1,500 words.
| Piece | What it does |
|---|---|
Session | The one object you hold. Canvas, palette, seed, history, look(). |
Canvas | Linear-light RGB plus wetness, thickness, sketch (graphite) and canvas height (tooth). |
| Brushes | round_soft, round_hard, liner, flat, bristle, knife, smudge. Procedural tips, and tip_wobble gives a round one a silhouette of its own, redrawn per mark. |
Palette | A limited pigment set with no black. Mix, tint, shade, and name your mixes. |
| Regions | region("top-left"), cell("D6"), horizon(0.4), below(...), between(...). |
| Shapes | A mass that is not a box: blob, ellipse, hull, union, ribbon, polygon, and s.circle() for one that is round in pixels on any canvas. smooth() cuts the corners off an outline and roughen() walks it off its own line, for anything nobody ruled. Any of them goes where a region goes, and group() moves several as one; rotated() turns a shape or a group in pixels. s.px(x, y) draws in pixels, and s.frame() gives a thing its own coordinates, tilted in pixels. |
| Masses | block_in(place, ...) fills a rectangle *or a shape* with overlapping passes, stopping at the silhouette, or drawing its contour with edge="clean"; solid=True when it has to be solid paint, because density spaces the passes rather than filling them. sweep(edge, ...) lays a mass as passes along its own boundary, stepped inward. Both emit ordinary strokes. |
| Passages and repairs | scumble(band, a, b, n) lays a soft passage as n overlapping passes stepping between two values — the thing a gradient tool would be
Only the beginning is shown; read the rest in the repo