Prototype · Preview: every server in the official registry, synced every 30 minutes. Reviews and accounts come in a later step.
PopNx MCPMCP servers for people who use AI · explained in plain words

Glitchless

by glitchless-ggversion 0.14.1i★ –iComputer or cloud
Registry nameio.github.glitchless-gg/glitchless

Install

Overview

Description from the maker (original English)

Coding agents can build a game. They can't see anyone play it. Glitchless lets them.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Computer or cloud
  • Transport: stdio, Streamable HTTP
  • Category: Other
  • You need to fill in: GLITCHLESS_API_KEY

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 3 of 3 passed
  • Runs on the maker’s server: what you ask it goes through their server.
  • You fill in yourself: GLITCHLESS_URL, GLITCHLESS_API_KEY, GLITCHLESS_SERVICE

Values marked secret are keys to your account. Never share them or paste them into a chat.

You need

  • Runs in the cloudNothing to install; it connects over the internet
  • npmNode.js installed (for the npx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Works in Claude on the web, desktop and mobile:

  1. Open Settings → Connectors
  2. Press Add custom connector
  3. Paste the address below and press Add
  4. If it asks you to sign in, sign in with the maker
SettingsConnectors1+ Add2https://…3
https://api.glitchless.gg/mcp

Or run it on your computer

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "glitchless": {
      "command": "npx",
      "args": [
        "-y",
        "glitchless-mcp"
      ],
      "env": {
        "GLITCHLESS_URL": "your-value",
        "GLITCHLESS_API_KEY": "your-value",
        "GLITCHLESS_SERVICE": "your-value"
      }
    }
  }
}

Run this in your terminal

claude mcp add --transport http glitchless https://api.glitchless.gg/mcp

Or run it on your computer

claude mcp add glitchless --env GLITCHLESS_URL=your-value --env GLITCHLESS_API_KEY=your-value --env GLITCHLESS_SERVICE=your-value -- npx -y glitchless-mcp

Fill in the empty values before running it.

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "glitchless": {
      "url": "https://api.glitchless.gg/mcp"
    }
  }
}

Or run it on your computer

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "glitchless": {
      "command": "npx",
      "args": [
        "-y",
        "glitchless-mcp"
      ],
      "env": {
        "GLITCHLESS_URL": "your-value",
        "GLITCHLESS_API_KEY": "your-value",
        "GLITCHLESS_SERVICE": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "glitchless": {
      "type": "http",
      "url": "https://api.glitchless.gg/mcp"
    }
  }
}

Or run it on your computer

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "glitchless": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "glitchless-mcp"
      ],
      "env": {
        "GLITCHLESS_URL": "your-value",
        "GLITCHLESS_API_KEY": "your-value",
        "GLITCHLESS_SERVICE": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

ChatGPT connects only to servers on the internet:

  1. Open ChatGPT on the web → Settings → Connectors (Apps)
  2. Press Create or Add (some plans need Developer mode under Advanced first)
  3. Paste the address below, give it a name and save
  4. If it asks you to sign in, sign in with the maker
SettingsConnectors1+ Create2https://…3
https://api.glitchless.gg/mcp

Menu names can differ slightly by plan and over time.

Your choice stays on this device in a cookie; no account needed.

Values you fill in

  • GLITCHLESS_URL env
    Your Glitchless server. Leave it unset after `npx glitchless-mcp login` (Glitchless Cloud); set it for a self-hosted server, such as http://localhost:7777
  • GLITCHLESS_API_KEY secret env
    A workspace key (gl_ws_..., every game) or a game key (gl_sk_..., one game). Not needed after `npx glitchless-mcp login`
  • GLITCHLESS_SERVICE env
    The game to use when a tool call doesn't name one

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

The server asks you to sign in before it lists its tools.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account glitchless-gg, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • ✓ Pass

    Endpoint responds

    Responded in 1527 ms (HTTP 401)

  • ✓ Pass

    Sign-in with OAuth

    Declares OAuth sign-in, so your AI app can take you to log in

  • … Not checked yet

    No hidden instructions in tool descriptions

    Not checked yet; we read the tool list when we check the endpoint

Compared with others in Otheri

  • More stars than 0% of the other 32706 servers in this category
  • Published to the registry more recently than 95% of the other 32706 servers in this category
  • Basic checks equal to or better than 100% of the other 32706 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Glitchless safe?

It passed 3 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

You need to fill in: GLITCHLESS_API_KEY

Does it run on my computer or in the cloud?

Either way works: install it on your computer or connect to the cloud version.

Is it still maintained?

The GitHub repo last changed –, and the latest version (0.14.1) reached the registry 2 days ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.

What can I use instead?

In the same category: Spec Driven Development, Remote Desktop Commander, Kanal Varna — drains, leaks & plumbing (Varna, BG)

Alternatives

Servers in the same category from other makers, sorted by stars.

Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

Spec Driven Development

by formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

Runs on your computer★ 440MITUpdated 14 months ago
Install

Remote Desktop Commander

by desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

Runs in the cloud★ 211Updated 2 days ago
Install

README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

glitchless-mcp

The Glitchless MCP server. It lets any coding agent (Claude Code, Codex, Cursor or another MCP client) read how your game runs for real players, from a Glitchless server: ranked findings, frame-time breakdowns, errors, level funnels, death hotspots and version comparisons. It can also run playtest bots before and after a change, to check a fix.

It's a stdio server. Run it with npx, no install needed:

npx -y glitchless-mcp

Apps that connect to a URL instead of starting a process (claude.ai, ChatGPT, Claude Code's HTTP servers) use Glitchless Cloud's hosted copy at https://api.glitchless.gg/mcp and sign in with OAuth: see Glitchless by URL. It has the same tools, less the ones that act on your own computer.

Sign in to a workspace (Glitchless Cloud)

npx -y glitchless-mcp login

It prints a link and a code; you approve the code in the Glitchless dashboard, and it saves a workspace key in ~/.config/glitchless/credentials.json (readable only by you). From then on the server reaches every game in that workspace: glitchless_list_games lists them, glitchless_create_game makes one and returns its client token, and every tool takes game (a name or id). The key acts as you, with your role in the workspace, and never deletes data or touches billing or people. npx -y glitchless-mcp whoami shows where you're signed in, logout deletes the saved key, and Settings → Keys & access in the dashboard lists and revokes keys. An agent can also sign in from inside a chat with the glitchless_sign_in tool: it shows the link and code, and the running server switches over once you approve. The saved key is only ever sent to the server it was saved for: point GLITCHLESS_URL at another one (a meetup's own box) and the MCP server connects without it, so set GLITCHLESS_API_KEY if that server has a key.

Serve it over HTTP yourself

npx -y glitchless-mcp serve [--port 3001] [--host 127.0.0.1]

The tools that work from a server (all but sign-in, playtests and the Steam Deck) at http://127.0.0.1:3001/mcp, over Streamable HTTP, for clients of the 2026-07-28 protocol and older ones alike. It reads with the same settings as the stdio server (below), for a self-hosted server or a signed-in workspace. It answers this computer only, and checks Host and Origin so web pages can't reach it; to listen on another address, set GLITCHLESS_MCP_TOKEN and have clients send it as Authorization: Bearer.

Settings

VariableWhat
GLITCHLESS_URLYour Glitchless server. Default: the signed-in workspace's, else http://localhost:7777. A saved sign-in goes only to the server it was saved for
GLITCHLESS_API_KEYA key, if the server needs one: a workspace key (gl_ws_…) for every game, or a secret key (gl_sk_…) for one. Overrides a sign-in. Keep it out of git and out of the game
GLITCHLESS_GAMEWith a workspace key, the game to use when a call doesn't name one. Optional
GLITCHLESS_SERVICEThe service to use when a call doesn't name one. Optional

Add it to your agent

Claude Code:

claude mcp add glitchless -e GLITCHLESS_URL=http://localhost:7777 -e GLITCHLESS_API_KEY=gl_sk_… -- npx -y glitchless-mcp

Codex, in ~/.codex/config.toml:

[mcp_servers.glitchless]

command = "npx" args = ["-y", "glitchless-mcp"] env = { GLITCHLESS_URL = "http://localhost:7777", GLITCHLESS_API_KEY = "gl_sk_…" }

Cursor, in .cursor/mcp.json (add the file to .gitignore if it holds the key):

{

"mcpServers": { "glitchless": { "command": "npx", "args": ["-y", "glitchless-mcp"], "env": { "GLITCHLESS_URL": "http://localhost:7777", "GLITCHLESS_API_KEY": "gl_sk_…" } } } }

Any other MCP client: the command is npx, the arguments are -y glitchless-mcp, and the settings above go in its environment.

Tools

ToolWhat it answers
glitchless_list_gamesWhich games report to the server, with their versions and environments; signed in to a workspace, every game in it with its client token
glitchless_sign_inConnect to a Glitchless Cloud workspace: a link and a code for the person to approve
glitchless_create_gameA new game in the workspace, with its client token and intake URL; demo: true makes the demo game (a week of sample play)
glitchless_share_linksA read-only link to one board page, for a dev log, Discord or a game's "Live stats" link (page); lists them, and revokes one (revoke)
glitchless_triageThe headline numbers (sessions, players, crash-free sessions, frame time, rage quits), then ranked findings: stutter per level and what it correlates with, leaks, top errors, difficulty spikes. Start here
glitchless_mark_knownMark a finding the game's owner accepts as known, so the weekly summary stops listing it (triage shows it last, with the note); clear: true removes the mark
glitchless_resolve_errorResolve an error issue the game's owner fixed or accepts: hidden from the Errors page, triage and the weekly summary until it fires again in a newer version (any_version: any); clear: true unresolves it
glitchless_alertsA game's alerts: where they go, which rules are on, the weekly summary, the env, and the last sends; glitchless_set_alerts turns rules, the weekly summary and email on or off, sets the env, removes the webhook and sends a test (a webhook URL is added in Settings → Alerts)
glitchless_performanceFrame time per level, with draw calls, geometry counts and game gauges
glitchless_get_errorOne error issue, with its stack and the gameplay before it
glitchless_player_funnelPer level: starts, completions, deaths and their causes, disconnects, rage quits; split by what describes the attempt (tier, party size, class), runs per level, and retention; with hotspots, where players die on a level, clustered in world coordinates
glitchless_eventsThe game's own events (whatever it sends with track, and the streams it counts with count): counts, attribute breakdowns, rates, distributions and funnels, and the session properties it sets
glitchless_dashboardThe game's dashboard: its pages, and one board's panels with their numbers
glitchless_set_dashboardSave the game's pages: boards of panels in its own words, and the built-in views it keeps. Needs a key with the dashboard scope
glitchless_compare_versionsTwo or more versions side by side, in the game's own stats first, to confirm a fix with real players
glitchless_sessionOne play session in detail, with its whole event timeline
glitchless_bug_reportsBug reports players sent from inside the game: their notes, levels, positions and sessions, and one report's screenshot when asked
glitchless_storeFor a game connected to a store (Glitchless Cloud: Steam, Google Play, the App Store): what players wrote there, by store, build or version, sentiment, topic (stutter, lag, fps, freeze, crash), device and, on Steam, Steam Deck, each build with the frame-time p95 and crash-free sessions measured on it; with show: "vitals", what Google Play (slow rendering, crash and ANR rates, the slowest devices and GPUs) or the App Store (hang rate, launch time, animation hitches, hang signatures) measured of each version, next to what Glitchless measured, and where the two disagree
glitchless_revenueFor a game connected to RevenueCat or to its own Stripe account (Glitchless Cloud; source picks one, else both): its real revenue by day and revenue per player measured. RevenueCat's (production purchases only): installs (new customers) and active users, MRR, active subscriptions and trials, and revenue by version where RevenueCat splits it. Stripe's: refunds, disputes, fees and net, new paying customers, revenue by product, and by version and platform for purchases the game tied to a session. All next to the sessions, players and new players Glitchless measured and what the game's own purchase events add up to
glitchless_matchA multiplayer game's matches (the worst by lag or disconnects on request), or one match from every side, 30 seconds at a time: each player's ping, frame time and outcome, the server's ticks, and whether the whole lobby lagged at once (the server) or one player did (their connection)
glitchless_networkPing, lag (play over 150 ms), packet loss and disconnects by level, version, platform, kind of connection and region, with the worst matches and the network findings
glitchless_serversA game's dedicated servers in server mode: servers running now and their players, tick time against its budget by players connected, map and version, crashes with the matches they ended, and memory that climbs. Every other tool reads them with service .server
glitchless_playtestAutoplay bots play the game and compare with a saved baseline (glitchless-playtest; needs Playwright in the game project)
glitchless_deckBuild the game, send it to the paired Steam Deck, add it to the Deck's library and optionally start it (glitchless-deck; pair once with npx glitchless-deck pair); with measure: true, measure a Unity, Godot or Unreal build there and compare it with a saved run

The reads take hours, version, env (e.g. prod), session_type (user for players only, tester for people on TestFlight and other test builds, synthetic for bots, playtests and store test devices, all) and props, the session properties the game sets ({ rank: "diamond" }, or a list of values). Unless env or session_type is given, findings read the production sessions of players and say so; the other numbers count every session in the window.

To let the agent drive the running game as well (measure frame times, inspect the scene, load a level), add the WebMCP server beside this one: npx -y @jason.today/webmcp@latest --mcp.

License

MIT

Ask PopNx