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Gopeak

by HaD0Yunversion 2.0.1i★ –iRuns on your computer
Registry nameio.github.HaD0Yun/gopeak

Install

Overview

Description from the maker (original English)

GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools, LSP, DAP, screenshots.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Other

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • The registry lists no key to fill in.

You need

  • npmNode.js installed (for the npx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "gopeak": {
      "command": "npx",
      "args": [
        "-y",
        "gopeak"
      ]
    }
  }
}

Run this in your terminal

claude mcp add gopeak -- npx -y gopeak

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "gopeak": {
      "command": "npx",
      "args": [
        "-y",
        "gopeak"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "gopeak": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "gopeak"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account HaD0Yun, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Otheri

  • More stars than 0% of the other 18436 servers in this category
  • Published to the registry more recently than 2% of the other 18436 servers in this category
  • Basic checks equal to or better than 100% of the other 18436 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Gopeak safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (2.0.1) reached the registry 9 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.

What can I use instead?

In the same category: Spec Driven Development, Remote Desktop Commander, MONS

Alternatives

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Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

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Runs on your computer★ 440MITUpdated 14 months ago
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Remote Desktop Commander

by desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

Runs in the cloud★ 211Updated 3 days ago
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MONS

by tomis3

Build and adjust your clients' MONS training plans: programs, templates, exercises, sets, reps.

Runs in the cloudUpdated today
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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

GoPeak

🌐 Languages: English | 한국어 | 日本語 | Deutsch | Português | 简体中文

GoPeak is an MCP server for Godot that lets AI assistants run, inspect, modify, and debug real projects end-to-end.

English is the canonical source of truth. Localized READMEs are concise overviews and may lag behind README.md.

Discord community chat is temporarily unavailable while the invite link is refreshed. Please use GitHub Discussions in the meantime: https://github.com/HaD0Yun/Gopeak-godot-mcp/discussions


Quick Start (3 Minutes)

Requirements
  • Godot 4.x
  • Node.js 18+
  • MCP-compatible client (Claude Desktop, Cursor, Cline, OpenCode, etc.)
1) Run GoPeak
npx -y gopeak

or install globally:

npm install -g gopeak

gopeak

Optional shell hooks for update notifications are now opt-in:

gopeak setup

gopeak setup only modifies supported bash/zsh rc files when you run it explicitly. npm install no longer installs shell hooks automatically.

2) Add MCP client config
{

"mcpServers": { "godot": { "command": "npx", "args": ["-y", "gopeak"], "env": { "GODOT_PATH": "/path/to/godot", "GOPEAK_TOOL_PROFILE": "compact" } } } }

GOPEAK_TOOL_PROFILE=compact is the default. It exposes a trusted core surface with dynamic tool groups that activate on demand — keeping token usage low while making experimental or environment-dependent capabilities explicit.

3) First prompts to try
  • "List Godot projects in /your/projects and show project info."
  • "Create scenes/Player.tscn with CharacterBody2D root and add a movement script."
  • "Run project, get debug output, then fix top error."

Why GoPeak

  • Real project feedback loop: run the game, inspect logs, and fix in-context.
  • Trusted Godot 4 workflow tools across project discovery, scene/script/resource editing, runtime/LSP/DAP integrations, testing, and asset workflows.
  • Token-efficient by default: compact core surface + dynamic tool groups. Activate only the capability family you need instead of loading the full legacy surface.
  • Dynamic tool groups with explicit maturity labels: search with tool.catalog and matching groups auto-activate, or manually activate with tool.groups.
  • Deep Godot integration with setup gates: ClassDB queries, runtime inspection, debugger hooks, and bridge-based scene/resource edits clearly state addon, editor, LSP, DAP, or runtime requirements.
Best For
  • Solo/indie developers moving quickly with AI assistance
  • Teams that need AI grounded in actual project/runtime state
  • Debug-heavy workflows (breakpoints, stack traces, live runtime checks)

Tool Surface Model (Important)

GoPeak supports three exposure profiles:

  • compact (default): trusted core tools plus dynamic tool groups activated on demand.
  • full: exposes the full legacy tool list for compatibility and audit work.
  • legacy: same exposed behavior as full for older configurations.

Configure with either:

  • GOPEAK_TOOL_PROFILE
  • MCP_TOOL_PROFILE (fallback alias)
Dynamic Tool Groups (compact mode)

In compact mode, additional tools are organized into dynamic groups that activate automatically when needed. Maturity labels are intentionally conservative until each group has Godot 4 fixture evidence:

GroupMaturityDescription / setup gate
scene_advancedaudit-requiredDuplicate, reparent nodes, load sprites; verify scene ownership/persistence in a Godot 4 fixture before treating as trusted.
uidaudit-requiredUID management for resources; gate behavior by Godot version and resource save/load evidence.
import_exportaudit-requiredImport pipeline, reimport, validate project; requires fixture checks for import settings and export command construction.
autoloadaudit-requiredAutoload singletons, main scene; requires project settings round-trip verification.
signalaudit-requiredDisconnect signals, list connections; requires signal round-trip verification.
runtimeoptional-runtimeLive scene inspection, runtime properties, metrics; requires the runtime addon/socket.
resourceaudit-requiredCreate/modify materials, shaders, resources; requires resource save/load fixture checks.
animationaudit-requiredAnimations, tracks, animation tree, state machine; requires saved scene/resource fixture checks.
pluginoptional-editorEnable/disable/list editor plugins; requires editor plugin availability.
inputaudit-requiredInput action mapping; requires project settings round-trip verification.
tilemapaudit-requiredTileSet and TileMap cell painting; must account for Godot 4.3+ TileMapLayer behavior before being promoted.
audioaudit-requiredAudio buses, effects, volume; requires bus layout fixture checks.
navigationaudit-requiredNavigation regions and agents; requires saved scene/resource fixture checks.
theme_uiaudit-requiredTheme colors, font sizes, shaders; requires resource save/load fixture checks.
asset_storeoptional-networkSearch/download external CC0 assets; requires network/provider availability and should remain optional.
testingoptional-runtimeScreenshots, viewport capture, input injection; requires runtime addon/editor availability.
dx_toolsaudit-requiredError log, project health, find usages, scaffold; requires deterministic static fixture checks.
intent_trackingworkflow-layerIntent capture, decision logs, handoff briefs; not a Godot engine primitive and should stay opt-in/workflow-scoped.
class_advancedtrusted-staticClass inheritance inspection; validate against ClassDB/static evidence.
lspoptional-lspGDScript completions, hover, symbols; requires Godot LSP on port 6005.
dapoptional-dapBreakpoints, stepping, stack traces; requires Godot DAP on port 6006.
version_gateaudit-requiredVersion validation and patch verification; requires explicit version fixture evidence.

How it works:

  1. Auto-activation via catalog: Search with tool.catalog and matching groups activate automatically.

"Use tool.catalog with query animation and show relevant tools."

  1. Manual activation: Directly activate a group with tool.groups.

"Use tool.groups to activate the dap group for debugging."

  1. Deactivation: Remove groups when done to reduce context.

"Use tool.groups to reset all active groups."

The server sends notifications/tools/list_changed so MCP clients (Claude Code, Claude Desktop) automatically refresh the tool list. If your MCP client caches tools aggressively and does not refresh after activation, reconnect the client or call the newly activated tool directly once to force a fresh tools/list round-trip.

Typed property values for scene tools

Bridge-backed scene tools (add_node, set_node_properties) now coerce common vector payloads such as { "x": 100, "y": 200 } and [100, 200] for typed properties like position and scale. Tagged values are still the safest cross-tool form:

{

"position": { "type": "Vector2", "x": 100, "y": 200 }, "scale": { "type": "Vector2", "x": 2, "y": 2 } }

The internal headless serializer uses _type, but MCP callers should prefer type when they need an explicit cross-tool Godot value tag.

Don't worry about tokens

GoPeak uses cursor-based pagination for tools/list — even in full profile, tools are delivered in pages (default 33) instead of dumping the entire legacy definition set at once. Your AI client fetches the next page only when it needs more.

Set page size with GOPEAK_TOOLS_PAGE_SIZE:

{

"env": { "GOPEAK_TOOLS_PAGE_SIZE": "25" } }


Installation Options

A) Recommended: npx
npx -y gopeak
B) Global install
npm install -g gopeak

gopeak

Optional shell hooks for update notifications remain available via:

gopeak setup
C) From source
git clone https://github.com/HaD0Yun/Gopeak-godot-mcp.git

cd godot-mcp npm install npm run build node build/index.js

GoPeak also exposes two CLI bin names:

  • gopeak
  • godot-mcp

Documentation

  • Documentation Map
  • Architecture
  • Platform Roadmap
  • Unity-MCP Benchmark Plan
  • Release Process

CI

GitHub Actions runs on push/PR and executes:

  1. npm run build
  2. npx tsc --noEmit
  3. npm run smoke

Run the same checks locally before opening a PR:

npm run ci

npm run test:dynamic-groups npm run test:integration


Versioning & Release

Use the built-in bump script to keep package.json and server.json in sync:

node scripts/bump-version.mjs patch

node scripts/bump-version.mjs minor --dry-run

Full release checklist: docs/release-process.md.


Addons (Recommended)

Auto Reload + Editor Bridge + Runtime Addon installer

Install in your Godot project folder:

curl -sL https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.sh | bash

PowerShell:

iwr https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.ps1 -UseBasicParsing | iex

Then enable plugins in Project Settings → Plugins (especially godot_mcp_editor for bridge-backed scene/resource tools).


Core Capabilities

These capabilities are grouped by workflow value. Optional-runtime/LSP/DAP/network groups require their setup gates before use; audit-required groups should be promoted only after fixture evidence.

  • Project control: launch editor, run/stop project, capture debug output
  • Scene editing: create scenes, add/delete/reparent nodes, edit properties
  • Script workflows: create/modify scripts, inspect script structure
  • Resources: create/modify resources, materials, shaders, tilesets
  • Signals/animation: connect signals, build animations/tracks/state machines
  • Runtime tools: inspect live tree, set properties, call methods, metrics (requires runtime addon/socket)
  • LSP + DAP: diagnostics/completion/hover + breakpoints/step/stack trace (requires Godot LSP/DAP ports)
  • Input + screenshots: keyboard/mouse/action injection and viewport capture (requires runtime/editor bridge setup)
  • Asset library: search/fetch CC0 assets (optional network/provider workflow)
Tool families (examples

Only the beginning is shown; read the rest in the repo

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