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Godot Forge

by gregarioversion 0.1.2i★ –iRuns on your computer
Registry nameio.github.gregario/godot-forge

Install

Overview

Description from the maker (original English)

Godot 4 MCP server — test runner, API docs, script analysis, scene parsing, LSP.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Other

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • You fill in yourself: GODOT_PATH

You need

  • npmNode.js installed (for the npx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "godot-forge": {
      "command": "npx",
      "args": [
        "-y",
        "godot-forge"
      ],
      "env": {
        "GODOT_PATH": "your-value"
      }
    }
  }
}

Run this in your terminal

claude mcp add godot-forge --env GODOT_PATH=your-value -- npx -y godot-forge

Fill in the empty values before running it.

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "godot-forge": {
      "command": "npx",
      "args": [
        "-y",
        "godot-forge"
      ],
      "env": {
        "GODOT_PATH": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "godot-forge": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "godot-forge"
      ],
      "env": {
        "GODOT_PATH": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

Values you fill in

  • GODOT_PATH env
    Path to Godot 4.x binary (auto-detected if not set)

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account gregario, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Otheri

  • More stars than 0% of the other 18345 servers in this category
  • Published to the registry more recently than 3% of the other 18345 servers in this category
  • Basic checks equal to or better than 100% of the other 18345 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Godot Forge safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (0.1.2) reached the registry 8 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.

What can I use instead?

In the same category: Spec Driven Development, Remote Desktop Commander, ScienceShot science reference

Alternatives

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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

Godot Forge The MCP server for Godot 4. Test runner, API docs, script analysis, and more.


AI coding assistants are structurally bad at GDScript. Models trained on data skewed towards Godot 3 hallucinate deprecated APIs (yield instead of await, KinematicBody instead of CharacterBody3D, export var instead of @export var). Godot Forge fixes this.

8 tools. Zero config. Works with every MCP-compatible IDE.

Install

npx -y godot-forge

That's it. Godot Forge auto-detects your Godot binary (Steam, Homebrew, direct download) and finds your project.godot automatically.

Add to your IDE

Claude Code

claude mcp add godot-forge -- npx -y godot-forge

Cursor

Add to .cursor/mcp.json:

{

"mcpServers": { "godot-forge": { "command": "npx", "args": ["-y", "godot-forge"] } } }

</details>

VS Code (Copilot)

Add to .vscode/mcp.json:

{

"servers": { "godot-forge": { "command": "npx", "args": ["-y", "godot-forge"] } } }

</details>

Windsurf

Add to ~/.codeium/windsurf/mcp_config.json:

{

"mcpServers": { "godot-forge": { "command": "npx", "args": ["-y", "godot-forge"] } } }

</details>

Zed

Add to settings.json:

{

"context_servers": { "godot-forge": { "command": { "path": "npx", "args": ["-y", "godot-forge"] } } } }

</details>

Claude Desktop

Add to ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%/Claude/claude_desktop_config.json (Windows):

{

"mcpServers": { "godot-forge": { "command": "npx", "args": ["-y", "godot-forge"] } } }

</details>

More IDEs (Codex, Gemini CLI, JetBrains, Continue, Cline, Roo Code, Neovim, OpenCode, Kiro)

See IDE Setup Guide for configuration snippets for all supported IDEs.

Tools

ToolDescriptionNeeds GodotNeeds Editor
godot_run_testsRun GUT/GdUnit4 tests, get structured pass/fail resultsYesNo
godot_search_docsSearch Godot 4 API docs with 3→4 migration mappingNoNo
godot_analyze_scriptDetect 10 GDScript pitfalls (deprecated API, coupling, re-entrancy)NoNo
godot_analyze_sceneParse .tscn/.tres, detect antipatterns and format errorsNoNo
godot_get_project_infoProject structure overview with progressive disclosureNoNo
godot_get_diagnosticsLSP diagnostics from Godot's language serverNoYes
godot_run_projectLaunch/stop project, capture debug outputYesNo
godot_screenshotCapture viewport screenshot as base64 PNGYesNo

[!TIP]

6 of 8 tools work without Godot installed. Only test running, project launching, and screenshots need the binary.

Features

Test Runner

Auto-detects GUT and GdUnit4. Returns structured JSON with pass/fail counts, failure details with file paths and line numbers. Supports filtering by script, method, or inner class.

Ask your AI: "Run the water profile tests"

→ { total: 5, passed: 5, failed: 0, duration_ms: 462 }

Godot 3→4 Migration Mapping

The #1 reason AI writes broken GDScript. When your AI queries a deprecated API, it gets the correct Godot 4 equivalent instantly (30+ mappings covering classes, methods, syntax, and constants).

Query: "KinematicBody"  →  "Renamed to CharacterBody3D in Godot 4"

Query: "yield" → "yield(obj, 'signal') → await obj.signal" Query: "instance()" → "instance() → instantiate()"

Script Analysis: 10 Pitfalls

Every pitfall detected from real game development:

#PitfallWhat It Catches
1Godot 3→4 APIyield, connect("signal"), export var, instance()
2Giant scriptsOver 300 lines. Should be split
3:= on VariantType inference on Dictionary.get() causes parse errors
4Tight couplingExcessive get_node("../../...") references
5Signal re-entrancySignal emitted between state changes
6Autoload misuseToo many autoloads, static func on autoloads
7Missing disconnectconnect() without _exit_tree() cleanup
8_init() timingNode tree access before node is in tree
9Python-ismsList comprehensions, len(), Python imports
10.tres type fieldCustom class name instead of type="Resource"
Scene Analysis

Parses .tscn and .tres files. Detects deep nesting (>8 levels), oversized scenes (>100 nodes), missing script references, preload() in .tres, integer resource IDs, and more.

LSP Diagnostics

Connects to Godot's built-in language server (runs automatically when the editor is open). Returns real compiler errors and warnings (no guesswork).

[!NOTE]

Requires the Godot editor to be running with your project open. All other tools work without the editor.

Screenshot Capture

Captures the game viewport as a PNG image. Loads the project's main scene (or a specified scene), waits for rendering, and returns the screenshot as base64 for the AI to see.

Configuration

Godot Binary

Auto-detected in this order:

  1. GODOT_PATH environment variable
  2. godot / godot4 in PATH
  3. Steam installation (macOS, Windows, Linux)
  4. Platform defaults (/Applications/Godot.app, Homebrew, Scoop, Flatpak, Snap, etc.)

Override manually:

export GODOT_PATH="/path/to/godot"

See Godot Detection for the full list of searched paths.

Project Directory

Auto-detected by walking up from the current directory to find project.godot. Override:

npx godot-forge --project /path/to/godot/project

Requirements

  • Node.js 18+: for npx execution
  • Godot 4.x: auto-detected (optional for 6 of 8 tools)
  • Any MCP-compatible IDE: Claude Code, Cursor, VS Code, Windsurf, Zed, and more

Design Principles

  • Outcomes, not operations: Each tool delivers a complete result, not raw API wrapping
  • 8 curated tools: No 93-tool context bloat (why this matters)
  • Progressive disclosure: Summaries first, details on demand
  • `spawn()` not `exec()`: No command injection, no Windows quoting bugs
  • Actionable errors: Every error includes a suggestion the AI can act on
  • Cross-platform: macOS, Windows, Linux. Steam and non-Steam installs.

Contributing

Contributions are welcome! See CONTRIBUTING.md for guidelines.

Development
git clone https://github.com/gregario/godot-forge.git

cd godot-forge npm install npm run build npm test # 74 tests across 12 test files

Running locally
# Point your IDE at the local build

claude mcp add godot-forge-dev -- node /path/to/godot-forge/dist/index.js

Roadmap

See ROADMAP.md for planned features.

Phase 2: Input simulation, runtime scene tree inspection, performance profiling, shader validation, export/CI pipeline.

Licence

MIT

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