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Godotwright

by laaielichterversion 0.6.0i★ 2iRuns on your computer
Registry nameio.github.laaielichter/godotwright

Install

Overview

Description from the maker (original English)

Godot 4.7 for coding agents: offline API, checks, review, safe edits, tests, play, 3D models.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Developer tools

Install

Pick the AI app you use, then copy the settings.

Before you install

You need

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "godotwright": {
      "command": "npx",
      "args": [
        "-y",
        "godotwright",
        "mcp",
        "--tier",
        "cheap"
      ],
      "env": {
        "GODOT": "your-value"
      }
    }
  }
}

Run this in your terminal

claude mcp add godotwright --env GODOT=your-value -- npx -y godotwright mcp --tier cheap

Fill in the empty values before running it.

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "godotwright": {
      "command": "npx",
      "args": [
        "-y",
        "godotwright",
        "mcp",
        "--tier",
        "cheap"
      ],
      "env": {
        "GODOT": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "godotwright": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "godotwright",
        "mcp",
        "--tier",
        "cheap"
      ],
      "env": {
        "GODOT": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

Values you fill in

  • GODOT env
    Godot 4.7 binary for godot_check (default: godot on PATH)

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

Which apps can use it

Based on how this server connects and on each app’s own docs, checked Nov 10, 2026.

Run on your computer in

ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast

All apps, with pros and cons →

Related guides

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 11, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account laaielichter, which owns the repo

  • ✓ Pass

    Still maintained

    Code last changed yesterday

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Developer toolsi

  • More stars than 75% of the other 5740 servers in this category
  • Published to the registry more recently than 73% of the other 5740 servers in this category
  • Basic checks equal to or better than 100% of the other 5740 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Godotwright safe?

It passed 2 of 2 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed yesterday, and the latest version (0.6.0) reached the registry 7 days ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.

What can I use instead?

In the same category: REA, Netdata, Front-End Checklist

Alternatives

Servers in the same category from other makers, sorted by stars.

Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

REA

Reverse engineer anything from your terminal or agent with one CLI and MCP server.

by morlutoWidely used↓ 388.7K/wk★ 448.2KUpdated 16 days ago

Runs on your computer

Netdata

Real-time infrastructure monitoring with metrics, logs, alerts, and ML-based anomaly detection.

by netdataWidely used★ 81.3KUpdated 6 days ago

Runs in the cloud

Front-End Checklist

Review frontend code and live pages against 386 quality-gated web development rules.

by thedaviddiasWidely used★ 74.7KUpdated 37 days ago

Runs in the cloud

README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

Godotwright Big worlds. Better code. Keep creating.

MCP server, CLI and Claude Code plugin for Godot 4.7. Works with Claude Code, Codex, Cursor, VS Code, Gemini CLI and any MCP client. No editor needed.

Website · Install in your agent · Reference · 3D models · Benchmark · Changelog

Concept artwork. Explore the toolkit, real demo and model gallery on the website .

Real output (godotwright 0.1.0). Watch as video

And 3D models from code, no Blender: 59 ready-made kinds. See the gallery

Coding agents learned Godot from years of Godot 3 tutorials. They write yield, export var and KinematicBody2D, invent methods, and wire signals to nodes that are not in the scene. Godotwright is the check between the agent and your project: the real Godot 4.7 API offline, a scored review of every script, headless Godot runs, and safe edits. It works from files, so it needs no open editor, and it works fine next to an editor-driving MCP server.

Without and with

Your agent...On its ownWith Godotwright
writes GDScriptyield, export var, KinematicBody2D: Godot 3 habitseach line flagged with the Godot 4 fix; migrate rewrites the mechanical part
calls an engine methodguesses a name from memorylooks it up in the bundled Godot 4.7 class reference
renames a signal or moves a filebreaks the scene connections and .uid filesrename changes code, scenes, connections and .uid files together, dry run first
says "it works"without running anythingcheck, test and play run it headless and report file:line
writes a shaderhint_albedo, SCREEN_TEXTURE, ALBEDO in a 2D shaderreviewed against Godot 4.7's shader tables and compiled headless; fix renames the Godot 3 names
copies a scene or writes a .tscn by handduplicate or invalid uids, edits Godot drops on the next savecaught from the files alone; fix repairs uids across files, with undo
says the build worksnever exports itexport run exports headless, reads the .pck, checks it against what the game loads and runs it; patch packs too
changes the HUDcannot see what changedscreenshot baselines with a pixel diff, in scenarios and in CI
needs a 3D modelneeds Blendermodel build makes a clean .glb from one of 59 kinds, then lints it
opens a pull requestnobody checks the Godot sidea GitHub Action posts a receipt: review, check and tests

Quickstart

1. Review your game. Nothing to install:

npx -y godotwright review ~/games/my-game

You get a score from 0 to 100 for api, performance, quality and structure, and each finding as res://player.gd:12: error [rule] message with the Godot 4 fix. No Godot install needed.

2. Give it to your agent. In Claude Code:

/plugin install godotwright --marketplace laaielichter/Godotwright

3. Ask for something. For example: *"Review the project and fix what Godotwright finds."* Every Godot file Claude edits is now reviewed right after the edit, and its errors go straight back to Claude.

Install in your agent

ClientHow
Claude Code/plugin install godotwright --marketplace laaielichter/Godotwright (MCP server, hooks, ten skills, seven subagents)
Claude DesktopDownload godotwright.mcpb and open it
CursorAdd to Cursor (one click)
VS Code (Copilot)Install in VS Code (one click)
Codexcodex mcp add godotwright -- npx -y godotwright mcp --tier premium
Gemini CLIgemini extensions install https://github.com/laaielichter/Godotwright
opencodeAdd to opencode.json
Windsurf, Zed, othersJSON for your client

Run the agent from the Godot project folder, or pass --project . --tier premium gives full detail for large models; --tier cheap (the default) gives short output and step-by-step instructions for small ones. Needs Node.js 22.12+.

New in 0.6.0

  • Shaders. godot_shader reviews every shader against Godot 4.7's own shader tables (Godot 3 names, built-ins in the wrong place, read-only built-ins written, colours without source_color) and compiles it with Godot headless, which finds every language error without a GPU; gpu: true also draws it, for what only the driver rejects.
  • The real build. godot_export_run exports headless, reads the .pck without Godot, checks it against what the game loads, runs it, and makes patch packs that carry only what changed.
  • Scene integrity. Duplicate, invalid and stale uids, broken resource ids and edits Godot drops on the next editor save, found from the files and repaired by godot_fix across files.
  • Proof that stays. godot_scenario keeps a passing play run as a regression test; screenshot steps in scenarios and named baselines, compared with moved areas and blank pictures named; JUnit XML for your CI's test tab; godot_leaks names what grows per cycle and where it is made.
  • Upgrades. Godot 4.6 and 4.7 changes as review rules and fixes, target for a project on an older 4.x, and compare_godot to see what a 4.8 beta breaks.
  • Resources and imports. godot_resource_edit edits .tres files and import settings and verifies the reimport.
  • For agents and teams. Tool sets (--tools core is about a third of the tool list), --read-only, structured results, progress and cancel for long Godot runs, and protected folders that no write may touch.

0.5.0 brought godot_code (Godot's own GDScript language server: warnings at the project's levels, inferred types, definitions and completion, also for unsaved code), shader compilation by drawing (godotwright shaders, godot_check shaders: true) and visual tests with screenshot baselines; see the changelog.

All changes: CHANGELOG.md.

What it does

Check. review scores your scripts and scenes without Godot: Godot 3 code, unknown classes, methods and signals, missing $Node paths, scene connections to missing methods, unknown input actions, per-frame lookups, static typing. api answers from the official Godot 4.7 class reference (1078 classes), offline. check runs Godot headless and reports each error once, as file:line.

Change. rename a function, signal, node or file everywhere; project edits settings, input actions and autoloads; scene adds nodes, sets properties, connects signals and attaches scripts. Each one checks names and types against Godot 4.7, shows a dry run first and touches only its own lines. migrate ports Godot 3 scripts to Godot 4 where that is mechanical (more on porting).

Run and see. test runs GUT or GdUnit4 tests and prints only what failed; play runs a scene, presses the keys you give on the frames you give, and prints the values you watch; screenshot renders a scene or a model to a PNG.

Build 3D models. model build makes a clean .glb with no Blender: one of 59 ready-made kinds (vehicles, aircraft, ships, buildings, plants, terrain with lakes and rivers) or your own JSON spec. model identify says what a thing is (parts, sizes, pivots), model view draws it as text for agents that cannot see pictures, and model lint scores it.

Review every pull request. Add this to your game's repository:

# .github/workflows/godotwright.yml

on: pull_request permissions: { contents: read, pull-requests: write } jobs: receipt: runs-on: ubuntu-latest steps:

  • uses: actions/checkout@v5
  • uses: laaielichter/godotwright@v0.5.0 with: { comment: "true" }

It downloads a checksum-verified Godot, runs the review, the check and your tests, and posts the result as a comment. No editor, no GPU. review-only: "true" skips Godot. Inputs, SARIF and plain CI: GDScript review in CI.

Learn. Rules that real Godot keeps contradicting turn into hints, findings you mark as wrong stay hidden, and lessons you add come back when the same error does. All of it stays on your machine; sharing anonymous counts is opt-in and off by default (PRIVACY.md).

Every command, option and rule: docs/reference.md.

The 38 tools

All MCP tools (most are also CLI commands; --tools core loads 13)

ToolWhat it does
godot_doctorStart here when something is broken: the review and Godot grouped by cause, most urgent first, each with its lesson and fix, then numbered next steps
godot_scanMap the project: scenes and node trees, scripts, signals, autoloads, input map
godot_apiExact Godot 4.7 lookup: signatures, inheritance, Godot 3 names
godot_api_searchSearch the Godot 4.7 class reference
godot_reviewAAA review with scores; also reviews unsaved code (code + file), or only what changed (only_new); from/target for upgrades between 4.x releases
godot_checklistEvery AAA rule with its fix
godot_feedbackMark a review finding as wrong or right, or say whether a lesson helped, so Godotwright learns from it

| godot_lessons | Lessons from real Godot projects (sym

Only the beginning is shown; read the rest in the repo