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Description from the maker (original English)
Live+headless Aseprite MCP: Unity export, art-QA, tilemaps, in-editor dialogs, update-aware
These three are never merged into one score: opinions, measurements and popularity are different things.
We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.
Pick the AI app you use, then copy the settings.
ASEPRITE_MCP_BACKEND, ASEPRITE_PATH, ASEPRITE_RELAY_URL, ASEPRITE_MCP_NO_UPDATE_CHECKYou need
Which app do you use?
Pick your app above. We remember it, so next time the button says “Install in …”.
Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"aseprite-live": {
"command": "uvx",
"args": [
"aseprite-live-mcp"
],
"env": {
"ASEPRITE_MCP_BACKEND": "your-value",
"ASEPRITE_PATH": "your-value",
"ASEPRITE_RELAY_URL": "your-value",
"ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
}
}
}
}Run this in your terminal
claude mcp add aseprite-live --env ASEPRITE_MCP_BACKEND=your-value --env ASEPRITE_PATH=your-value --env ASEPRITE_RELAY_URL=your-value --env ASEPRITE_MCP_NO_UPDATE_CHECK=your-value -- uvx aseprite-live-mcpFill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"aseprite-live": {
"command": "uvx",
"args": [
"aseprite-live-mcp"
],
"env": {
"ASEPRITE_MCP_BACKEND": "your-value",
"ASEPRITE_PATH": "your-value",
"ASEPRITE_RELAY_URL": "your-value",
"ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"aseprite-live": {
"type": "stdio",
"command": "uvx",
"args": [
"aseprite-live-mcp"
],
"env": {
"ASEPRITE_MCP_BACKEND": "your-value",
"ASEPRITE_PATH": "your-value",
"ASEPRITE_RELAY_URL": "your-value",
"ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.
Your choice stays on this device in a cookie; no account needed.
ASEPRITE_MCP_BACKEND envASEPRITE_PATH envASEPRITE_RELAY_URL envASEPRITE_MCP_NO_UPDATE_CHECK envThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 8, 2026
The registry name was verified with the GitHub account oaktreegames, which owns the repo
We have not read this repo from GitHub yet
We have not read this repo from GitHub yet
This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.
It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.
The registry does not list a required key, though some servers ask you to sign in on first use.
It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.2.0) reached the registry 4 months ago.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.
In the same category: GitHub, Desktop Commander, Cloudflare MCP
Servers in the same category from other makers, sorted by stars.
Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi
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MCP server for terminal commands, file operations, and process management
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**Let an AI agent draw in your *live* Aseprite editor — every edit one named undo — with a Unity-first, game-dev toolset.**
An open-source Model Context Protocol server for Aseprite. It drives your running editor (all open documents, unsaved tabs, in-editor dialogs, even asking *you* to click a point on the canvas) *and* runs headless (aseprite --batch) against files on disk. One-action Unity sprite-sheet + `.meta` export with per-slice pivots, a project-convention art-QA sweep, isometric primitives, tilemaps, and a server that tells you when it's out of date.
Each of these is an AI agent driving a live Aseprite canvas through the MCP — one named undo per step.
Isometric primitives iso box → recessed port → tank → outline
Drawing suite rect · dithered gradient · ellipse · circle · dither · outline
Ramp-walk shading flat fill → volumetric, along a hand-ordered palette
Tilemaps tileset drawn tile by tile → map laid out row by row
Stamp painting one flower drawn once → scattered along an arc, one undo
The bridge panel live status, activity log, a Pause toggle — in Aseprite
And the part no headless server can do — the agent asking you, inside your editor (a real screen capture, not a mockup):
Everything below came out of a single session against one running editor: five sprites built, QA'd, assembled into a sheet, sliced, and exported for Unity — finished with an in-editor approval dialog. The .aseprite sources are in examples/showcase/; open them and Ctrl-Z backwards through the build.
Iso blockout, QA'd face polygons → recessed port · ramp + palette-locked shading · rivets stamped in one undo · qa_sweep 4/4
Beacon pulse additive glow · eased tween_cel_opacity loop · tagged + timed
Drone dash tween_frames smoothstep · smear_frame streak · endpoints verified with frame_diff
The QA tools aren't decoration. During this build, frame_diff's change bbox caught a motion tween the eye missed — every cel displaced by its image origin and clipping at the canvas edge. One transaction fixed it; the same diff re-verified it:
render_onion_composite — earlier frames red, later frames blue, the whole arc in one image
The sheet's ten slices went to Unity in one action — examples/showcase/unity/ has the atlas PNG and its generated .meta: ten Multiple-mode sprites, rects y-flipped, every pivot baked.
One command, no clone:
uvx aseprite-live-mcp # or: pipx run aseprite-live-mcp
Requires Python 3.10+ and Aseprite 1.3+. That's it for headless; the live editor needs one extra step (below).
Claude Code
claude mcp add aseprite-live -- uvx aseprite-live-mcp
Claude Desktop / any JSON-config client
{
"mcpServers": { "aseprite-live": { "command": "uvx", "args": ["aseprite-live-mcp"], "env": { "ASEPRITE_MCP_BACKEND": "headless", // or "live" — see below "ASEPRITE_PATH": "C:/Program Files/Aseprite/Aseprite.exe" } } } }
ASEPRITE_PATH is auto-detected on common installs (Steam and standalone) if you omit it.
From source
git clone https://github.com/oaktreegames/aseprite-live-mcp
cd aseprite-live-mcp pip install -e .
Add the server with "ASEPRITE_MCP_BACKEND": "headless" (above). In headless mode, tools take a file argument — the .aseprite to act on. Ask your agent to run status to confirm the connection, then try:
*"Create a 32×32 sprite at C:/art/coin.aseprite, draw a gold circle, and export it as coin.png."*
The live backend edits your running Aseprite, one undo step per edit. The bridge script and relay live in this repo (they're not in the pip package), so grab them first: git clone https://github.com/oaktreegames/aseprite-live-mcp — or download just claude-bridge.lua and relay_server.py.
File → Scripts → Open Scripts Folder, copy aseprite_client/claude-bridge.lua into it, and restart Aseprite (or File → Scripts → Rescan Scripts Folder).python bridge/relay_server.py (needs pip install websockets).File → Scripts → claude-bridge, and grant the script trust when asked. The panel shows "connected to Claude", live activity, and a Pause toggle.live in your MCP config ("ASEPRITE_MCP_BACKEND": "live").Now tools act on your active document; watch edits appear and press Ctrl-Z to undo each one. See docs/ARCHITECTURE.md for how it works.
.meta straight into your Unity project.There are already good Aseprite MCP servers. This project is not the first, and doesn't claim to be. What it claims — and can defend:
| Capability | Landscape | This project |
|---|---|---|
| Draw / layers / frames / palette / selection / export, dithering, gradients, outlines, filters, tweens, tilemaps | Well covered by the headless leaders (diivi ~113 tools, pixel-mcp, ext-sakamoro) and the commercial live server (Aseprite MCP Pro, Godot-first) | Parity — a curated, fully typed surface |
One-action Unity export — sheet + .meta with per-slice pivots baked in | Every other Aseprite→Unity path we found is a separate engine-side importer; none export pivots | Differentiator ✅ |
| Art-QA sweep incl. transparent sticker-padding measurement against your project conventions | We found no other server that lints sprite margins/padding as a packaged sweep | Differentiator ✅ |
| Isometric drawing primitives (2:1 boxes/cylinders, auto face-shading, recessed panels) | The only iso primitives we've found in any Aseprite MCP we surveyed | Differentiator ✅ |
| In-editor interaction: dialogs in Aseprite, ask-the-artist point picking, artist-edit watching, symmetry & viewport control | Live-GUI servers exist (Pro commercial; two nascent OSS); none we surveyed ship in-editor dialogs or human-in-the-loop tools | Differentiator ✅ |
| Update awareness — the server itself tells you when a newer release exists | As far as we could find (checked 2026-07-16), no other MCP server surfaces its own update status through the session | Differentiator ✅ |
| Live tilemap editing | The headless leaders edit tilemaps on disk; the only live tilemap editing we found is closed-source | Open-source position ✅ |
| MCP resources + prompts | Across the open-source Aseprite MCPs we surveyed, this is the richest MCP-native surface (live-state resources + guided-workflow prompts) | Differentiator (hedged) |
Every edit made through the server is exactly one *named* undo step (app.transaction) — you can watch an agent work and Ctrl-Z anything it did, one step at a time. We verified the other open-source live bridges don't hold that discipline across their surface (one wraps 3 of 57 tools).
The status tool reports the server's version and — at most once a day, via PyPI — whether a newer release exists. Your agent sees it, so *you* see it:
{ "backend": "live", "connected": true,
"server": { "current": "0.2.0", "latest": "0.2.1", "update_available": true, "how": "pip install -U aseprite-live-mcp (uvx users: run uvx aseprite-live-mcp@latest once — uvx reuses its cached version otherwise)" } }
Also surfaced as the aseprite://update resource, one stderr log line, and the real version in the MCP serverInfo handshake. Disable with ASEPRITE_MCP_NO_UPDATE_CHECK=1 (auto-disabled in CI). No telemetry — the check is an HTTP GET of PyPI's public JSON; nothi
Only the beginning is shown; read the rest in the repo