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PopNx MCPMCP servers for people who use AI · explained in plain words

Glade MCP

by Glade-toolversion 0.7.14i★ –iRuns on your computer
Registry nameio.github.Glade-tool/glade-mcp

Install

Overview

Description from the maker (original English)

Control the Unity and Godot editors from AI clients: scenes, scripts, physics, materials.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Developer tools

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • The registry lists no key to fill in.

You need

  • PyPIPython’s uv installed (for the uvx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "glade": {
      "command": "uvx",
      "args": [
        "gladekit-mcp"
      ]
    }
  }
}

Run this in your terminal

claude mcp add glade -- uvx gladekit-mcp

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "glade": {
      "command": "uvx",
      "args": [
        "gladekit-mcp"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "glade": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "gladekit-mcp"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account Glade-tool, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Developer toolsi

  • More stars than 0% of the other 4915 servers in this category
  • Published to the registry more recently than 26% of the other 4915 servers in this category
  • Basic checks equal to or better than 100% of the other 4915 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Glade MCP safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (0.7.14) reached the registry 4 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.

What can I use instead?

In the same category: GitHub, Desktop Commander, Cloudflare MCP

Alternatives

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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

GladeKit MCP

Connect Cursor, Claude Code, Windsurf, Claude Desktop, and other AI clients directly to your Unity or Godot editor.

Unity (2021.3+): 275 tools across 20 categories, full Unity-aware system prompt, GLADE.md project context, script semantic search, skill calibration, free CC0 asset pipeline, cloud intelligence layer with RAG and cross-session memory.

Godot (4.3+): 115 native tools across 17 categories - scene/node, scripts, resources, signals, physics and edit-time spatial queries, 2D (sprites, tilemaps, parallax), audio, particles, animation and AnimationTree, camera, navigation, UI, lighting and WorldEnvironment, runtime, export, and project introspection.

Both engines: one-call vetted gameplay scaffolders (controllers, enemies, combat, menus, save system), a verification loop (look_at_game_view screenshots, runtime-event observation, playability probes), surgical script editing with true find_references / rename_symbol, and build/export tools so the agent can ship what it built.

The MCP server auto-detects which editor is running (Unity on :8765, Godot on :8766) and exposes the matching tool set.


Quick Start

1. Install the editor bridge

GladeKit MCP supports both Unity and Godot. Both bridges live in this repo: unity-bridge/ is a UPM package, godot-bridge/ wraps the editor addon at godot-bridge/addons/com.gladekit.mcp-bridge/. Install the one for your engine.

Unity (2021.3+)

In Unity, open Window > Package Manager > + > Add package from git URL...

https://github.com/Glade-tool/glade-mcp.git?path=/unity-bridge

The Unity bridge starts automatically on localhost:8765. Window > GladeKit MCP shows bridge / client status and has one-click Copy MCP Config and Copy Unity AI Gateway Config buttons.

Godot (4.3+)

  1. Download com.gladekit.mcp-bridge.zip from the latest Godot bridge release. (Grab the zip asset under Assets - not "Source code".) From source instead: copy godot-bridge/addons/com.gladekit.mcp-bridge/ out of this repo.
  2. Move the com.gladekit.mcp-bridge/ folder into your project's addons/ directory, so the final path is /addons/com.gladekit.mcp-bridge/plugin.cfg.
  3. In Godot: Project → Project Settings → Plugins → enable GladeKit MCP Bridge.

The Godot bridge starts automatically on localhost:8766. You should see a confirmation line in the editor Output panel:

[GladeKit MCP Bridge] listening on ws://127.0.0.1:8766  (v0.7.14, 115 tools registered, thread-polled at 200Hz)

The bridge writes a per-session auth token to ~/.gladekit/godot-bridge-8766.token; the MCP server picks it up automatically, so a web page can't drive your editor through the local socket.

Supported: Godot 4.3+ GDScript projects, Forward+ and Compatibility renderers, 2D and 3D. Not yet supported: Godot Mono / C# projects. The bridge is editor-only; it never runs in exported games.

Engine auto-detection: the MCP server probes both ports on startup and exposes the matching tool set. Running both editors at once? Set GLADEKIT_MCP_FORCE_ENGINE=unity or =godot to pin a specific engine.

2. Connect your AI client

Install uv (one-time):

  • Mac/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh
  • Windows: powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"

Then add the MCP config to your AI client. The client launches the MCP server automatically - no manual server step.

Claude Code

Option A: one-liner (recommended)

  • Mac/Linux: claude mcp add --transport stdio gladekit-mcp --scope user -- uvx gladekit-mcp
  • Windows: claude mcp add --transport stdio gladekit-mcp --scope user -- cmd /c uvx gladekit-mcp

Option B: manual config

If you cloned this repo, the .mcp.json auto-connects. Otherwise add to your Claude Code MCP settings:

{

"mcpServers": { "gladekit-mcp": { "command": "uvx", "args": ["gladekit-mcp"] } } }

Cursor

Cursor Settings > MCP > Add new MCP server:

{

"mcpServers": { "gladekit-mcp": { "command": "uvx", "args": ["gladekit-mcp"] } } }

Claude Desktop

Edit ~/Library/Application Support/Claude/claude_desktop_config.json (Mac) or %APPDATA%\Claude\claude_desktop_config.json (Windows):

{

"mcpServers": { "gladekit-mcp": { "command": "uvx", "args": ["gladekit-mcp"] } } }

Cline (VS Code extension)

Open Cline's MCP settings file (auto-created on first MCP use):

  • Mac: ~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json
  • Windows: %APPDATA%\Code\User\globalStorage\saoudrizwan.claude-dev\settings\cline_mcp_settings.json
  • Linux: ~/.config/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json

Add:

{

"mcpServers": { "gladekit-mcp": { "command": "uvx", "args": ["gladekit-mcp"] } } }

Windsurf

In Windsurf, open Windsurf Settings → MCP Servers → Open MCP Registry, then click the settings (gear) icon to open mcp_config.json. Add the snippet below (or edit ~/.codeium/windsurf/mcp_config.json directly):

{

"mcpServers": { "gladekit-mcp": { "command": "uvx", "args": ["gladekit-mcp"] } } }

Unity AI Gateway (native in-editor)

Unity's built-in AI Assistant can connect to GladeKit via MCP. This gives you GladeKit's 275 tools directly inside the Unity Editor - no external AI client needed.

Requires: Unity 6000.3+ with AI Gateway package (com.unity.ai.assistant@2.x)

  1. In Unity, go to Edit > Project Settings > AI > MCP Servers
  2. Click Open Config File and paste (or use Window > GladeKit MCP > Copy Unity AI Gateway Config):
{

"enabled": true, "path": "", "mcpServers": { "gladekit-mcp": { "type": "stdio", "command": "uvx", "args": ["gladekit-mcp"] } } }

  1. Under Path Configuration, paste your terminal's PATH into User Path so Unity can find uvx. To get your PATH:
  • Mac/Linux: echo $PATH
  • Windows: echo %PATH%
  1. Click Refresh Config File and Reload Servers
  2. Verify the server shows StartedSuccessfully in the Servers section

Tip: If uvx isn't found, add the directory containing it to the path field in the config (e.g., "/opt/homebrew/bin" on Mac or "C:\\Users\\ \\.local\\bin" on Windows). Alternatively, use pip install gladekit-mcp and set "command": "python" with "args": ["-m", "gladekit_mcp"].

Troubleshooting: If the server shows FailedToStart, click Inspect for error details. The most common cause is PATH - Unity's PATH differs from your terminal's PATH. See the Troubleshooting section below.

Paid tier (`GLADEKIT_API_KEY`): To enable RAG knowledge base and cross-session memory on any client, add the key to the env field of your config. See Cloud intelligence below.

VS Code (GitHub Copilot)

Add to .vscode/mcp.json in your workspace:

{

"servers": { "gladekit-mcp": { "type": "stdio", "command": "uvx", "args": ["gladekit-mcp"] } } }


Why GladeKit?

FeatureGladeKit MCPunity-mcp (CoplayDev)godot-mcp (Coding-Solo)
EnginesUnity and Godot, auto-detected from one serverUnityGodot
Tools275 Unity + 115 Godot, granular48 consolidated (action enums)14
Editor linkLive editor session (HTTP :8765 / WebSocket :8766)Live editor sessionSpawns godot --headless per call, edits .tscn on disk
Gameplay scaffoldersOne-call vetted templates - controllers, enemies, projectiles, health + HUD, game manager, menus, moving platforms, save systemNoneNone
Verification loop`look_at_game_view` screenshots, runtime-event stream, playability probe, play-verify heal gate, compile_scriptsScreenshots, console read, test runnerrun_project + raw stdout
Script editingOutline / partial reads, anchor edits, true `find_references` / `rename_symbol` (lexical scanner)Anchor / regex edits, Roslyn validationNo script tools
Build / exportBoth engines (build_player, export_project)UnityNone (MeshLibrary only)
AssetsFree CC0 pipeline with license auditAI generation (BYO Tripo / Meshy / fal keys)None
Project contextGLADE.md + live prompt (render pipeline, input system, skill level)Static instructionsNone
Script searchSemantic search via OpenAI embeddings (bring your own key)Regex find_in_fileNone
MemoryIn-session (remember_for_session) + cross-session (cloud)NoneNone
SafetyUndo-registered edits, pre-mutation backups, overwrite guards, per-session token auth, read-only modeSHA-guarded script editsNone

| Tests

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