Godot MCP
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
Description from the maker (original English)
Your own Claude designs and codes Godot 4 games; each build is tested with real screenshots.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
You need
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Works in Claude on the web, desktop and mobile:
https://personcraft.com/api/mcpRun this in your terminal
claude mcp add --transport http personcraft https://personcraft.com/api/mcpPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"personcraft": {
"url": "https://personcraft.com/api/mcp"
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"personcraft": {
"type": "http",
"url": "https://personcraft.com/api/mcp"
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
ChatGPT connects only to servers on the internet:
https://personcraft.com/api/mcpMenu names can differ slightly by plan and over time.
Your choice stays on this device in a cookie; no account needed.
These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
The server asks you to sign in before it lists its tools.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 9, 2026
The registry name was verified with the GitHub account johan1727, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
Responded in 385 ms (HTTP 401)
Declares OAuth sign-in, so your AI app can take you to log in
Not checked yet; we read the tool list when we check the endpoint
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 3 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs in the maker’s cloud. Connect over the internet with nothing to install, but what you send passes through the maker’s servers.
The GitHub repo last changed –, and the latest version (1.0.0) reached the registry today.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. It connects by URL, so apps that accept remote MCP servers work too, such as ChatGPT in developer mode.
In the same category: Godot MCP, League Loom, Lamplight Daily Verse
Servers in the same category from other makers, sorted by stars.
Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
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Remote MCP server where your own Claude designs and codes Godot 4 games. PersonCraft stores the project and its numbered revisions, lets Claude read and edit the files, runs each revision in an isolated sandbox and returns real screenshots to Claude, generates art, audio and 3D models with credits, and hands you the project as a ZIP.
https://personcraft.com/api/mcp (streamable HTTP, OAuth 2.0)The server itself is a hosted service and its source code is not published in this repository. This repository holds the
public documentation, the registry metadata (
server.json) and usage examples.
https://personcraft.com/api/mcp.Connect to PersonCraft and make me a small 2D platformer for the Web. Quote the credits before asking me to approve any art,
and run a test after each revision so you can look at the screenshots.
61 tools, each with a title and a read-only or destructive annotation. They are grouped in the documentation page: project and design, code editing, drafts, tests and screenshots, your own files, and art/audio/3D generation with credits (always quoted first and approved by the owner). Names are in Spanish (personcraft_...).
Full notice: https://personcraft.com/en/privacidad
personcraft@zohomail.com