Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Description from the maker (original English)
Measure Wine and macOS programs' GPU use on Apple silicon with Metal System Trace
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Pick the AI app you use, then copy the settings.
METAL_TRACE_OUT, METAL_TRACE_WINEYou need
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Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json
{
"mcpServers": {
"metal-gpu-trace": {
"command": "uvx",
"args": [
"metal-gpu-trace"
],
"env": {
"METAL_TRACE_OUT": "your-value",
"METAL_TRACE_WINE": "your-value"
}
}
}
}Run this in your terminal
claude mcp add metal-gpu-trace --env METAL_TRACE_OUT=your-value --env METAL_TRACE_WINE=your-value -- uvx metal-gpu-traceFill in the empty values before running it.
Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json
{
"mcpServers": {
"metal-gpu-trace": {
"command": "uvx",
"args": [
"metal-gpu-trace"
],
"env": {
"METAL_TRACE_OUT": "your-value",
"METAL_TRACE_WINE": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
Paste into .vscode/mcp.json in your project
{
"servers": {
"metal-gpu-trace": {
"type": "stdio",
"command": "uvx",
"args": [
"metal-gpu-trace"
],
"env": {
"METAL_TRACE_OUT": "your-value",
"METAL_TRACE_WINE": "your-value"
}
}
}
}Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.
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METAL_TRACE_OUT envMETAL_TRACE_WINE envThese settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.
Runs on your computer; the tool list appears in your AI app after you install it.
We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 6, 2026
The registry name was verified with the GitHub account partprogramming09, which owns the repo
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This one runs on your computer; there is no internet endpoint
Runs on your computer and uses local settings instead
Runs on your computer; we can only read tool lists from internet endpoints
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It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).
The GitHub repo last changed –, and the latest version (0.22.0) reached the registry today.
Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.
In the same category: Spec Driven Development, Remote Desktop Commander, dotnet-mcp
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Measure how a Wine or macOS program uses the GPU on an Apple silicon Mac, from the command line or through an AI coding agent: GPU time per frame, frame pacing, FPS and memory, recorded with Instruments' Metal System Trace; whether a translation layer (DXMT, Mullion, MoltenVK) splits the work into too many short encoders; Metal .gputrace captures read without Xcode; and Apple's published facts on each GPU family to read the numbers against. Python 3.9+ standard library, zsh, and Xcode (for xctrace). MIT license. Español.
| File | What it does |
|---|---|
perf_record.sh | Records a program for N seconds with Metal System Trace and writes _ .json (GPU ms per frame, frame intervals, FPS, Metal and resident memory) plus per-frame and memory CSVs. Deletes the .trace afterwards unless KEEP_TRACE=1. |
perf_report.py | Summarizes an existing .trace the same way. |
gputrace_read.py | Reads a Metal .gputrace capture without Xcode: command buffers, encoders, draws, debug groups. Call names marked probable are not confirmed. |
data/apple-gpu-families.json | Apple7 to Apple10: chips, what each family adds, limits that differ, with Apple's sources. |
metal_trace_mcp.py | An MCP server over all of the above. |
test_metal_trace_mcp.py | Self-check without Instruments: python3 -I test_metal_trace_mcp.py prints ok; pytest runs the same tests. |
PERF_OUT=~/perf-runs zsh perf_record.sh game-d3d12 30 /path/to/wine ~/.wine /path/to/game game.exe
PERF_OUT=~/perf-runs zsh perf_record.sh app-metal 30 native - /path/to/app ./app
Arguments: label, seconds, a Wine directory holding bin/wine (or native), the Wine prefix, the working directory, the program and its arguments. Without PERF_OUT, runs go to ./perf-runs. Reading the trace afterwards takes about a minute on an M1 Pro (87 s for a 10 s recording); through the MCP server the whole call times out after 10 s per recorded second plus 120 s, and an overrun recording leaves no files behind. One recording runs at a time; keep other GPU work off the Mac while it records.
Under Wine, give it 30 s: Wine's start-up takes part of the recording. A recording with under 100 frames is too short to compare.
Each recording keeps a JSON summary and three CSVs, about 2 MB for 10 s (most of it the Metal memory samples). The .trace (tens to hundreds of MB) is deleted unless KEEP_TRACE=1. KEEP_RUNS=N keeps only the newest N recordings. PERF_MEMORY=0 skips the Metal memory table, the slowest to read: the summary then has no metal_memory_mib and there is no memory CSV (41 % faster to summarize a 626 MB trace). The MCP tools perf_record and perf_baseline_record offer the same as memory=false.
The server runs with uvx from PyPI, with nothing to clone (brew install uv installs it). Recording also needs Xcode installed (xcrun xctrace version prints a version).
uvx metal-gpu-trace
This is the command each client below runs. Desktop apps do not see Homebrew's PATH: give them the full path that which uvx prints (/opt/homebrew/bin/uvx on Apple silicon). uvx keeps the version it first downloaded; run the command once with --refresh after uvx to get the latest. uvx metal-gpu-trace@0.4.0 pins a version.
The server reads these environment variables:
| Variable | What it sets |
|---|---|
METAL_TRACE_OUT | Where recordings go. Give an absolute path: the default, ./perf-runs, depends on the client's working directory. |
METAL_TRACE_WINE | The Wine directory (holding bin/wine) that perf_record uses when the call names none. |
WINEPREFIX | The Wine prefix used when the call names none; ~/.wine otherwise. |
METAL_TRACE_READ | More directories the tools may read, separated by :. |
METAL_TRACE_LOG | off silences the one-line stderr log per call. |
KEEP_TRACE | 1 keeps each recording's .trace, for trace_tables, trace_query or Instruments. |
KEEP_RUNS | Keeps only the newest N recordings. |
PERF_ENV | NAME=VALUE pairs, separated by spaces, set for the recorded program. |
PERF_INSTRUMENTS | Instruments added to the Metal System Trace template, separated by ; (xcrun xctrace list instruments names them); their tables need the .trace, so pair it with KEEP_TRACE=1. |
claude mcp add --scope user metal-trace -e METAL_TRACE_OUT=$HOME/perf-runs -e METAL_TRACE_WINE=/path/to/wine \
-- uvx metal-gpu-trace claude mcp list
claude mcp list shows metal-trace as connected. --scope user makes it available in every project; leave it out to add it to the current project only.
On Windows the server records native programs (perf_record_windows.py); no Wine and no Metal. METAL_TRACE_WINE is not needed: perf_record and perf_attach use native. METAL_TRACE_READ is separated by ;.
Frames come from Intel's PresentMon console application (MIT): one row per Present() of the process, with MsBetweenPresents and the GPU time MsGPUTime. Download PresentMon- -x64.exe from its releases, check its SHA-256 against the one GitHub shows, and call the presentmon_install tool, or put it in %LOCALAPPDATA%\metal-gpu-trace or on PATH, or point PRESENTMON_EXE at it. The user must be an administrator or in the "Performance Log Users" group. Without PresentMon the summary falls back to DWM composition intervals (gpu.source is dwm-composition): they cover the whole desktop, miss games in exclusive full screen, and carry no GPU time. With neither a frame log, PresentMon nor DWM samples, a recording fails; it never invents frames.
What cannot be measured is null, not zero: the 1% low needs 100 frames and the 0.1% low 1000; stutter rate and jitter need two frames; thermal_throttling_detected needs GPU times; a drawstress log holds one mean per line, so its summary (gpu.frame_times) has no frame-level percentiles, stutter or jitter. DWM keeps only intervals between consecutive composed frames and drops a jump of several frames. perf_diagnose calls a large working set with uneven frame times MEMORY_PRESSURE_SUSPECTED: a suspicion, since memory bandwidth is not measured.
winget install --id=astral-sh.uv -e
claude mcp add --scope user metal-trace -e METAL_TRACE_OUT=%USERPROFILE%\perf-runs -- uvx metal-gpu-trace claude mcp list
To run from a clone instead of PyPI (needs Python 3.9 or newer):
claude mcp add --scope user metal-trace -e METAL_TRACE_OUT=%USERPROFILE%\perf-runs -- python C:\path\to\metal-gpu-trace\metal_trace_mcp.py
In JSON clients use "command": "uvx" (or the full path where uvx prints) and Windows paths with doubled backslashes. Claude Desktop reads %APPDATA%\Claude\claude_desktop_config.json. Run the Windows tests with python -m pytest test_perf_record_windows.py.
These apps do not expand ~ or $HOME: write absolute paths.
{
"mcpServers": { "metal-trace": { "command": "/opt/homebrew/bin/uvx", "args": ["metal-gpu-trace"], "env": { "METAL_TRACE_OUT": "/absolute/path/to/perf-runs", "METAL_TRACE_WINE": "/absolute/path/to/wine" } } } }
| Client | File |
|---|---|
| Claude Desktop | ~/Library/Application Support/Claude/claude_desktop_config.json (Settings, Developer, Edit Config); restart the app |
| Cursor | ~/.cursor/mcp.json |
| VS Code | .vscode/mcp.json in the project; the top key is servers instead of mcpServers, and the server adds "type": "stdio" |
In ~/.codex/config.toml:
[mcp_servers.metal-trace]
command = "/opt/homebrew/bin/uvx" args = ["metal-gpu-trace"] env = { METAL_TRACE_OUT = "/absolute/path/to/perf-runs", METAL_TRACE_WINE = "/absolute/path/to/wine" }
| Tool | Reads or records |
|---|---|
perf_record | Records a program and returns its summary; when it ends it stops every program of its Wine prefix, or every process named like a native program. counters=true also records Metal GPU Counters: gpu_counters (the limiters, utilization, occupancy and memory bandwidth of the GPU, with the main limiter) in the summary, at about 40 s of read-back per recorded second; not under Windows |
perf_attach | Records a program that is already running, by pid or name, and leaves it running |
perf_runs | Lists recordings, newest first, one page at a time, whether each kept its .trace, and the translation layer it ran on (a fingerprint of its Direct3D DLLs, and its Wine) |
perf_compare | Compares two recordings: headline numbers, encoders, GPU idle time and each encoder label's GPU ms per frame, largest change first; flags those under 100 frames. markdown=true adds the numbers as Markdown tables for a PR comment; skip_s leaves out the first seconds of each recording (start-up) and recomputes the GPU numbers, hitches and Metal memory without them. perf_gate and perf_panel take skip_s too |
perf_baseline | Saves several equal recordings as a named reference and returns the range each number spans across them and spread_pct, how much equal runs differ (the noise a change must beat); alone, lists the references. skip_s saves each run without its first seconds and perf_check applies the same cut to the run it judges |
perf_baseline_record | Records the same program count times (default 3) with perf_record's arguments and saves the runs as a reference in one call. skip_s as in perf_baseline |
perf_cold_warm | Records the same program twice in a row and says how many more shader-compile hitches the first run has than the second (first_seen_hitches), with each run's hitches, hitches per minute and graphics compiler time; the Metal shader cache is not cleared between them |
perf_ab | Records the same program with two environments (env_a, env_b: NAME=VALUE pairs) in the order A B B A and says per metric (FPS, 1 % low, GPU ms, stutter) whether B is better, worse or the same: better or worse only when every B value is outside A's range |
perf_sweep | Records the same program once per value of one variable (dim, size, example, api or env:NAME), 2 to 8 values, rounds times (every other round in reverse order), and returns per value the median FPS, 1 % low, GPU ms per frame and stutter; with 3 or more numeric values it fits GPU ms per frame on the value (fixed ms and ms per draw for dim) with its r2 |
perf_check | Judges a recording against a reference: regressed when FPS falls under the range by more than margin_pct (default 3), GPU ms per frame rises over it, or encoders or command buffers per frame exceed it; improved or same otherwise, with the reasons and the full comparison |
perf_gate | Checks a recording against budgets you set (FPS and 1% low floors; stutter, p95 GPU ms, hitch and Metal MiB ceilings) and returns pass or fail with each limit and value; a missing number fails |
perf_history | Follows FPS, 1% low, GPU ms, stutter, hitches and Metal MiB across the runs whose name starts with a prefix, oldest first, with the change from first to last |
| perf_panel | Writes .panel.html: a page with GPU time per frame and its hitches, the numbers, Metal memory and, for two runs, A against B. It has no server and loads nothing from the network; the viewer hides or reorders widgets and exports the layout as JSON. With --http, `/panel#token=...&runs=a,b
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