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Aseprite Live

by oaktreegamesversion 0.2.0i★ –iRuns on your computer
Registry nameio.github.oaktreegames/aseprite-live-mcp

Install

Overview

Description from the maker (original English)

Live+headless Aseprite MCP: Unity export, art-QA, tilemaps, in-editor dialogs, update-aware

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Developer tools

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • You fill in yourself: ASEPRITE_MCP_BACKEND, ASEPRITE_PATH, ASEPRITE_RELAY_URL, ASEPRITE_MCP_NO_UPDATE_CHECK

You need

  • PyPIPython’s uv installed (for the uvx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "aseprite-live": {
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ],
      "env": {
        "ASEPRITE_MCP_BACKEND": "your-value",
        "ASEPRITE_PATH": "your-value",
        "ASEPRITE_RELAY_URL": "your-value",
        "ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
      }
    }
  }
}

Run this in your terminal

claude mcp add aseprite-live --env ASEPRITE_MCP_BACKEND=your-value --env ASEPRITE_PATH=your-value --env ASEPRITE_RELAY_URL=your-value --env ASEPRITE_MCP_NO_UPDATE_CHECK=your-value -- uvx aseprite-live-mcp

Fill in the empty values before running it.

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "aseprite-live": {
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ],
      "env": {
        "ASEPRITE_MCP_BACKEND": "your-value",
        "ASEPRITE_PATH": "your-value",
        "ASEPRITE_RELAY_URL": "your-value",
        "ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "aseprite-live": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ],
      "env": {
        "ASEPRITE_MCP_BACKEND": "your-value",
        "ASEPRITE_PATH": "your-value",
        "ASEPRITE_RELAY_URL": "your-value",
        "ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
      }
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

Values you fill in

  • ASEPRITE_MCP_BACKEND env
    live (default) or headless
  • ASEPRITE_PATH env
    Path to the Aseprite executable (auto-detected if unset)
  • ASEPRITE_RELAY_URL env
    Relay HTTP base for the live backend (default http://127.0.0.1:9878)
  • ASEPRITE_MCP_NO_UPDATE_CHECK env
    Set to disable the daily PyPI update check

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account oaktreegames, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Developer toolsi

  • More stars than 0% of the other 4924 servers in this category
  • Published to the registry more recently than 26% of the other 4924 servers in this category
  • Basic checks equal to or better than 100% of the other 4924 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Aseprite Live safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (0.2.0) reached the registry 4 months ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.

What can I use instead?

In the same category: GitHub, Desktop Commander, Cloudflare MCP

Alternatives

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Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

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README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

aseprite-live-mcp

**Let an AI agent draw in your *live* Aseprite editor — every edit one named undo — with a Unity-first, game-dev toolset.**

An open-source Model Context Protocol server for Aseprite. It drives your running editor (all open documents, unsaved tabs, in-editor dialogs, even asking *you* to click a point on the canvas) *and* runs headless (aseprite --batch) against files on disk. One-action Unity sprite-sheet + `.meta` export with per-slice pivots, a project-convention art-QA sweep, isometric primitives, tilemaps, and a server that tells you when it's out of date.

See it in action

Each of these is an AI agent driving a live Aseprite canvas through the MCP — one named undo per step.

Isometric primitives iso box → recessed port → tank → outline

Drawing suite rect · dithered gradient · ellipse · circle · dither · outline

Ramp-walk shading flat fill → volumetric, along a hand-ordered palette

Tilemaps tileset drawn tile by tile → map laid out row by row

Stamp painting one flower drawn once → scattered along an arc, one undo

The bridge panel live status, activity log, a Pause toggle — in Aseprite

And the part no headless server can do — the agent asking you, inside your editor (a real screen capture, not a mockup):

A full set, one live session

Everything below came out of a single session against one running editor: five sprites built, QA'd, assembled into a sheet, sliced, and exported for Unity — finished with an in-editor approval dialog. The .aseprite sources are in examples/showcase/; open them and Ctrl-Z backwards through the build.

Iso blockout, QA'd face polygons → recessed port · ramp + palette-locked shading · rivets stamped in one undo · qa_sweep 4/4

Beacon pulse additive glow · eased tween_cel_opacity loop · tagged + timed

Drone dash tween_frames smoothstep · smear_frame streak · endpoints verified with frame_diff

The QA tools aren't decoration. During this build, frame_diff's change bbox caught a motion tween the eye missed — every cel displaced by its image origin and clipping at the canvas edge. One transaction fixed it; the same diff re-verified it:

render_onion_composite — earlier frames red, later frames blue, the whole arc in one image

The sheet's ten slices went to Unity in one action — examples/showcase/unity/ has the atlas PNG and its generated .meta: ten Multiple-mode sprites, rects y-flipped, every pivot baked.

Install

One command, no clone:

uvx aseprite-live-mcp        # or: pipx run aseprite-live-mcp

Requires Python 3.10+ and Aseprite 1.3+. That's it for headless; the live editor needs one extra step (below).

Claude Code

claude mcp add aseprite-live -- uvx aseprite-live-mcp

Claude Desktop / any JSON-config client

{

"mcpServers": { "aseprite-live": { "command": "uvx", "args": ["aseprite-live-mcp"], "env": { "ASEPRITE_MCP_BACKEND": "headless", // or "live" — see below "ASEPRITE_PATH": "C:/Program Files/Aseprite/Aseprite.exe" } } } }

ASEPRITE_PATH is auto-detected on common installs (Steam and standalone) if you omit it.

From source

git clone https://github.com/oaktreegames/aseprite-live-mcp

cd aseprite-live-mcp pip install -e .

Quickstart — headless (2 minutes, no editor open)

Add the server with "ASEPRITE_MCP_BACKEND": "headless" (above). In headless mode, tools take a file argument — the .aseprite to act on. Ask your agent to run status to confirm the connection, then try:

*"Create a 32×32 sprite at C:/art/coin.aseprite, draw a gold circle, and export it as coin.png."*

Quickstart — live editor (drive your open canvas)

The live backend edits your running Aseprite, one undo step per edit. The bridge script and relay live in this repo (they're not in the pip package), so grab them first: git clone https://github.com/oaktreegames/aseprite-live-mcp — or download just claude-bridge.lua and relay_server.py.

  1. Install the bridge script into Aseprite — in Aseprite, File → Scripts → Open Scripts Folder, copy aseprite_client/claude-bridge.lua into it, and restart Aseprite (or File → Scripts → Rescan Scripts Folder).
  2. Start the relay: python bridge/relay_server.py (needs pip install websockets).
  3. Connect: in Aseprite, File → Scripts → claude-bridge, and grant the script trust when asked. The panel shows "connected to Claude", live activity, and a Pause toggle.
  4. Switch the backend to live in your MCP config ("ASEPRITE_MCP_BACKEND": "live").

Now tools act on your active document; watch edits appear and press Ctrl-Z to undo each one. See docs/ARCHITECTURE.md for how it works.

What you can ask it to do

  • *"Make a 32×32 sprite, draw a red circle, and export it as icon.png."*
  • *"Export machines.aseprite as a Unity sprite sheet at 16 pixels-per-unit."* → drops a sheet + a pre-sliced .meta straight into your Unity project.
  • *"Slice this atlas, set each slice's pivot, and export it to Unity with the pivots baked in."*
  • *"Run a QA sweep: it must be 64×64, ≤ 16 colors, grid-aligned, with 2px of sticker padding."*
  • *"Draw an isometric box for a 1×1 machine base and put a recessed port on its front face."*
  • *"Set up a 16×16 tilemap layer, draw grass and dirt tiles, and lay out a 10×6 ground strip."*
  • *"Assemble my exports into one labeled sheet, slice each piece, set the pivots, and hand Unity the atlas."*
  • *"Pop a dialog in my editor: approve or redo. Then wait for me to click the anchor point."*
  • *"Watch the sprite while I touch it up; when I stop, re-run the QA sweep."*
  • *"Diff frames 3 and 4 — did the arm actually move?"*

Where this sits (honest positioning)

There are already good Aseprite MCP servers. This project is not the first, and doesn't claim to be. What it claims — and can defend:

CapabilityLandscapeThis project
Draw / layers / frames / palette / selection / export, dithering, gradients, outlines, filters, tweens, tilemapsWell covered by the headless leaders (diivi ~113 tools, pixel-mcp, ext-sakamoro) and the commercial live server (Aseprite MCP Pro, Godot-first)Parity — a curated, fully typed surface
One-action Unity export — sheet + .meta with per-slice pivots baked inEvery other Aseprite→Unity path we found is a separate engine-side importer; none export pivotsDifferentiator ✅
Art-QA sweep incl. transparent sticker-padding measurement against your project conventionsWe found no other server that lints sprite margins/padding as a packaged sweepDifferentiator ✅
Isometric drawing primitives (2:1 boxes/cylinders, auto face-shading, recessed panels)The only iso primitives we've found in any Aseprite MCP we surveyedDifferentiator ✅
In-editor interaction: dialogs in Aseprite, ask-the-artist point picking, artist-edit watching, symmetry & viewport controlLive-GUI servers exist (Pro commercial; two nascent OSS); none we surveyed ship in-editor dialogs or human-in-the-loop toolsDifferentiator ✅
Update awareness — the server itself tells you when a newer release existsAs far as we could find (checked 2026-07-16), no other MCP server surfaces its own update status through the sessionDifferentiator ✅
Live tilemap editingThe headless leaders edit tilemaps on disk; the only live tilemap editing we found is closed-sourceOpen-source position ✅
MCP resources + promptsAcross the open-source Aseprite MCPs we surveyed, this is the richest MCP-native surface (live-state resources + guided-workflow prompts)Differentiator (hedged)

Every edit made through the server is exactly one *named* undo step (app.transaction) — you can watch an agent work and Ctrl-Z anything it did, one step at a time. We verified the other open-source live bridges don't hold that discipline across their surface (one wraps 3 of 57 tools).

Knowing when to update

The status tool reports the server's version and — at most once a day, via PyPI — whether a newer release exists. Your agent sees it, so *you* see it:

{ "backend": "live", "connected": true,

"server": { "current": "0.2.0", "latest": "0.2.1", "update_available": true, "how": "pip install -U aseprite-live-mcp (uvx users: run uvx aseprite-live-mcp@latest once — uvx reuses its cached version otherwise)" } }

Also surfaced as the aseprite://update resource, one stderr log line, and the real version in the MCP serverInfo handshake. Disable with ASEPRITE_MCP_NO_UPDATE_CHECK=1 (auto-disabled in CI). No telemetry — the check is an HTTP GET of PyPI's public JSON; nothi

Only the beginning is shown; read the rest in the repo

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