GitHub
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Description from the maker (original English)
Control the Unity and Godot editors from AI clients: scenes, scripts, physics, materials.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
You need
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Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"glade": {
"command": "uvx",
"args": [
"gladekit-mcp"
]
}
}
}Run this in your terminal
claude mcp add glade -- uvx gladekit-mcpPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"glade": {
"command": "uvx",
"args": [
"gladekit-mcp"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"glade": {
"type": "stdio",
"command": "uvx",
"args": [
"gladekit-mcp"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
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These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026
The registry name was verified with the GitHub account Glade-tool, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.7.14) reached the registry 4 months ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.
In the same category: GitHub, Desktop Commander, Cloudflare MCP
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
GitHub’s official server lets AI read and manage code, issues and pull requests in your account. Use GitHub’s hosted version or run it locally with Docker.
MCP server for terminal commands, file operations, and process management
Cloudflare MCP servers
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Connect Cursor, Claude Code, Windsurf, Claude Desktop, and other AI clients directly to your Unity or Godot editor.
Unity (2021.3+): 275 tools across 20 categories, full Unity-aware system prompt, GLADE.md project context, script semantic search, skill calibration, free CC0 asset pipeline, cloud intelligence layer with RAG and cross-session memory.
Godot (4.3+): 115 native tools across 17 categories - scene/node, scripts, resources, signals, physics and edit-time spatial queries, 2D (sprites, tilemaps, parallax), audio, particles, animation and AnimationTree, camera, navigation, UI, lighting and WorldEnvironment, runtime, export, and project introspection.
Both engines: one-call vetted gameplay scaffolders (controllers, enemies, combat, menus, save system), a verification loop (look_at_game_view screenshots, runtime-event observation, playability probes), surgical script editing with true find_references / rename_symbol, and build/export tools so the agent can ship what it built.
The MCP server auto-detects which editor is running (Unity on :8765, Godot on :8766) and exposes the matching tool set.
GladeKit MCP supports both Unity and Godot. Both bridges live in this repo: unity-bridge/ is a UPM package, godot-bridge/ wraps the editor addon at godot-bridge/addons/com.gladekit.mcp-bridge/. Install the one for your engine.
Unity (2021.3+)
In Unity, open Window > Package Manager > + > Add package from git URL...
https://github.com/Glade-tool/glade-mcp.git?path=/unity-bridge
The Unity bridge starts automatically on localhost:8765. Window > GladeKit MCP shows bridge / client status and has one-click Copy MCP Config and Copy Unity AI Gateway Config buttons.
Godot (4.3+)
com.gladekit.mcp-bridge.zip from the latest Godot bridge release. (Grab the zip asset under Assets - not "Source code".) From source instead: copy godot-bridge/addons/com.gladekit.mcp-bridge/ out of this repo.com.gladekit.mcp-bridge/ folder into your project's addons/ directory, so the final path is /addons/com.gladekit.mcp-bridge/plugin.cfg.The Godot bridge starts automatically on localhost:8766. You should see a confirmation line in the editor Output panel:
[GladeKit MCP Bridge] listening on ws://127.0.0.1:8766 (v0.7.14, 115 tools registered, thread-polled at 200Hz)
The bridge writes a per-session auth token to ~/.gladekit/godot-bridge-8766.token; the MCP server picks it up automatically, so a web page can't drive your editor through the local socket.
Supported: Godot 4.3+ GDScript projects, Forward+ and Compatibility renderers, 2D and 3D. Not yet supported: Godot Mono / C# projects. The bridge is editor-only; it never runs in exported games.
Engine auto-detection: the MCP server probes both ports on startup and exposes the matching tool set. Running both editors at once? Set GLADEKIT_MCP_FORCE_ENGINE=unity or =godot to pin a specific engine.
Install uv (one-time):
curl -LsSf https://astral.sh/uv/install.sh | shpowershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"Then add the MCP config to your AI client. The client launches the MCP server automatically - no manual server step.
Claude Code
Option A: one-liner (recommended)
claude mcp add --transport stdio gladekit-mcp --scope user -- uvx gladekit-mcpclaude mcp add --transport stdio gladekit-mcp --scope user -- cmd /c uvx gladekit-mcpOption B: manual config
If you cloned this repo, the .mcp.json auto-connects. Otherwise add to your Claude Code MCP settings:
{
"mcpServers": { "gladekit-mcp": { "command": "uvx", "args": ["gladekit-mcp"] } } }
Cursor
Cursor Settings > MCP > Add new MCP server:
{
"mcpServers": { "gladekit-mcp": { "command": "uvx", "args": ["gladekit-mcp"] } } }
Claude Desktop
Edit ~/Library/Application Support/Claude/claude_desktop_config.json (Mac) or %APPDATA%\Claude\claude_desktop_config.json (Windows):
{
"mcpServers": { "gladekit-mcp": { "command": "uvx", "args": ["gladekit-mcp"] } } }
Cline (VS Code extension)
Open Cline's MCP settings file (auto-created on first MCP use):
~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json%APPDATA%\Code\User\globalStorage\saoudrizwan.claude-dev\settings\cline_mcp_settings.json~/.config/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.jsonAdd:
{
"mcpServers": { "gladekit-mcp": { "command": "uvx", "args": ["gladekit-mcp"] } } }
Windsurf
In Windsurf, open Windsurf Settings → MCP Servers → Open MCP Registry, then click the settings (gear) icon to open mcp_config.json. Add the snippet below (or edit ~/.codeium/windsurf/mcp_config.json directly):
{
"mcpServers": { "gladekit-mcp": { "command": "uvx", "args": ["gladekit-mcp"] } } }
Unity AI Gateway (native in-editor)
Unity's built-in AI Assistant can connect to GladeKit via MCP. This gives you GladeKit's 275 tools directly inside the Unity Editor - no external AI client needed.
Requires: Unity 6000.3+ with AI Gateway package (com.unity.ai.assistant@2.x)
{
"enabled": true, "path": "", "mcpServers": { "gladekit-mcp": { "type": "stdio", "command": "uvx", "args": ["gladekit-mcp"] } } }
uvx. To get your PATH:echo $PATHecho %PATH%Tip: If
uvxisn't found, add the directory containing it to thepathfield in the config (e.g.,"/opt/homebrew/bin"on Mac or"C:\\Users\\ \\.local\\bin"on Windows). Alternatively, usepip install gladekit-mcpand set"command": "python"with"args": ["-m", "gladekit_mcp"].
Troubleshooting: If the server shows FailedToStart, click Inspect for error details. The most common cause is PATH - Unity's PATH differs from your terminal's PATH. See the Troubleshooting section below.
Paid tier (`GLADEKIT_API_KEY`): To enable RAG knowledge base and cross-session memory on any client, add the key to the
envfield of your config. See Cloud intelligence below.
VS Code (GitHub Copilot)
Add to .vscode/mcp.json in your workspace:
{
"servers": { "gladekit-mcp": { "type": "stdio", "command": "uvx", "args": ["gladekit-mcp"] } } }
| Feature | GladeKit MCP | unity-mcp (CoplayDev) | godot-mcp (Coding-Solo) |
|---|---|---|---|
| Engines | Unity and Godot, auto-detected from one server | Unity | Godot |
| Tools | 275 Unity + 115 Godot, granular | 48 consolidated (action enums) | 14 |
| Editor link | Live editor session (HTTP :8765 / WebSocket :8766) | Live editor session | Spawns godot --headless per call, edits .tscn on disk |
| Gameplay scaffolders | One-call vetted templates - controllers, enemies, projectiles, health + HUD, game manager, menus, moving platforms, save system | None | None |
| Verification loop | `look_at_game_view` screenshots, runtime-event stream, playability probe, play-verify heal gate, compile_scripts | Screenshots, console read, test runner | run_project + raw stdout |
| Script editing | Outline / partial reads, anchor edits, true `find_references` / `rename_symbol` (lexical scanner) | Anchor / regex edits, Roslyn validation | No script tools |
| Build / export | Both engines (build_player, export_project) | Unity | None (MeshLibrary only) |
| Assets | Free CC0 pipeline with license audit | AI generation (BYO Tripo / Meshy / fal keys) | None |
| Project context | GLADE.md + live prompt (render pipeline, input system, skill level) | Static instructions | None |
| Script search | Semantic search via OpenAI embeddings (bring your own key) | Regex find_in_file | None |
| Memory | In-session (remember_for_session) + cross-session (cloud) | None | None |
| Safety | Undo-registered edits, pre-mutation backups, overwrite guards, per-session token auth, read-only mode | SHA-guarded script edits | None |
| Tests
Only the beginning is shown; read the rest in the repo