Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools, LSP, DAP, screenshots.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
You need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"gopeak": {
"command": "npx",
"args": [
"-y",
"gopeak"
]
}
}
}Run this in your terminal
claude mcp add gopeak -- npx -y gopeakPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"gopeak": {
"command": "npx",
"args": [
"-y",
"gopeak"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"gopeak": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"gopeak"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.
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These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026
The registry name was verified with the GitHub account HaD0Yun, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (2.0.1) reached the registry 9 months ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
In the same category: Spec Driven Development, Remote Desktop Commander, MONS
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
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🌐 Languages: English | 한국어 | 日本語 | Deutsch | Português | 简体中文
GoPeak is an MCP server for Godot that lets AI assistants run, inspect, modify, and debug real projects end-to-end.
English is the canonical source of truth. Localized READMEs are concise overviews and may lag behind
README.md.
Discord community chat is temporarily unavailable while the invite link is refreshed. Please use GitHub Discussions in the meantime: https://github.com/HaD0Yun/Gopeak-godot-mcp/discussions
npx -y gopeak
or install globally:
npm install -g gopeak
gopeak
Optional shell hooks for update notifications are now opt-in:
gopeak setup
gopeak setuponly modifies supported bash/zsh rc files when you run it explicitly.npm installno longer installs shell hooks automatically.
{
"mcpServers": { "godot": { "command": "npx", "args": ["-y", "gopeak"], "env": { "GODOT_PATH": "/path/to/godot", "GOPEAK_TOOL_PROFILE": "compact" } } } }
GOPEAK_TOOL_PROFILE=compactis the default. It exposes a trusted core surface with dynamic tool groups that activate on demand — keeping token usage low while making experimental or environment-dependent capabilities explicit.
/your/projects and show project info."scenes/Player.tscn with CharacterBody2D root and add a movement script."tool.catalog and matching groups auto-activate, or manually activate with tool.groups.GoPeak supports three exposure profiles:
compact (default): trusted core tools plus dynamic tool groups activated on demand.full: exposes the full legacy tool list for compatibility and audit work.legacy: same exposed behavior as full for older configurations.Configure with either:
GOPEAK_TOOL_PROFILEMCP_TOOL_PROFILE (fallback alias)In compact mode, additional tools are organized into dynamic groups that activate automatically when needed. Maturity labels are intentionally conservative until each group has Godot 4 fixture evidence:
| Group | Maturity | Description / setup gate |
|---|---|---|
scene_advanced | audit-required | Duplicate, reparent nodes, load sprites; verify scene ownership/persistence in a Godot 4 fixture before treating as trusted. |
uid | audit-required | UID management for resources; gate behavior by Godot version and resource save/load evidence. |
import_export | audit-required | Import pipeline, reimport, validate project; requires fixture checks for import settings and export command construction. |
autoload | audit-required | Autoload singletons, main scene; requires project settings round-trip verification. |
signal | audit-required | Disconnect signals, list connections; requires signal round-trip verification. |
runtime | optional-runtime | Live scene inspection, runtime properties, metrics; requires the runtime addon/socket. |
resource | audit-required | Create/modify materials, shaders, resources; requires resource save/load fixture checks. |
animation | audit-required | Animations, tracks, animation tree, state machine; requires saved scene/resource fixture checks. |
plugin | optional-editor | Enable/disable/list editor plugins; requires editor plugin availability. |
input | audit-required | Input action mapping; requires project settings round-trip verification. |
tilemap | audit-required | TileSet and TileMap cell painting; must account for Godot 4.3+ TileMapLayer behavior before being promoted. |
audio | audit-required | Audio buses, effects, volume; requires bus layout fixture checks. |
navigation | audit-required | Navigation regions and agents; requires saved scene/resource fixture checks. |
theme_ui | audit-required | Theme colors, font sizes, shaders; requires resource save/load fixture checks. |
asset_store | optional-network | Search/download external CC0 assets; requires network/provider availability and should remain optional. |
testing | optional-runtime | Screenshots, viewport capture, input injection; requires runtime addon/editor availability. |
dx_tools | audit-required | Error log, project health, find usages, scaffold; requires deterministic static fixture checks. |
intent_tracking | workflow-layer | Intent capture, decision logs, handoff briefs; not a Godot engine primitive and should stay opt-in/workflow-scoped. |
class_advanced | trusted-static | Class inheritance inspection; validate against ClassDB/static evidence. |
lsp | optional-lsp | GDScript completions, hover, symbols; requires Godot LSP on port 6005. |
dap | optional-dap | Breakpoints, stepping, stack traces; requires Godot DAP on port 6006. |
version_gate | audit-required | Version validation and patch verification; requires explicit version fixture evidence. |
How it works:
tool.catalog and matching groups activate automatically."Use
tool.catalogwith queryanimationand show relevant tools."
tool.groups."Use
tool.groupsto activate thedapgroup for debugging."
"Use
tool.groupsto reset all active groups."
The server sends notifications/tools/list_changed so MCP clients (Claude Code, Claude Desktop) automatically refresh the tool list. If your MCP client caches tools aggressively and does not refresh after activation, reconnect the client or call the newly activated tool directly once to force a fresh tools/list round-trip.
Bridge-backed scene tools (add_node, set_node_properties) now coerce common vector payloads such as { "x": 100, "y": 200 } and [100, 200] for typed properties like position and scale. Tagged values are still the safest cross-tool form:
{
"position": { "type": "Vector2", "x": 100, "y": 200 }, "scale": { "type": "Vector2", "x": 2, "y": 2 } }
The internal headless serializer uses _type, but MCP callers should prefer type when they need an explicit cross-tool Godot value tag.
GoPeak uses cursor-based pagination for tools/list — even in full profile, tools are delivered in pages (default 33) instead of dumping the entire legacy definition set at once. Your AI client fetches the next page only when it needs more.
Set page size with GOPEAK_TOOLS_PAGE_SIZE:
{
"env": { "GOPEAK_TOOLS_PAGE_SIZE": "25" } }
npx -y gopeak
npm install -g gopeak
gopeak
Optional shell hooks for update notifications remain available via:
gopeak setup
git clone https://github.com/HaD0Yun/Gopeak-godot-mcp.git
cd godot-mcp npm install npm run build node build/index.js
GoPeak also exposes two CLI bin names:
gopeakgodot-mcpGitHub Actions runs on push/PR and executes:
npm run buildnpx tsc --noEmitnpm run smokeRun the same checks locally before opening a PR:
npm run ci
npm run test:dynamic-groups npm run test:integration
Use the built-in bump script to keep package.json and server.json in sync:
node scripts/bump-version.mjs patch
node scripts/bump-version.mjs minor --dry-run
Full release checklist: docs/release-process.md.
Install in your Godot project folder:
curl -sL https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.sh | bash
PowerShell:
iwr https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.ps1 -UseBasicParsing | iex
Then enable plugins in Project Settings → Plugins (especially godot_mcp_editor for bridge-backed scene/resource tools).
These capabilities are grouped by workflow value. Optional-runtime/LSP/DAP/network groups require their setup gates before use; audit-required groups should be promoted only after fixture evidence.
Only the beginning is shown; read the rest in the repo