Godotwright
Overview
Description from the maker (original English)
Godot 4.7 for coding agents: offline API, checks, review, safe edits, tests, play, 3D models.
PopNx MCP’s three pillars
These three are never merged into one score: opinions, measurements and popularity are different things.
- User voiceiNo reviews yetReviews open together with accounts in a later step
- Our basic checksi2 of 2 passedChecked from public information; code not scanned yet
- UsageiEarly↓ 518/wk · ★ 2
What you can do with it
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
- Connection: Runs on your computer
- Transport: stdio
- Category: Developer tools
Install
Pick the AI app you use, then copy the settings.
Before you install
- Basic checks: 2 of 2 passed
- Runs on your computer with your user’s permissions (files, network, apps).
- You fill in yourself:
GODOT
You need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"godotwright": {
"command": "npx",
"args": [
"-y",
"godotwright",
"mcp",
"--tier",
"cheap"
],
"env": {
"GODOT": "your-value"
}
}
}
}Run this in your terminal
claude mcp add godotwright --env GODOT=your-value -- npx -y godotwright mcp --tier cheapFill in the empty values before running it.
Or copy the settings yourself
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"godotwright": {
"command": "npx",
"args": [
"-y",
"godotwright",
"mcp",
"--tier",
"cheap"
],
"env": {
"GODOT": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Or copy the settings yourself
Paste into .vscode/mcp.json in your project
{
"servers": {
"godotwright": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"godotwright",
"mcp",
"--tier",
"cheap"
],
"env": {
"GODOT": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.
Your choice stays on this device in a cookie; no account needed.
Values you fill in
GODOTenvGodot 4.7 binary for godot_check (default: godot on PATH)
These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Which apps can use it
Based on how this server connects and on each app’s own docs, checked Nov 10, 2026.
Run on your computer in
ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast
Related guides
What it can do
Runs on your computer; the tool list appears in your AI app after you install it.
Basic checksi
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 11, 2026
- ✓ Pass
Maker matches the repo
The registry name was verified with the GitHub account laaielichter, which owns the repo
- ✓ Pass
Still maintained
Code last changed yesterday
- … Not checked yet
Has a licence
We have not read this repo from GitHub yet
- – Not applicable
Endpoint responds
This one runs on your computer; there is no internet endpoint
- – Not applicable
Sign-in with OAuth
Runs on your computer and uses local settings instead
- … Not checked yet
No hidden instructions in tool descriptions
Runs on your computer; we can only read tool lists from internet endpoints
Compared with others in Developer toolsi
- More stars than 75% of the other 5740 servers in this category
- Published to the registry more recently than 73% of the other 5740 servers in this category
- Basic checks equal to or better than 100% of the other 5740 servers in this category
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
Common questions
Is Godotwright safe?
It passed 2 of 2 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
What keys or codes does it need?
The registry does not list a required key, though some servers ask you to sign in on first use.
Does it run on my computer or in the cloud?
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
Is it still maintained?
The GitHub repo last changed yesterday, and the latest version (0.6.0) reached the registry 7 days ago.
Which apps can use it?
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
What can I use instead?
In the same category: REA, Netdata, Front-End Checklist
Alternatives
Servers in the same category from other makers, sorted by stars.
Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
Netdata
Real-time infrastructure monitoring with metrics, logs, alerts, and ML-based anomaly detection.
Front-End Checklist
Review frontend code and live pages against 386 quality-gated web development rules.
README from the maker
Open the README
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
Godotwright Big worlds. Better code. Keep creating.
MCP server, CLI and Claude Code plugin for Godot 4.7. Works with Claude Code, Codex, Cursor, VS Code, Gemini CLI and any MCP client. No editor needed.
Website · Install in your agent · Reference · 3D models · Benchmark · Changelog
Concept artwork. Explore the toolkit, real demo and model gallery on the website .
Real output (godotwright 0.1.0). Watch as video
And 3D models from code, no Blender: 59 ready-made kinds. See the gallery
Coding agents learned Godot from years of Godot 3 tutorials. They write yield, export var and KinematicBody2D, invent methods, and wire signals to nodes that are not in the scene. Godotwright is the check between the agent and your project: the real Godot 4.7 API offline, a scored review of every script, headless Godot runs, and safe edits. It works from files, so it needs no open editor, and it works fine next to an editor-driving MCP server.
Without and with
| Your agent... | On its own | With Godotwright |
|---|---|---|
| writes GDScript | yield, export var, KinematicBody2D: Godot 3 habits | each line flagged with the Godot 4 fix; migrate rewrites the mechanical part |
| calls an engine method | guesses a name from memory | looks it up in the bundled Godot 4.7 class reference |
| renames a signal or moves a file | breaks the scene connections and .uid files | rename changes code, scenes, connections and .uid files together, dry run first |
| says "it works" | without running anything | check, test and play run it headless and report file:line |
| writes a shader | hint_albedo, SCREEN_TEXTURE, ALBEDO in a 2D shader | reviewed against Godot 4.7's shader tables and compiled headless; fix renames the Godot 3 names |
copies a scene or writes a .tscn by hand | duplicate or invalid uids, edits Godot drops on the next save | caught from the files alone; fix repairs uids across files, with undo |
| says the build works | never exports it | export run exports headless, reads the .pck, checks it against what the game loads and runs it; patch packs too |
| changes the HUD | cannot see what changed | screenshot baselines with a pixel diff, in scenarios and in CI |
| needs a 3D model | needs Blender | model build makes a clean .glb from one of 59 kinds, then lints it |
| opens a pull request | nobody checks the Godot side | a GitHub Action posts a receipt: review, check and tests |
Quickstart
1. Review your game. Nothing to install:
npx -y godotwright review ~/games/my-game
You get a score from 0 to 100 for api, performance, quality and structure, and each finding as res://player.gd:12: error [rule] message with the Godot 4 fix. No Godot install needed.
2. Give it to your agent. In Claude Code:
/plugin install godotwright --marketplace laaielichter/Godotwright
3. Ask for something. For example: *"Review the project and fix what Godotwright finds."* Every Godot file Claude edits is now reviewed right after the edit, and its errors go straight back to Claude.
Install in your agent
| Client | How |
|---|---|
| Claude Code | /plugin install godotwright --marketplace laaielichter/Godotwright (MCP server, hooks, ten skills, seven subagents) |
| Claude Desktop | Download godotwright.mcpb and open it |
| Cursor | Add to Cursor (one click) |
| VS Code (Copilot) | Install in VS Code (one click) |
| Codex | codex mcp add godotwright -- npx -y godotwright mcp --tier premium |
| Gemini CLI | gemini extensions install https://github.com/laaielichter/Godotwright |
| opencode | Add to opencode.json |
| Windsurf, Zed, others | JSON for your client |
Run the agent from the Godot project folder, or pass --project . --tier premium gives full detail for large models; --tier cheap (the default) gives short output and step-by-step instructions for small ones. Needs Node.js 22.12+.
New in 0.6.0
- Shaders.
godot_shaderreviews every shader against Godot 4.7's own shader tables (Godot 3 names, built-ins in the wrong place, read-only built-ins written, colours withoutsource_color) and compiles it with Godot headless, which finds every language error without a GPU;gpu: truealso draws it, for what only the driver rejects. - The real build.
godot_export_runexports headless, reads the.pckwithout Godot, checks it against what the game loads, runs it, and makes patch packs that carry only what changed. - Scene integrity. Duplicate, invalid and stale uids, broken resource ids and edits Godot drops on the next editor save, found from the files and repaired by
godot_fixacross files. - Proof that stays.
godot_scenariokeeps a passing play run as a regression test; screenshot steps in scenarios and named baselines, compared with moved areas and blank pictures named; JUnit XML for your CI's test tab;godot_leaksnames what grows per cycle and where it is made. - Upgrades. Godot 4.6 and 4.7 changes as review rules and fixes,
targetfor a project on an older 4.x, andcompare_godotto see what a 4.8 beta breaks. - Resources and imports.
godot_resource_editedits.tresfiles and import settings and verifies the reimport. - For agents and teams. Tool sets (
--tools coreis about a third of the tool list),--read-only, structured results, progress and cancel for long Godot runs, and protected folders that no write may touch.
0.5.0 brought godot_code (Godot's own GDScript language server: warnings at the project's levels, inferred types, definitions and completion, also for unsaved code), shader compilation by drawing (godotwright shaders, godot_check shaders: true) and visual tests with screenshot baselines; see the changelog.
All changes: CHANGELOG.md.
What it does
Check. review scores your scripts and scenes without Godot: Godot 3 code, unknown classes, methods and signals, missing $Node paths, scene connections to missing methods, unknown input actions, per-frame lookups, static typing. api answers from the official Godot 4.7 class reference (1078 classes), offline. check runs Godot headless and reports each error once, as file:line.
Change. rename a function, signal, node or file everywhere; project edits settings, input actions and autoloads; scene adds nodes, sets properties, connects signals and attaches scripts. Each one checks names and types against Godot 4.7, shows a dry run first and touches only its own lines. migrate ports Godot 3 scripts to Godot 4 where that is mechanical (more on porting).
Run and see. test runs GUT or GdUnit4 tests and prints only what failed; play runs a scene, presses the keys you give on the frames you give, and prints the values you watch; screenshot renders a scene or a model to a PNG.
Build 3D models. model build makes a clean .glb with no Blender: one of 59 ready-made kinds (vehicles, aircraft, ships, buildings, plants, terrain with lakes and rivers) or your own JSON spec. model identify says what a thing is (parts, sizes, pivots), model view draws it as text for agents that cannot see pictures, and model lint scores it.
Review every pull request. Add this to your game's repository:
# .github/workflows/godotwright.yml
on: pull_request permissions: { contents: read, pull-requests: write } jobs: receipt: runs-on: ubuntu-latest steps:
- uses: actions/checkout@v5
- uses: laaielichter/godotwright@v0.5.0 with: { comment: "true" }
It downloads a checksum-verified Godot, runs the review, the check and your tests, and posts the result as a comment. No editor, no GPU. review-only: "true" skips Godot. Inputs, SARIF and plain CI: GDScript review in CI.
Learn. Rules that real Godot keeps contradicting turn into hints, findings you mark as wrong stay hidden, and lessons you add come back when the same error does. All of it stays on your machine; sharing anonymous counts is opt-in and off by default (PRIVACY.md).
Every command, option and rule: docs/reference.md.
The 38 tools
All MCP tools (most are also CLI commands; --tools core loads 13)
| Tool | What it does |
|---|---|
godot_doctor | Start here when something is broken: the review and Godot grouped by cause, most urgent first, each with its lesson and fix, then numbered next steps |
godot_scan | Map the project: scenes and node trees, scripts, signals, autoloads, input map |
godot_api | Exact Godot 4.7 lookup: signatures, inheritance, Godot 3 names |
godot_api_search | Search the Godot 4.7 class reference |
godot_review | AAA review with scores; also reviews unsaved code (code + file), or only what changed (only_new); from/target for upgrades between 4.x releases |
godot_checklist | Every AAA rule with its fix |
godot_feedback | Mark a review finding as wrong or right, or say whether a lesson helped, so Godotwright learns from it |
| godot_lessons | Lessons from real Godot projects (sym