Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
Official Scorezilla MCP: add a global leaderboard to your game by asking Claude Code or Cursor.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
SCOREZILLA_TOKENValues marked secret are keys to your account. Never share them or paste them into a chat.
You need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"isco-tec": {
"command": "npx",
"args": [
"-y",
"@scorezilla/mcp"
],
"env": {
"SCOREZILLA_TOKEN": "your-value"
}
}
}
}Run this in your terminal
claude mcp add isco-tec --env SCOREZILLA_TOKEN=your-value -- npx -y @scorezilla/mcpFill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"isco-tec": {
"command": "npx",
"args": [
"-y",
"@scorezilla/mcp"
],
"env": {
"SCOREZILLA_TOKEN": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"isco-tec": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@scorezilla/mcp"
],
"env": {
"SCOREZILLA_TOKEN": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.
Your choice stays on this device in a cookie; no account needed.
These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 6, 2026
The registry name was verified with the GitHub account isco-tec, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
You need to fill in: SCOREZILLA_TOKEN
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.4.5) reached the registry 12 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
In the same category: Spec Driven Development, Remote Desktop Commander, Toggl 2.0
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Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
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Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
Add a global leaderboard to your game by asking Claude Code or Cursor. The SDK it wires in is ~5 KB gzipped, with zero runtime dependencies.
Official Model Context Protocol (MCP) server for Scorezilla. Connect it to your AI coding assistant (Claude Code, Cursor, Continue.dev, …) and ship a working leaderboard without leaving your editor.
Eleven tools total — five read-only, and six that write: four that create resources (bootstrap_leaderboard, create_game, create_board, mint_key) plus two that update config (update_board_config — score bounds + retention, e.g. an anti-cheat maxScore; update_game_config — the browser-submit origin allowlist).
Access — open to every Scorezilla account. Sign up free at dashboard.scorezilla.dev, create a token, and go. Creating games and boards counts toward your plan's limits (Free: 2 games × 3 boards each); when you hit one, the tool error includes a direct upgrade link. See pricing.
Sign in at dashboard.scorezilla.dev, open MCP tokens, click Create token. Copy the mcp_live_* value once — it's not shown again.
Claude Code — one command (--scope user makes it available in every project):
claude mcp add scorezilla --scope user -e SCOREZILLA_TOKEN=mcp_live_… -- npx -y @scorezilla/mcp
Cursor — add this to ~/.cursor/mcp.json (or Settings → MCP → Add new MCP server):
{
"mcpServers": { "scorezilla": { "command": "npx", "args": ["-y", "@scorezilla/mcp"], "env": { "SCOREZILLA_TOKEN": "mcp_live_…" } } } }
🔒 Keep your MCP config private. Both clients store the token in plaintext (
~/.claude.jsonfor Claude Code,~/.cursor/mcp.jsonfor Cursor). Don't commit it to git, sync it to a public dotfiles repo, or back it up to a shared location. On macOS/Linux,chmod 600the file so only your user can read it. If a token leaks, revoke it at dashboard.scorezilla.dev/account/tokens.
Claude Desktop — one click: download scorezilla-mcp.mcpb from the latest release, double-click it, and paste your mcp_live_… token when Claude Desktop asks. The token is kept in your system's secure credential store.
Anything else MCP-compatible — point your client at npx -y @scorezilla/mcp with SCOREZILLA_TOKEN set in the environment.
In Claude Code or Cursor: _"Add a Scorezilla leaderboard to this game."_
| Tool | What it does |
|---|---|
list_games | Lists your games. Use this first to orient. |
list_boards | Lists leaderboards under a game, with each board's ranking, score kind, retention, bounds and period (all-time or daily). |
get_keys | Returns the public key (safe to embed) and the secret-key prefix. The full secret never leaves the dashboard. |
get_board_top_n | Returns the top entries on a board. The "is my integration working?" tool. |
get_sdk_snippet | Returns ready-to-paste integration code for a board. Optional axis args tailor it: anonymous/OAuth identity, client-only vs. server-validated anti-cheat, and the server language (TS/Python/Go/C#). |
bootstrap_leaderboard | Creates a new game + first board in one call, then returns the widget embed + SDK snippet + a plain-English recommendation. Same optional axis args (anti-cheat, OAuth, server language). The 90-second-demo path. |
create_game | Creates a new (empty) game. Use when a game already exists (so bootstrap_leaderboard would conflict) or you want another. |
create_board | Adds a leaderboard board to an existing game (by gameId), with full options (sortDir, scoreKind, retention, bounds, period). Pass period: "daily_utc" for a Daily Challenge board that starts empty every UTC day (past days stay readable); the default none is one all-time ranking. The period is fixed at creation. |
mint_key | Mints a fresh public/secret key pair for an existing game. The secret is shown once. |
update_board_config | Changes a board's score bounds (e.g. an anti-cheat maxScore) and retention. Partial updates; null clears a bound. A board's period can't be changed; create a new board instead. |
update_game_config | Sets a game's browser-submit origin allowlist (e.g. https://yourgame.com, *.yourgame.com). An empty list allows all origins. |
The create tools (bootstrap_leaderboard, create_game, create_board, mint_key) send an Idempotency-Key derived from their arguments. If a call times out and your assistant retries it with the same arguments within 5 minutes, the API returns the original result instead of creating a duplicate: the same game and board for bootstrap_leaderboard, the same key pair for mint_key.
After that window, or if bootstrap_leaderboard returns partial_failure or slug_taken_active, don't bootstrap again. Call list_games (and list_boards) to see what exists, then finish with create_board or mint_key.
Creating games and boards counts toward your Scorezilla plan's limits (Free: 2 games × 3 boards each; see pricing). When a write would go past a limit, the tool returns a plan_limit error with the limit and a direct upgrade link, which your assistant can pass on. Nothing is ever billed automatically. Requests are also rate-limited per token and per account; a rate_limited error says when to retry.
scorezilla-mcp [--read-only] [--base-url=<url>] [--version] [--help]
--read-only — refuse to register the write tools (bootstrap_leaderboard, create_game, create_board, mint_key, update_board_config, update_game_config). Use this on shared/CI configs to guarantee the AI can't create or change resources.--base-url= — override the API origin. Defaults to https://api.scorezilla.dev. Useful for self-hosted or staging environments.SCOREZILLA_TOKEN — required. Bearer token issued at dashboard.scorezilla.dev/account/tokens.SCOREZILLA_BASE_URL — same as --base-url, but via env. CLI flag wins if both are set.SCOREZILLA_BETA_TOKEN — no longer needed; the MCP is open to every account. Kept for compatibility (sent as X-MCP-Beta when set).env blocks, password managers, or secret stores.https://api.scorezilla.devReleases are CI-driven and require an approval click in the npm-publish GitHub Environment. The full flow:
pnpm changeset — describes what changed and the bump type. Commit the file under .changeset/..github/workflows/release.yml runs and opens a "chore(release): version @scorezilla/mcp" PR that bumps package.json, syncs server.json (the MCP Registry manifest) via scripts/sync-server-json-version.mjs, and updates CHANGELOG.md.--provenance (verifiable build attestation via GH OIDC + sigstore), plus a @scorezilla/mcp@ git tag and GitHub release (notes from CHANGELOG.md)mcp-publisher login github-oidc → mcp-publisher publish, only after the smoke test passes; it waits for npm to serve the version and retries while the Registry can't see it yetnode dist/index.js --version), and release:check (asserts package.json and server.json versions agree).Manual publishes from a developer terminal still work (bash scripts/publish.sh) but aren't the path CI takes — they skip provenance and approval gates. Use only for one-off recovery.
MIT.