slopped.site
Read-only tools over slopped.site: AI-made art, lore, games, sites, the curriculum.
Description from the maker (original English)
Reverse engineer and port apps and games: Godot, Unity IL2CPP, .NET, binaries, with parity checks.
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
You need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"reverseport": {
"command": "npx",
"args": [
"-y",
"reverseport",
"mcp"
]
}
}
}Run this in your terminal
claude mcp add reverseport -- npx -y reverseport mcpPaste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"reverseport": {
"command": "npx",
"args": [
"-y",
"reverseport",
"mcp"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"reverseport": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"reverseport",
"mcp"
]
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.
Your choice stays on this device in a cookie; no account needed.
These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 7, 2026
The registry name was verified with the GitHub account laaielichter, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (1.16.0) reached the registry 2 days ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Node.js on your computer.
In the same category: slopped.site, Artsonia MCP, Canvas Parent MCP
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
Read-only tools over slopped.site: AI-made art, lore, games, sites, the curriculum.
Parent/fan access to Artsonia student-art portfolios, comments, and fans (AI-built).
Canvas LMS (Instructure) for Claude — courses, grades, assignments, planner, files
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
The reverse-engineering and porting toolkit for AI coding agents.
Read Godot packs, Unity IL2CPP, .NET and native binaries, compare builds, keep proof for every claim — and port games between Godot, Unity, Unreal and three.js with parity checks.
npx reverseport setup
A real run on Godot's 2D platformer demo , JSON trimmed to the key fields. Watch the MP4 .
Used ReversePort on something? Show us what you ported · ⭐ Star the repo if it saved you time.
Website · Quick start · What's new · Every agent · Prompts · How it compares · FAQ · Contributing · Docs
English · Nederlands
See a feature you like in an app or a game? Ask your agent how it works — down to the decompiled function — and then ask it to build your own version. Have a game in Godot and want it in Unity? Ask your agent to port it, unit by unit, verified. No files at all? Give it a name or a store page.
ReversePort gives agents one consistent way to do all of that:
.pck (also inside the .exe) and .gdc/.scn/.res back to an editable project, Unity asset bundles and .assets (textures as PNG, meshes as OBJ, audio, scripts in use), Unity IL2CPP global-metadata.dat, .unitypackage, GameMaker, Ren'Py, RPG Maker, Unreal .pak, FMOD and Wwise banks; it also recognises Quake PAK, Doom WAD, XNB and VPK. No engine install needed.#imports, Deno import maps) and Rust workspaces resolve too. No build step, no dependencies.port_verify and port_trace prove nothing was left behind and behaviour matches.With Node.js 22.23.4 or newer (24.22.1+ on Node 24):
npx reverseport setup
Pick your agents, review the changes and approve. Setup registers one MCP server and installs the matching skill, with backups of existing configuration. Restart your agent afterwards. Setup supports Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more agents; other clients can use manual MCP registration.
Instead of setup for Claude Code — includes the server, the porting skills, the port-architect agent and the guard hooks; do not use both:
/plugin marketplace add laaielichter/reverseport
/plugin install reverseport@reverseport
The plugin asks for its settings once (deep-analysis engine on or off, tool list size, workspace folder, your Ghidra folder). The same marketplace also offers the sister plugins stashpad@reverseport and agentdisk@reverseport.
git clone https://github.com/laaielichter/reverseport && cd reverseport
npm ci && npm run build ./bin/reverseport.mjs setup
The recon, build-inspection, lookup, blueprint and porting commands already work right after git clone, with no install at all: node bin/reverseport.mjs scan ./MyGame.
What is ./MyGame made with? Show me the evidence, then plan a port to Unity.
That's it. The agent picks the tools; you get answers with the evidence behind them.
1.16 — first contributions from the community:
1.15 — Unity bundles and one server name everywhere:
re_archive unpacks Unity asset bundles and .assets files: textures as PNG, meshes as OBJ, audio, text and the scripts in use.reverseport in every client, so tools are mcp__reverseport__*. Breaking: rerun reverseport setup (or reverseport update) and update permission rules that name mcp__rea__*.1.14 — ready for the Claude plugin directory, with a slim claude-directory branch.
1.12 — more formats (Doom WAD, WAD2/WAD3, XNB, VPK), more game libraries in re_scan, monorepo globs and import maps, and a Godot → three.js walkthrough.
Every release is in the changelog.
Connect through MCP, HTTP, vendor APIs or the shell. See Connect any agent for integration and runtime behaviour.
Workflow skills teach the agent which tool comes next. See the skill catalogue and guard hooks.
Start with a question about your project or a port. See example prompts and a complete porting sequence.
Inspect projects and builds, reconstruct behaviour and port between engines. See supported targets, prerequisites and porting routes.
Run the same workflows from your shell and receive JSON results; see game and porting examples and the full CLI reference. For engine selection, see Choose a provider.
One MCP server serves the recon, build, proof and porting tools. See the tool overview and generated contracts.
| ReversePort | Disassembler MCP servers (IDA, Ghidra, …) | By hand | |
|---|---|---|---|
| Focus | Games, builds and porting, with evidence | One disassembler for one model | Whatever you know |
| Setup | npx reverseport setup for all your agents | One server per tool, per agent | Install and learn each tool |
| Source projects and builds | Engine, version, scenes, packs, diffs, no build needed | Binaries only | Read files yourself |
| Game formats | Godot packs, Unity IL2CPP, GameMaker, Ren'Py, Unreal, sound banks | Not part of the job | One tool per format |
| Native binaries | Through the Ghidra, Hopper or IDA that you have installed | Deepest inside their own tool | The tool's own UI |
| Porting | Plan, API maps, scene and asset conversion, port_verify | Not part of the job | Rewrite and check by hand |
| Proof | Proof cases and guard hooks | Up to the agent | Your notes |
| Runs | Locally, target read-only | Usually locally | Locally |
| Does not | Crack DRM or anti-cheat, or write ported code without your agent | Port or compare builds | Scale |
If you live inside IDA or Ghidra all day, a dedicated server for that tool goes deepest there. ReversePort's deep-analysis engine is REA; if you want broad reverse engineering without the game formats, porting and proof cases, REA itself is a good choice too.
Is this legal? Use it on software you own or are allowed to analyse. ReversePort does not decrypt, crack or bypass DRM, anti-cheat or licensing. See RESPONSIBLE-USE.md.
Does it upload my files? No. It runs on your machine, only reads the target and writes output to new folders. There is no telemetry; PRIVACY.md lists the few times it uses the network.
Where do I get it? Only from npm as reverseport, the MCP Registry as io.github.laaielichter/reverseport, or this repository. Copies under other names are not ours.
Does it port my code automatically? Scenes, transforms and assets convert automatically. Code is written by your agent, one unit at a time, with an API map for the engine pair; port_verify then checks for leftovers, missing functions and dormant logic (stub bodies, functions nothing calls, silenced warnings), so a port that "compiles" but does nothing is not reported as done.
Do I need Ghidra? Only for decompiling native binaries. ReversePort finds Ghidra, Hopper or IDA but never installs them. Scanning, packs, IL2CPP metadata, build diffs, lookup, blueprints and porting need nothing extra.
How is this different from REA? REA is the dee
Only the beginning is shown; read the rest in the repo