Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Description from the maker (original English)
Pure-Python FastMCP server for Godot 4 — 28 headless & animation tools. Runs via uvx.
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Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"godot": {
"command": "uvx",
"args": [
"godot-mcp-uvx"
]
}
}
}Run this in your terminal
claude mcp add godot -- uvx godot-mcp-uvxPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"godot": {
"command": "uvx",
"args": [
"godot-mcp-uvx"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"godot": {
"type": "stdio",
"command": "uvx",
"args": [
"godot-mcp-uvx"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
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Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 9, 2026
The registry name was verified with the GitHub account jxlee007, which owns the repo
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We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (1.0.4) reached the registry 44 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.
In the same category: Figma Context MCP, Claude Real Video, Figma MCP Server
Servers in the same category from other makers, sorted by stars.
Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
Figma’s official server gives AI your design data so it can turn designs into code or describe them accurately. Connects to Figma’s cloud.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
A zero Node.js Model Context Protocol server for Godot 4 — translated from Coding-Solo/godot-mcp and youichi-uda/godot-mcp-pro into pure Python using the official FastMCP framework. Runs with ultra-low RAM via uvx.
You can invoke this server over standard I/O (stdio) from anywhere on your machine instantly using uvx without manually cloning files or configuring virtual environments:
# Run globally via uvx from PyPI (Bypasses local setup completely)
GODOT_PATH=/path/to/godot4 uvx --from godot-mcp-uvx godot-mcp
git clone https://github.com/jxlee007/godot_mcp cd godot_mcp uv tool install --editable .
Add this structural configuration block straight into your global client matrix environment profile (e.g., ~/.gemini/antigravity-cli/settings.json or Claude / Cline settings):
{
"mcpServers": { "godot_render": { "command": "uvx", "args": [ "--from", "godot-mcp-uvx", "godot-mcp" ], "env": { "GODOT_PATH": "/path/to/godot4", "DEBUG": "false" } } } }
| Variable | Description |
|---|---|
GODOT_PATH | Path to the Godot 4 executable (auto-detected if unset) |
DEBUG | "true" enables verbose stderr logging |
| Tool | Description |
|---|---|
get_godot_version | Return installed Godot version |
launch_editor | Open Godot editor for a project |
run_project | Run project in debug mode, capture output |
get_debug_output | Read stdout/stderr from running project |
stop_project | Kill running project, return final output |
list_projects | Find Godot projects in a directory |
get_project_info | Metadata, file counts, version |
create_scene | Create a new .tscn file via GDScript |
add_node | Add a node to an existing scene |
load_sprite | Load texture onto Sprite2D/TextureRect |
export_mesh_library | Export .tscn as MeshLibrary .res |
save_scene | Save / save-as a scene file |
get_uid | Get UID for a Godot 4.4+ resource |
update_project_uids | Resave all resources to regenerate UIDs |
| Tool | Description |
|---|---|
quantize_animation_keyframes | Round timestamps to fixed fps increments (12/24 fps anime look) |
set_animation_interpolation_mode | Bulk-swap easing: linear, cubic, nearest/stepped |
stitch_animation_library | Merge external .glb/.tres clips into master AnimationLibrary |
generate_track_filter | Generate AnimationNodeBlendFilter for upper/lower body isolation |
| Tool | Description |
|---|---|
generate_state_machine | Inject AnimationNodeStateMachine into a .tscn file |
compile_state_transitions | Write transition arrows with conditions |
calculate_blend_space_2d | Generate 2D blend space for directional locomotion |
| Tool | Description |
|---|---|
generate_bezier_camera_path | Catmull-Rom bezier Path3D + PathFollow3D + Camera3D with tension control |
inject_lookat_tracking | Generate LookAt tracking GDScript for Camera3D |
build_camera_switcher_timeline | Write Animation that switches Camera3D.current at timestamps |
| Tool | Description |
|---|---|
batch_shader_uniforms | Bulk-override shader_parameter/* in all .tres files |
remap_texture_channels | Wire textures into material property slots |
| Tool | Description |
|---|---|
toggle_movie_maker | Edit project.godot to enable/disable Movie Maker mode |
run_headless_diagnostics | Validate imports, UIDs, shader entry points via Godot CLI |
src/godot_mcp/
├── init.py ├── server.py # FastMCP app — all 28 tools └── scripts/ └── godot_operations.gd # Bundled GDScript engine (preserved untouched)
Two operation modes:
godot_operations.gd headlessly via subprocess.run().tscn, .tres, project.godot files as plain text using Python stdlib re onlyGODOT_PATH or ensure it is on $PATH)uv or pipMIT