Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
Make games with AI: one MCP server that connects your agent to Unity, Unreal and Godot editors.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
MCP_PLUGIN_PORT, MCP_PLUGIN_CLIENT_TIMEOUT, MCP_PLUGIN_TOOL_TIMEOUT, MCP_PLUGIN_CLIENT_TRANSPORT, MCP_AUTH, MCP_AUTH_ISSUER, MCP_PUBLIC_URL, MCP_BIND, MCP_ALLOWED_ORIGINSYou need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Works in Claude on the web, desktop and mobile:
https://ai-game.dev/mcpOpen Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"unity": {
"command": "dnx",
"args": [
"com.IvanMurzak.GameDev.MCP.Server",
"--yes"
],
"env": {
"MCP_PLUGIN_PORT": "your-value",
"MCP_PLUGIN_CLIENT_TIMEOUT": "your-value",
"MCP_PLUGIN_TOOL_TIMEOUT": "your-value",
"MCP_PLUGIN_CLIENT_TRANSPORT": "your-value",
"MCP_AUTH": "your-value",
"MCP_AUTH_ISSUER": "your-value",
"MCP_PUBLIC_URL": "your-value",
"MCP_BIND": "your-value",
"MCP_ALLOWED_ORIGINS": "your-value"
}
}
}
}Run this in your terminal
claude mcp add --transport http unity https://ai-game.dev/mcpclaude mcp add unity --env MCP_PLUGIN_PORT=your-value --env MCP_PLUGIN_CLIENT_TIMEOUT=your-value --env MCP_PLUGIN_TOOL_TIMEOUT=your-value --env MCP_PLUGIN_CLIENT_TRANSPORT=your-value --env MCP_AUTH=your-value --env MCP_AUTH_ISSUER=your-value --env MCP_PUBLIC_URL=your-value --env MCP_BIND=your-value --env MCP_ALLOWED_ORIGINS=your-value -- dnx com.IvanMurzak.GameDev.MCP.Server --yesFill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"unity": {
"url": "https://ai-game.dev/mcp"
}
}
}Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"unity": {
"command": "dnx",
"args": [
"com.IvanMurzak.GameDev.MCP.Server",
"--yes"
],
"env": {
"MCP_PLUGIN_PORT": "your-value",
"MCP_PLUGIN_CLIENT_TIMEOUT": "your-value",
"MCP_PLUGIN_TOOL_TIMEOUT": "your-value",
"MCP_PLUGIN_CLIENT_TRANSPORT": "your-value",
"MCP_AUTH": "your-value",
"MCP_AUTH_ISSUER": "your-value",
"MCP_PUBLIC_URL": "your-value",
"MCP_BIND": "your-value",
"MCP_ALLOWED_ORIGINS": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"unity": {
"type": "http",
"url": "https://ai-game.dev/mcp"
}
}
}Paste into .vscode/mcp.json in your project
{
"servers": {
"unity": {
"type": "stdio",
"command": "dnx",
"args": [
"com.IvanMurzak.GameDev.MCP.Server",
"--yes"
],
"env": {
"MCP_PLUGIN_PORT": "your-value",
"MCP_PLUGIN_CLIENT_TIMEOUT": "your-value",
"MCP_PLUGIN_TOOL_TIMEOUT": "your-value",
"MCP_PLUGIN_CLIENT_TRANSPORT": "your-value",
"MCP_AUTH": "your-value",
"MCP_AUTH_ISSUER": "your-value",
"MCP_PUBLIC_URL": "your-value",
"MCP_BIND": "your-value",
"MCP_ALLOWED_ORIGINS": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
ChatGPT connects only to servers on the internet:
https://ai-game.dev/mcpMenu names can differ slightly by plan and over time.
Your choice stays on this device in a cookie; no account needed.
MCP_PLUGIN_PORT envMCP_PLUGIN_CLIENT_TIMEOUT envMCP_PLUGIN_TOOL_TIMEOUT envMCP_PLUGIN_CLIENT_TRANSPORT envMCP_AUTH envMCP_AUTH_ISSUER envMCP_PUBLIC_URL envMCP_BIND envMCP_ALLOWED_ORIGINS envThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
The server asks you to sign in before it lists its tools.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026
The registry name was verified with the GitHub account IvanMurzak, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
Responded in 582 ms (HTTP 401)
Declares OAuth sign-in, so your AI app can take you to log in
Not checked yet; we read the tool list when we check the endpoint
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 3 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
Either way works: install it on your computer or connect to the cloud version.
The GitHub repo last changed –, and the latest version (9.3.2) reached the registry 4 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.
In the same category: Spec Driven Development, Remote Desktop Commander, Georgia MCP
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
An MCP server for Georgian public data, read from the organizations that publish it.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
✨ AI Game Developer — Unity SKILLS, MCP
Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.
Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.
[💬 Join our Discord Server](https://discord.gg/cfbdMZX99G) - Ask questions, showcase your work, and connect with other developers!
##
https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd
# 1. Install unity-mcp-cli
npm install -g unity-mcp-cli
unity-mcp-cli install-plugin ./MyUnityProject
unity-mcp-cli login
unity-mcp-cli open ./MyUnityProject
Get up and running in three steps:
.unitypackage installer or run openupm add com.ivanmurzak.unity.mcpAlternative:
npx unity-mcp-cli install-plugin ./MyUnityProject— see CLI documentation
Window/AI Game Dev in Unity and click Auto-generate skills (recommended) or Configure MCPAlternative:
npx unity-mcp-cli setup-skills claude-code ./MyUnityProject— see CLI documentation
That's it. Ask your AI *"Create 3 cubes in a circle with radius 2"* and watch it happen. ✨
Since 1.0.0 the plugin exposes a small set of tools, and most Editor work goes through RQL, a query language over the Editor's data: rql-query reads, rql-mutate changes, and rql-schema describes the sources, types and calls (start there when unsure). The one-tool-per-action tools of earlier versions (gameobject-create, scene-save, console-get-logs and others) were replaced by RQL in #1017. See docs/default-mcp-tools.md for the full reference.
🧰 Browse the full MCP tools registry online: ai-game.dev/docs/tools
Shown to the AI agent by default: rql-query, rql-mutate, rql-schema, screenshot-isolated, script-execute, tests-run, unity-tool-list. The other tools are installed but hidden from the agent's tool list (a hidden tool still runs when called by name). Show them with tool-set-visibility, in the AI Game Developer window, or with unity-mcp-cli configure --enable-tools .
RQL (scenes, GameObjects, components, assets, console, editor)
rql-query - Read Editor data with an RQL query, e.g. roots | recurse children | select name activerql-mutate - Change Editor data or call Editor operations, e.g. editor | call CreateGameObject({name: "Ground", primitive: "Plane"})rql-schema - Describe the sources, types, members and calls RQL can use, and print the topic guidesscenes, roots, objects (every GameObject in the loaded scenes), selection, prefab (the prefab open in prefab mode), editor (create GameObjects, materials, folders and scenes; open and save scenes and prefabs; copy, move and delete assets; execute menu items; …), settings, console (captured Editor log entries), shaders, componentTypes, tests, testResults, profiler, lighting; assets by path with unity.asset("Assets/…")Screenshots
screenshot-isolated - Render a GameObject in isolation from a chosen angle (optional composite 2x2 view)screenshot-scene-view - Captures a screenshot from the Unity Editor Scene View (hidden by default)screenshot-game-view - Captures a screenshot from the Unity Editor Game View (hidden by default)screenshot-camera - Captures a screenshot from a camera and returns it as an image (hidden by default)Scripting, tests and packages
script-execute - Compiles and executes C# code dynamically using Roslynscript-read - Reads the content of a script file (hidden by default)script-update-or-create - Updates or creates script file with the provided C# code (hidden by default)script-delete - Delete the script file(s) (hidden by default)tests-run - Execute Unity tests (EditMode/PlayMode): any RQL selection over the tests source as one run, results filtered with RQLpackage-list, package-search, package-add, package-remove - Unity Package Manager packages (hidden by default)Tool management
unity-tool-list - List every tool and whether the agent sees ittool-set-visibility - Show or hide tools in the agent's tool list (hidden by default)tool-set-enabled-state - Deprecated alias of tool-set-visibility (hidden by default)Profiling & Diagnostics
profiler (via rql-query / rql-mutate) - memory, rendering, script and frame snapshots, module fOnly the beginning is shown; read the rest in the repo