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Doom MCP

by gunnargroschversion 0.1.3i★ –iRuns on your computer
Registry nameio.github.gunnargrosch/doom-mcp

Install

Overview

Description from the maker (original English)

Play DOOM via MCP - works with Claude Code, Cursor, and any MCP client

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Developer tools

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • The registry lists no key to fill in.

You need

  • npmNode.js installed (for the npx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "doom": {
      "command": "npx",
      "args": [
        "-y",
        "doom-mcp"
      ]
    }
  }
}

Run this in your terminal

claude mcp add doom -- npx -y doom-mcp

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "doom": {
      "command": "npx",
      "args": [
        "-y",
        "doom-mcp"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "doom": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "doom-mcp"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account gunnargrosch, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Developer toolsi

  • More stars than 0% of the other 4926 servers in this category
  • Published to the registry more recently than 7% of the other 4926 servers in this category
  • Basic checks equal to or better than 100% of the other 4926 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Doom MCP safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (0.1.3) reached the registry 8 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.

What can I use instead?

In the same category: GitHub, Desktop Commander, Cloudflare MCP

Alternatives

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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

DOOM via MCP

Can it run DOOM? Yes - your AI coding assistant can run DOOM.

Play DOOM in Claude Code, Cursor, or any MCP-compatible client. The AI sees the game, fights demons, navigates levels, and reports what's happening - or you direct it move by move.

> Let's play DOOM!

Starting E1M1 on medium difficulty...

HP:100 Armor:0 | Pistol (key:2) | Ammo: 50b 0s 0r 0c | Kills:0 | E1M1 No enemies in sight. Exploring the corridor ahead.

Go forward and find some enemies

Sprinting down the hallway... I can see an opening ahead.

HP:100 Armor:0 | Pistol (key:2) | Ammo: 50b 0s 0r 0c | Kills:0 | E1M1 ENEMIES IN SIGHT (aim for angle~0 then fire): Imp (HP:60) to your left (turn_left ~9) nearby

There's an Imp to the left! Turning to face it...

Shoot it!

Aimed and firing!

HP:100 Armor:0 | Pistol (key:2) | Ammo: 47b 0s 0r 0c | Kills:0 | E1M1 ENEMIES IN SIGHT (aim for angle~0 then fire): Imp (HP:15) AHEAD close

Hit! The Imp is wounded (HP:15). One more burst should finish it.

HP:95 Armor:0 | Pistol (key:2) | Ammo: 44b 0s 0r 0c | Kills:1 | E1M1 ITEMS: Stimpack (+10 HP) slightly to your right (turn_right ~4) point-blank (~3 ticks fwd+run to reach) 1 kill! Want to see a screenshot?

Read the blog post for the full story.


Table of Contents

  • How It Works
  • Quick Start
  • Play Modes
  • Tools Reference
  • Configuration
  • FAQ
  • Architecture
  • Development
  • Credits
  • License

How It Works

A Rust MCP server embeds the real DOOM engine (doomgeneric) directly via FFI. No emulation, no child processes. Each tool call advances the game by a number of ticks and returns:

  1. Game state - HP, armor, ammo, kills, position, current weapon
  2. Enemy intel - visible enemies with human-readable direction, distance, and HP
  3. Nearby items - health, ammo, armor, weapons within pickup range
  4. Doors and switches - interactable linedefs detected within range
  5. Frame image - small PNG thumbnail for the AI's vision

The AI uses this information to navigate, fight, and explore. You can direct it or let it play autonomously.

graph LR

A[MCP Client] -->|doom_start| B[doom-mcp binary] A -->|doom_action| B A -->|doom_screenshot| B B -->|FFI| C[doomgeneric C engine] C -->|frame buffer| B B -->|game state + PNG| A


Quick Start

1. Register with your MCP client

Claude Code:

claude mcp add doom --scope user -- npx -y doom-mcp

Cursor, Windsurf, or any MCP client - add to .mcp.json:

{

"mcpServers": { "doom": { "type": "stdio", "command": "npx", "args": ["-y", "doom-mcp"] } } }

2. Play

Open a new session and say:

"Let's play DOOM"

The AI will ask which mode you want, start the game on E1M1, and begin playing.


Play Modes

ModeHow it worksBest for
You directYou give commands ("go forward", "open that door", "shoot the imp"). The AI executes one action at a time and describes what happens.Immersive guided play
AI autonomousThe AI makes all decisions - movement, combat, exploration. You watch and intervene if needed.Watching the AI play

Tools Reference

doom_start

Start or restart DOOM. Safe to call at any time — if a game is already running it restarts cleanly without needing a new session.

ParameterTypeDefaultDescription
skillint (1-5)3Difficulty: 1=baby, 2=easy, 3=medium, 4=hard, 5=nightmare
episodeint (1-4)1Episode number
mapint (1-9)1Map number
doom_action

Advance the game. All listed actions are held simultaneously for the tick duration.

ParameterTypeRequiredDescription
actionsstringyesComma-separated: forward, backward, turn_left, turn_right, strafe_left, strafe_right, fire, use, run, 1-7
ticksint (1-105)noGame ticks to advance. Default 7. At 35 ticks/sec: 7 ~ 0.2s, 35 ~ 1s

Gameplay notes:

  • fire holds the trigger for the full duration. Pistol auto-fires every ~10 ticks.
  • Turn and fire should be separate actions (turning while firing wastes ammo).
  • use opens doors and activates switches.
  • Weapon keys: 1=fists, 2=pistol, 3=shotgun, 4=chaingun, 5=rocket launcher, 6=plasma, 7=BFG.
doom_screenshot

Save a full-resolution 320x200 screenshot to the system temp directory and open it in the default image viewer. Does not advance the game (beyond a brief pause for the frame to settle).


Configuration

Environment VariableDescription
DOOM_WAD_PATHPath to a custom IWAD file (e.g., your own DOOM.WAD or DOOM2.WAD)
DOOM_MCP_DEBUGSet to 1 to enable debug logging to doom-mcp.log in the system temp directory

The bundled Freedoom WAD works out of the box, but the original DOOM shareware WAD has better levels and sprites. To use it:

  1. Download DOOM1.WAD from doomworld.com/classicdoom/info/shareware.php (legal, free)
  2. Set DOOM_WAD_PATH in your MCP config:
{

"mcpServers": { "doom": { "type": "stdio", "command": "npx", "args": ["-y", "doom-mcp"], "env": { "DOOM_WAD_PATH": "/path/to/DOOM1.WAD" } } } }

If you own DOOM or DOOM 2, you can use those WADs the same way. To use any custom WAD:

{

"mcpServers": { "doom": { "type": "stdio", "command": "npx", "args": ["-y", "doom-mcp"], "env": { "DOOM_WAD_PATH": "/path/to/DOOM.WAD" } } } }


FAQ

Does this work on Windows? Yes. The npm package includes a Windows x64 binary. Register it the same way as on macOS/Linux.

Can I use my own DOOM WAD (DOOM.WAD, DOOM2.WAD)? Yes. Set DOOM_WAD_PATH in your MCP config. The shareware DOOM1.WAD is free to download from doomworld.com and has much better levels than the bundled Freedoom. See the Configuration section for details.

How much does this cost in API tokens? Each doom_action call returns ~1-2KB of text (game state + enemy info) plus a ~6KB PNG thumbnail. That's roughly 1,500-2,500 tokens per action. A typical gameplay session of 50 actions uses about 75,000-125,000 tokens.

Can the AI actually play DOOM well? It can navigate levels, find enemies, aim, and fight. It gets about 5-10 kills per session on E1M1 at medium difficulty. It struggles with enemies behind partial cover and navigating complex door sequences. It improves when you direct it.

Can I play a specific level? Yes. Pass episode and map parameters to doom_start. For example, episode 1 map 3 would be episode:1, map:3.

What happens when I die? The engine reports HP:0 and offers a screenshot of the death screen. Currently there's no restart within a session - start a new conversation to play again.

Does this support multiplayer? Not yet. DOOM's multiplayer protocol could theoretically support multi-agent play, but it's not implemented.

Is the AI cheating? Can it see through walls? No. Enemy detection uses DOOM's native line-of-sight check (P_CheckSight). The AI only sees enemies that would be visible on screen. Items are detected by proximity but the AI still has to walk over them to pick them up.


Architecture

src/main.rs         MCP JSON-RPC server over stdio

src/doom.rs Engine FFI wrapper: init, tick, frame capture, state extraction src/renderer.rs PNG rendering (216-color palette thumbnails for MCP, full RGB for screenshots) src/paths.rs WAD file discovery across platforms src/log.rs Debug logging to file build.rs Compiles doomgeneric C sources via cc crate (whitelist approach) csrc/platform.c DG_ callbacks, virtual time, key injection, enemy/item/door detection

The binary links the doomgeneric C engine at compile time. At runtime it is a single process with no subprocess spawning. Frames are read from a shared screen buffer and key inputs are injected through FFI.

Virtual time - The engine's clock is decoupled from wall time. Each doomgeneric_Tick() advances exactly one game tic (1/35th of a second), regardless of real elapsed time. This makes gameplay deterministic and prevents ticks from being skipped.

Enemy and item detection - The server iterates the engine's internal object list (thinker_t chain) to find nearby enemies and pickable items. Line-of-sight checks use Doom's native P_CheckSight(). Only visible enemies are reported to prevent "wallhack" cheating.


Development

Requires: Rust toolchain, GCC, Make, Git, curl, unzip.

git clone https://github.com/gunnargrosch/doom-mcp.git

cd doom-mcp bash scripts/setup.sh # clones engines, downloads Freedoom WAD cargo build --release # compiles everything into a single binary cargo test # runs unit + integration tests

Register the local build for testing:

claude mcp add doom --scope user -- ./target/release/doom-mcp

Enable debug logging:

claude mcp add doom --scope user -e DOOM_MCP_DEBUG=1 -- ./target/release/doom-mcp

tail -f /tmp/doom-mcp.log # Linux/macOS (Windows: %TEMP%\doom-mcp.log)

npm Package

Build the npm package locally:

bash scripts/build-npm.sh   # copies binary + WAD into npm/

cd npm && npm pack # creates doom-mcp-0.1.2.tgz

Publish (requires npm account + NPM_TOKEN for CI):

cd npm && npm publish

Credits


Changelog

See CHANGELOG.md for a detailed list of changes.

License

MIT for the MCP server code in this repository.

doomgeneric is GPL-2.0 licensed and is cloned at build time (not vendored). The Freedoom WAD is distributed under a BSD-style license.

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