Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
Game modules, project scaffold and SDK skills for building web games on iDos Games.
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We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
You need
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Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"sdk": {
"command": "npx",
"args": [
"-y",
"@idosgames/mcp"
]
}
}
}Run this in your terminal
claude mcp add sdk -- npx -y @idosgames/mcpPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"sdk": {
"command": "npx",
"args": [
"-y",
"@idosgames/mcp"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"sdk": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@idosgames/mcp"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
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These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 6, 2026
The registry name was verified against the domain idosgames.com (the registry checks domain ownership)
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.1.45) reached the registry yesterday.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
In the same category: Spec Driven Development, Remote Desktop Commander, Whisper
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
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Official Model Context Protocol servers for iDos Games, a backend and publishing platform for cross-platform games (web, Android, iOS, PC) with web3 support. Connect them to Claude, ChatGPT, Cursor, VS Code, Codex or any other MCP client, and your AI assistant can build, configure and ship your games.
There are two servers, and they do different jobs:
iDos Games (com.idosgames/platform) | iDos Games SDK (com.idosgames/sdk) | |
|---|---|---|
| What it works on | Your live games: their data; plus the game modules and SDK skills | Game code in your project: modules and skills, offline |
| Where it runs | Hosted: https://site.idosgames.com/api/v2/mcp | Locally: npx -y @idosgames/mcp |
| Transport | Streamable HTTP | stdio |
| Sign-in | OAuth 2.1, you pick the games and permissions (modules and skills work without it) | None (public, read-only) |
| Works in browser-only clients (claude.ai, ChatGPT) | Yes | No, it needs a client that can start a local process |
Both serve the same catalog of game modules, the project scaffold and SDK skills, so a browser-only client (claude.ai, ChatGPT) gets them from the hosted server. A game's live config, generated assets, task board and builds go only through the iDos Games server; the SDK server needs no sign-in and works offline.
What your assistant can do with it:
list_my_titles).create_title, its own permission): the same way the dashboard does, it takes a slot of your plan and gets the base systems, a game module, a ready starter build and a sandbox (DEV) copy. The new game joins the assistant's access at once, so it can configure and ship it next.get_ / save_ ). Each section is saved on its own, so the rest of the configuration stays untouched.get_blockchain / save_blockchain, crypto currencies in save_currency, NFT items in save_item). Token launch and holder staking live on idosgames.com itself.list_ai_tiers and estimate_media_cost before running it.get_host_scaffold), ready games and systems such as store, quests, inventory, leaderboard and multiplayer (list_modules, search_modules, get_module), exact SDK package versions (get_manifest) and how-to skills for the SDK (list_skills, get_skill).list_video_formats, get_video_format), the library of ready characters, scenes and music (search_assets) and complete example videos (list_video_templates).plan_video turns an idea into a ready video by the studio's AI director, generate_asset makes a character, scene, prop or music for it and puts it in its place. The answer is the video package ({ spec, assets }) and a link that opens it in the app's editor; the MP4 is made on the player's device. publish_asset puts the assets into the app's Workshop as its official content.Every tool has a title and readOnlyHint / destructiveHint / openWorldHint annotations; create_title also says idempotentHint: false (every successful call is another game).
Add the server as a plain HTTP MCP server with no headers and no API key. initialize and tools/list need no sign-in. The first tool call answers 401, your client opens the iDos Games sign-in page, and you pick which games the assistant may use and what it may do in each (read config, write config, generate assets, upload builds…), and whether it may create new games. The client then repeats the call. You can revoke access at any time in Connected apps on platform.idosgames.com.
Claude (claude.ai, Desktop, mobile): Settings → Connectors → *Add custom connector* → https://site.idosgames.com/api/v2/mcp.
Claude Code
claude mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcp
ChatGPT: Settings → Apps & Connectors → Advanced → Developer mode → *Create*, URL https://site.idosgames.com/api/v2/mcp, authentication OAuth.
Codex CLI
codex mcp add idosgames --url https://site.idosgames.com/api/v2/mcp
Gemini CLI
gemini mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcp
Cursor (.cursor/mcp.json), Windsurf (~/.codeium/windsurf/mcp_config.json, key serverUrl), VS Code (.vscode/mcp.json): see Both servers in one config.
Serves the iDos Games Module & Skills Registry to coding agents:
| Tool | Purpose |
|---|---|
list_modules | Catalog of composable game modules (games and systems: store, quests, inventory, leaderboard…) |
get_module | One module's full source and install instructions |
get_host_scaffold | The base every new project starts from (sign-in, lobby, config) |
get_manifest | Runtime @idosgames/* packages and their exact versions |
list_skills / get_skill | How to code against @idosgames/core, the module contract and composition |
search | Find a ready module by the feature you need |
validate_asset / validate_video | Check a video-studio asset or video package with the studio's own code; with title_id — the link that opens the video in the app |
All tools are read-only and return content. The agent writes the files into its own project. The registry is bundled in the package, so it also works offline.
claude mcp add idosgames-sdk -- npx -y @idosgames/mcp
npm: @idosgames/mcp.
Cursor, .cursor/mcp.json:
{
"mcpServers": { "idosgames": { "url": "https://site.idosgames.com/api/v2/mcp" }, "idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] } } }
VS Code, .vscode/mcp.json:
{
"servers": { "idosgames": { "type": "http", "url": "https://site.idosgames.com/api/v2/mcp" }, "idosgames-sdk": { "type": "stdio", "command": "npx", "args": ["-y", "@idosgames/mcp"] } } }
Windsurf, ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": { "idosgames": { "serverUrl": "https://site.idosgames.com/api/v2/mcp" }, "idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] } } }
Claude Code, .mcp.json:
{
"mcpServers": { "idosgames": { "type": "http", "url": "https://site.idosgames.com/api/v2/mcp" }, "idosgames-sdk": { "command": "npx", "args": ["-y", "@idosgames/mcp"] } } }
The SDK server (@idosgames/mcp) is MIT-licensed; see LICENSE. The hosted iDos Games server is a service covered by the iDos Games terms.