Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Description from the maker (original English)
Render LDraw/LEGO models to images with real part geometry via headless Blender + ImportLDraw
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Pick the AI app you use, then copy the settings.
LDRAW_MCP_BLENDER, LDRAW_LIBRARY_PATHYou need
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Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"ldraw": {
"command": "uvx",
"args": [
"ldraw-mcp"
],
"env": {
"LDRAW_MCP_BLENDER": "your-value",
"LDRAW_LIBRARY_PATH": "your-value"
}
}
}
}Run this in your terminal
claude mcp add ldraw --env LDRAW_MCP_BLENDER=your-value --env LDRAW_LIBRARY_PATH=your-value -- uvx ldraw-mcpFill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"ldraw": {
"command": "uvx",
"args": [
"ldraw-mcp"
],
"env": {
"LDRAW_MCP_BLENDER": "your-value",
"LDRAW_LIBRARY_PATH": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"ldraw": {
"type": "stdio",
"command": "uvx",
"args": [
"ldraw-mcp"
],
"env": {
"LDRAW_MCP_BLENDER": "your-value",
"LDRAW_LIBRARY_PATH": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
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LDRAW_MCP_BLENDER envLDRAW_LIBRARY_PATH envThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026
The registry name was verified with the GitHub account musharna, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.3.1) reached the registry last month.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.
In the same category: Figma Context MCP, Claude Real Video, Figma MCP Server
Servers in the same category from other makers, sorted by stars.
Reading a card:★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
Figma’s official server gives AI your design data so it can turn designs into code or describe them accurately. Connects to Figma’s cloud.
Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.
Give your MCP client eyes for LEGO® models.
Render LDraw files (.ldr / .mpd / .dat) to images with _real part geometry_ — studs, slopes, window glass — using headless Blender and the ImportLDraw addon. The output looks like a BrickLink Stud.io render, with no GUI anywhere in the loop.
A ~90-line .ldr rendered front-left and rear-right — actual bricks, not a geometric proxy.
Point a vision-capable model at a build and it sees the actual bricks: crossed rotation matrices, floating plates, sunken windows — the kinds of export bugs a geometric proxy render will happily hide.
# 1. install
pip install ldraw-mcp
ldraw-mcp-setup
claude mcp add ldraw -- ldraw-mcp
Then ask things like _"render output/build.ldr and tell me what looks wrong"_ — the model sees the render, not just the text.
Blender is a prerequisite (see Requirements); it is
not installed by
ldraw-mcp-setup.
| tool | what it does |
|---|---|
render_ldraw_file(path, azimuths="-60,120", resolution=640, samples=24) | Render a model file to a PNG (multi-view, stitched side by side) |
render_ldraw_text(ldr, azimuths="-60,120", resolution=640, samples=24) | Render inline LDraw content without writing a file first |
check_renderer() | Diagnose the Blender / addon / parts-library setup |
bill_of_materials(path="", ldr="") | Part × colour × quantity rows for a model file or inline text |
lookup_color(query) | Colour code ↔ name / RGB / edge / alpha from LDConfig.ldr |
search_parts(query, limit=50) | Library parts whose description or file name contains query |
azimuths is a comma-separated list of view angles in degrees; each is rendered and the views are stitched horizontally. Elevation is fixed at 22°. Higher samples = cleaner but slower.
The three query tools are read-only and need no Blender. bill_of_materials expands MPD sub-models (and sibling .ldr/.mpd files next to the model) with their multiplicity, and resolves colour 16 to the colour of the referencing line; colour 24 (edge) is reported as 24. It counts without a parts library — descriptions and colour names are then null. A colour code LDConfig.ldr does not define is listed under unknown_color_codes, a part the library lacks under parts_not_in_library; neither is dropped. A sub-model reference cycle is an error that names the cycle. lookup_color and search_parts need the library (ldraw-mcp-setup).
PATH, or point LDRAW_MCP_BLENDER at the binary. Install it yourself (package manager, blender.org, or a local build); ldraw-mcp-setup does not install Blender.io_scene_importldraw) in Blender's addons dir — installed by ldraw-mcp-setup.~/.ldraw (or LDRAW_LIBRARY_PATH) — installed by ldraw-mcp-setup.| var | meaning |
|---|---|
LDRAW_MCP_BLENDER | Path to the blender binary (overrides PATH lookup) |
LDRAW_MCP_DISABLE | Set to 1 to force is_available() to False |
LDRAW_LIBRARY_PATH | Path to the LDraw parts library (community convention) |
If ldraw-mcp-setup can't detect things automatically:
~/.ldraw/parts/ exists.~/.config/blender/ /scripts/addons/io_scene_importldraw/. (Launch Blender once first so the config directory exists.)ldraw-mcp-setup, or set the relevant env var above.LDRAW_LIBRARY_PATH.io_scene_importldraw in Preferences > Add-ons.This renderer was extracted from the prompt2brick project, where it started life as the vision critic's "see the actual model" path. prompt2brick keeps its own vendored copy of the render wrapper and Blender script, but this repo is the canonical source going forward — fixes and improvements to the renderer should land here first and be ported back into prompt2brick.
MIT — see LICENSE.
LEGO® is a trademark of the LEGO Group, which does not sponsor, authorize, or endorse this project. This tool is not affiliated with the LEGO Group, BrickLink, or the LDraw.org organization.