Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
Godot 4 MCP server — test runner, API docs, script analysis, scene parsing, LSP.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
GODOT_PATHYou need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"godot-forge": {
"command": "npx",
"args": [
"-y",
"godot-forge"
],
"env": {
"GODOT_PATH": "your-value"
}
}
}
}Run this in your terminal
claude mcp add godot-forge --env GODOT_PATH=your-value -- npx -y godot-forgeFill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"godot-forge": {
"command": "npx",
"args": [
"-y",
"godot-forge"
],
"env": {
"GODOT_PATH": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"godot-forge": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"godot-forge"
],
"env": {
"GODOT_PATH": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.
Your choice stays on this device in a cookie; no account needed.
GODOT_PATH envThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026
The registry name was verified with the GitHub account gregario, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.1.2) reached the registry 8 months ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
In the same category: Spec Driven Development, Remote Desktop Commander, ScienceShot science reference
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
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Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
Godot Forge The MCP server for Godot 4. Test runner, API docs, script analysis, and more.
AI coding assistants are structurally bad at GDScript. Models trained on data skewed towards Godot 3 hallucinate deprecated APIs (yield instead of await, KinematicBody instead of CharacterBody3D, export var instead of @export var). Godot Forge fixes this.
8 tools. Zero config. Works with every MCP-compatible IDE.
npx -y godot-forge
That's it. Godot Forge auto-detects your Godot binary (Steam, Homebrew, direct download) and finds your project.godot automatically.
Claude Code
claude mcp add godot-forge -- npx -y godot-forge
Cursor
Add to .cursor/mcp.json:
{
"mcpServers": { "godot-forge": { "command": "npx", "args": ["-y", "godot-forge"] } } }
</details>
VS Code (Copilot)
Add to .vscode/mcp.json:
{
"servers": { "godot-forge": { "command": "npx", "args": ["-y", "godot-forge"] } } }
</details>
Windsurf
Add to ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": { "godot-forge": { "command": "npx", "args": ["-y", "godot-forge"] } } }
</details>
Zed
Add to settings.json:
{
"context_servers": { "godot-forge": { "command": { "path": "npx", "args": ["-y", "godot-forge"] } } } }
</details>
Claude Desktop
Add to ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%/Claude/claude_desktop_config.json (Windows):
{
"mcpServers": { "godot-forge": { "command": "npx", "args": ["-y", "godot-forge"] } } }
</details>
More IDEs (Codex, Gemini CLI, JetBrains, Continue, Cline, Roo Code, Neovim, OpenCode, Kiro)
See IDE Setup Guide for configuration snippets for all supported IDEs.
| Tool | Description | Needs Godot | Needs Editor |
|---|---|---|---|
godot_run_tests | Run GUT/GdUnit4 tests, get structured pass/fail results | Yes | No |
godot_search_docs | Search Godot 4 API docs with 3→4 migration mapping | No | No |
godot_analyze_script | Detect 10 GDScript pitfalls (deprecated API, coupling, re-entrancy) | No | No |
godot_analyze_scene | Parse .tscn/.tres, detect antipatterns and format errors | No | No |
godot_get_project_info | Project structure overview with progressive disclosure | No | No |
godot_get_diagnostics | LSP diagnostics from Godot's language server | No | Yes |
godot_run_project | Launch/stop project, capture debug output | Yes | No |
godot_screenshot | Capture viewport screenshot as base64 PNG | Yes | No |
[!TIP]
6 of 8 tools work without Godot installed. Only test running, project launching, and screenshots need the binary.
Auto-detects GUT and GdUnit4. Returns structured JSON with pass/fail counts, failure details with file paths and line numbers. Supports filtering by script, method, or inner class.
Ask your AI: "Run the water profile tests"
→ { total: 5, passed: 5, failed: 0, duration_ms: 462 }
The #1 reason AI writes broken GDScript. When your AI queries a deprecated API, it gets the correct Godot 4 equivalent instantly (30+ mappings covering classes, methods, syntax, and constants).
Query: "KinematicBody" → "Renamed to CharacterBody3D in Godot 4"
Query: "yield" → "yield(obj, 'signal') → await obj.signal" Query: "instance()" → "instance() → instantiate()"
Every pitfall detected from real game development:
| # | Pitfall | What It Catches |
|---|---|---|
| 1 | Godot 3→4 API | yield, connect("signal"), export var, instance() |
| 2 | Giant scripts | Over 300 lines. Should be split |
| 3 | := on Variant | Type inference on Dictionary.get() causes parse errors |
| 4 | Tight coupling | Excessive get_node("../../...") references |
| 5 | Signal re-entrancy | Signal emitted between state changes |
| 6 | Autoload misuse | Too many autoloads, static func on autoloads |
| 7 | Missing disconnect | connect() without _exit_tree() cleanup |
| 8 | _init() timing | Node tree access before node is in tree |
| 9 | Python-isms | List comprehensions, len(), Python imports |
| 10 | .tres type field | Custom class name instead of type="Resource" |
Parses .tscn and .tres files. Detects deep nesting (>8 levels), oversized scenes (>100 nodes), missing script references, preload() in .tres, integer resource IDs, and more.
Connects to Godot's built-in language server (runs automatically when the editor is open). Returns real compiler errors and warnings (no guesswork).
[!NOTE]
Requires the Godot editor to be running with your project open. All other tools work without the editor.
Captures the game viewport as a PNG image. Loads the project's main scene (or a specified scene), waits for rendering, and returns the screenshot as base64 for the AI to see.
Auto-detected in this order:
GODOT_PATH environment variablegodot / godot4 in PATH/Applications/Godot.app, Homebrew, Scoop, Flatpak, Snap, etc.)Override manually:
export GODOT_PATH="/path/to/godot"
See Godot Detection for the full list of searched paths.
Auto-detected by walking up from the current directory to find project.godot. Override:
npx godot-forge --project /path/to/godot/project
npx executionContributions are welcome! See CONTRIBUTING.md for guidelines.
git clone https://github.com/gregario/godot-forge.git
cd godot-forge npm install npm run build npm test # 74 tests across 12 test files
# Point your IDE at the local build
claude mcp add godot-forge-dev -- node /path/to/godot-forge/dist/index.js
See ROADMAP.md for planned features.
Phase 2: Input simulation, runtime scene tree inspection, performance profiling, shader validation, export/CI pipeline.
MIT