Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
Install, launch and control Minecraft: Java Edition clients and servers, also headless.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
You need
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Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"headlessmc": {
"command": "npx",
"args": [
"-y",
"@headlesshq/headlessmc-mcp"
]
}
}
}Run this in your terminal
claude mcp add headlessmc -- npx -y @headlesshq/headlessmc-mcpPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"headlessmc": {
"command": "npx",
"args": [
"-y",
"@headlesshq/headlessmc-mcp"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"headlessmc": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@headlesshq/headlessmc-mcp"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
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These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026
The registry name was verified with the GitHub account headlesshq, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.1.0) reached the registry 19 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
In the same category: Spec Driven Development, Remote Desktop Commander, LexPact UK Contracts
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
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HeadlessMc - MCP An MCP server for HeadlessMc : install, launch and control Minecraft: Java Edition from AI agents.
HMC | HMC-Specifics | HMC-Skill
[!WARNING]
This is a prototype. We are looking forward to feedback and feature requests.
With this MCP server, Claude Code, Codex, Cursor and other MCP clients can:
| Agent | Install |
|---|---|
| Claude Code | /plugin install headlessmc-mcp --marketplace headlesshq/headlessmc-mcp |
| OpenAI Codex | codex plugin marketplace add headlesshq/headlessmc-mcp, then /plugins, tab HeadlessMc MCP, Install plugin |
| GitHub Copilot CLI | copilot plugin marketplace add headlesshq/headlessmc-mcp, then copilot plugin install headlessmc-mcp@headlessmc-mcp |
| Cursor | clone this repository and copy plugin to ~/.cursor/plugins/local/headlessmc-mcp, then Developer: Reload Window |
| Gemini CLI | gemini extensions install https://github.com/headlesshq/headlessmc-mcp |
For instructions on HeadlessMc itself (installing it, mod testing in CI with MC-Runtime-Test), install the headlessmc-skill as well.
| Tool | Description |
|---|---|
hmc | Run any HeadlessMc command line, e.g. version install fabric 1.21.5, mod search sodium, login. Long commands keep running, poll them with hmc_job. |
hmc_job | Output and status of a running hmc command. |
launch_client | Install and launch a client (version, loader or profile, headless, offline, server to join, JVM args) and wait until it shows the main menu. |
start_server | Create and start a Paper/Fabric/Purpur/Forge/NeoForge/vanilla server and wait until it has loaded the world. |
list_profiles, create_profile, delete_profile | Manage profiles: client setups with their own game directory. |
list_instances | All launched clients and servers with their status. |
instance_log | The latest lines of an instance's output, optionally filtered by a regex. |
server_command | Write a console command to a server and return what it prints. |
stop_instance | Quit a client or stop a server (or kill it). |
get_screen | The current screen as JSON: buttons and text fields with ids, texts, positions. |
get_state | JSON: in world, dead, screen, and metrics like position, health, dimension, server, ping, TPS, players. |
click, set_text, press_key | Interact with the current screen. click returns the screen it leads to. |
chat | Send a chat message or a /command. |
connect, disconnect | Join or leave a server. |
wait_for | Wait for in_world, menu, screen: , log: or exit. |
game_command | Run any HMC-Specifics command inside the game (help, metrics, render, respawn, commands of other mods). |
Resource template: hmc://instances/{id}/log.
Every running client needs its own game directory, otherwise they overwrite each other's files and share a mods folder. launch_client takes an optional profile: a HeadlessMc profile with its own game directory, created in /client/ if it does not exist. Without a profile, a client uses the default game directory of its version, and if another client of that version is already running there, the MCP server creates a new profile (fabric-1.21.8-2, ...) automatically. Versions, libraries and assets are shared between all profiles. Agents can keep profiles for different setups and add mods to them with mod add mod .
Game control works on every Minecraft version and modloader that HMC-Specifics supports (1.7.10 to 26.x, Forge, Fabric, NeoForge). The server downloads the matching HMC-Specifics jar and puts it, together with the version independent hmc-mcp-bridge mod, into the mods folder of the client before launching it.
src/) is the MCP server, a Quarkus application. It uses HeadlessMc's CDI beans and picocli commands directly, like headlessmc-web. stdout is the MCP channel, so HeadlessMc's console output and progress bars are captured and returned as tool results instead.-Dhmc.mcp.token and -Dhmc.mcp.portFile. Without a token the mod does nothing. Command output comes back separately from the game log, and JSON commands make the screen and state machine-readable.Agents can also control clients you start yourself, with any launcher (the Minecraft Launcher, Prism, MultiMC, your IDE's run configuration, ...). Put two mods into the mods folder:
hmc-mcp-bridge from the releases, one jar for every version and modloader.When a game with these mods was not launched by the MCP server, the bridge creates a random token, listens on a free port of 127.0.0.1 and registers the game in headlessmc-mcp/instances/ .json in the user's state directory ($XDG_STATE_HOME, else ~/.local/state on Linux, ~/Library/Application Support on macOS, %LOCALAPPDATA%\state on Windows). The file is only readable by you and is deleted when the game exits. list_instances picks up these registrations, so the game appears as an *attached* instance, and the game tools work as for launched clients. The log comes from logs/latest.log. The MCP server never stops attached games on its own, and they have no console for server_command. Launch the game with -Dhmc.mcp.enabled=false to turn the bridge off.
Some things need the user, not the agent. The MCP server uses elicitation when the MCP client supports it:
start_server asks the user to accept the EULA with a checkbox before a server is started for the first time. Without elicitation support, the agent has to ask and pass acceptEula.login command asks the client to open Microsoft's device code page (URL mode), so the user signs in in their browser and the agent never sees credentials.Long installs and launches send progress notifications, and cancelling a tool call in the client cancels the HeadlessMc command.
Download the latest release from GitHub Releases:
| File | Platform |
|---|---|
headlessmc-mcp.jar | Any platform with Java 25 or newer: java -jar headlessmc-mcp.jar |
headlessmc-mcp-windows-x64.exe | Windows x64 |
headlessmc-mcp-linux-x64, headlessmc-mcp-linux-arm64 | Linux (e.g. Ubuntu) x64 and arm64 |
headlessmc-mcp-macos-arm64, headlessmc-mcp-macos-x64 | macOS on Apple silicon and Intel |
Requires JDK 25:
git clone --recurse-submodules https://github.com/headlesshq/headlessmc-mcp.git
cd headlessmc-mcp ./gradlew build
./scripts/build-native.sh
| Property | Default | Description |
|---|---|---|
hmc.mcp.specifics.version | 3.0.1 | HMC-Specifics release to install into clients. |
hmc.mcp.specifics.url | GitHub releases | Download URL template with {tag}, {mc} and {loader}. |
hmc.files.game-for-each-version | true | Separate game directory per version, so mods folders do not clash. |
hmc.mcp.registry | /headlessmc-mcp/instances | Where games from other launchers register, set it for the game as well. |
All HeadlessMc properties (hmc.*) work as well, as system properties or in HeadlessMc's config file.
The hmc-mcp-bridge mod reads hmc.mcp.token, hmc.mcp.portFile, hmc.mcp.host (127.0.0.1), hmc.mcp.port (0, any free port), hmc.mcp.registry and hmc.mcp.enabled (true) from system properties. Without hmc.mcp.token it registers the game for attaching.
The MCP server runs locally and sends no telemetry. See the Privacy Policy and the Terms of Use. HeadlessMc - MCP is not an official Minecraft product and is not approved by or associated with Mojang or Microsoft.