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cmpose

by whinstudioversion 2.4.4i★ –iRuns on your computer
Registry nameio.github.Keremturker/cmpose

Install

Overview

Description from the maker (original English)

Generate Compose Multiplatform apps, Unity games and Ktor backends locally from tested templates.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Other

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 0 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • The registry lists no key to fill in.

You need

  • npmNode.js installed (for the npx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "cmpose": {
      "command": "npx",
      "args": [
        "-y",
        "@cmpose/mcp"
      ]
    }
  }
}

Run this in your terminal

claude mcp add cmpose -- npx -y @cmpose/mcp

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "cmpose": {
      "command": "npx",
      "args": [
        "-y",
        "@cmpose/mcp"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "cmpose": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@cmpose/mcp"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026

  • ! Caution

    Maker matches the repo

    The publisher (Keremturker) is not the repo owner (whinstudio); someone else may have listed it

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Otheri

  • More stars than 0% of the other 32661 servers in this category
  • Published to the registry more recently than 99% of the other 32661 servers in this category
  • Basic checks equal to or better than 30% of the other 32661 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is cmpose safe?

It passed 0 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (2.4.4) reached the registry today.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.

What can I use instead?

In the same category: Spec Driven Development, Remote Desktop Commander, Claude Checkpoint MCP

Alternatives

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Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

Spec Driven Development

by formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

Runs on your computer★ 440MITUpdated 14 months ago
Install

Remote Desktop Commander

by desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

Runs in the cloud★ 211Updated 2 days ago
Install

Claude Checkpoint MCP

by daniel-munoz

MCP server that checkpoints Claude Code session context to survive crashes and token limits

Runs on your computerUpdated today
Install

README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

@cmpose/mcp

Ask your AI agent for a Compose Multiplatform app and get a real, buildable Android + iOS project on disk, generated locally from a tested template. It also generates Unity mobile games (Android + iOS) and standalone Kotlin/Ktor backends. This is a local stdio MCP server with six tools: cmp_describe, cmp_generate, game_describe, game_generate, backend_describe and backend_generate. It runs on your machine, with no account, no API key and no upload.

"Create a blank Compose Multiplatform app called Habits, package com.acme.habits, in

~/Projects, with Room, light/dark theming and AdMob ads."

Developer guide for generated projects: https://whinstudio.github.io/cmpose/guide.html

Install

Requires Node.js 20+ and git.

Claude Code

claude mcp add -s user cmpose -- npx -y @cmpose/mcp

Claude Desktop, Cursor, Windsurf and other MCP clients (mcpServers config):

{

"mcpServers": { "cmpose": { "command": "npx", "args": ["-y", "@cmpose/mcp"] } } }

VS Code (.vscode/mcp.json):

{

"servers": { "cmpose": { "type": "stdio", "command": "npx", "args": ["-y", "@cmpose/mcp"] } } }

What you get

Every project has androidApp, iosApp (Xcode project), a shared module with Koin and Navigation, logging (Kermit), image loading (Coil), in-app review, update check, an About screen, a build-logic with convention plugins, and a README with a release checklist.

  • Template: showcase (home, onboarding and paywall demo screens) or blank (a start screen that lists your modules and a demo of each option you pick).
  • Options for `blank`: Ktor networking (with an optional in-app network inspector), theming (light/dark/system), multi-language strings, DataStore, Room (KMP, bundled SQLite), RevenueCat purchases with a custom Compose paywall, AdMob ads with UMP/ATT consent, detekt, backend (Ktor server, Firebase sign-in, sharing; blank only; turns on multi-language and networking), insights (Firebase Crashlytics + Analytics; off until you add the Firebase config files).
  • Your own feature modules: up to 3, each with contract/data/domain/presentation layers.
  • CI: an optional GitHub Actions workflow.
  • Your names everywhere: package, bundle id, app name, min SDK and iOS deployment target.

Games (Unity)

"Create a 2D Unity game called SkyHopper, package com.acme.skyhopper, in ~/Projects, blank,

with ads and leaderboards"

Every game project is a Unity 6 project (editor 6000.3.25f1, URP) for Android and iOS, with VContainer + UniTask, a uGUI interface, a Boot → Menu → Game scene flow, a settings screen, saving, deep links, and in-app review and update check.

  • Template: showcase (a sample game with every flag on: a 2D runner, or a 3D track with render: "3d") or blank (an empty game with the flags you pick). render is 2d (default) or 3d.
  • Flags for `blank`: saveSystem, multiLang, network, networkInspector (needs network, added for you), purchases (RevenueCat), ads (AdMob), leaderboards (Google Play Games and Game Center) and insights (Firebase Crashlytics + Analytics; off until you add google-services.json and GoogleService-Info.plist to Assets/Firebase, reported as a warning).
  • Your own feature modules (`blank`): up to 3.
  • IDs: ids takes your real AdMob (admob), RevenueCat (revenueCat) and Play Games + Game Center (gameServices) IDs, each group with its flag; game_describe lists the fields. A group you leave out keeps the test IDs / placeholders and is reported as a warning.
  • Look (`theme`): one of the template's style families (bright, neon, pastel, bold, nature, clean; palette, shapes, motion and a font pair), listed by game_describe under themes with what each suits. theme: { family, primary, accent, fontPair }, every field optional: primary and accent (#RRGGBB) recolour the family with their lightness shifted until text and buttons keep their contrast; a colour that still cannot pass keeps the family's and is reported as a warning. Without theme the project gets clean, exactly as the template ships it.
  • Your names everywhere: package (application identifier), company name, app name, min SDK (25 to 36) and iOS deployment target (15.0 to 26.2).

"Create a backend called NotesBackend, service name notes-api, package com.acme.notes, in

~/Projects, with sharing"

Every backend is a Kotlin (JVM 21) Ktor server with PostgreSQL (Exposed, Flyway), Firebase ID tokens verified on the server (no Admin SDK), file uploads, account deletion, one sample feature to copy, a security checklist, a local runner (./gradlew runLocal) and the parts to deploy it as one Docker container behind nginx. sharing adds spaces, roles and invitations.

Tools

  • cmp_describe: the defaults, the options and the rules (name formats, limits, which option needs which). Agents call it first.
  • cmp_generate: creates the project. Required: projectName (letters only, up to 30), appName (up to 30 characters), packageName (e.g. com.acme.habits, up to 50 characters) and an absolute outputDir. Optional: templateType, features (module names up to 20), featuresConfig, minSdk (24 to 36), iosVersion (15.0 to 26.2), ci, templateRef, backendTemplateRef (the backend template tag that server/ comes from; blank with the backend only). It returns the project path, the template version it used, warnings (e.g. test ad IDs to replace) and next steps.
  • game_describe: the Unity game generator's engine and editor version, template types, renders, flags and their dependencies, ID groups, defaults, limits and the pinned template's theme families (themes: default and each family's id, title, suits and fontPairs; the first call downloads the template). Agents call it first.
  • game_generate: creates the game. Required: projectName (1 to 30 letters or digits, starting with a letter), appName (up to 30 characters), packageName (e.g. com.acme.skyhopper, at least 3 segments, up to 50 characters) and an absolute outputDir. Optional: companyName (like projectName; by default the package's second segment, capitalized), templateType, render, flags, features (module names: 1 to 20 lowercase letters or digits, starting with a letter), minSdk (25 to 36), iosVersion (15.0 to 26.2, written as major.minor), ids, theme, templateRef. It never overwrites a non-empty folder. The result names the applied theme (theme) and lists colour fallbacks among the warnings.
  • backend_describe: the backend generator's options, appName rules, the project anatomy and the conventions to follow when adding code (protected routes, the 404 rule, where features go, the security checklist, the quotas, the local runner and the deploy parts). Agents call it first.
  • backend_generate: creates the backend. Required: projectName (letters only, up to 30), appName (the service name: 2 to 31 lowercase letters, digits or -, starting with a letter; not api, health, admin or static), packageName (e.g. com.acme.notes) and an absolute outputDir. Optional: sharing (default false), sample (the sample items feature, default true), templateRef. It never overwrites a non-empty folder. CMPOSE_BACKEND_TEMPLATE_DIR (the absolute path of a backend template checkout) generates from that checkout instead of the pinned tag.

How it works

Generation runs entirely on your machine. The first call downloads the pinned template (whinstudio/cmpose-template) into $XDG_CACHE_HOME/cmpose (else ~/.cache/cmpose; override with CMPOSE_CACHE_DIR), and later calls reuse it. Games come the same way from the pinned game template (whinstudio/cmpose-game-template); Unity never runs during generation. Backends come from the pinned backend template (whinstudio/cmpose-backend-template). Each release pins one tag of each template, so @cmpose/mcp@x.y.z always generates the same project.

Source and issues: github.com/whinstudio/cmpose. MIT licensed. The projects you generate are yours.

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