Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.
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We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
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Works in Claude on the web, desktop and mobile:
https://gw1-mcp.graphmaxer.workers.dev/mcpRun this in your terminal
claude mcp add --transport http gw1 https://gw1-mcp.graphmaxer.workers.dev/mcpPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"gw1": {
"url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"gw1": {
"type": "http",
"url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
ChatGPT connects only to servers on the internet:
https://gw1-mcp.graphmaxer.workers.dev/mcpMenu names can differ slightly by plan and over time.
Your choice stays on this device in a cookie; no account needed.
These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
We have not read this server’s tool list yet; we check endpoints in rotation.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026
The registry name was verified with the GitHub account Graphmaxer, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
Not checked yet; we check endpoints in rotation
Not checked yet; we check endpoints in rotation
Not checked yet; we read the tool list when we check the endpoint
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.
The GitHub repo last changed –, and the latest version (1.1.3) reached the registry 2 months ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.
In the same category: Spec Driven Development, Remote Desktop Commander, Microsoft Exchange Online MCP
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
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Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
gw1-mcp
A Guild Wars 1 build compiler for LLMs
An MCP (Model Context Protocol) server that gives any compatible LLM client (Claude, ChatGPT, Cursor…) reliable, deterministic knowledge of Guild Wars 1 builds: skill data lookup, official template code encoding/decoding, and build validation.
The MCP is a compiler, not a brain. The LLM does the strategic reasoning; this server does the things that must be exact.
Ask an AI assistant for a Guild Wars build without this server and you typically get: a plausible-sounding bar with a skill that does not exist, an attribute spread that exceeds the point budget, stats quoted from a decade-old balance patch — and a template code that decodes to garbage when you paste it in-game, because codes are bit-packed and cannot be hallucinated character-by-character.
With gw1-mcp connected, the same assistant looks up the 1516 real skills (current with Reforged balance, refreshed weekly), validates the build against the actual game rules, and hands you an official template code produced by an encoder — not predicted by a language model. The strategic conversation stays exactly as good as your assistant; the facts stop being wrong.
get_skill — full record for one skill (by exact name or template id), with closest-match suggestions on typos. Official French skill names resolve too (Sceau de guérison -> Healing Signet); every other name field is English-onlysearch_skills — filtered search: profession, attribute, campaign, elite, name substringdecode_template — in-game template code → professions, attributes, 8 skills with statsencode_template — named build → validated, official in-game template codevalidate_build — GW1 rule check: one elite max, profession/attribute ownership, primary attributes, duplicatesget_hero — hero record by exact name or GWCA idlist_heroes — hero roster with professions, campaigns and unlock notes, filterable by profession/campaigndecode_pawned_team — paw-ned2 team blobs (PvXwiki team pages) → every bar decodedResources: gw1://guide/build-workflow (methodology for the LLM), gw1://meta (professions, attribute lines, campaigns, skill-type list and data import date) and gw1://heroes.
pnpm install
pnpm -r test pnpm --filter @gw1-mcp/gw-mcp dev # stdio server
packages/gw-template — template code codec (zero dependencies; round-trip tested against in-game/PvX codes and differentially fuzzed against @buildwars/gw-templates)packages/gw-data — game data (1516 skills, Reforged-current) imported from build-wars/gw-skilldata (code MIT; skill descriptions under GFDL / CC BY-NC-SA — see THIRD_PARTY_NOTICES.md)The codec is verified four ways: 27 golden fixtures (including nine live in-game emissions) covering all 10 primary professions and all 5 campaigns (sourced from PvXwiki, gw1builds.com, the official wiki and the pre-2007 in-game format, several verified down to the skill-id level), fuzzed round-trips, differential testing against an independent implementation, and malformed-input rejection tests. Validation rules are table-tested one by one. pnpm test:coverage for the numbers.
packages/gw-mcp — the MCP server (transport-agnostic core + stdio entry)packages/gw-worker — Streamable HTTP wrapper (Hono), runs on Cloudflare Workers and Nodepnpm --filter @gw1-mcp/gw-worker check # offline bundling validation
pnpm --filter @gw1-mcp/gw-worker deploy # needs wrangler login once
The server is stateless (a fresh McpServer per request over bundled data), so it fits the Workers model with zero configuration: no Durable Objects, no KV, no secrets. Free plan is plenty.
https://gw1-mcp. .workers.dev/mcpclaude mcp add --transport http gw1 https://…/mcp or locally over stdio: claude mcp add gw1 -- pnpm --filter @gw1-mcp/gw-mcp devpnpm --filter @gw1-mcp/gw-worker dev:node then point any client at http://localhost:8787/mcppnpm --filter @gw1-mcp/gw-data update @buildwars/gw-skilldata --latest
pnpm --filter @gw1-mcp/gw-data run import:data
pnpm --filter @gw1-mcp/gw-data run import:data -- https://build-wars.github.io/gw-skilldata
gwtoolbox-plugin/ contains a read-only GWToolbox plugin adding /exportaccount: it copies your account state as JSON to the clipboard — which includes your current character's name, so read it before pasting it somewhere public. The export has two skill lists — learnedCharacterSkills (skills your current character has actually learned) and unlockedAccountSkills (everything unlocked account-wide, e.g. for heroes). Paste it in your conversation and pass the list that matches what you're building for as unlockedSkillIds to validate_build / encode_template: use learnedCharacterSkills for a build your character will equip, or unlockedAccountSkills for hero bars — proposed skills you don't own are flagged. Windows build instructions in gwtoolbox-plugin/README.md.
MCP resources for build archetypes and hero constraints, hero availability from campaign progression, and upstreaming the account export into GWToolbox itself. See CLAUDE.md for the full architecture notes.
_This project is not affiliated with ArenaNet or NCSoft. Guild Wars is a trademark of NCSoft Corporation. Game data is imported from build-wars/gw-skilldata; its code is MIT but the skill descriptions originate from the Guild Wars community wikis under the GFDL and CC BY-NC-SA 2.5 (a NonCommercial license) — see THIRD_PARTY_NOTICES.md. Format documentation from the Guild Wars Wiki._
pnpm install && pnpm -r test
Node >= 22, pnpm 11. Nothing builds to dist — exports point at the .ts sources and the worker bundles via wrangler. See CONTRIBUTING.md to get started and CLAUDE.md for the full architecture, conventions and the honest register of known debts.
Source code: MIT (see LICENSE). Bundled game data carries separate terms — see THIRD_PARTY_NOTICES.md.